Better energy gain when using Dragon Fangs XD... you don't need energy when playing dragon fangs JESUS CHRIST. every time I see Andrew post a new Koga vid I get rage bated.
Maybe the timing for the boost starts at the beginning of the dash rather than after, meaning you're actually only able to get boosted for 2 seconds, which is why it felt like no impact. Idk tho
This is probably a skill issue on my part, but I also don't want to sweat my ass off whenever I play, but it often feels like Koga counters Raum 90% of the time and as someone that loves playing Raum, it really sucks, but hey, lower energy regen hopefully will make it feel like the damage I deal can stick at least a little
You're not using agility and the dash only gives 20% movement speed for 2 seconds. I think you should buy at least Nimble 2 if you're going to run and gun to keep up some consistent movement speed bonus.
Really surprising i didn’t see Mal’Damba buffs this patch…he’s kinda weak rn. With in inability of vertical movement, low cauterize application and high skill cap, players don’t seem to enjoy or do well with him. IMO, he’s super fun! Just needs some performance tweaks… :)
yea he should be immune to damage for 60 seconds when he uses slither and travels across the map like the flash. his heals are immune to caut 'cause the low cd on heals is not enough. when he ults enemy just disconnects and can't log back in and if you try you only get a black screen with audio saying my snake likes you on repeat.
This mf is OP since this patch came out. Just the Claws trasspasing enemies thing is nosense, and playing the claw talent with that just break the game + lifesteal and the new crit dmg item
from what ive seen, i feel that the new bullet time talent either needs a rework to FEEL impactful, or a complete different talent instead. What id like to see is have koga have a talent that either A. makes his dash directional so you can get vertical height B. OR makes it like ruckus' aerial assault where standing still and dashing will dash you upwards, making it possible to potentially catch less aware enemies out with his ult. Additionally, id like to see either his energy gen from damage increased slightly, or his passive energy regen increased slightly - currently completely killing an enemy with 2,000 health nets you 2/3rds a dash, which combined with the new slower base energy regen means you can only generate a single dash through an entire fight with an enemy, which when you have to use a dash to even get the buff means you end up detrementing yourself for getting a slightly faster TTK - also, ULTIMATE should fully regenerate energy - this would give it use outside of being a fumble button which leaves you defenseless if you had less then a charge of dash (which will be harder to regenerate through the usage of an ult now too)
Vertical mobility on Shadow Step would feel good, but would be annoying to play against, unless it no longer grants untargetability, else he would always escape CC, damage, cleanse caut to get full healing AND escape to the high ground (or zoom above your head).
@@MultiSenhor i do agree it is a stacked ability on paper, however in practise it often feels like it comes up short - even if not vertical mobility, as starving mentioned, the dash on dragon claws is a good alternative, and not nessiscarily needed - i feel the reason i just want it to be good is because his agility feels terrible, often making me forget it exists lol
Adrenaline Junkie is good but as a Koga main I hate how Claws just overshadow Agility and Shadow Step, its two mobility moves which are essentially usless when you can just claw people.
Wanted 5 (The Ammo regen on Agility card) when the talent is based on dash, is the dumbest thing I've seen from this man. Also I don't think the fire rate works so you have half a talent and 5 useless loadout points. Plus the passive regen being 6 energy per second instead of 9 is a huge nerf.
Koga wasn't op. And putting adrenaline junkie in the base kit only makes blood reaper somewhat viable. The only reason people might think he is op is that they encountered a dragon fangs spammer with a pocket and no counterplay or because they have played against sweaty aim-assist abusers. I feel like his kit is too restrained by energy. Unlike Imani, for example, it is hard to play hybrid Koga using both stances. He feels like two champions in one, and they do not work well together. He's just too clunky. People are using either ONLY claws or ONLY SMGs.
That last statement couldn't be more true. At least the upside is that you can build Koga in many different ways with his loadouts and by either using the claw talent or not.
Did he said to even reduce koga's claw speed 😂😂 well its already a disgrace lowering koba claw damage to 30% and now he even suggesting to lower is speed ya got to be joking me if guy have that much problem than ya should rather play with bots against ya
*plays koga badly and ults aggressively with no resources* koga is bad and ultimate is only for escaping! I typically like your analysis on things but this is just lazy