It's possible that, being a glitch, it genuinely is corrupting data somewhere. Because I don't even know if Nintendo is doing it. By the looks, it looks more like an error handler than a manual deletion.
AmberAmbitions Yeah Nintendo would have made it impossible to do instead of deleting a level. The glitch adds many more entities then the game can handle so it thinks it’s corrupted.
@@MarvelousBilly Ah. Yeah, that makes sense. I could definitely see removing online levels as temporary solution while fixing it, but Idek if Nintendo can legally delete offline levels, as that is removing files without the users permission and therefore malware. And "Nintendo games are malware" isn't a headline Nintendo wants to see
I think it's not so much that they're reviewing levels and deleting them. I think Mario Maker 2 has a system of validating level data so that if a download legitimately gets corrupted, or someone hacks an impossible level into the game that might crash the game or otherwise harm the user experience, or risk being spread online, it can be identified and deleted. It probably identifies corruption by looking for level states that shouldn't be possible. When a new patch of the game comes out, level states that were valid become invalid, and it deletes your glitched level. It's kind of like how Smash Bros locks replays from old patches of the game, except they're smarter about it. They could probably put in extra work to make sure your glitch levels don't get deleted, but I guarantee they do not care about maintaining broken level designs in their game.
The bus in desert bus shifts to the right constantly so you would have to continually and repeatedly steer to the Left to compensate . sorry for ruining your meme/joke
The Desert Bus high score TAS lasts over 1001 hours, but unfortunately the score maxes out at 00000099. Just when you thought the game couldn't possibly disappoint more, it enthusiastically begs to differ.
You aren't wrong, but only in the way that all efforts to avoid embarrassment are childish. We're all somewhat guilty of that, even though the world would be a better place if we weren't. The way Japanese culture handles embarrassment makes such behavior especially understandable. That doesn't make it right, but it does make it harder to resist.
I understand why they don’t want glitch levels for things like endless, but at the same time, this could of been fixed if they simply had a option if you wanted your levels to appear on endless with a somewhat strict set of rules and enforcement for endless.
@@corb5905 I guess the fix made the level incompatible with the level loader. To load the corrupted level they would need to ship both loaders, the old one and the new one. But whats the point in shipping and maintaining an extra loader to load glitched levels when they don't want glitches in the first place?
I would assume that the actual score is 99,999,999 and the game just puts an extra 0 on the end of the score since it only ever gives points in multiples of 10.
Nothing gives us single digit points. The minimum amount of points you can get from something is ten (I believe- feel free to correct me if it’s wrong). Nintendo just decided that since nothing adds a value to the ones column, they shouldn’t bother calculating it. Seeing how it takes five hours in a specially designed environment to reveal that decision, I think they are entitled to make such a decision.
@@coolcatmanc8476 minimum is 100 but 10 points can be achieved from remaining seconds after beating a level. Because of this, the last digit NEVER needs to be used so it isn't even programmed. I don't actually understand why the last digit is needed to be honest, just give us 10x less points from things and there, the point score works exactly the same but also all digits function properly
now you just need to make a level with that setup that's still beatable with the remaining 32 seconds. Then you can put it online and people can max out the score in normal gameplay. Speaking of which, theoretically, it was always possible to reach the maximum score in MM2 through endless challenge, since your score carries over between levels in that, so if you keep going in endless challenge for long enough, your score could eventually max out. And if you did publish a level with this setup, it would probably be a lot easier to achieve that.
@@B3nds0n_ What if there was a clear condition like 'Reach the goal with X score', and you could set it to the max score? Then they'd either have to skip or wait 5 hours each attempt. You could also combine that with a 32 second painfully hard precision jumping stage to pretty much guarantee the end of all no-skip runs.
I found this comment genuinely really funny because you didn't use the meme correctly and now I'm imagining someone getting unreasonably angry(?) at a Ceave video.
i know right? you can get 247k points... "the currently fastest way" was wrong... I had uploaded a level with 247k points/load BEFORE the video came out :D (0RY-FFK-DGF)
"This is the first speedrun category that requires 5 hours of pressing a single button" There's a cookie clixker speedrun category where you gotta get 1B cookies without any upgrades which means clicking 1B times
You should make it so that you have to try and get the perfect score and then beat the level like you could probably do that with a simple one way gate and a door or something but try and do that and see just how hard it is
DaikoruArtwin Well technically they said “anime” specifically (presumably for the MGS reference) so there wouldn’t even necessarily be text written out at all, but if we’re considering manga then the way one reads each panel would be right to left then top to bottom in most cases.
The moment I saw that number at 0:44 i was like: "He changed the last 9 for a 0 which pretty much means he maxed out the score counter and knows that it caps at 999 999 990 and not 999 999 999 like in the last video" -_-
Hey Ceave, would using Bowser Jr., Boom-Boom, and Bowser at the same time work to get you an even faster way? Bowser Jr. gives you 4000 points when killed, so you can use that as well. EDIT: As it turns out, Bowser Jr. counts towards the Bowser part limit rip
*Didn’t You Know?* This being surprisingly complicated is surprisingly surprising as the usual phrase of surprisingly simple is surprisingly missing until the solution was found to be actually unsurprisingly surprisingly simple.
"Alright, we need a solution to people abusing glitches in MM2" Employee 1: "Prevent them from uploading them online" Employee 2: "delete their offline levels" Employee 3: "we could fix the glitches" *gets thrown out window*
He probably did that because that's the max amount of enemies he could place, he still managed to get to the max score soo... That's not really going to be a game changer.
Scientist 1: We need to solve global warming! Scientist 2: We need to find a cure for cancer Mario maker fans: we need to find out how to get the perfect score Ceave: well... their all actually suprisingly simple..
Well, theoretically it is pretty easy to get the highest score. You just have to play many, many, maaaaaaaany infinite challenge levels. I played like 500 levels in easy and had the first two digits at 7 and 8. The rest I sadly cannot remember, but if you are really patient, you could reach the max. points. But it would most likely take longer than the 'Veedrac-Setup'
I think I have a faster way, but I'm still perfecting it. It does include the POW block tricks but also a hidden trick that means your points will shoot up incredibly quickly. I took a huge advantage out of the permanently loaded section and... If you would like to know, I will be uploading my level sometime next week. Please note: This level can reach 999,999,990 points in less than 300 seconds but it is INCREDIBLY laggy. (I may edit the time in this comment as I improve the level)
What about that guy who made boo rings come out of stacked pipes and kill them forever with a infinity she stomp glitch. He did it before him and got to 999,999,999. I wold leave a link but links make comments unable to view.
Ceave doesn’t want to use glitches because it isn’t fair and it makes Nintendo delete your levels. If he could use glitches, he would just use the cloning glitch to add a lot more munchers
Hum. Nintendo deleting offline levels reminds me of the kids getting angry, because you used cheats in single player... OH uhm but congratz, you have the world record in Mario Maker 2 Score%!
10:54 Ceave: This Is The Only Speedrunning Category Where You Press Down A Single Button For Five Hours. What About Hollow Knight Low% True Ending Where You Press A Single Button For 50 HOURS STRAIGHT
Faster way: Use the current setup, plus the old "Giant spike helmet kills Goombas" setup, but also put the Goomba tracks into L-shapes (with the left one inverted) and put Paragoombas on the empty parts of those tracks