It's challenge time! Can you beat Kirby's Return to Dreamland without jumping, or for you European viewers can you beat Kirby's Adventure Wii without jumping? Follow Me on Twitter / cmeecraft Facebook / cmee.craft #isitpossible
Kirby is canonically the most powerful character in all of gaming. First off, HE IS LITERALLY THE REINCARNATION OF THE GOD THAT CREATED THE KIRBY UNIVERSE THAT WAS ONLY MANAGED TO BE KILLED BY HIS MORE POWERFUL, RE-INCARNATED SELF! Second, he has INFINITE POWER! Not just unlimited, INFINITE! In Star Heroes Slam, Kirby was able to hit an asteroid that was big enough to destroy the entire planet, 9999 LIGHT YEARS IN 20 SECONDS, CRASHING THROUGH 9 PLANETS UNTIL IT EXPLODED AFTER HITTING A SPACE SHIP! Doing the calculations, you find that Kirby hit the asteroid about 1,576,800,000 TIMES THE SPEED OF LIGHT! This feat is also achieved by another one of Kirby’s abilities, in an interview with Masahiro Sakurai, he revealed that Kirby has the power to defy the laws of physics. His ability to not be affected by the laws of physics is also used by him when he travels. Kirby has the ability to create Warp Stars (See Kirby’s Dream Land 3 after beating King Dedede) that can both warp and travel at speeds faster than light. Another one of Kirby’s ridiculously extreme powers is his durability. In all of his games, Kirby has never even gotten a scratch! The worst thing he has experienced was being knocked out for a few moments. The two times Kirby has been knocked out were both from extremely powerful explosions, one from an explosion big enough to destroy a planet (he wasn’t even phased by one that eclipsed the entirety of Popstar), and the other being created after killing his previous reincarnation. Kirby is also shown to be REALLY good at making friends. In Super Star, Kirby was able to create/summon/befriend his previous enemies via his helper ability. It also appears that more of his helper ability was awakened in Star Allies. Finally, I want to respond to some likely counter arguments: 1) Kirby can die easily. 2) If Kirby can create Warp Stars at will, why doesn’t he just warp to wherever he needs to go? 3) If Kirby is so powerful, why doesn’t he one-hit kill his enemies? Firstly, all of these things have something in common, they would be very boring to the player. Kirby dying is for gameplay reasons, it wouldn’t be fun if you could just take a mild stroll to the end of a level while being hit by hundreds of attacks and not being hurt at all. On similar notes, it would be very bad game design if you could skip every level and kill everything in one hit, no matter how weak of an attack it is. For the last two though, you can also have a lore reason as well. It’s possible that Warp Stars use a large amount of energy, so it would just be easier for Kirby to just walk/run there instead of warping or riding there on a Warp Star. Kirby could also possibly be limiting his power as to not hurt/kill or destroy someone/something he doesn’t want to. I would imagine that it would be pretty hard to constantly change the amount of force you use every time you attack something different, considering that if you use too much power you could kill a person, demolish a place, destroy a planet, or in some extreme and rare cases, destroy the entire universe. I just wanted to say this because he mentioned that Kirby was possibly the most powerful character in the Nintendo universe (multiverse actually), and I wanted to let more people know that that is downplaying Kirby’s power to the extreme. People often underestimate Kirby and I like to inform them on Kirby’s true power. Thank you for reading my rant!
Just saying, the reasoning “it wouldn’t be fun” for why he can’t one hit KO, is also able to be applied to why he could beat his previous reincarnation, because if he lost there, that wouldn’t be fun or fulfilling to lose
You don't have to replay earlier levels for EVERY copy ability. You can just use the Lor Starcutter. After beating the first boss, your gears will get you the abilities you need: - Sword requires 7 gears. - Fire requires 20 gears. - Whip requires 25 gears. It wasn't mentioned in the video but it can also propel you up. - Hi-Jump requires 35 gears. - Tornado & Spear & Water require 60 gears. - Fighter & Wing & Ninja require 80 gears. Wing & Ninja weren't mentioned but they're not entirely useless. I know that some gears may be more difficult or even impossible to get without jumping but at least some of them should be realistic, right?
Ya lol that would have been nice, to get 80 of those may have required the other dimension sections as well as probably more of the carry items (juggling incoming) but aside from the shoe it should be relatively feasible. This would cut down a lot of the time to get copy abilities. Although knowing spawn points for abilities like fighter at the start of the level also helps
he sometimes got energy spheres if they were particularly easy. in fact, he got the very 1st energy sphere in the game because that 1 is unavoidable@@kirberburgy
@@flashswagton I was joking at first, but now that I think about it, it might actually be impossible. You actually do jump in Pokémon when you, well, jump down ledges. I'm not sure if all Pokémon games require you to jump down ledges, but I know that any game in Kanto (Red, Fire Red, Let's Go, ect.) requires you to jump down a ledge to get from Mt. Moon to Cerulean City.
@@pkmnTrainerGold0 In Johto, it's impossible to get pass Ice Cave without jumping ledges due to having to hop on certain ice tiles to get to the stairs. In Hoenn and Sinnoh, it's possible to beat the game without hopping ledges with careful maneuvering. Unova, Kalos, and Alola, I don't know exactly.
One thing that would have made this run easier on you would be to collect the energy spheres. By doing so, you can unlock the ability rooms and get easy access to any accessible jump ability you want, all without having to go into an older level to grind. That said, I wonder if every energy sphere in the game can be collected without jumping? It's be interesting, for sure. You would need to be able to complete the Sphere Doomer challenges and fights on top of what the base game requires, and some of the spheres may naturally be beyond reach. It'd be interesting to see what roadblocks there are and how they can be overcame.
Kirby’s return to dreamland is one of my favorite games of all time and to see this new way to play it warmed my heart! You definitely deserve more subscribers. Keep up the awesome work!
Can you please do Kirby's epic yarn without jumping? Here are some rules, first off, lets define "jump", a jump is when you press the two button on the ground, because if you press two in mid-air, you transform into an umbrella, and glide, if you press two on a button, you swing off, if you press two underwater, you go faster, none of these are jumps, and therefor, we can use them. You can use these not jumping two button moves for various uses, the umbrella maneuver allows us to make great distance in midair without jumping, the button allows us to get great height and distance, and all you need to do is gain momentum by charging up your swings (AKA, constantly press left and right on the D-Pad), and swimming is no different in this run, so play underwater levels as you would usually do. Jumping off ladders also count as a jump, so don't do that, however you can press left or right on the D-Pad to exit the ladder, and get great height. Any move from transformations don't count, to simplify things, so play those sections as you usually would. Two Player Mode is 95% required to beat this challenge, because of two useful mechanics, mechanic one, the whip, with it, you can pick up another player, and give him additional height, though the distance is pretty limited, just keep in mind that you can aim the though with the D-Pad, and keep in mind that some angles are farther than others, and mechanic two, the angel, like in Mario 3D World, you can press A, and it will guide a player to the other player, which allows you to through the player, angel, and repeat, however, keep in mind that it does not work inside fabric for some reason, meaning unless you can get two players to the other side of the fabric with one through, you're going to have to avoid it, which most of the time, is easier said than done. Other things you need to keep in mind is that if Kirby or Prince Fluff picks up an item with the whip (including another player), he gets a tiny bit of height, which is not much, but can be pretty useful in specific situations. You also have to keep in mind that vertical scrollers are the worst, the amount of insane throwing imputs, angel imputs, grabbing height, in quick execution, mind you with two controllers, trust me, it's a nightmare. When you're in situations where you have to act fast, that can cause some problems two, especially since you're multitasking two controllers. Using enemies as platforms is definitely useful, and in a lot of cases, required. I've attempted this challenge before, but couldn't beat World Two's lava level, where you have to get past a lot of magmotamus, and keep in mind that if you though a character at an enemy in the wrong angle, it dies, meaning you have to get past this section without killing these guys, and fast, because they sink in the lava. Can you please attempt this CMeeCraft, it makes this easy game actually challenging, and feel free to modify the rules, I'm just giving you a rule sample that I used back when I've attempted this.
I believe that's impossible and I'm saying that and haven't even tried to do it. The tutorial level would end the run, also think about that one beanstalk level in the first world.
@@arkpolaris1055 actually, I've completed those two levels jumpless, remember when I've said that multiplayer's allowed, that's crustal for this jumpless run, the whole tutorial level's really easy, for the beanstalk level, it's also possible, but my god is it difficult, you have to do a lot of precise throws with both controllers, sometimes you have to stand on enemies for height support, and you have to skip that one fabric section by standing on this enemy guarding it, and throwing the other player to the top, without killing this enemy, it's extremely difficult, but it's possible.
Wow, this was incredible! The multilayer tricks were very creative. I tried to do this on the Star Allies demo a looong time ago, but ended up with around 7 jumps, so Star Allies will be tricky if anyone tries it.
Just cuz Kirby escaped doesn't make him the strongest character, just the fastest (cuz he can effectively teleport, tho he *did* have the help of Shulk's Monado speed)
Can confirm triple deluxe and robobot are impossible. TD was already covered. Robo has the same problem in the tutorial, but with amiibo, you can get sword or UFO. However, you are forced to get into robo armour and are immediately greeted by a ledge. You have no vertical options, so the run is over
Hard to believe that Galeem's enterance low key inspired you to do this whole series, but I'm not complaining. This alongside BotW no-jumping is your greatest achievement (ok, maybe Honeyhive and Silver Lining as well...).
Nice video! This was pretty interesting to see and you handled it well. Allow me to give some constructive criticism: -Try streamlining each part of the video to reduce the length to around 20 minutes or so. Twenty minutes looks more appealing on a thumbnail than 30, y'know? -The ability breakdowns are helpful, but I found they dragged a little and were repetitive, using the same screen transition and Super Ability music. Each one lasts at least 30 seconds and gives info most seasoned players know already. I skipped past most of them since I found their length intrusive. -Review your arsenal of moves beforehand. I usually forget that Guarding exists too, but I expected you to remember it the whole way, since you're the one devoting time to this challenge. -Use official terms from the game. Every enemy and obstacle in the game has a name, so you'll sound more professional if you use those terms. For example, the French horn and shoe items are called the Prism Shield and Stomper Boot, respectively. -Try to balance the length of each level. The first half of the video is devoted to Cookie Country and Raisin Ruins, while all of Halcandra is compressed into five minutes. The Dangerous Dinner montage also lasted too long without narration, and your music choice looping multiple times accentuated this. I hope you can take this feedback well. Keep up the challenge videos! =]
Great video I loved the presentation the ability screens where really well done and having the levels on the side with the required copy abilities was a nice touch and a really good challenge good job
btw, upwards slash, rising uppercut, and other jump replacement moves can be used infinitely on the air. you can also use down + 1 during a upwards slash to do a diving attack that sends you diagonaly down and bounce you when hitting the ground.
when you said that "water and fire ARENT COMPLETLY USELESS" it reminded me when I learned apples can clean your teethin my head I said apples ARENT COMPLETLY USELESS btw I am the kid off the name off this profile and I enjoy the video BYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe
"Can you beat this game without jumping" 'sure, if by jumping you mean only one specific means of propelling yourself upwards into the air out of several options which do the exact same thing.'
@@ArceusDX He just has to word the title very specifically. Like, "Can you bear Kirby Planet Robobot without making Kirby jump?" Not without jumping in general, without making KIRBY jump. And the Robobot isn't Kirby.
Sorry to say, but Hypernova sections (which require you to jump in some sections) are mandatory, thus making a jump-less run in Triple Deluxe impossible.
Seem a pretty hard thing to do, I thought about "beating super Mario Bros U Deluxe with nabbit without damage" but "Captain toad without jumping" that's a challenge!
fun fact: there's a way for you to teleport your friends to Kirby which is by pressing both A and B buttons together, probably if you knew about this it would have been so much easier for you
you can encounter fighter in cookie country stage 4 in copy essence form in the hal room. if you have a good copy ability, you can reach the hal room without jumping
Very well constructed! It was easy to follow along. My biggest complaint if any is that the song used during the copy ability summaries was played too often and for too long. It really got on my nerves.