Тёмный

Is Jaguar really a 64-bit System? 

Greg's Game Room
Подписаться 17 тыс.
Просмотров 15 тыс.
50% 1

Since 1993 the question been asked, "Is the Atari Jaguar REALLY a 64-bit system when the games look 16-bit?" Let's dive into this question and try to come up with the answer!
Special thanks to Sam from Expedition Theme Park for narrating the John Mathieson quotes! Find him here: / expeditionthemepark
Here is the Atari Jaguar FAQ written by Robert Jung:
atariage.com/J...
-
I hope you enjoyed the video. Please check out the following links:
/ 1252321131587915
/ gregsgameroom
www.ataritimes.com
Okey Dokey Smokey by Audionautix is licensed under a Creative Commons Attribution license (creativecommon...)
Artist: audionautix.com/
#videogames #retrogaming #retrogames #classicgaming #classicgames #vintagegaming #vintagegames #arcadegames #atari #atari2600 #atari5200 #atari7800 #atarilynx #atarijaguar #nintendo #nintendones #nes #nintendosnes #supernintendo #nintendowii #sega #segagenesis #megadrive #segasaturn #segadreamcast #turbografx #pcengine #colecovision #intellivision #arcade1up #arcadegames

Опубликовано:

 

2 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 257   
@GregsGameRoom
@GregsGameRoom Год назад
Thanks for watching! Here are some other interesting videos: Jaguar Game Drive Review: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B1-6x9rR6qw.html Why I LOVE Atari! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YE7FbLzMA4Q.html MUST-SEE Unreleased Jaguar Games! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-msc2uKVpgI8.html
@curtdower1330
@curtdower1330 2 года назад
208 bits!... I remember when rumours were going around that the PS2 was 256 bits here in the UK just around it’s launch, considering the Dreamcast was 128. 😲 Great review of this under appreciated gem! 💎🙂 Also, the Highlanders game for Atari Jaguar CD showed what it could do graphically, that looked like a clean non spooky version of Resident Evil. 😂 Not to mention Rayman.
@rodrigogirao8344
@rodrigogirao8344 Год назад
Considering the CPU, the PS2 was a 64-bit machine. The Dreamcast, the Gamecube, and the Xbox were all 32-bit systems. All current consoles are 64-bit.
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Год назад
It really is 64 Bits except 50 of them are not hooked up to anything
@danestegman155
@danestegman155 2 года назад
Good video! I learned a lot today about 64-bit for the Atari Jaguar system! I never did understand why Atari kept called the Jaguar a 64-bit machine! Now I know! Thanks!
@MaxAbramson3
@MaxAbramson3 Год назад
64-bit graphics pipeline.
@XV250
@XV250 2 года назад
The Intellivision has a 16-bit architecture, yet no one asks why the games don't look like a SNES or Genesis. It is definitely a 16-bit system that "looks 8-bit". I think the difference is that Mattel never tried to use the 16-bit system aspect in their advertising; they merely showed screenshots side-by-side with a 2600 and let people come to their own conclusion. If Atari had put less effort into 64-bit marketing and more energy into creating and showing off games like Tempest 2000 or Alien vs Predator, people wouldn't mock the 64-bit claims. I'm not sure that would have made a difference in their long run success, though...
@Sinn0100
@Sinn0100 2 года назад
Hey, why don't Intellivision games look like Sega Genesis or Snes games? I'm sorry, I just had to do it. ;)
@RetroGamerBB
@RetroGamerBB 2 года назад
@@Sinn0100 isn't the Colecovision also technically 16 bit?
@Sinn0100
@Sinn0100 2 года назад
@@RetroGamerBB It is...my response was a joke.
@Kazeira
@Kazeira Год назад
And the Master System is 8-bit with better looking games
@juststatedtheobvious9633
@juststatedtheobvious9633 Год назад
The Intellivision doesn't have a single 16-bit game. [Using a General Instruments CP1610 processor, Intellivision was the first 16-bit game console, the console is often referred to as a 10-bit system because the CPU's instruction set and game cartridges were 10 bits wide.] But bits are as misleading as the cpu clockspeed. Tell people that the ZX Spectrum, Colecovision, and Sega Master System all have the same Z80 processor running at the exact same speed, and watch their brains explode.
@Sinn0100
@Sinn0100 2 года назад
The Motorola 68K was not the only problem the Jaguar had. The software they used to make games for it was horribly bugged. Further, the Atari Falcon was what developers were forced to use when making games for the Jaguar. When all of this started the Falcon was so new it didn't have any developer tools either. Programmers had to make tools to make tools for the Jaguar...that's insane. If you want to see some real next level graphics on the Atari Jaguar...look up Skyhammer. It is a fully open 3d game that is completely texture mapped. It reminds me of a much better looking G-Police for the PlayStation. Check it out and be prepared to pick your jaw up off the floor.
@GregsGameRoom
@GregsGameRoom 2 года назад
I have Skyhammer. Awesome game, but the framerate is a bit low.
@bitwize
@bitwize Год назад
So if we're going by largest chunk of data possible to process by the CPU in one go, the 64-bit PC on your desk may actually be a *512-bit* machine, if it supports the new AVX-512 instruction set (recent AMDs and premium-priced Intels do). If we're going by data bus size, your PC is a whopping *1-bit* machine. The PCIe bus uses serial links and a packet-based protocol instead of traditional parallel buses, making your computer a sort of LAN in a box. Each "lane" in PCIe can transmit or receive one bit at a time, but each bit is communicated extremely fast; at very high speeds serial is actually more reliable than parallel because it's hard to keep all the parallel lines synced. Cards may use multiple lanes, so I guess your GeForce RTX 4070 Ti is sitting on a *16-bit* data bus? Really all the bit numbers are truly all about marketing. The Jaguar has a 16/32 bit CPU. It's also a fun machine to play on or program.
@cessnaace
@cessnaace 2 года назад
Like all Atari platforms, there are still games being released for it. This is due to Hasbro's brief ownership of Atari in 1998. They publicly announced that they were officially opening up the architecture on all of Atari's home platforms (consoles and the like). So no lawsuits if people make games and peripherals. There is a company that even sells modified Atari Jaguar controllers that work with the Atari 5200.
@RISCGames
@RISCGames 3 года назад
Absolutely love the music in Battlemorph, great spot to play it on!
@GregsGameRoom
@GregsGameRoom 3 года назад
Glad you noticed. I always seem to have the volume too low.
@SinistarPro_Mike
@SinistarPro_Mike 3 года назад
The Jaguar has always been the system I wanted to collect for, but unfortunately, it was during an era when I was still heavily into the SNES & Genesis stuff. I wanted so badly to invest in another Atari console, but remember, this was a time when so many great things were happening game-wise, and sadly the Jaguar sort of fell the radar for me. I did manage to snag one about 15 years ago, but it was a short relationship, and it was also in pretty bad shape. This was a great video, so much in fact, it left me wondering if I made the right choice years ago to part ways with the one I had. Nowadays, the price for 'nostalgia' has skyrocketed, but I wouldn't mind giving the Jaguar another chance. Good stuff Greg!!
@GregsGameRoom
@GregsGameRoom 3 года назад
I was all-in on the Jaguar from the very beginning! I really wished it could have been more successful and the return of Atari being back in the game. But I don’t think the Tramiel’s had the drive to make it a video game company again.
@pcernuska
@pcernuska 3 года назад
Allegedly Tramiel hated the gaming.
@onslaughtizhere8485
@onslaughtizhere8485 2 года назад
Great video. Love the Jag. Atari's downfall with it was probably including the 68k. Probably could have made better Dev kits as well. As I wonder what it was truly capable of
@onlysublime
@onlysublime Год назад
Including the 68k was a mistake because it gave devs an easy out and let them just port their 16-bit games to the jag. But if Atari didn't release buggy hardware and had actual documentation for the system, programmers wouldn't have to resort to the 68k
@TeeroyHammermill
@TeeroyHammermill Год назад
@onlysublime: not a mistake. They just didn't optimize the hardware and used too many subcontractors to make the games. The arcade board used a 68030 which is still 16 bit
@onlysublime
@onlysublime Год назад
@@TeeroyHammermill the 68030 is a full 32 bit processor. But we're not talking the 68030 anyway. The biggest problem that wasn't fixed before the jag was released was the memory controller bugs.
@MaxAbramson3
@MaxAbramson3 Год назад
Had ATARI just used a 68EC030 instead of the DSP, games would've been easy to port, the engineers' efforts could've gone into the gpu and memory, and we would've gotten a better machine with more games.
@worsethanhitlerpt.2539
@worsethanhitlerpt.2539 Год назад
Judging from the 3D games on Jaguar its about 1 quarter the power of the PS1
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
Regarding Bubsy, Coder Andrew Seed breaks it down nicely.. At the start of the Jaguar Atari promised a lot but were unable to deliver, the GPU and DSP were cut back to half speed. The reason was that the chips could not handle the heat and could overheat and stop working. ( As informed by an ex-Atari insider ), also you only had either 2K or 2K of instructions cache in the GPU - back to the days of the ZX81. Ok originally you were able to run programs from outside the GPU's memory ( and DSP) but production machines could not. This meant that you had to have code inside the GPU to load memory from main 68000 memory. This was a pain. Also the GPU and DSP could read 64bits from main memory but internally it was 32bits - this meant that 32bits of the lovely 64bit read went into a memory address. Other problems with the Jag was the more sprites on screen took more time away from the CPUs. Bubsy ( which I wrote - mainly in 68000 - based on the Genesis control code) did run at 60 frames a second ( PAL 50 frames - not my fault 8¬) ) The Ali Baba level had a lot of small sprites per character - to save memory but crucified the game since it placed a heavy burden on processor time. But due to having 3 full screen sprites ( background , and 2 for the map - Bubsy could run behind things) I lost about 30% of processor time. Another problem I had with Bubsy was that updating the visible tiles meant a loss of 40% processor time - this varied due to the amount of none blank blocks I had to blit onto the map sprites. This was at most 72 16*16 blocks ( 256 colour). Depending upon how you needed to use the blitter it could be very fast but in most circumstances it would be slow. Finally the sound was like the ST, would had create an interrupt and feed the sound chip the values. Unlike the STE and Falcon where you could just play a buffer OK you had to create the buffer but that was in a nice fast tight loop). The reason I think most of the first games were 16bit ports was that the public knew the "characters", were comfortable and could bring in easy money. It would introduce the Jaguar then new and original games would follow - such as Iron Soldier. . But games like Tempest 2000 and Defender 2000 were still ports of arcade versions which Jeff Minter had done on the 16 bits machines. Ok he tarted them up for the Jag ( did a good job there ). Also the Alien Vs Predator game was basically Wolfenstien ( which played a fair bit at Atari HQ while finishing Dinodudes ).
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
JRISC in the GPU SRAM is a great way to assemble the background from the tiles. JRISC in the DSP SRAM is a great way to read out audio samples from DRAM. SRAM runs at twice the clock as DRAM so you can memCopy at full speed ( little Endian I think ). I mean you could if the blitter would have dedicated ports for external and internal RAM. At least for fully opaque tiles they can be rendered one time using the OP. Then an interrupt object starts the DSP which starts the blitter which bakes the tile in the background. To minimise memory usage there could be a slight skewed border so that in every scanline one tile on the border is pulled “on the fly”. Ah jaguar strikes again. Can not do it on the left side. Like transparent tiles they need extra tiles which we overdraw. Also OP replaces 0 . So clean the buffer. I begin to think that page flip is the lesser evil.
@GORF_EMPIRE
@GORF_EMPIRE 25 дней назад
I have little faith in someone who seem afraid to use the GPU and instead took the lazy route and choked the bus with the 68k.... ignoring that quite capable GPU.
@bryede
@bryede Год назад
Bits only meant something before consoles had various processors and subsystems of different speeds and bus sizes. Today, the best you could do is come up with what percentage of the hardware falls into each size category.
@dreamcast3607
@dreamcast3607 Год назад
I really wish it would have got its due and sold at least a few million units so some real quality games came out and we got to see what it could do
@timbrooks6538
@timbrooks6538 Год назад
Outstanding video and highlights that developers often determine how good the games will be. Quality third party developers are very important. People forget that Nintendo had a monopoly on them during the NES reign.
@FantasyVisuals
@FantasyVisuals Год назад
Unreleased games like Apesh*t and Conan showed what the Jag was capable of. The system is superb , theoretically. Love how the op builds it's images - bit the system has too many design fault. It has two 64/64 processors and a GPU that processes internally at 64 bit. If they had used a Hitachi CPU like the Saturn instead of the 68000 , it would have really helped them . But the price would have gone up too. Using a 68020 instead of a 68000 would have increase the price by 30 dollars
@XfromDarkHorse
@XfromDarkHorse Год назад
There was also an unreleased game like "Dactyl Joust" which showed what the Jaguar was capable of. While it doesn't count as an official game, an unreleased homebrew game called "Atari Owl" really showcased Jaguar's power. Dactyl Joust: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pthl3s9KRbw.html Atari Owl: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-g4K7ABfzMeA.html
@MaxAbramson3
@MaxAbramson3 Год назад
The 68EC020 was selling for $8 in volume if you bought the lower clock version. The entry level 68EC030 was less than $20 at that time.
@MelancoliaI
@MelancoliaI 4 месяца назад
@@XfromDarkHorse now that is fascinating.
@cyrollan
@cyrollan Год назад
Love the video! Just purchased my first Jag a few months ago and I am really digging it! Tempest 2000 with the rotary controller mod slays!
@fossil-bit8439
@fossil-bit8439 Год назад
Awesome video! I had one friend growing up who had a Jaguar and I wanted one ever since! Wished I would’ve got one when they were cheap. Although after years of waiting I finally found one at my local game store! I ran home to get a tub of all my common/doubles or stuff I had purchased over the years for just such an opportunity! I finally own one and have been excited to collect some games. I actually have some sealed jag games that I’ve been holding onto for a few years that I found at a thrift store! Recently purchased some on eBay for a decent price. I’m most excited for Raiden (huge shooter fan)! I’m definitely a Sega fanboy and don’t have much nostalgia for the older Atari consoles but have always loved the Jaguar!
@dogeymon83
@dogeymon83 2 года назад
The very question “is it truly 64 bit?” comes from the false mindset of what bits even mean. The media pushed bits as always meaning how good graphics are. How good graphics are in a game has never had much to do with bits. It has to do with GPU and CPU power, how many colors it can push at once, and to an extent, has greatly to do with how talented the programmers are . We’ve seen talented programmers create 2600 games that look like NES games (almost)
@quantumrobin4627
@quantumrobin4627 2 года назад
I’m stuck on the part where you said the media misrepresented something, I’m just so shocked….🤣jk
@dr.charlesedwardflorendobr3952
@dr.charlesedwardflorendobr3952 2 года назад
IT was Electronics Gaming Monthly (EGM) that led the barrage against the Jaguar and spread the rumors on it being 32 bit + 32 bit. If we were to use their way of thinking, then the TG16 and the SNES should both be registered as 8-bit, not 16-bit.
@bryede
@bryede Год назад
Both the Fairchild Channel F and NES are 8-bit, so it's not a terribly useful metric.
@vogonp4287
@vogonp4287 Год назад
It's kind of like teraflops now. Comparing them don't matter outside of the same architecture.
@ilkeryoldas
@ilkeryoldas Год назад
Examples of 2600 games looking like NES?
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 10 месяцев назад
The Jag is without question a 64 bit machine, but this does not mean that it has to be more powerful than the newer 32 bit systems, as these have much more hardware support for 3D graphics and specialized RAM areas for video and sound generation to speed up data throughput. Marc Rosocha Eclipse (Iron Soldier 1+2)
@Wintersoldier73
@Wintersoldier73 Год назад
I worked at an electronics chain over on the east coast when Jaguar launched & we sold about 10 units. We sold many more 3DO units, like 30, and when the Playstation launched, it was game over. We were told by management to throw out the Jaguar display cabinet with the Jaguar and all. That's how I got my hands on a Jaguar. But I loathed the controller & only care for Tempest, Alien v Predator, Atari Karrs & Rayman, which actually looked and played better than PS1 or Saturn. Doom was OK, but the PS1 version was the way to play the game back them as far as ports went. And Jaguar NBA Jam TE was my favorite version, but that was basically the extent of my Jaguar library. Like I said, wasn't a fan of the controller, most games were ugly as sin, N64 was better out of the gate & Playstation had what I wanted, JRPGs & the Saturn had all the 2D fighting games.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
it was always going to be hard for Saturn and PlayStation to effectively reproduce Tempest 2000,as it was coded specifically for the Jaguar architecture, Tempest X3 used the PlayStation hardware wisely. PlayStation Rayman has more parallax, smoke effects etc not found in Jaguar version, but controls aren't as tight. Going from Jag AVP, I hated PlayStation Alien Trilogy, wasn't until Alien Res on PS1, Jag AVP was bettered on console.
@Tarkus88
@Tarkus88 Год назад
That was really informative, the Jaguar seems ambitious for the time but convoluted as well as to its design. I wonder what the potential of the Jaguar could have really been at the time, or if truly it didn't worth the effort.
@Halon1234
@Halon1234 Год назад
From what I remember the lack of CPU cache killed a lot of the console’s potential, especially for textured 3D. John Carmack once said a decent cache probably would have improved the speed of those operations by a factor of 7. Beyond that the memory controller was also finicky and prone to crashing if you didn’t babysit it, it was cache-deficient elsewhere also, and the m68K was tasked with odd jobs like polling the controller and determining which buttons were pressed - which was quite CPU-intensive since there were so many buttons and so few pins. I rooted for it then and always had a soft spot for Aliens vs Predator and Tempest 2000, but the Jaguar itself needed another six months for design. With some changes it could have put up a good fight against the Saturn and PlayStation.
@juststatedtheobvious9633
@juststatedtheobvious9633 Год назад
@@Halon1234 At least the CRY colors looked great.
@Halon1234
@Halon1234 Год назад
@@juststatedtheobvious9633 Agreed. It wasn’t all bad.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
@@Halon1234already the NES pushed all button states to the console. Why polling?
@Halon1234
@Halon1234 Год назад
@@ArneChristianRosenfeldt mostly because the Jaguar had such a large number of buttons, and relatively few signal pins, making the CPU work harder to determine what buttons were engaged.
@Odolwa2
@Odolwa2 2 года назад
Jag was capable of a 1:1 starfox 64 port? Smokes alive, they screwed us over!
@kavya1638
@kavya1638 2 года назад
it was more than capable of a starfox64 port. the system remains untapped to this day, sadly.. like the guy said, everyone ported crap to the system. as for 3D games, no one really knew what they were doing at that time, it was just too early.
@Larry
@Larry Год назад
What I was told by an "Atari expert" is the rumor of the jaguar being a 32-bit machine came from SeanBaby out of spite when Atari refused to give him a jaguar for free. I've never heard anyone else say this however.
@GregsGameRoom
@GregsGameRoom Год назад
Calling it 32-bit isn't much of an insult considering so many think it's 16-bit because of the 68000 and the multitude of Amiga ports. I'll go with the designers opinion over SeanBaby's!
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
That would of come from the Retro Laird.. odd you don't name him, when you reference a claim he's been making for years. You were happy to use him briefly as a script writer for your YT and guest writer in your book, so why not name him as your source here? 🤔 You should also quote in context, Sean Baby made the claim in EGM magazine... without reference to where the claim was made and when, it has no context.
@GORF_EMPIRE
@GORF_EMPIRE 25 дней назад
@@thefurthestmanfromhome1148 ...and you know Laird is his source? He is not the only one making such an ignorant claim. It's not a surprise you kiss the boots of the likes of Reboot and Cyrano J.... Albert's butt boy.
@Kevin_40
@Kevin_40 2 года назад
Many Jag games could easily pass for N64 games and nobody doubts N64 is 64 bit. Its the cart holding both systems back. games that could pass for N64 games are Tempest 2000 Iron Soldier AvP Rayman and more.
@FantasyVisuals
@FantasyVisuals 2 года назад
Iron Soldier couldn't even pass for a Sega Saturn or 32X game
@Kevin_40
@Kevin_40 2 года назад
@@FantasyVisuals Wrong Iron Soldier has massive environments and massive 3d polygon structures. It runs smoothly. Great sound effects and music. Complex enemy AI. Good controls. If it were an N64 game it would be considered one of the better N64 games.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
​@@Kevin_40 I had I. S and Metal Head, Metal Head looked better, lots of texture mapping, but didn't have the essential feel of a Mech Game, I. S had.
@RyzenZegend
@RyzenZegend 4 месяца назад
So you're telling me Jaguar can run Mario 64? Not in a million years!
@Kevin_40
@Kevin_40 4 месяца назад
@@RyzenZegend a less detailed version easily. maybe not quite as many levels either. but jaguar can do big worlds with huge polygons look at iron soldier. huge worlds runs smooth
@ShamrockParticle
@ShamrockParticle 3 года назад
Nice overview!! 👍 I forgot about the advert at the end where the teacher does the remedial math bit. That reminded me of the old Atari 800XL advert with Alan Alda where the kid hypes up technical detail to him, but Alan in turn reminds him to hype up the whole system's benefits - not just the raw numbers! "256 colors!" versus "it can help you draw better" is more powerful in hindsight... then again, Jaguar was just a games system... And the Jaguar ads were not wrong. It is 64-bit. Nice analogy with the 68000 being a process/coordinating manager too. The system was complex, but the right coding would have done a lot more benefit next to the competition. Didn't know Intellivision was 16bit either - wow. Thanks!
@GregsGameRoom
@GregsGameRoom 3 года назад
Thank's for the great comment. Part of it was brought on by Atari themselves for hyping the 64-bit aspect. (You don't hear anything about that today!) Ultimately, a system is only as good as the programmers that make the games.
@dr.charlesedwardflorendobr3952
@dr.charlesedwardflorendobr3952 2 года назад
I think this particular advertisement is problematic. It insults the people who watch the ad by making them look or feel stupid. What's worse is that instead of showing people having fun, it shows frustration, anger and stupidity.
@MilanStojakov
@MilanStojakov Год назад
I remember reading an interview with John Carmack, doom guy, and he praised the Jaguar system a lot. If it wasn't for the fact that architecture was gimped in some areas to save the cost it would have been a much better system. Also I think Jaguar has better architecture than 3DO, as far as I remember 3do mostly have 2d and FMV games, while Jaguar has some 3d games.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
Where do they save money? Maybe they should have used 16 ROMs with a mapper to save on pins and EMI filters. They saved development time because everything runs over the system bus and can be recorded. Why does Jerry have more than the cosine wavetable ROM? Why do we need extra instructions for saturation, which fail to be useful. Why extra hardware for lines, text rendering ? I like that color clock is independent from system clock like on a PC. Though on a PC the transfer from the ISA bus to video RAM is cheap while the Jaguar needs two linebuffers for this? 1440 bytes !!
@MilanStojakov
@MilanStojakov Год назад
@@ArneChristianRosenfeldt I don't know. It is something I heard/read long time ago and it is not something I know a lot about,
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
​@@MilanStojakov Carmack's views soured somewhat after completing Doom though.. "The Jaguar was definitely significantly hampered by its technical flaws, which kept me from ever being too big of a Jaguar booster. I was proud of my work on Wolf and DOOM (more so than just about any of the other console work Id has been involved in until just recently), but in the end, the better consoles won the war."
@Optimus6128
@Optimus6128 11 месяцев назад
It's a bit of a myth/joke that 3DO had mostly 2D and FMV games. Well, most Jaguar games are also 2D. And some of the 3D games are not better in speed or visuals than the 3DO ones. There are some good 3DO games with fully textured map 3D, like Need for Speed and Road Rash, Return Fire, Blade Force and others. Jaguar seemed that it has to do a hybrid solution (RISC processor + Blitter) to draw polygons, esp texture polygons were a pain. 3DO was closer to Saturn or PS1, in that you could have the CPU dictate the hardware to draw a complete texture map polygon (whether it was quad or triangle),. so the bulk of the per pixel processing was done, no need for software rendered or half-software rendered solutions. But all of these consoles, some of the work for 3d engine had to be done on CPU(s), like polygon sorting, some polygon clipping/subidvision, visibility algorithms, etc.
@Optimus6128
@Optimus6128 11 месяцев назад
To add, Jaguar was more interesting from programmer's perspective, that's why Carmack praised it. You can use those RISC processors (which are really like extra more powerful general purpose processor, a solution that 32x or SuperFX kinda used (not really a 3D GPU as people mistake)) to write software renderers to do the work, or prepare data for the blitter, but half of the work to render a triangle has to be done on the RISC processor. There are many interesting pixel effects on Jaguar games, because they more commonly used those processor for pixel manipulation, than simply relying on fixed hardware to draw polygons (which was more effecient on Saturn, PS1 and 3DO as it was fully fixed in)
@eriks3260
@eriks3260 Год назад
If and when someone really digs deep into the system. Then it will shine!!!!!!
@StriderVM
@StriderVM Год назад
Using a systems full capability is always a pipedream. Even today. Most modern PC games struggle to max out the current multi core processors of today. And trying to multitask totally different components to run parallel? Even worse. That's why the Jaguar in theory is capable of much, much more. But it didn't really happen.
@thearchive1973
@thearchive1973 3 года назад
I was writing to say hello and I hope you are doing well buddy. Have a great day
@GregsGameRoom
@GregsGameRoom 3 года назад
Have a good one Matt!
@demonology2629
@demonology2629 2 года назад
Last generation 16-bit systems would've hang thier heads down in shame⬇️😔, if the Atari🕹🐆Jaguar would have came out with Street Fighter 2 Champion Edition with an Atari Jaguar 6 button controllers 💯%‼ 🎛🔉🎵🕹🤩📺🕹🤯🎧🎚🔊🎶
@GregsGameRoom
@GregsGameRoom 2 года назад
MK3 was supposedly in the works
@demonology2629
@demonology2629 2 года назад
@@GregsGameRoom Really? That was a rumor I heard since 1996 🙏🏻☯️🧘‍♂️
@katieblackmore2004
@katieblackmore2004 Год назад
I'm looking forward too the PS6 Super Slim Series Q console, that glows in the dark, is 24,000 Bit and makes you coffee in the morning.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 2 года назад
It's 64-bit architecture and architecture that should of had at least another 2 revisions of the chipset, according Rob Nicholson of Handmade Software, more Memory according to Peter Molyneux of Bullfrog., needed another RISC processor with a dynamic cache as the CPU, not the 68000 according to John Carmack etc etc 😂 Add to that decent development tools... Marketing such flawed hardware as 64-bit,simply raised expectations way beyond what the system was capable of.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
Did you just describe the PlayStation? The Jaguar could just have been simpler. Jerry is already minimalistic. N64 can draw a single px per cycle. Jaguar should have done the same. One pixel pipeline. Simple coding. Use the silicon for dedicated cache instead. No interrupts ( only a watchdog timer ). Two sets of registers for the blitter so that it can just switch over at the end of the span. The GPU will be blocked from write if both banks still need to be used. The GPU by the way has two banks.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
Regarding Jaguar Sensi Soccer: The Jaguar version runs at full speed (60fps, no slow down) in 256 colour mode with 8 channel 16bit sound for the crowd. All the menus use 65535 colour mode. The controls are as in the Megadrive version (ie 3 button, shoot,
@lordterra1377
@lordterra1377 3 года назад
The biggest issue was the unfinished dev kits. I don't think any game really took advantage of the hardware. The only one that may have came close was AVP. People also seen to forget that the Jaguar was also meant to compete with the Snes not the Saturn and PlayStation.
@GregsGameRoom
@GregsGameRoom 3 года назад
Good points. Atari was targeting the Genesis and SNES when looking to create a new system and simultaneously developed the Panther & Jaguar. If they were targeting PSX then the Panther wouldn’t have even been started.
@A31Chris
@A31Chris 3 года назад
AvP didn't come close
@lordterra1377
@lordterra1377 3 года назад
@@A31Chris I think it used some of the extra CPUs for the texture compression. A long time ago I read a Dev blog about the game including how they created textures by hand and then protographed them before digitizing them into the game. Even if it didn't fully utilize the hardware but for it's time it has an impressive look. No way the SNES or Genesis could have pulled off anything remotely close.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
​@@lordterra1377 AVP was crippled by Jane Whittaker's awful spaghetti 68000 A. I code. Skyhammer is the most impressive game by Rebellion on the system and pushes it hard. Other titles like Iron Soldier II, Battlesphere, Hoverstrike CD, Battlemorph, WTR probably push the system in certain areas more than AVP. Rebellion themselves were optimising the AVP engine for their planned, multiplatform title, Legions Of The Undead.
@lordterra1377
@lordterra1377 Год назад
@@thefurthestmanfromhome1148 Considering the Jaguar was not really meant to be a 3-D focused system, games like Skyhammer are really impressive even with the low frame rate in certain spots. Yet low frame rates were pretty common on a lot of games back then.
@kontikima
@kontikima Месяц назад
I owned a jaguar and kept waiting and waiting for the quality games. They just never came. Then the PS1, Saturn and Nintendo 64 arrived and it was clear the “64bit” Jaguar was a dud, often even outdone by the SNES.
@konami1979
@konami1979 Год назад
In looking back, it's interesting how the Bit Wars ended when the 128-bit Dreamcast was released. After awhile, bits stopped mattering when so many DC and PS2 games looked alike.
@AFourEyedGeek
@AFourEyedGeek Год назад
So I had a 128-bit system in 1997 when I got the NVIDIA RIVA 128? I didn't know my system was so advance at the time, nice! All the experts were still referring to it as a 32-bit system as it had a 32-bit CPU and a 32-bit OS, but because my system had a 128-bit memory bandwidth somewhere in it, the entire system should have been classed as a 128-bit system. This means when I got my Vega 64 in 2017, I had a 2048-bit system, whoa! So I downgraded my bits when I upgraded my GPU last year. I should have got the 2015s AMD R9 FURY X and got myself a 4096-bit system.
@robertfoxworthy5503
@robertfoxworthy5503 2 года назад
Atari had a lot of rival disinformation used against by Trip Hawkins and even a Nintendo executive saying it wasn't 64 but.
@baigos
@baigos Год назад
a machine from 1993, with an affordable price, and can run doom, wolfestein, with link? i think it was an awesome machine. And got really cool games. I love the console, but now is expensive as hell, and most of the collectors they got the machine are haters. Some years ago, when was very cheap the scene was growing, with nice demos and libraries; but now the scene is quiet thanks to the inflated prices, speculators, and collectors of garbage. Man, if you really want money, a house, a dog, a pretty wife, a car and other things, study something and look for a job. Stock bargain consoles in a container or a hobo's hole makes you a weirdo.
@jamesborlan2850
@jamesborlan2850 3 года назад
In a nutshell to quote mephilis the dark from sonic, ”the answer to that is yes and no” The console is a 64 bit system judging by the processors made for the system, unfortunately almost none of the games on the Jaguar utilize the processors towards they’re advantage especially compared to the n64 and even the PlayStation which both systems pushed their graphics towards the limits in most games But I really can’t blame the developers for not pushing the Jaguar towards its limits as the Jaguar is a pretty complicated system to work with Overall the system is definitely 64 bit but since most games on the jag never pushed the system to its limits it is pretty understandable why some may question this The Jaguar is definitely a system that is worth collecting for the library and it’s history
@Sinn0100
@Sinn0100 2 года назад
Well...no, the Jaguar had a 64-bit bus that was used by the blitter processor. It's main processors were called Tom/Jerry and they were 32-bit RISC processors that ran at 26.59MHz each. The Jaguar had quite a few games that took advantage of the hardware if you consider how small its library actually is. AVP, Wolfenstein 3D, Doom, NBA Jams TE, Iron Soldier, Iron Soldier 2, The Highlander, Checkerd Flag, Atari Karts, Missle Command 3D, Tempest 2000, Defender 2000, Rayman, Super Burnout, Blue Lighting, Battlesphere, Breakout 2000, Battlemorph, Battle Vortech, Club Drive, Hover Strike, and Skyhammer were all games that couldn't be run by the Motorola 68K. If you want your mind blown check out Skyhammer right here on RU-vid. That game could easily pass as a mid-generation PSX or Saturn game. Addendum- This is not an exhaustive list. Further, you may notice a couple of Jaguar CD games on the list. The Jaguar CD didn't add anything to the console minus storage and many of its games (I listed them) have been ported to cart. They can all be played on a stock Jaguar without a CD ROM attachment.
@joesshows6793
@joesshows6793 2 года назад
You are right on homey. That Motorola CPU was there so people wouldn’t be scared by the tom and Jerry chips and nothing else.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
All the more impressive how Archimedes could be sold without the 6502 used for development.
@mandadog2449
@mandadog2449 Год назад
Atari jaguar is 16bit With a 32bit graphic bus and 32bit audio bus So is less powerful than a 32bit machine
@nebwachamp
@nebwachamp Год назад
I bought a Jag with money I earned selling raffle tickets. It was 96 n I had no prior knowledge of the system. I thought it was new. I was so dissatisfied and disappointed. The jaguar sucked then and sucked now. If u say orherwise... U are wrong and a choad.
@BenHeckHacks
@BenHeckHacks Год назад
And yet the 32-bit 3D0 looked MILES better than the Jaguar. Overcomplicated systems like the Jaguar or Saturn shoot themselves in the foot.
@GregsGameRoom
@GregsGameRoom Год назад
3DO benefitted greatly by the included CD drive and Trip Hawkins to court experienced developers. Also looks aren’t everything. I’d rather play Space Invaders on the 2600 than anything the 3DO offered.
@AFourEyedGeek
@AFourEyedGeek Год назад
@@GregsGameRoom Atari 2600s Space Invaders is better than 3DO's Super Street Fight 2 Turbo, Flashback, Wolfenstein 3D, Syndicate, Wing Commander 3, Lemmings, The Horde, Cannon Fodder, Theme Park, and Star Control 2? Poor opinion.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
​@@GregsGameRoom you'd be missing out then. Starfighter 3000,SSF2,Road Rash, FIFA, The Horde, Space Hulk, all had me envious as a Jaguar owner at the time. NFS, FIFA, Madden, whilst not my thing, looked way better than games in the same genre on Jaguar. Things like Soviet Strike, Blood Omen etc started life on the 3DO.
@RyzenZegend
@RyzenZegend 4 месяца назад
I had Jaguar 64 with the CD add on and blue lightning was worse than any game made on NES. Primal Rage , Aliens Vs Predator, Doom, and NBA Jams showcase what the system was compatible of. However was it it 64 bits? No........the most it ran was 32bits. One thing Atari Jaguar 64 had that was completely impressive was it had Land Play. 2 Jaguars can be played simultaneously on Doom. Player VS Player!
@legendsflashback
@legendsflashback Год назад
Same reason neo Geo claim be 24bit in USA and Saturn 64bit in Japan advertising
@richhutnik2477
@richhutnik2477 2 года назад
The Jaguar becomes a 16 bit system when people code to the 68000.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 4 месяца назад
Jason Rubin (Naughty Dog) talking about the Atari Jaguar hardware, when he was developing 3DO Way Of The Warrior: "It's a decent piece of Hardware. It's not as good as they're claiming in terms of numbers. One of the game's magazines has been pushing the reports that Atari puts out. 64-bits for example, is questionable. That's like saying I have 3 Ferrari's that all go at 150 MPH, so i can drive at 450 MPH. "
@GregsGameRoom
@GregsGameRoom 4 месяца назад
That analogy doesn’t really work for me because it makes it sound as if there’s no advantage in having multiple processors when there most definitely is. I prefer to think of it as 5 people can build a deck faster than one person can. And some of them are more efficient at it than others.
@gamecomparisons
@gamecomparisons 2 года назад
Similar to the Sega CD or 3DO, which saw a relatively small percentage of their libraries emphasize full motion live actors blown out of proportion. Also similarly to the Dreamcast, which saw a relatively small percentage of its library literally overnight ported from PS1, N64 or PC (thanks WinCE). The Jaguar got a reputation based on what few games the masses actually bothered to look at for the average 15 seconds their attention span lasts. If the Jaguar isn't a 64-bit system, then the TG16/PCE isn't a 16-bit system. Therefore the PS2 is just a PS1 with a DVD player tacked on and some useless extra chips that took eight years to glean any extra power from. That said, I consider the Jaguar the ultimate Motorola 68000 game hardware. That is saying a lot considering all of the Arcade boards that used the 68k. All of the Arcade boards and PCs that did better than the Genesis/MD with the 68K used extra processors with their own memory bus in one form or another. I am recommending the kiddos learn assembly in 68k first for the same reason that the Jaguar, Saturn, and multitudes of Arcade hardware used the 68k.
@thedrunkmonkshow
@thedrunkmonkshow Год назад
As someone who was alive as a teenager in the mid-90s it was a really odd space for gaming and there was no clear direction to anything because so much technology we take for granted today was still uncharted waters back then. A lot of people, including myself, held off waiting to see what would last because we were leery if this 3D phase would die out like the FMV craze. Ultimately we see Sony won out in the end but any one of these systems could have blown up. It's easy to poke fun now but let's keep it real...the Jaguar, the 32X, the 3DO, they were all wonderful systems in their own right. It's just that Sony just so happened to invest in the right medium, at the right time, with the right price, and with the right marketing. In a lot of ways today kinda parallels back then by comparison because it's like..what's going to be the next big thing? Not much has improved from this generation and last generation other than the Switch being the first handheld/console hybrid.
@IntoTheVerticalBlank
@IntoTheVerticalBlank 3 года назад
Yes, kind of, and but it deserved to be treated better.
@GregsGameRoom
@GregsGameRoom 3 года назад
Yeah, it was a good system, it just needed more good games.
@wateriestfire
@wateriestfire Год назад
If you can put a 64bit address into it and process it, then it's a 64 bit system. Whether it's on 2 chips, 3 chips, 5 chips, makes no difference.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
Address range is 24 bits I think. 4 MB RAM in the CoJag and max 5 MB cartridge and then some internal
@aether3395
@aether3395 Год назад
am I the only one person to hear the very high pitched sound of the television he use to play his games ? it's in the same frequency range as a moskito flying sound , but more higher i think
@NOLADEEJ
@NOLADEEJ 3 года назад
The Jaguar and Lynx are the only Atari systems I never played. Well and the new VCS if we count that.. lol
@GregsGameRoom
@GregsGameRoom 3 года назад
You're missing out by not playing the Lynx! Pretty amazing little system there. Jaguar has some great hardware for the time, it's just so few programmers knew how to get the best out of it.
@XV250
@XV250 Год назад
Try emulation: there are now good emulators for both the Lynx and the Jaguar (BigPEmu).
@monkbond5172
@monkbond5172 Год назад
Great video man
@bitset3741
@bitset3741 Год назад
If Atari had not taken the time to put a 68000 in, and given us ONE more revision of the GPU and DSP that fixed the prefetch bug with external jump instructions.... just one more revision might have done it, things might have been a bit different.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
You don’t want any processor run directly from unified RAM in this system. 68k would already be less of a problem with 2 phrases of code cache ( 68k has a pin to signal code load ). Also I want a jump instruction with a 10 bit target address within the scratchpad and an implicit register which tells us where to pull the memory block from main memory. The GPU is a 64 bit bus master.
@SeijuroHiko-vx3lw
@SeijuroHiko-vx3lw 3 месяца назад
Jaguar is a 16 bits system because the usage back then was to consider the cpu's number of bit. Was it a good way to compare system ? Not really. It was neither a rule, this is why Atari could pretend the Jaguar is a 64 bits system. The error of Atari was that they had too comunicate on this. They also could have pretend it was a 32 bits system whithout mention it on the box. Because 32 bits was simply the next step in people's mind, nothing more. They made a mistake puting emphasis too much on the number of bit the system had. For example my video card has a 2048 bits memory bus, it would never come to my mind to say my pc is 2048 bits. Sorry for my english, I'm not a native speaker.
@SalivatingSteve
@SalivatingSteve Год назад
3:48 That voice is familiar… Didn’t realize Expedition Theme Park was a retro gaming fan!
@GregsGameRoom
@GregsGameRoom Год назад
Yeah we’ve been friends for several years now.
@misterx2598
@misterx2598 Год назад
64bit or not but it sucks as a game system
@CharlesHepburn2
@CharlesHepburn2 2 года назад
I think the bottom line is that you cannot really get a specific sense of hardware power based on the "bit-ness" number advertised. It's similar to megapixels on a camera. Sometimes 50 megapixel cameras look worse than 12 megapixel cameras. The Jaguar had 64 bit elements in its hardware, but it's software rarely looked like 4 times the power of the Genesis / SNES. Interestingly, the Sega Master system (and/or Mark III) had a VDP with a 16-bit bus; similar to the PC Engine / TG-16; but most people consider it to be an 8-bit system and the TG-16 to be a 16-bit system. The Neo Geo had a GPU with a 24-bit bus attached to it... thus SNK advertising it as a 24 bit system... which I feel is a fair label due to the Neo Geo being AT LEAST 50% more powerful than the Genesis/SNES in terms of 2D graphical performance. Again, the bottom line is that there are many factors to consider when assessing the hardware power of a system; and just throwing around bit-ness in a school yard argument is over simplified. p.s. I was one of the original owners of the Jaguar when it was first released in New York and L.A.... I was sorely disappointed due to expecting graphics that were 4 times better than 16-bit.
@GregsGameRoom
@GregsGameRoom 2 года назад
The Jaguar was positioned in a really weird time. 2D games were being supplanted by 3D games. The Jag (and even the Saturn) didn’t have the proper hardware for 3D. Had gaming kept on with 2D games, the Jag would have dominated and no one would be questioning it’s “bitness” because clearly the hardware is far beyond that of the Genesis or SNES.
@CharlesHepburn2
@CharlesHepburn2 2 года назад
@@GregsGameRoom I would say that the Atari Panther (cancelled 32-bit console) was focused on 2D games and the Jag was Atari's 64-bit 3D focused console. The Jag had specific hardware to make 3D gaming plausible on the system; however, due to the hardware design and testing being rushed (Jag was supposed to save the company), and also the development documentation and software tools being lackluster/under-baked, most games had a tough time doing 3D gaming. In fact, if the Jag had a few more hardware registers and a bit more memory, it could have put up 3D visuals on par with PlayStation 1 or the Saturn. Interestingly, the Jaguar uses the controllers that were designed for the Panther originally. Trevor McFur and the Cresant Galaxy and CyberMorph were also originally developed for the Panther hardware.
@katseazzz
@katseazzz 2 года назад
@@GregsGameRoom still i cant believe that jag can beat a neo geo in 2d
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
​@@CharlesHepburn2 Panther was a 16-bit system, with a 32-bit GPU. ATD and Atari Corp sources, confirmed NO Jaguar titles started life as Panther games. Cybermorph and Crescent Galaxy are sadly associated with the Panther due to misinformation. Panther was to get titles like.. Shadow Of The Beast The Crypt Strider 2 (Tiertex) A Star Raiders esq title from Jeff Minter.
@CharlesHepburn2
@CharlesHepburn2 Год назад
@@thefurthestmanfromhome1148 I don’t believe that is correct. I believe a few titles were first intended for Panther. This has been the story since around the time of the hardware itself coming out. If you can provide a link to a better source I’ll keep an open mind. I’m one of the original owners of the Jag in the USA. I got it during the test launch in NYC. I was super excited about it and thought Atari was going to take the gaming industry back at that time. Instead, I got questioning from a green faced chick asking me where I learned to fly. Anyways, if you are right then I stand corrected…. But you are the only person/source I’ve ever heard to declare what you said. Please site your source.
@jameskelvin6720
@jameskelvin6720 3 года назад
I wish I could play Tempest 2000 right now!
@GregsGameRoom
@GregsGameRoom 3 года назад
It's the best game for sure!
@FantasyVisuals
@FantasyVisuals 2 года назад
Get a powkiddy x18S . I play Jag AVP on it regular
@Optimus6128
@Optimus6128 11 месяцев назад
All our classic perspective that more bits means a leap in graphics is faulty and it was marketing. It happened that for a short period, jumping from 8bit era to 16bit to 32bit, there were also vast leaps in graphics hardware. If 64bit meaned anything, then N64 should be playing Elden Ring right now. Our modern PCs are x64.
@josephchaparro1037
@josephchaparro1037 Год назад
Cool video I appreciate the fun facts about the Jag.
@atomiswave1971
@atomiswave1971 Год назад
6 months later the PS1 came out at a whopping 32 bits and people didn't care what was written in the spec sheet, they just cared about what was on the screen. Game OVER!
@humansrants1694
@humansrants1694 Год назад
What I read about he PS1 before getting one was Sony made it for the devs not the gamers only the games were aimed at the gamers and Sony sold it at a loss to get as much performance and design to the devs. The res just assumed what gamers are devs wanted while Sony started from scratch doing research first and meeting the devs.
@atomiswave1971
@atomiswave1971 Год назад
@@humansrants1694 yeah the risc cpu had the polygon generator integrated. Effects like transparencies were simply turn on turn off. Compared to saturn it was easy to work with, cheaper to make and had a gigantic marketing campaign. I imported a Japanese model at launch. Around 10 people used mine and said they were buying it when it comes out in the west. 1 person bought a jaguar based on the 64bit cpu and immediately regretted it.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 2 года назад
Sega were just as bad with marketing in Japan, claiming the Saturn was 64-bits some within Sega even liked to refer to it as a 128-bit system.
@GregsGameRoom
@GregsGameRoom 2 года назад
Interesting. I thought I heard the Dreamcast was 128-bit, but that was probably the magazines hyping things up and getting it wrong.
@GregsGameRoom
@GregsGameRoom 2 года назад
Interesting. I thought I heard the Dreamcast was 128-bit, but that was probably the magazines hyping things up and getting it wrong.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 2 года назад
The Z80 in the Sega Genesis was also used in some polygon games to help calculate the maths.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
Jez San, Argonaut, who were working on the cancelled Jag CD version of Creature Shock: "A true 64 bit chip would have a 64 bit ALU and 64 bit registers. The Jaguar does not. Simply having two 32 bit chips does not constitute a 64 bit cpu. Having a 64 bit databus does technically allow you to call it a 64 bit system if you must, but 64 bit cpus? no way."
@humansrants1694
@humansrants1694 Год назад
It was marketed as 64bit because it had some chips that were 64bit and a 64bit Bus but one I think might of been TOM which had the main CPU could not use all the bus lanes.
@sonicexereaper6814
@sonicexereaper6814 Год назад
So basically, it’s technically “64-bit” with all the hardware, but the real issue is how most developers aren’t taking full advantage of the hardware into either using its full capability or pushing past its limit versus Saturn, N64, and Playstation. No wonder 90% of their library lacked the charm and value.
@tosgem
@tosgem Год назад
My iphone plays old Genesis games so it's probably only a 16bit phone
@expithesocfurry4099
@expithesocfurry4099 17 дней назад
"Is that Atari Jaguar 64-bit?" "Well, yes, but actually no."
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
Regarding some of the 16 bit ports, Coder Mike Diskett: Syndicate and theme park are both very simulation heavy games designed to run on a high end 486 (at the time) and even on PC suffer slow downs, without a major simplification of the game it was never going to run at a constant great framerate. With more time we could have made it run better, but I guess projected unit sales were so low it wasnt worth the business guys at Bullfrog have us spend more time and maybe make a loss on making the games.."
@justanobody0
@justanobody0 10 месяцев назад
good insight I have to admit, I thought they just added the two 32 bit Tom and Jerry processors together to false call it a 64 bit system. (I can't remember if I've heard someone else say claim that was the reasoning)
@revenge1205
@revenge1205 10 месяцев назад
Good video but the 68000 part was so cringy lol
@ronch550
@ronch550 8 месяцев назад
It may be truly 64-bit but it's more on par with PS1 and Saturn. N64 just blew it away.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 6 месяцев назад
It's 64-bit architecture, not a true 64-bit system like the N64
@ronch550
@ronch550 6 месяцев назад
@@thefurthestmanfromhome1148 I'd like to think that it's a true 64-bit machine but it depends on how you look at it, I guess. But the fact alone that people have questioned whether it's truly 64-bit or not says it all.
@Jim-i2y
@Jim-i2y 2 дня назад
@@ronch550 Parts of it was 64bit.
@popixel
@popixel 16 дней назад
Do the TurboGrafx-16 next.
@johneygd
@johneygd 11 месяцев назад
The only way to ever prove us that the jaguar is 64bits is to see a homebrew port of mario 64 and donkeykong 64,only then we can shove away those aging discussions whether the atari jaguar is truelly 64bit or not.
@GregsGameRoom
@GregsGameRoom 11 месяцев назад
The 2600 is 8-bit as is the NES. The IntelliVision is 16-bit as is the Genesis. Bits don’t mean better graphics.
@johneygd
@johneygd 11 месяцев назад
@@GregsGameRoom true that,but you know what,for a long long time i always tout that the atari 2600 had 4bit cpu and that there was no way to expand the system at all,BUT once i discovered that the atari 2600 cpu was 8bit and that it was possible to expand it’s capabilities as well as it’s ram and it’s rom chip trough the use of bankswitching,i really became impressed with that system,especially once i saw the atari 2600 jr and also find out that nintendo and sega games did also came out on that system,it became a no brainer for me to pick up a atari 2600 jr along with a harmony cart for it😁
@justanobody0
@justanobody0 10 месяцев назад
there is a 3 year difference in time between the launches of each system also, how many bits are modern computers and modern consoles? isn't it still 64 bits? by that logic, one could say, we expect the n64 to be able to produce the same graphics as xbox27 or ps17 also it would be interesting to see how well the jaguar could perform at running mario 64 in times past when games pushed the limits of the cpu, it usually meant the framerate became low. so maybe a Jaguar version of mario 64 runs at a lower framerate than the n64 version Like the SNES with Star fox, stunt racing fx, doom, like I've heard some games could hit as low as 2 frames per second!! (maybe that was a non-fx chip game, but still even fx chip games were considered relatively low frame rate games) also some games they reduced the window size (area that the polygons had to be drawn) so the cpu didn't have to work as hard. SNES Doom is windowed, I think stunt racing fx is windowed gregsgameroom showed all the atari jaguar games, and a racing dirt bike game for example had a horrible framerate, but gregsgameroom noted that other games performed with better framerates, and it seems the jaguar should be able to play a game of that caliber with a better framerate
@johneygd
@johneygd 10 месяцев назад
@@justanobody0 if you ask me, i absolutely do not believe that modern systems are only just 64bit,sure there’re other factors wich determine the utelization of the cpu cpu such as memory bandwide,transfaring speed,gpu and audio chip etc,,, But nobody can convince me that even the ps5 only has a 64bit cpu just like the N64,am mean if the N64 already couldn’t do 480p, then how can a ps5 could do 4K or maybe also 8K???? What i do believe however is that todays fat format is 64bit,meaning that the memory and ram could be devided into smaller sections sothat more bandwide will be left to increase transfering speed and save on memory space, Sets say fat16 devides a block of ram into sections of 4KB sothat even if you only put 1KB of data into it,that 4KB is then fully wasted,now if fat32 devides memory into sections of 2KB then that means that if you only put 1KB of data into it,that that 2KB memory is then fully wasted,NOW if fat64 format will devide the memory into sections of 1KB,then it means that if you put 1KB of data into it,you will still have more memory left because that other 3KB isn’t wasted,so you will have more space left on a rom chip and there will be more space availible in ram to allow faster transfering speed, I remember a while ago that 64bit was referred to that sorth of thing and nothing else.
@justanobody0
@justanobody0 10 месяцев назад
@@johneygd "if you ask me, i absolutely do not believe that modern systems are only just 64bit," What do you consider them? you bring up a modern system can do 4k when I search n64 screen resolution, it says most games did 240p 240p is 77000 pixels that need to be shown when I search 4k, it says its 3840 by 2160, which is 8.3 million pixels So by the ratio of the screen resolution, since 1996, the screen resolution is 108 times bigger so maybe, modern systems should be called 6400 bit
@JoseSanchez-tk5zh
@JoseSanchez-tk5zh Год назад
Atari Jaguar: Hahaha I'm 64 bit Nintendo 64: I believe we never met
@RetroGamerBB
@RetroGamerBB 2 года назад
Atari jag ads said to "Do the Math". They might as well said that it had All the Bits. The games didn't really reflect what 64 bit gaming would become. Couple of gems though. Skyhammer for one. I really liked the look of Checkered Flag but the gameplay stank.
@GregsGameRoom
@GregsGameRoom 2 года назад
The Jaguar was in that transitional time between 2D and 3D games. It had some power to do 3D, but that wasn't designed for it. As a 2D machine, it's pretty unmatched.
@Shannon-ul5re
@Shannon-ul5re Год назад
Its a shame that the system was never full untilised.
@Pathos312
@Pathos312 2 года назад
Honestly, the engineering behind the Jaguar is awesome no doubt but it was horribly conceived. This type of stuff would plague future consoles and made porting harder and the systems harder to develop for. A big reason some of Segas flagships systems had failed from was poor developer support b/c other consoles were easier to develop on (say SNES) As far as I've ever known, most people have specified between OS or hardware when saying 'bits' when speaking hardware in gaming I look to the bus width as a 64-bit video chip today is minimalist at best and most better performing cards are going to be 256-bit etc. Only when it came down to OS, whether the CPU was 32-bit or 64 bit, et al... I think this confusion is because consumers were thinking in resolution 8-bit / 16-bit vs 32-bit (SNES in between 24-bit) so all of this together is understandably confusing for the lay.
@thefifthdoctor6780
@thefifthdoctor6780 Год назад
Great stuff love me some Jaguar. Alien Vs predator is always a fav.
@dr.charlesedwardflorendobr3952
@dr.charlesedwardflorendobr3952 9 месяцев назад
The Flare 2 team originally designed the architecture to run on a Z80 as a manager instead of a 68000. It's a good thing they upgraded it or else the flak that the Jaguar as a 64bit system would have bit worse.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 4 месяца назад
JRISC has many instructions which were new to me ( 8086 veteran ). It is clearly inspired by 68k: bit set and bit test. Ah, Z80 has that for memory. This is a 1 bit CPU. Rather they should have included 64 bit instructions like: multi-register shift , 32x32 -> 32:32 as in 80386 .
@orderofmagnitude-TPATP
@orderofmagnitude-TPATP 2 года назад
I wonder if some neogeo games could be faithfully ported to the jaguar? Metal slug as example.
@FantasyVisuals
@FantasyVisuals 2 года назад
Would be difficult to port NeoGeo games to the Jaguar as there is only 2MB of Ram , and chronic problems moving Data
@orderofmagnitude-TPATP
@orderofmagnitude-TPATP 2 года назад
@@FantasyVisuals it has Ram; aka with cartridge or are you referring to the jag cd? But yeah I can imagine with its complicated architecture moving stuff around isn't going to be easy.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
ROM appears in the usual address space. OP can only use RAM, but the blitter can use ROM. ROM is max 5 MB. Usually, you would compress artwork. I think arcades don’t compress much. OP is slow for narrow objects. OP also wastes one cycle per 2 px.
@argedismun2
@argedismun2 Год назад
Can you explain the turbo grafx 16 and snk neo geo
@TheSocialGamer
@TheSocialGamer 2 года назад
I really love the overview within this video. simple to understand and no bs. Thanks Greg I appreciate your Jag information.
@GregsGameRoom
@GregsGameRoom 2 года назад
Thanks, I always try to be concise. ;-)
@twh563
@twh563 Год назад
Great review and information. Love the humor as well.
@iordaniskaravasilis
@iordaniskaravasilis Год назад
So if I understand correctly the CPU is not 64 bit rather it's 32 bit And furthermore developers never took Advantage of the Jaguar capabilities to create great looking games. So people ended up with games that looked 16 Bit At best
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
The better developers took advantage. The 32 bit CPU runs at twice the clock of the memory to compensate. The problem is all that 16 Bit stuff in the blitter. For 2d it uses on list of sprites back to front. It reads through it every scanline. But it lacks a proper pipeline. Read descriptor -> load bitmap -> palette, scale, shadow
@kusumayogi7956
@kusumayogi7956 Год назад
Atari jaguar is still use 16 bit cpu but graphics are 32 bit + sound processor is also 32 bit. Then they marketed it as 64 bit console. That is like you have PC with rtx 2080 Ti but the cpu is Intel atom. So, Atari jaguar is 16bit+ console and the Specs is bottleneck for 3D gaming.
@humansrants1694
@humansrants1694 Год назад
Devs only used he 16bit as the main CPU because the CPU in Tom didnt work right and most devs didn't know how to program in anything above 16bit.
@nandinho86
@nandinho86 11 месяцев назад
It is a 64-bit system but nowhere near the Nintendo 64
@iordaniskaravasilis
@iordaniskaravasilis Год назад
So at the end of the day rely on companies that get the most out of their systems
@alejandromoreno5056
@alejandromoreno5056 2 года назад
I never knew this existed until now, and I’m a 90’s kid
@Animated__Freak
@Animated__Freak 10 месяцев назад
The Jaguar has some really interesting hardware quirks that are seldom talked about. I read a huge chunk of the technical reference manual and it seems like the designers intended for 3D games to use a mix of textured and flat polygons. The upside being that the textured polygons would be perspective correct and the flat polygons would have really smooth shading via the CRY color pallet. I think the best game to utilize these features is Battlemorph, the smooth shading on the polygons gives a appearance of a textured environment even if there isn't any and the once that are textured never warp like they would on Playstation. I especially like how when you go under water they use the smooth shading to give the environment a very dark mood. PlayStation had to rely on dithering to get such smooth shading in games like Silent Hill. So there definitely are some very distinctive hardware characteristics to the jaguar that are sadly overshadowed by the 64-bit claim.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 4 месяца назад
Both Jaguar and PSX can output true color (24 bit) graphics, but on PSX the triangle rasterizer can only draw in 15 bit colors. On Jaguar texture mapping is possible in 24bit, 15 bit and the special CRY 16 bit color space. There you have 8 bit of luma. So for lightning, the human eye cannot see color bandings. But his does not work for fog, or a sky transition at evening: blue to red. Flat shaded polygons look good on the world. Gouraud is only a hack for smooth surfaces. So you need a lot of polygons as on the Super Mario64 character . Sadly, Flare messed up on the design of the blitter. the GPU needs to do a lot of extra steps to help the blitter with phrase alignment and overflows on z-buffer and Gouraud. This means that we need different code paths for small and large spans in polygons. But we don't have enough scratchpad memory on the chip. Texture mapping would be ideal for level geometry. Sadly, flare forgot to optimize rendering of zoomed in texture. Like, load 64 bit of texture, and then reuse it for the next few pixels. This way developers would start with a flat level and gradually increase texture resolution until FPS drops too much. Also they forgot wrap around. And a bug prevents the combination of these effects. Perspective correction is done in the GPU: Span subdivision like the the Quake software renderer. It is the only thing which could possibly fit into scratchpad RAM. The GPU has a nice DIV instruction which runs in the background. Just needs better MUL.
@joesshows6793
@joesshows6793 2 года назад
Is the snes a 8bit system?
@timberwolves100
@timberwolves100 2 года назад
Determining Bits has always been sketchy. But Graphics and Sound wise it was more like 16Bit. Processor wise more like 8BIT. Core CPU was not much faster than NES. Alot of clever programming, carts with built in FX chips and Mode7 helped with the slow speeds.
@VOAN
@VOAN Год назад
But then when you compare Jaguar's Doom to N64's Doom 64, then disappointment about the Jaguar continues. N64's Doom 64 make Jaguar's Doom look like 16-Bit in comparison.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 Год назад
Totally different titles. John Carmack did a best fit PC to Jaguar conversion of PC Doom to the Atari console and admits if he'd written it from scratch, it would of run faster, in a higher resolution etc. N64 Doom is a spin off game, written specifically for the N64 hardware.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt Год назад
3 years later. And pace was fast. Unfortunately, N64 RSP even more than SegaDSP is beyond human comprehension.
@vidjenko8349
@vidjenko8349 2 года назад
Bummer you had zero5 and didn't really demonstrate it. That's also a pretty impressive game for the console
@GregsGameRoom
@GregsGameRoom 2 года назад
Maybe I’ll do a “Rare Jaguar games” video. But then again they’re all pretty rare.
@dtester
@dtester 3 года назад
Personally I'd call it a 32/64 but whatever, it's close enough. ^_^
@Lightblue2222
@Lightblue2222 Год назад
The answer to me is.. YES
@jcaseyjones2829
@jcaseyjones2829 2 года назад
10:47 to say "it had a 64 bit bus and the blitter was capable of moving 64 bits." Good lord.
@GregsGameRoom
@GregsGameRoom 2 года назад
…and I’m not even a wordy RU-vidr trying to stretch out the video!
@smakfu1375
@smakfu1375 Год назад
As a low-level software and systems engineer, the “bitness” of a system is defined by two primary values: ISA word length and internal execution unit “width”. External interconnects are secondary values. On this basis the MC68k is a 32/16 CPU with 24bit memory addressing (32bit ISA, including registers, but 16bit ALU, internal data paths, etc.). An i386SX, despite being wired to a 16bit external (modified 286) data bus, was internally fully 32bit (including ALU, MMU, despite only having 24bit addressing) and is considered a fully 32bit CPU, functionally speaking. Modern AMD64 processor cores, in much the same way, are considered 64bit due to, again, having a 64bit ISA and logical addressing, even though they implement 128bit wide (or wider) internal and external data buses, and have only a subset of 64bit physical memory addressing implemented (initially 40bit, now 48bit, with a current page table format limit of 52 bits). So, in simple terms, a processor and, by extension, a system is a particularly bit width, based on ISA and execution unit width. MC68k was, functionally a 32bit CPU ISA implemented in 16bits. Thus it’s considered, practically, a 16bit CPU, much like the 80286 (which had a 16bit ISA, 16bit execution, 24bit addressing). So by this basis, we can say that the Genesis is correctly labeled a 16bit system. The PlayStation and Saturn were 32bit systems, and the Nintendo 64’s MIPS III ISA based R4300i is legitimately a 64bit processor, even if that made very little difference to overall performance (as many later systems, like the Dreamcast and XBox were far more powerful despite using nominally 32bit architectures). So what about the Jaguar? It was an MC68k powered machine and not, in any way, a 64bit system. It was an advanced 16bit machine, with a secondary (state machine) 32bit coprocessor, and fixed-function “64bit” accelerator, connected by a mix of 16, 32 and 64bit wide data paths (point to point, as it didn’t have a true 64bit common bus). From a systems architecture standpoint, this does not make it a 64bit machine, anymore than a circa 1994 Pentium PC could claim 64 bitness (despite having a 64bit data bus and fancy “128bit” fixed function 2D PCI graphics accelerator). TL;DR: Jaguar was absolutely not a 64bit machine, it was an advanced 16bit machine.
@goldenheartOh
@goldenheartOh 2 года назад
The whole debate exists because THERE IS NO SPECIFIC DEFINITION OF WHAT MAKES A SYSTEM X NUMBER OF BITS. I read that in a PC magazine back in the day. Makes sense.Otherwise we wouldn't have all these discussions about it.
@pizzamon795
@pizzamon795 3 года назад
Where did you learn to fly
@GregsGameRoom
@GregsGameRoom 3 года назад
From Skylar!
Далее
Do The Math - The Story Of The Atari Jaguar
25:44
Просмотров 574 тыс.
10 Amazing Atari Jaguar Facts
25:30
Просмотров 16 тыс.
The Atari Jaguar - What Happened?
24:11
Просмотров 738 тыс.
TOP 5 FLAWED SNES Games Fixed by Hacks!
13:30
Просмотров 19 тыс.
The Story Of The Unreleased Atari Panther
19:31
Просмотров 6 тыс.
3DO vs Jaguar vs 32X - Which is Best? Or Worst?
50:38
Просмотров 252 тыс.
Why was the Atari Jaguar so Difficult to Develop on?
18:11
The TRUTH About The Atari Jaguar No One Tells You
12:17
Commodore 64 vs. Atari 8-Bit: The Ultimate Showdown!
22:34