I am typically the farmer in my duo or trio game. It’s super nice in that early-mid game stage when food is a problem, especially with 3 people. I typically make 3x3’s of farm plots for each food. It’s nice to grow aloe and yucca if you don’t live next to the desert too. We rock with the yucca smoothies because they give an extreme amount of water while costing just blue berries and yucca. I think farming becomes way more necessary with more people, but if you’re playing solo it’s probably not worth dumping points into.
Yup play about 95% solo, NEVER take points in farming. It’s totally not worth it for a solo player. Multiple people yes, I would consider it. But the Steak and Spuds meal is it for us! Not the best just a favorite of ours to make. Similar to Sham chowder for builds like Fortitude. Because I mean if you’re not using it during that build, well what are you gonna use it for ? 😂
yeah, i agree, i’m the farmer/cook usually and i go overboard, i get 5x5 farms for the main plants and tell my friends to not eat certain cans of food, specifically gumbo ingredients and spaghetti
I recommend using the Hunting Knife to gather crops quickly, the high attack speed makes for faster collection than with fists. It also doesn't have the height issues or gasoline requirement that the chainsaw you recommended does. Easier to acquire as well.
@@Spinlayer A tier 6 bone knife, and a tier 6 stone hatchet remain shockingly useful into end-game. Both benefit from flurry of blows (larger axes, steel pick, and auger do not), they're crazy easy to repair, and they get the job done rapidly. exploiting % chance to decap/break resource with a fast animation, or apply bleeds/snares super fast, or take out a metal/wood/metal door quickly without gear-swapping 3 times. And the stone axe does 3 things for one slot on the bar. I have zero shame blending a high-tier bone knife & stone hatchet with a maxed out auto-shotty/M-60/MP-5 in a general POI raid gear set.
Number one benefit of farming is not having to loot food items freeing up your inventory for other stuff. For me it’s 100% worth it. Yes it slows down my early game getting the perks and farm going but by mid game you have more food than you know what to do with
Rank 2 really shouldn’t be as underwhelming as it is. I think the seed crafting recipes should be 20% cheaper (from five plants to four) when you hit Rank 2. It also doesn’t help that completing The Hunter’s Journal series (which can be found in mailboxes in the Forest biome) increases the amount you harvest from animals by 50%. You’ll likely have more meat than you know what to do with when you have that bonus.
My friends laughed at me for making a farm build in this game. 40 days later and I haven't crafted a single food item cause I'm converting everything back into seeds and replanting with thousands of each ingredient and... they are still laughing at me. I just think it looks cool all the crops surrounding my house lol.
It's a shame because I would love to farm for immersion purposes. If the zombie apocalypse happened, most food would spoil within the first weeks or get looted by others. Without electricity, the bulk of the food out there would be spoiled in days. Learning to farm would be an absolute necessity and I would like to incorporate that into a base.
If apocalypse happened and anyone sees you are farming for food, you re probably getting looted and die or forced to work as a slave from any other people gang.
I don't bother with the food items that require loot items. I always end up with a small farm with potatoes and corn for Hobo Stew, and blueberries and yucca for my Yucca Smoothies. Hobo Stew isn't that much worse than the loot foods, and Yucca Smoothies are the best "water" beverage.
As of Alpha 21.1 with the massive increase of cloth requirement I think cotton is somewhat worth if you wanna mass produce duct tape or anything else that uses cloth
In multiplayer looting enough food is just ridiculously hard, especially if you like completing quests together. Not to mention the amount of storage said food items can take up. In single player you are probably right. In multi player, i can't imagine not to farm...
"the amount of storage said food items can take up" This is why I farm in singleplayer. I don't have spare spots for stuff I can make at home. All the weapon parts, tools, ammo, and rare items take all my inventory space. I'm sure in multiplayer there's space enough for every item, but of course you probably want more than the loot provides.
2 points in living off the land will give you mats for enough meat stew to never worry about food again. It's a must have imo. I don't want 8 different cans of crap clogging up my inventory.
All those fancy dishes would be really cool if we had wellness. They removed wellness THEN added so many of the buggers, which were ultimately why I always monkeybrain and try to farm because it was such a big meta for survival prior to the trader meta. Commenter mentioning multiplayer increasing its necessity makes sense, the extreme surplus a farm generates will be really useful but this only applies on low-ish loot abundance and/or more than 2 players.
I love farming. I recommend a bone knife for faster harvesting. Also, I make the awesome sauce and learning elixir, but I'm a bit of a min/maxer at this point. You can also save a point with the +1 fortitude glasses to get the lvl 3 living off the land.
Occasional (often) min/maxer here too... With the +1 fortitude buff from Sham Chowder, you might be able to save another point, considering that you farm once only every ~2 game days (iirc). Particularly if you get that Wasteland Treasures book, acid becomes fairly plentiful, so eating one Sham Chowder every couple game days (to have the buff going when you need to harvest) might not be too unrealistic. I don't think I ever did this, but it's theoretically doable.
I've played Valheim so much that I legit forgot that food in 7DTD does not increase your max health/stamina. It only restores hunger + health and gives you minor to moderate buffs, so I completely get your 'bullying' on this topic xD I played around with it in Alpha 19, and it was fine there. But the changes they made to it... Yeah. Really makes farming just not really worth it. At least you don't have to bother with watering/protecting your crops or something. Great video, mate
Farming is worth it. All you need are pts put into living off the land and that only has a max of 3. As far as farm plots go, you only need to grow corn and potatoes in them as mushrooms can be planted on any surface without a farm plot. Then you can live off of meat stew, oh you also need 1 bottle of water per meat stew. Supercorn is worth having I think, because it makes making glue cheaper than using bones, however it's not needed. If you only use farm plots already at POIs you'll waste so much time running around to those POIs to pick your crops. I farm in every game for myself and it's really cheap and easy to do and gets food off of your list of things you need to find. When you place a farm plot dig down 1 block then add it. That way the zombies or animals won't destroy it if it's in their path.
I farmd a lot in the Xbox version. I just liked designing the rows of crops and eventually having huge stockpiles of food to categorize and store nicely.
Maxed out and with enough plots and mat and recipes, I found it easy to be self sustaining with farming by mid-game. Just have to get enough of a return on those seeds which means at LEAST ten of each or more per plot to break even. That chance always rolls a little more or a little less than even. A basic fast bone knife or hunting knife for processing was easy as it gets. The only issue? The damned drone always sat where I needed to plant :P
Unless I'm going hard into Fortitude, I usually just put one point in Living off the Land, harvest plants I see in the wild and in POIs, and purchase any other ingredients I need from traders. They often sell stacks of mushrooms, eggs, potatoes, etc.
This is a solid review and understanding of the basics for starting out on a vanilla single player server. When you lean into multipliplayer (group) modded midgame, farming tends to make sense so one person can mass feed everyone while base sitting/building, and there may be a lot more cool recipes. Ironically its use easily falls off later game as you end up with a surplus and everyone gets perks to help them be more efficient, but hey, that's what the forget elixir is for!
Download darkness falls, play on an appropriate difficulty for your abilities without self judging cause it’s probably not insane, enjoy massive quality of life adjustments to the game in almost every category, especially the farm ability of buffs and food. Great mod, just have to read the journal to understand the things that are different.
I came from the console version. One of the best aspects of the early game was being able to craft a hoe day one and start a small farm. Switched to PC and it was a huge improvement. Just miss having a huge farm to harvest at night by day 10.
i plant supercorn, potato, corn, mushroom cuz of meat stew and glue, sometimes veggie stew. i like the option of just being able to make anything at anytime.
I personally didnt know the trick of getting a farm quest and then be able to perma farm the crops there using the disconnect option. That said, i always use atleast SOME farming from the get go, simply because there is so much food you need along the way skilling up to max cooking, and you always need either potato or yucca for juice or some kinda stew. Once you're at max cooking, you dont need to farm as much anymore because you got better options at that point. But early to mid game, id say farming is really effective, even more if you're doing multiplayer. If solo you can just stick to bacons and eggs untill max cooking, but its more immersive to also try better recipies, than just bacon and eggs. If you really want to, you can argue that farming is still important because supercorn makes for the easiest glue recipie.
I think you can pick up the farm plots. I had some I wanted to move so I used my shovel to destroy them but they were picked up instead of just giving back clay.
They should make farming exclusive foods unlocked via the perks. They don't need to be "the best" but "better-than-standard" would be a nice touch. At least that way you can farm foods exclusively on your farm and get early-mid game foods with some nice buffs. Obviously, the more advanced food-stuffs, should be found in the wild to encourage exploration. But you could give some unique buffs/combos for those foods. Might make it more appealing to people.
Since I play multiplayer, LotL lets me just set up enough food for everyone in the party at the base for our group of 5, and keep me in enough beer to keep me constantly drunk without much effort. The yield, to me, is a bit less important than the consistency of the farm giving us everything we need to stay on top of the survival mechanics with ease.
It's just like real life , if you're alone farming is not worth it as you can scavenge or hunt plenty but as you get more mouths to feed farming becomes more valuable.
I like to horde food. I will try to make the best dish and then use the rest to make lesser meals so that I don’t waste more of the bigger food. Even though pumpkin bread is pretty mid. It pairs well with food that are higher food. Rationing is how I play this game. The rationing aspect allow me not to worry about food. Because my noob ass keeps dying from everything else. Or the rng gods decide to mess with me
I totaly agree, everything that is farmed can just be looted or bought, farming is basicaly unnecessary, but I will say I start a farm in like every playthrogh, usealy midway in the playthrough when I really don't even need it anymore mostly out of laziness. I will grow a little bit of everything just so I don't need to run to the desert for a few aloe or yukka, or try to find some goldenrod for tea. and it will give me something to work on if I ned to kill an hour or so before sunrise.
I dont think farming is the actual problem. Traders are. Everything is far too easily acquired from them. That said, i enjoy farming even as a solo player. The food buffs from the higher tier recipes is nice, and if I wanted to I could spend the rest of the Apocalypse hunkered down in my base just living off the food I grow.
A unique way of looking at farming thanks for the video. I usually end up with a farm in the mid to late game, mostly because I seem incredibly unlucky at finding things like canned peas and pasta. Which suggests I'm doing something wrong. Since I usually spend a lot of time building and maintaining a base setting up a little farm, with fortitude glasses and sometimes sham chowder, is usually pretty easy. In my next play-through, I may try living off a diet of just boiled meat and see what I think.
Buy those canned goods from vending machines. By mid game you should have enough dukes to be able to stockpile canned goods while running a moderately successful farm.
Meat stew is good for long term sustainable food with minimal effort once you have it all set up. You can mass produce it, just need corn & potatoes. You should have plenty of fat & meat. It gives you a lot more benefit than just cooking the meat as grilled or boiled meat. Also, if you're doing brawling, you 'need' those hops. I think it really boils down this... do you want to be stopping all the time to hunt for eggs (bacon & eggs) as you travel around? Or do you want to spend a bunch of points & resources to farm? Neither answer is particularly attractive. What's worse, for farming, is that most farms aren't 100 plots. They're like 10 or so. Then you go harvest... lets say the first time, you get a good crop, and make a couple extra meat stews. Great. Now lets say the second time, you have bad luck and your harvest is below average... All of a sudden, even if you craft no food at all, you can't even replant fully. So you end up in this situation where even if "on average" you have a sustainable farm, in practice (on a small scale), it's not actually sustainable at all. Bad luck will eventually nuke your farm unless you go all the way to rank 3 of LoL, and even then you'll have some fairly unimpressive harvests based on RNG. I think the cost to make a seed should be perhaps 3 (for game balance), or 1 (for realism). Granted, it's not realism-based, real farms don't produce food the same week you plant ;) LoL rank 2 needs a buff as well. There is never a good reason to sit at 2 points in LoL. You either don't take it at all, or it's just an obstacle to clear on the way to LoL3. I play with the A19 farming mod with zero guilt and zero regret. With A20 farming, the only time you'd consider points in LoL is 1 point (to harvest double from natural plants), or going all 3 points to make a halfway viable farm (which only makes sense if you're a brawling/machinegun build). So yeah, farming only makes sense if you're already intending to go deep into Fortitude anyway. If not, then it's probably not even worth looting seeds when you find them, unless you're swimming in inventory space anyway. The main reason farming is like it is, is that in A19 people were talking LoL to set up a farm, and then mind-wiping out of LoL. So it's a nerf, but a bungled one. Personally, I wouldn't mind seeing farming take much longer in 7D2D, but have a much larger payoff when it finally is harvest time. That might be fun. Farming is a mess in vanilla right now though. Most of the overhaul mods handle it better.
@@IzPrebuilt +10 fullness vs +36 fullness, for the same amount of meat, just add eggs? Depends on your biome I guess, and build. Not every play-through is swimming in infinite meat. 3.6x isn't "slightly" though. Don't know where you're getting "slightly". And sure, boiled meat saves you having a stack of drinks... but i prefer red tea or coffee for the bonuses. And if you're using drinks, the water in boiled meat offers no meaningful benefit. When I don't have bacon & eggs, I'm using grilled meat generally, not boiled.
As a solo player with very high settings, my shotgun turrets (five by week five ) will empty out nearly twoce during a horde night. Farming super corn to make glue, to in turn make paper and shot gun shells is the only method I have found to make sure I’m not running low on horde nights .
The farming changes are 1 of the reasons I stopped playing pc and play only console now. I did mod the pc version and added new perks as well as re added meat stew from before the updates making corn and potatoes once again key components of the best foods in the game with some tweaks. I also modded in some more recipes for blueberries. This helped keep me on pc for a little but I wasn't the best at moding so I eventually just gave up on pc entirely. The changes they made to farming is one of the things that ruined the game for me. I like the idea of adding a crop plot block item that could be implemented in building and not look out of place but I didn't like getting rid of the original farming aspects and hate the seed crafting cost added. Most of the reason they ruined farming is because people complained it was too O.P. But by destroying farming I stopped playing the game so I'm not rushing out to buy the updated version for Xbox series S/X when it's available. I like the current XboxOne version just wish I could pick the updates I actually like while not getting the updates that ruin the game for me.
I only play on a multi-player PVE server and farming has been great as I have food and can sell it in a vending machine for extra dukes while keeping the other players fed. You also didn't touch on veggie stew as you can carry 1 stack on you at all times and it both feeds and hydrates you and can be crafter from farmable items like corn, mush, potatz and water. No foraging required. On top of that it gives you a quick way to level up as my farms have about 200 plots so it turns out to be a lot of XP and you get products. Also, super corn and cotton are extremely helpful as cloth and glue become quite vital and having 1 rotation of crops can give you enough to have all the duct tape you could need for a while and you can sell a lot of that in a vending machine to other players on the server. I don't think farming was added for single player but more for multi player. Personally, I wish they would allow for animal farming so that animal fat wouldn't require going on hunting trips in the winter land and require expending ammo to get it.
One thing the mods i have messed with got right is that once you plant the seed that plant stays there. You go around collect the crops and plant reverts back to an earlier version then regrows.
Glad I usually play on Darkness Falls, where plants auto replant with 100% chance, and high quality food is the only way to get wellness, being the only way to increase max hp and stamina, which don't grow with level. All this makes farming not only much more efficient, but actually necessary to grow stronger.
I use the farming mechanics to my advantage daily and it's also quite profitable. when you learn to grow super corn you can sell to each vendor three full stacks per day. You'll soil yourself when you see how profitable it really can be. Title: Is Farming ACTUALLY Useful? Answer: Yes, it is... in ways you do not yet understand. A friend and I are running a dedicated server and we are farming. We split responsibilities and tasks. Yesterday we took the MD-500, 15 stacks of super corn, 5 grandpas awesome sauce, a cigar and lvl 3 better barter to 5 traders selling each 3 stacks of super corn. we split over $200,000 dukes for 15 minutes worth of work. try it You'll like it. We are running mods on the server and we're loving it. :D Among those mods are craftable books and it's a huge quality of life time saver. Still, if you choose not to mod it can still be done when you've found the recipe for super corn. Also, food keeps you alive which is quite useful in a survival game.
I always hate how game developers will nerf things to change the meta into something they would want rather then just buff other things to provide a diversity of play styles. Whether you loot and trade for your food or farm it should be a decision you make based off your play style and interests rather then being lead by the nose down a certain path.
Thanks for the video. Appreciate the coverage of 7 days. Every time I get tired of farming; I remind myself I live off steak and potatoes and wash it down with a yucca smoothie.
Dig a 2x2, one block deep hole anywhere. Take a metal bucket, fill it from an existing/natural water source, then place the water from that bucket into your 2x2 hole. You can now fill a stack of empty jars from the water in that hole one time. After doing that, there will still be a little puddle of water in the hole (occupying one of those 4 blocks in the 2x2 hole). Switch back to your bucket and pick up that puddle with it. You'll have a full water bucket again. Pour the water back into the hole, rinse/repeat.
Before watching this video, I say yes, based on my experience. I often create a farm on the roof of whatever base I choose, or make. It's a relatively simple thing which pays for itself quickly, by freeing up time that would be used for scavenging.
my last game, I used farming.. I had whole storage crates full of cooked meals, FULL crates for each veggie type, and I was collecting seeds out my arse when I got bored of the run. I like making use of the buffs from high end meals I mean, I play fist builds most of the time, so I'm already going for beer, so might as well farm food too. if you're going to farm get farm 3 before you start though. 1 and 2 are absolutely a rip off. I had 20 rows of 10 plants, which does suck up some time on harvest day, but good lord I had food. I wish I had friends to share it with. 🤣
Ever since the nerf, I have started to ignore farming, though occasionally planting Aloe Vera. In multiplayer, we only planted what we find in loot and skip the perk. Seed loot is often tossed away when the inventory is full, so it's often ignored. All the food we find is loot and the traders. No need to farm anything besides Aloe.
Also, if you have 0 loot respawn, eventually the coffee grounds are going to run out, the yucca plants won't regrow in the wild etc. and farming is your only way to in effect respawn something.
well if you want to 'reset' fields with quest or reload trick, you can, just 'create' food onto your bag in creative mode.. or just off with it - play in god mode, why need eat, or heal - those zombies will just die anyway.
The only reason I level up Living off the land perk is to get two wild plants from each harvest with a bone knife. I harvest plants on my way from somewhere to somewhere else in the early game because each plant is worth about 2.5 coins and with 2 plants that's 5 coins with EACH harvest. You can get about a hundred of plants just by running towards a traider at the start or when running somewhere that isnt a city. Very useful if I want to buy Cooking Pot and grill early game. That's it. After a get those and maybe some water filters I basically never farm ever again because grilled meat just works. Animals are everywhere and with 20 meat from each chicken or rabbit, that's 5 grilled meat from each animal. Meat stacks and heals and that's all I need. Foods in this game are not bad but to farm them is a waste of time imho (except for coffee, but you get plenty of coffee powder from broken coffee machines which are in every single house anyway). I might even have grill thingy so I can craft campfire on the spot and turn some raw meat into grilled meat on the go.
It will be interesting to see what happens to farming in the future, the new vision the devs have for this game is one where you keep moving and keep looting so I doubt farming will play into that very well.
@stevdor6146 I believe they will be making story driven POI's that may require some travel but if you are set up in a good location you will just convoy around and return after you are done
I have played this game from the start and farming is absolutely needed to have a sustainable food supply. In a21 dew collectors and farms are crucial for the long haul.
I recently got back into this game with a friend after years of not playing and thought having a sustainable food source would be a good idea, but after spending hours with it and grinding to get farm plots I was haRDLY GETTING A RETURN ON INVESTMENT EVEN WITH MAXED SKILLS INTHE DEPARTMENT. I have found many extremely annoying ways the game works and make the game a chore to play. its really sad to see that this is the state of the game after all the years spent in development...
Until you get living off the land 3, it's just the old fashioned marshmallow test. Your inventory is limited, do you take the ear of corn, or the corn seed back to base? Plant the seed, get 2 corn.
You can grow Super corn and sell it, probably not worthwhile if your an active player, but I played with someone that was kind of a pacifist and did this instead of doing POI's Please don't tell the fun pimps. I'm sure they would patch it, if they found out someone is having fun playing the game in a way they don't approve of.
Even though briefly mentioned in the video, this only applies to a game with regular droprates. I feel like the emphasis in this video is too much on playing "regularly". If, like me and my friends, you want to really challenge yourself, put the loot abundance to 25% and then revise how necessary this skill is. Without crops early game and with little to no food items from looting, we would have starved several times over. The "time travel" method is valid, but it does feel very much like an exploit and unless you enjoy playing the game like that, isn't really a proper way to gather (food) materials. The main thing I agree with is that it costs too much crops to craft just a singular seed. Especially if you invested so many skillpoints to get to LotL3, you would expect the recipe cost to be a bit lower.
Consider farming in context of divergent playstyles (from yours). Some players do not use traders, trader quests, and super efficient looting to progress along in the game. Some players prefer the immersion of a secure and reliable food stash and don't mind the tedium. Yes boiled meat, bacon and eggs, and steak and potatoes will be more than sufficient for most. (Never crafted a gumbo stew)
Why would someone who is purposefully playing inefficiently care about my opinions on the efficiency of a game mechanic? Im not going to make tutorials and give advice based off of innefficient playstyles because nobody wants to learn how to play the game poorly, they want optimized and effective.
I completely agree with you... in single player. However farming and cooking becomes essential when you have a 2 guys that swing pickaxes and jump 20 hours a day, 1 guy who loves machine guns and can't help but take the fast healing perk. The glue tax becomes quite bit higher in this case too.
Farming is totally worthwhile, in multiplayer. The more people you have, the harder it is to find enough food. If everybody splits up and does different POIs/missions, you'll find enough food to survive. However, the most efficient way to multiplayer means sticking together to get the maximum benefit from a quest and max your trader rewards. In that situation, the extra food from Farming comes in real handy. Though, considering the changes to vending machines in A21 you might not need farmed food. Using the dukes you get from missions to buy some canned goods is a good idea. If you pile up all the cooking books on a single player, they can get to the point of making good food items quickly. The first week will still be a struggle, but after that cooking from what you can loot + buy should be fine. Especially if you have another vending machine near your base that you can use or better yet, multiple traders. A Rekt really eliminates the need for a farm.
Is there a need for an update here? Because I just planted 6 Pumpkin, I have rank 1 living off the land, got 2 seeds. Planted them back, got zero next harvest. That was with the Farmer hat on for both. I know thats gotta be pretty bad luck but I also feel like 1.0 did change some things here.
In darkness falls, you need 5 croops too for make 01 seed but the plant is permanent, you can take again from the plant after wait the croops growing again
So I’ve got some issues with your takes, but overall I think it’s valid to say that overall farming is NOT worth it unless you are committed to the system. Anyways, my issues are as follows: 1.) While yes you can buy pretty much everything you can farm, the traders still charge way too much for basic supplies and especially food. 2.) If you want to make medical supplies on the fly and not pay extortionate prices, farming is pretty much the only solution. And I just wanna say, it’s pretty nice to heal literally any injury and still have 60 first aid kits to spare. 3.) (and this is the big one) Food. Now I know that this was made before A21 came out, but food always has been a major issue to overcome and farming is without a doubt the best way to overcome it IF you put in the time. Now yes, you can survive using nothing but grilled meat and bacon and eggs, but it is a pretty nice thing to be able to make 50 gumbos at once if I feel like it. My point is, farming is annoying, but once you do get into it, it allows you to craft 20 metric tons of the most valuable and overpowered consumables in the game which is why I’d say it’s still worth getting into.
Farming is good for when you don't want to loot food or drinks. Save a little space. But endless mushrooms sort of fixes that. Without including the steak, eggs and other resources that you get alongside others like when you're looking leather
I think like one point jammed into LotL is worth it just for the tripling of items, although I wish there was an item that could increase drops over putting a point in.
@@IzPrebuilt oh. I absolutely agree that the farming perks are terrible. I enjoy farming in most games but it feels useless here. I'm just saying if you're gonna abuse game mechanics like you do with the time travel thing, spawning it might be better since it's much faster and less work.
@@stevdor6146 abusing game mechanics like logging out to restart a quest so you can get more stuff is pretty cheaty. Saying it's not cheating because it takes real life time is like saying going through the deck and making my Uno hand full of +4's isn't cheating because it takes time. It makes no difference. I'm not saying you can't do the time travel method. It's obviously your game, you can do what you want. I'm just saying if you are abusing game mechanics that much, might as well just spawn them.
I doubt anyone that has played the game hasn't "pre-cleared" a POI before. Besides, the real enemy everyone is fighting in the game is time, so if that time is wasted then there's no going back and fixing it.
@@warzIbanez if the true enemy of this game is time, then exploiting game mechanics to make time less of an issue cheapens the experience imo. Time is a valuable resource, so you need to spend time wisely. If you could just get nearly infinite of different resources by using an exploit that uses very little time, that cheapens the experience.
i strongly disagree with the notion that blueberries and pumpkin are useless. both allow for the avoidance of hunting, since so many recipes require meat. getting fat at the trader is easy, and eggs are nearly everywhere, and they give really good food points to the character. also, the chrysanthemums, yucca, and goldenrod are only available if you have a map gen that favors the biomes. furthermore, the dew collector means that better water is needed for drinking, due to the cost of them. pure mineral water is worth 3x of the standard water, reducing water demand for fewer collectors and other crafting. in fact, the only core reason why crops are lower in importance, is based on a player with the chef traits, but that is on another skill tree. the can goods are found, but the chances are low, and chef is needed to find more.
If you are using a brawling build the moonshine is way too strong an effect to pass on just because acid. Its a late game build. You arent blowing through moonshine unless its horde night or you are doing something like tier 5 infestation. For other things beer is enough. If you go fists you need super corn and that is a rare crop that comes from like 2 specific POIs. So that means you want living off the land.
The newer seed mechanic is insane. 50% chance to harvest a seed. Totally breaks farming unless you constantly buy more from a trader. Continual loss of crops is just stupid. Especially since the idea is you will be eating some of your profits just to stay alive. So no actual gain unless you replant everything over and over, and then, what is the purpose if you can't eat what you grow? The last part of this video has some really solid information. I would like to know what most people are actually eating early to mid game. Other than relying on vending machines, rations, or basic grilled or boiled meat, what is everyone actually eating? I always eat cornbread, or steak and eggs early on. Having to manage all these ingredients makes cooking quite a pain.
So its like investing lol, start small, make some losses but eventually equal it out. Thanks for the info, got enough supplies and seed to grow a walmart soze farm, all the materials i need just stockpile.
Is farming useful? not really, beer and super corn for elixirs aside. By the time you invest pts and get it all up and running with plots etc you will be swimming in food/drinks from other sources :) thx for the vid tho.
I really wish the crop didn't disappear after you harvested it if you were the one who planted it. The overhaul mods I play have it this way and it's much better to farm in those and doesn't seem like a waste. Saves time too, because you don't have to replant every couple of days.
I've only just started playing this game with a mate, and sometimes i question why the Devs have done certain things in this game. If 1 seed can make several corn, 1 corn should make several seeds if you're not going to eat it? Things are so unbalanced in places, especially the food and farming.
Use a knife fastest attack speed and i actually agree with the fun pimps making it hard to keep a farming operation fully reseeded makes sense this is an apocalyptic setting so like you said the fact that the majority of the perk makes you more adept at getting the most from the land around you the perk kinda makes sense i think the fun pimps are trying to make thier end game players think about what abilities are going to be the most effective and look for the combinations of food and drink that are going to help you the most to survive
I mean this isn't a farming game it's a survival game based in a zombie apocalypse lol the MicGyver's and the Jacks of all trades are going to be the ones that are going to survive
For me a point in Living Off the Land is part of my standard build, if only because it doubles wild harvesting. I don't do more than that unless I plan to go all the way to level 3 and farm seriously.
This is probably the A20 version and below. Farming in A21 is pretty much 50% useless due to limitation of water production (dew water collection) giving 3 water per day and T1 quests gives only 2 and the rest has to be purchased at trader. So no use mass farming and hoping to cook a large quantity. Then there's the new crafting system you have to tackle in getting the cooking crafting skills
Yeah, multiplayer is the only time I've found vanilla farming to be useful, and that's merely to get more mileage out of what my loot goblin friends (and self) manage to find. And even then, when your crew is only 2-4 players, it's not even all that necessary. It's a luxury, and if someone's in fortitude for machineguns or brawling, it's *just* okay at its absolute best.
I use Khaine's chicken coop mod to get eggs and feathers for arrow crafting, so I always at least farm up a sustainable amount of corn. The rest I farm to make Meat Stew or Steak and Potatoes, because I hate having to scarf like 8 grilled meats in a row. Purely convenience on that, though. I also find that with a small farm it doesn't take long at all to harvest and replant whenever you feel like it, and you don't have to juggle as many different foods because you'll have a single staple to cart around.
Considering crops mature in like 2 days, I'd say its fair. Just plant seeds you find. Now that I have all three farming perks, Im swimming in super corn.
They really should take ideas from mods for this game, as some of the overhauls are much better than the base game... take Darkness Falls for example (yes, I'm a DF fanboy): there are like 3x more ingredients to gather/farm, as well as about 3x more recipes, lots of which exclusively use the new ingredients. It allows for lots of variety, and since food is relatively uncommon in loot until later gamestage and even then most of it will come from Shamway crates and what not, it makes the game much more immersive to be eating so many different things. Caveat to this being you can totally still just use grilled meat forever if you want, though the mod-specific Meat Jerky is insanely efficient when comparing cost to usefulness. In short: TFP need to work with modders to improve their game lol
I am on day 52 (A21) and I have not cooked a single item; everything I have eaten was from finding and buying the food. I have a lot of meat, fat, farm plots, vegs, everything, but I've been too lazy to make anything because I don't need. to. I play on the hardest settings. Not bragging; I'm just wondering why can't it be harder to survive?
I only ever farm if Im going deep into the fortitude tree anyway. then 3 perk points isnt a bad spend, other than that. looted food stuffs and meat is all I need. end up with a surplus of food anyway