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Is Path of Exile 2 Too SLOW? 

Zizaran
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Zizaran addresses the discussion around Path of Exile 2, and its gameplay differences from Path of Exile 1 as we know it.
Ziz discusses many topics regarding PoE2 in full in this video.
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#poe #poe2 #pathofexile
00:00 Intro
00:46 The Exilecon demo was overtuned
02:21 Density
03:07 PoE2 is harder in different ways
03:46 Movement
04:22 Dodge roll with partial iframes
04:43 Demo characters were very weak
05:05 Bosses can be CCed
05:23 Gearing is easier
05:57 Speed and gameplay in PoE2
08:57 Concerns for crafting and progression
12:20 Gems are different
12:56 Flasks
15:31 Gold
17:35 Identify NPC (Deckard Cain)
18:51 PoE1 and PoE2 being split
20:12 Closing thoughts

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2 авг 2024

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Комментарии : 553   
@chuckles819
@chuckles819 Год назад
I'm really impressed with Ziz's continued coverage even from inside the SuperMax prison he has found himself in.
@zigzera7757
@zigzera7757 Год назад
I was like did he record this in the hospital
@Okeen12
@Okeen12 Год назад
It’s really nice that the guards let him record even after that heinous crime he committed last week
@Sirenwish
@Sirenwish Год назад
All the characters had really bad gear aswell. When Kripp got a new spear during his Huntress session his damage went up massively. So I don't think people need to worry.
@clyp3016
@clyp3016 Год назад
You are talking as if it was outside of GGGs control, they could have chosen better gear to showcase poe 2, presentation and first impression are what's most important
@richardmcgowan1651
@richardmcgowan1651 Год назад
Yes, but having played a few SSF runs on standard. Even with bad starting gear you do way more damage in POE1. You can even get to maps with blue starter gear you were using for links.
@SBHJG
@SBHJG Год назад
OP is right. Characters were intentionally given bad gear and their trees weren’t allocated. If you went to PoB and recreated the characters they were basically level 15 in level 45 areas. It was a showcase to show how great the game looked, not to show zoom-zoom.
@KyokujiFGC
@KyokujiFGC Год назад
PoE 1 demos always looked monumentally slow, so I'm not concerned at all.
@XR190190
@XR190190 Год назад
@@clyp3016 The first impressions of ALL players during the beta will be important. And months after months, the gameplay will change. It already changed between the announcement and this year. So no it doesn't have as much importance as you think
@vbarknath
@vbarknath Год назад
The huntress gameplay really intrigued me. I will for sure try a huntress build and a druid build out the first time I (hopefully) get to play the beta.
@oussamadellil9267
@oussamadellil9267 Год назад
You have no idea how much Hyped I am after seeing the slow down gameplay. While we haven't seen the whole campagn legnth, the game is now not a "rush to maps" but a whole game, with challanges to overcome so as when you get to beat a pinnacle boss in the end game, you'll definetly feel like a GOD.
@MysterioFan02
@MysterioFan02 Год назад
come back to this comment after multiple poe2 leagues
@clyp3016
@clyp3016 Год назад
I don't understand how the game is still not a rush to maps game? And killing a pinnacle boss even right now feels rewarding, even in 3.9 when Sirius was added, not everyone in my guild was able to kill Sirus so we all asked the only 2 people who were good enough to kill him on tips
@mykellederickpalad7883
@mykellederickpalad7883 Год назад
@@clyp3016 TBH I would be fighting sirius more of it actually felt good to do mechanics in poe1, which spoiler, it isn't. Hopefully poe2 will feel better to do mechanics just like what was shown in the demo.
@AB21
@AB21 Год назад
The gameplay looks great but what makes PoE1 is the systems behind it. We really don't know anything about them yet and that will make or break the game.
@Schmidteren
@Schmidteren Год назад
Having to click the well is only an annoyance when refilling flasks. It's like the 5 seconds to port out of dungeon instead of 3 that D4 tried.
@Fourside__
@Fourside__ Год назад
That change is so baffeling and their reasoning is very questionable. Its a tedious task that adds nothing of value except wasting time
@Schmidteren
@Schmidteren Год назад
@@Fourside__ Exactly. It even waste more than the 2 seconds you waste from D4. Plus you are going to not remember doing it so often in the beginning,. Imagine TPing back to town in a boss fight, then forgetting to fill up your potions. Man that's gonna be annoying.
@Jackalope904
@Jackalope904 Год назад
People spent more time talking about the 2 second change than the time you'd lose tp-ing to town for the next month lol. Giving them the benefit of the doubt for a sec, I thought they didn't want people abusing the immunity procs heart+TP combo when there was a(supposedly rare) cheat death item for it already. First TP time was 3 seconds. Heart immunity/bubble added at 4 seconds. Changes TP time to 5 seconds. I thought that was the reason until they talked about it on that stream. \o/
@AkameGaKen
@AkameGaKen Год назад
it would be really cool if they added the ability to pre put talent points in and when you level it just fills in the pre planned path.
@Icezapp1
@Icezapp1 Год назад
18:00 I agree it is. It also had a huge synergy with loot filters to find and show only the exact items & stats you want. This comfort goes along very well in the late game. They really should think about it.
@michaellopate4969
@michaellopate4969 Год назад
That "huge synergy" is exactly why they won't do this. They don't want finding items to be that easy.
@purge2202
@purge2202 Год назад
They have thought about it, what you think they never thought about that basic system in a decade, even when they rethought things as fundamental to the game as lacking Gold? They decided not to.
@Icezapp1
@Icezapp1 Год назад
@@michaellopate4969 This already is in the game when you identify and throw out items afterwards, it wont make any difference if it showed in the first place as identified already. It is just a convenience problem, nothing else.
@Undeadangel
@Undeadangel Год назад
@@michaellopate4969 They dont want you to setup a loot filter and then never look at items that drop on the ground because if it didnt drop perfect the loot filter would negate even seeing it. Additionally, I love picking up an Item and ID'ing it, and then getting excited when its good even if its not good for that character.
@Undeadangel
@Undeadangel Год назад
@diomedes7971 that's literally the problem! That's what needs to get fixed and it doesn't change ID'ing something is actually fun for some people. How far I get or play is irrelevant to the fact of having fun.
@djdravax5412
@djdravax5412 11 месяцев назад
Honestly loved it, I felt like I was playing Path of Exile way back when it first came out although obviously a very different experience being more up to date with technology. If PoE 2 comes out and is like it was at Exilecon I'd be okay with it, even though I know it surely wont be as they've said it themselves. I'm pretty sure they also mentioned there will be utility flasks albeit they'll be different then current PoE as they'll be reactive, have to press them when say you're stunned or frozen then gain immunity for x amount of seconds.
@ReretYryry
@ReretYryry Год назад
Ziz , do u have vids with your Baldur's Gate 2 walkthrough?
@fadfe
@fadfe Год назад
The movement on ability use seems to be stopped by holding shift/ctrl (whatever is tradittionally used for force cast in place) i think one of the devs mentioned that during one of the interviews?
@Roge9
@Roge9 Год назад
As a monster hunter fan I really like the different animation commitments making you considering using different spells and attacks. I feel like if it was a zoomfest like poe1 that entire concept would be destroyed. Truthfully, we don't know how fast the game will be on release since the demo was "overtuned" I hope they make it fast enough to please more people but not TOO fast.
@Jason-wt8oe
@Jason-wt8oe Год назад
So true
@Prizzadar
@Prizzadar Год назад
Agree! honestly i believe, that in endgame with higher Movement/Attact/Cast speed, it will be much more fluid. I think people are over reacting a little bit. But it is good to voice concerns, that way they have some information how community feels and that will show them where to aim the game.
@frasler1
@frasler1 Год назад
Agreed. There's no point in another zoom zoom aRPG, we have POE 1 for that. The game is also more than a year from release and these demos were deliberately slowed (bad gear, unoptimized trees, not balanced, etc). I'd be confident that when the game is released and people are able to optimize levelling, gearing, tree, etc., the game will be noticeably faster.
@MrRafagigapr
@MrRafagigapr Год назад
The point of poe amazingness is the loot massive skill tree and gem systeml ,they could make a souls like for all care would still be good
@quantumhawk806
@quantumhawk806 Год назад
and tahts why I think keeping poe1 is important. I want it to be too fast. If i want slow methoidcal games Id play monster hunter or dark souls not poe. I love those games but I love poe for a different reason.
@alexgabriel5877
@alexgabriel5877 Год назад
14:08 Jonathan addressed it in QnA and said "Its just a feel thing, feels nice to click a fountain to refresh flasks"
@sujimayne
@sujimayne Год назад
PoE players want everything to be in an instant and dumb everything down until they are just using one click with their eyes closed to "play". At that point, ask yourself, are you really playing a game? I would love more interactable things to be added to towns, hideouts and the game in general.
@binaaathome3759
@binaaathome3759 Год назад
Yea what a fucking stupid answer.
@Jtxgaming-ww5hb
@Jtxgaming-ww5hb Год назад
The main question for me is whether POE2 can fix the 'new player problem' of current POE. Tried twice to get into it but there was so much to learn and understand it felt like I spent more time watching videos than actually playing. However with D4 disappointing I'm hoping POE2 can bridge the gap.
@clyp3016
@clyp3016 Год назад
"I quit kindergarten because quantum mechanics are too complicated, no point learning any math at all"
@sujimayne
@sujimayne Год назад
​@@clyp3016Not a good comparison at all. There are more people who have tried PoE and quit it than those currently playing it, probably a 10x difference. PoE is overwhelming and unreasonably obtuse with very poor explanations and tutorials. There are way too many mechanics thrown at the player very quickly with little to no explanation.
@Prizzadar
@Prizzadar Год назад
I am not sure but it seems, you have let yourself be caught in an internet trap of someone elses views, goals and expectaitions. The game has problem with new players for sure, but big part of it is perception and expectation that players put on themselfes based on something they have read or watched. I have just saw some guy trying to wing it and just play the campaigne and he enjoyed it. Sure he was decimated in end game, but for a fisrt time? Just those 10 acts are good experience. New players should just come to it and try to beat the game by finishing the campaing, like you would when D2 came out. Even the base game brings new experiences, you have not seen in other ARPGS (at least for me). When i first visited trials to get my acendancy (Labyrinth) i was positively mindblown by what i have expericenced and how the trials felt different to rest of the game and how they got harder by structure changes not just by numbers. In every ARPG i have played, the environment nad traps have always been a joke. Here it is almost completely new experience. //You need to remeber only few things: Life (amount) and Elemental Resistances matter. Spell skill gems scale mostly with gem level. Attack skill gem scale mostly with weapon (meaning you care about damage of your attack weapon). Read descriptions.// That is all.
@Jtxgaming-ww5hb
@Jtxgaming-ww5hb Год назад
@Prizzadar Yeah I understand your points but what put me off having a more 'blind' try was reading about how difficult respec was and you could therefore brick your character. Sure you could start again with more knowledge, but it's also demotivating. Even Diablo 2 gave you a full respec early in the game to save for later. Also for clarity in the crucible league I did beat the campaign but had pretty much burned out by then, especially with the knowledge that there was so much more to learn. I'm obviously not saying POE shouldn't be complex if that's what the player base enjoys but was more hoping that POE2 might trim some of it away.
@Prizzadar
@Prizzadar Год назад
@@Jtxgaming-ww5hb Fair enough :), i would be lying saying otherwise. I have put about 600 hours into the game and there is still a lot I wasnt able to achieve. Big part of it is my limited knowledge of some of the late game mechanics, but mostly, i just hate grinding :) Which is the reason i stopped playing D4 after about 40-50 hours (i was so hyped at the start but after a while it is just boredom). I believe/hope that PoE 2 has a chance to bring togehter whole new generation of players and take them on another inevitable journey to crazytown and repeat the cycle, but whatever (be it otherway, old players will leave). This time i am going to be there from the start, so hopefuly i will be able to digest it all.
@binr_9817
@binr_9817 Год назад
@zizaran when I played the first time poe It Feld also slow and the amount of monsters in the second part of act 1. felt hard. but was happy to manage and explore it it felt hard but kinda rewarding
@Nimroc
@Nimroc Год назад
10:10 We still have annuls though if I'm not mistaken, not that I expect it to fill the role of scourings as we are used to in PoE1.
@chidoriking
@chidoriking Год назад
Definitely hopeful for PoE2, it looks great IMO. I'm hoping that the gold at endgame mostly stacks up for high cost twink items/levelling gear such as Goldrim or Seven League Steps to make second and further characters easier to level.
@valjohnson7112
@valjohnson7112 Год назад
chris wilson way back in his 3.15 talks once said 'we all started playing hardmode and what we discovered is the game is actually better like this' so after that discovery, do you think they made a new game closer to what poe1 is? or closer to what hardmode is?
@satibel
@satibel Год назад
I've seen that there's a mod on flasks that makes all kills give charges, so it will be more of a choice, do you get charges on kill, do you get them on crit, when you get hit...
@RJWhitmore
@RJWhitmore Год назад
Crafting is great at late game. The problem is that crafting reagents/currency before that don't get used, because they are too expensive to 'waste'. Other than flasks and the odd chromatic spam, I don't craft until later mapping. Likewise, I'm not picking up and identifying rares after early game, either. Once I find some good ones for my build for each slot, I'm done with that. I'd rather just rush through at that point, because I would have to sort through junk after junk to find a slightly better diamond - nevermind considering the expense and time of crafting at that point. Mid-late game, I'm buying items. It is so much more value for my time, and the expense is often minimal. So, yeah, until late game I'm not crafting and I'm hardly interacting with loot, either. Would gold help here? If it means early to mid crafting reagents can be bought cheaply for gold, then sure. Would having items be already identified and then filtered by a loot filter help? Absolutely.
@Syndarys
@Syndarys Год назад
I'd like gold to stay throughout for vendor usage, it would be great to have it as the respec function. For various other reasons they could have it as the medium for trading with players, it becomes easier on a database to manage one currency fluctuation rather than hundreds and its easier to track and evaluate, even log for scammers
@pappachilldog3099
@pappachilldog3099 Год назад
I am going to play poe2 like it is an entirely new game instead of constantly comparing it to poe1. Comparison is the thief of joy. Gamers have become such a tough crowd to please and I think a lot of people have their enjoyment of new games stolen away by buying in to other people's opinions. Everything I saw and heard from exilecon made me even more excited to play and I will avoid reddit/social media completely and make up my own mind by playing the game when it releases.
@steel5897
@steel5897 Год назад
People buy into others opinions because critical thinking is hard and most people are not equipped with the knowledge and experience to actually intimately know what they want, much less what'd make for a better game. Most players don't know what they actually want or what they'd enjoy until it's right in front of them and they're playing it... There's a reason they're just players and not game developers. GGG has a big picture vision of the game they're building and considering how every aspect of the game works (combat animations and interactions allowing for more engaging combat, with more room for player decisions and back-and-forth with enemies), and yet these guys are acting like they just took a big dumb dial labeled "game speed" and dialed it down just... to piss people off, I guess? That's what it genuinely looks like when you read angry comments. No understanding or regard for the game that's ACTUALLY being made here, no it must be literally PoE1 except with a *0.3 speed modifier, yup.
@-Believeinyourself-
@-Believeinyourself- Год назад
You are not off to a good start posting this on social media
@valjohnson7112
@valjohnson7112 Год назад
i think it could be a good game, but yeah its not going to be poe. they shouldnt have even called it poe2 imo because that naturally invites comparison. but it still might be a fun game. i think all that needing to dodge and constantly being in danger is going to be exhausting though. as alkaizer said 'people can play poe for 4 hours straight because its chill.' poe2 does not look like it will be chill.
@-Believeinyourself-
@-Believeinyourself- Год назад
@@valjohnson7112 if you want a one button simulator just keep playing poe 1 then
@valjohnson7112
@valjohnson7112 Год назад
@@-Believeinyourself- poe has never been about combat. id argue a top down click to move arpg can NEVER have interesting combat. its more about building the best loot generating machine and the fun of improving it and finding that loot faster and faster. so yes i will still enjoy poe1. and good luck with your ruthless.
@keithwinget6521
@keithwinget6521 Год назад
With no quicksilver flask, I'd like to see them at least implement a system where when you are running you build up speed over time to a maximum. That could take it's place for distance travel, at least, and let them keep their slower movement in combat they seem to want. Mind you, I think they should keep QS flask even if they nerf it a little, because in this case it would be a limited way of instantly reaching that travel speed that would provide useful utility, still.
@Aelchemist
@Aelchemist Год назад
Assuming they stick to gold not being a part of the player economy or endgame, I am actually looking forward to it after thinking on it more. I just hope they change the fact it takes up an inventory slot. I also agree on identifying. I hope they rethink that between now and beta and maybe decide to have stuff drop identified.
@paulamblard3836
@paulamblard3836 Год назад
about sockets : i would like if in POE1, they make that all item drop have the max number of socket all linked. (only keep the colors as limitation) the sockets are a not interesting restriction.
@thesmilinghobo6212
@thesmilinghobo6212 Год назад
Rishi said on day 2 alterations are gone items so we won't be crafting mod by mod. He said you need a good magic or rare item first. And the crafting bench no longer exists so it's not one to one crafting experience, probably more like Ruthless.
@gamerboy4566
@gamerboy4566 Год назад
Can you please make a video on minimum hardware requirements (both for laptop and desktop) for a comfortable playing experience of juiced up T16 maps?
@FrozeNxXxDragoN
@FrozeNxXxDragoN Год назад
I played with a 1060 3gb i5 9000k forgot how much ram I had but not much could do juiced t16 and 5ways(5ways lagged but didn't disconnect)
@YouTwoKay
@YouTwoKay Год назад
@Zizaran : Chris once said that identifying items is fundamental to prevent loot filters from becoming super overpowered. He said the game would struggle in many technical cases if items would generally drop identified.
@dakai4992
@dakai4992 Год назад
Is that really the case though? Lootfilters are already a necessity and you don't even look at items that are not crafting bases. And there is that unique Body Armour that auto-identifies magic items. I guess it's true in the grand scheme of things. Loot is kinda jank afterall.
@SocialDownclimber
@SocialDownclimber Год назад
Hiding item stats behind a game mechanic also helps maintain flow in an ARPG, where the engagement cycle is kill stuff - loot - kill stuff - loot - assess gear. If you break up the killing and looting too frequently with gear assessing people lose interest a bit.
@theone320
@theone320 Год назад
I would have liked a Demo where you just start from the beginning. I always like to see how a game is at the very beginning.
@terryaal
@terryaal Год назад
i believe the gold will be a much more use in end game than early game, the expedition npc's are in poe 2 they do tade with "Exotic Coinage" probably this system will translate into gold exchange.
@user-qv6gs1un9y
@user-qv6gs1un9y Год назад
Did no one watch the interview with the animators? The guy literally said "Nothing will stop you from becoming a human blender at some point" and then added "I will try to keep the animations as normal as possible, given all the 3 frames we will get per attack"
@ashjia
@ashjia Год назад
I hope you are feeling good and healthy!
@NomadicBrain
@NomadicBrain Год назад
I believe I heard one of the devs say that in addition to helping new players, it just makes drops feel better so you can still have a loot piñata but not flood the world with junk
@OnTarasMind
@OnTarasMind 11 месяцев назад
Exactly. If everything is a piñata it makes everything feel the same. By spreading out the moments and by making them happen at big moments, like by defeating bosses or finishing league events, it can make the highs feel much more rewarding at that single moment. It's why I found Ruthless so much more appealing than the base game.
@Tidalx
@Tidalx 11 месяцев назад
The identify all is a good compromise. If items were displayed on the floor fully identified it creates a situation where you will literally never pick up any item unless it is good because you will filter out every single item that isn't full of t1 and t2 mods. I have a suspicion that if they let items drop fully IDed they would immediately gut item power to make those kinds of items even rarer, since right now many simply just rot never being picked up. I think another option would be to allow items in your inventory to become identified with no friction, rather than having to go to town, but not letting a filter automatically grey out the bad items. So you pick an inventory of items up and a little orb or some shit in your inventory screen just plays a .5 second animation across your inventory and the items are all identified for you to look at yourself to decide what is good or bad
@Legless560
@Legless560 Год назад
Completely agreeing with all what you said, same level of excitement but also some worries, I like general direction PoE2 is going and I hope that implementation of those ideas will make amazing game. If not there's still PoE1 I truely love.
@Tamz_TvT
@Tamz_TvT Год назад
Hope you're feeling okay man. Stay healthy
@ceoxan5227
@ceoxan5227 Год назад
The well doesn't make sense to me either, though Jonathan said it's a "feel" thing. Still, I don't see it adding anything to the gameplay. Take EFT, for example. You have to manually load your weapons magazines or simply wait when looting a body as searching takes time realistically, sure, however in this case, these things add to the gameplay and create unique moments. Me clicking a well in my hideout isn't doing anything for me other than waste time.
@rossfreitag587
@rossfreitag587 Год назад
This video echoes my thoughts quite well. I'm sure PoE2 will be great, the Exilecon stuff was just a bit rough... But even if it doesn't quite pan out we get to have PoE1 :)
@TerrennonPriv
@TerrennonPriv Год назад
I fear that many things like essences will be out of the game. So crafting for now looks like alch spam but u can't spam? So alch+annul and will it work like scour? For me craftingbench was huge for locking now it's gone.
@john-bm4du
@john-bm4du Год назад
Hey Ziz, I get your point about unidentified items, but I personally think that the reason they are in PoE is the amount of item that actually drop - as you know, if you disable filter, there are way too many items possibly dropping at the same time, what i thikn the purpose of identifying items is optimization - items roll only when you identify them, if it dropped identified, you would suddenly have to roll everything and it could potentially lag during massive drops or massive screen clears. I dont know anything about poe's implementation and complexity but that is just my guess
@taronzgaming7739
@taronzgaming7739 Год назад
Your argument makes sense except blight exists, where if you're not running a strict enough filter, just finishing a blighted map can cause your game to shit the bed. That already happens with unid items... that being said, the items are -already- rolled when they are dropped. We've seen plenty of items items drop > id > crash/rollback > id > same item. So the items are rolled on drop rather than on ID. The nicest value to them dropping identified is you could filter them more effectively. Last Epochs item filter is just next level for that. You can have it show as little or as much as you want, a single affix, or a total tier level of affixes of certain types among other things.... which feels incredible as a player. I love POE, have been playing for about 12 years now (sometime in closed beta), but some of the choices they make are rather strange... the ID item thing being one of them.
@john-bm4du
@john-bm4du Год назад
@@taronzgaming7739 if its already rolled then it does make no sense to have it most likely, and i did play last epoch and i gotta say the itemization and crafting is really great and making filters is hella comfy, if poe made an ingame filter tool just like in last epoch with identified items, i believe it would be quite a game changer...
@Kredol54
@Kredol54 Год назад
I really like flask and gem changes, flask piano speed maping builds begone!
@jegglz3845
@jegglz3845 Год назад
Thanks for the hilarious "click bait" Ziz been on another level for a long time with the unique images.
@katmannsson
@katmannsson Год назад
Im new to PoE but as a genre old head Im very hype on Huntress. Second favorite Class in D2 was the 'zon
@madarauchiha116
@madarauchiha116 Год назад
i wonder why they still go with current inventory. i think d4 inventory works better, less hassle. no hate im just wondering.
@josharounder
@josharounder Год назад
Fantastic thumbnail
@sNNNNNable
@sNNNNNable Год назад
I can see it being fast in some sense. But with no quicksilver/movement skills in the game you're not going to being literally moving fast. But yeah you will attack fast and do lots of dmg etc
@Morden97
@Morden97 Год назад
I believe i heard one of the devs say they were trying to get a feel similar to elden ring. If that's the case then it's gonna be slow for certain
@ZaggaZye
@ZaggaZye Год назад
Perfect pace @Ziz, and keep in mind that we old school fans aint getting younger haha.
@OlivierMaXZUCCARO
@OlivierMaXZUCCARO Год назад
Thank you for the information Ziz! Following some stuffs you said: I definitely think PoE needed that "clean slate" in term of speed and combat. I suspect your video might be an answer to some of the threads that poped up on the forums. But I'm pretty sure that these people are an extremely thin margin of the PoE players. We've been playing PoE for over 10 years, I think it's safe to say that we need some real changes to still enjoy PoE in 10 years. The problem is, the ARPG community is hard to satisfy. You produce a game that is more or less the same as the previous one with a bit of improvements, people are criticizing it because "it's too much like the previous one" (D4), you're clearly breaking the feeling and pace of the game "it's not enough like the original anymore" (PoE 2), and if you do not take any risk, well... you guessed it "they do not take risks!". I'm happy that GGG tries to change the game more in depth. Even if they did a complete clean slate on the skills, passive and ... well anything in the game, I would still be happy because I'm trusting GGG enough in terms of game design. We need renewal, we need a game that can evolve and progress over the years. People wanting the game to stay the same are most certainly too attached to "habits" and are probably too nostalgic. Path of Exile needs to evolve, Path of Exile needs to change, and PoE2 is the answer to that : )
@nik970305
@nik970305 Год назад
Gold is also for the Gamble vendor in POE 2 , they said we will have Gamble Vendor like d2
@RevXSavage
@RevXSavage Год назад
Yeah when I saw Exilecon, it was the exact same as the last one, or even some previews into seasonal content in PoE1 during reveals, usually most of the characters they demo with is undertuned on purpose to better show off specific skills or content. Same situation here with everything being overtuned to the characters being played. But to people who are less familiar with GGG don't realize that. I imagine the game will be much faster then what people realize because we got endgame to focus on as well with maps and gearing with Uniques, gem links for utility etc. We got another taste, but still don't know much how it will be when we fully play it with so many unknowns and tweaks. Either way I'm not worried. We got another year, important thing is this game shows alot of promise and with GGG's background on endgame vs other titles (I wont say it) we will be fine.
@InfoRanker
@InfoRanker Год назад
Flask charges getting nerf'd is going to feel really bad. Time to stack health and life regen.
@lukeskywalker1574
@lukeskywalker1574 Год назад
My initial impressions watching POE2 videos is it seems to lack that 'wow, this game looks amaaaaazing'
@valjohnson7112
@valjohnson7112 Год назад
yeah i didnt hear a lot of excitment from the crowd at all. no 'wow' moments at all.
@Kamelosk
@Kamelosk Год назад
Love the goody thumbnails 🤣
@VoyKarma
@VoyKarma Год назад
i kinda wish i didnt see any gameplay now that its still a whole year away... that reveal was a huge bummer
@lokezero
@lokezero Год назад
I did not vibe with the removal of the crafting bench :(
@elaine676
@elaine676 Год назад
I LOVE THIS THUMBNAIL ! ❤
@chasejohnson7163
@chasejohnson7163 Год назад
Once we get our hands on this game in terms of open beta I think going into to as its own game rather then a poe game will help the enjoyment over all I hope
@dragonofthesky9999
@dragonofthesky9999 Год назад
i honestly think with gold would be a nice way to be able to pick up all currency items and be able to vendor them for gold to be able to buy the currency you want instead of having to stop to trade constantly. like if i can just vendor the 15,000 alt orbs for gold and just be able to buy 3 divines i would much rather do that then trying to trade some random bot and wait around for a response trade. would also be hopefully better for the economy prices getting out of hand and can make it easier for crafters to get crafting items to make better gear.
@toukoenriaze9870
@toukoenriaze9870 Год назад
I feel like during bosses instead of using flasks ... As you fight the boss they should drop little care packages for hp or mp
@valjohnson7112
@valjohnson7112 Год назад
like in d4? :D
@toukoenriaze9870
@toukoenriaze9870 Год назад
@@valjohnson7112 thinking more like how tera used to but ye ig
@stiivn83
@stiivn83 Год назад
I hope they simplefy the crafting or giving help ingame for us noobs in Poe2.
@SnizzleTille
@SnizzleTille Год назад
I'm worried about the crafting system too. While the new chaos orb looks fun and more interesting than just rerolling an item, crafting steps involving this technique in current poe more or less allways involve a craftingbench mod. So the new chaos orb without the crafting bench and no alternative to the crafting bench feels bad. When it comes to gold I disagree. If the game is not accessible right now because players don't have a certain currency to buy something of the vendors then gold is no solution. If a player now says "Man i don't have an alchemy" then a player in poe2 will say "Man i don't have 2k gold". Gold doesn't help in a situation where a player just doesn't have the ressource needed to buy something. About the staff amount for current poe. Remeber they made Kalandra and Crucible too. So 50% good, 50% bad. All my hopes were that when poe2 is done that all the staff is working on the game we all love again. But now (hopefully) it's just half of them if they don't decide to prefer one over the other.
@Stainlesssteele4
@Stainlesssteele4 Год назад
Gold could just be a way to alleviate tradeups and give more direct access to crafting currency players want in the moment. Say you want some Regrets, you needed 2 scours, which required 4 chance, which required fuses, which required jewellers, and so on. Same for alts and augs, you'd need a pile of portal scrolls to buy them in bulk. Gold could allow vendors to carry each orb type for a fixed amount without the time spent converting currency up just to purchase the items you want. Granted, postgame when players are swimming in currency it's less relevant. But in that case, it could save you a lot of clicks if you wanted to buy enough alts and augs to slam an item 1200 times.
@SnizzleTille
@SnizzleTille 11 месяцев назад
@@Stainlesssteele4 This would introduce an issue where everything has a gold value attached to it because you could get every crafting ressource with gold. By making it so that you can uptrade currencys for a fixed vendor price you can balance how accesible a specific crafting option should be at the bare minimum. Gold should not be an ankerpoint in crafting currency values. The opportunity a specific crafting ressource offers you + the rarity should define how valueable it is. If the gold approach is only valueable during the campain to help new players I would not tell them "here is crafting currency. Try to craft a piece of gear with this complex system you propably don't understand untill you have played for 100 hours". I'd rather think about usefull side quest rewards where you can pick a piece of gear of you choice that favors whatever you are missing. For example you are guaranteed to get a body armor with at least +60% to ele res or you are guaranteed to get boots with at least 25% movement speed. I highly agree about what you said about the clicking. I myself am suffering from RSI like crazy. That is not an issue of having gold or not though. That is an issue of missing crafting UI, crafting automation or how difficult it can be rolling 2 specific mods on a magic item. Same goes for six links. You could just make it so that it takes 3-5 fus on average and make fus as rare as div/ex. I personally don't see any reason to introduce gold that could not get solved in a better way. Gold is just a lazy fix. Approaches that differ from industry standard is what poe needs (and by that i definetly don't mean "the well" *sigh*).
@butters84
@butters84 Год назад
i have never made enough in one league to try to craft anything even the leagues where i make it to 95+ on 1 or 2 characters, even then i wouldnt know where to start
@RubysWrath
@RubysWrath 9 месяцев назад
A big feeling of poe 1 was it getting too fast and too much at once. A slower more meaningful start is good. I want the moments to matter again.
@seajay7944
@seajay7944 Год назад
based editor, fuck quicksilver flasks. it's never a wrong decision to use one as opposed to every other kind of flask. therefore, it's boring and shouldn't be locking up a spot on a very intentionally customizable feature.
@misteryee
@misteryee Год назад
(Noob POE here) ... what if the identify cost escalates exponentially depending on the rarity? It shouldn't be 1 scroll per item regardless of rarity.
@TheCosmicAstro-
@TheCosmicAstro- Год назад
I think changing crafting could be much better if its more deterministic(or cant brick/make worse). I like the concept of saying that they dont want us to downgrade items anymore. So thats nice. Poe crafting currently is way too archaic and arbitrary not to mention so many filler useless modifiers(thank you thorns...) And if poe in the future wants to continue to succeed. They need to be more welcoming to new players. So going down a more new player friendly route and just in general friendly for everyone is a good decision
@amazingsil
@amazingsil Год назад
the huntress looks so cool
@folfiri6204
@folfiri6204 Год назад
I honestly hope it'll remain a lot slower than PoE 1. Maybe then the desyncs won't be as bad.
@justcd89
@justcd89 Год назад
Idk if it's too slow. New mechanics and stuff people adapt. I'm sure ggg will make changes if needed.
@TH_ANDY
@TH_ANDY Год назад
The demos were preset characters with low levels and no gear. Worse case scenario the meta becomes grind mobs till you outlevel your zone by a few levels and boom your moving fast again.
@slimi_jimi
@slimi_jimi Год назад
I don't mind slow during the campaign. However, the chase of the power fantasy of being overpowered or very fast is what me and all of my guild desire. If we can't work towards power, it'll lose the reason we play.
@theodorsonfors1391
@theodorsonfors1391 5 месяцев назад
I think augmenting a piece of gear you find that is good sounds more fun then just item lvl and base. Instead of spending thousands of orbs you just use 1 C and see what happens.
@passionsydney
@passionsydney Год назад
the 'gotta go fast' churn and burn paradigm had a net negative long term effect to both POE and the arpg genre as a whole imho - it's peeps essentially wanting the Candy Crush experience in arpg form. That mindset also pervades the way they play and treat computer games as a whole, and we now the hyper-toxic, divisive 'rape and pillage' gaming communities we all now get to reap are the result.
@losiele90
@losiele90 Год назад
I think some people needs to understand what marketing is. If you runs a business, marketing things are often for new customers. What needs to be shown to existing customers remains unchanged: consistent quality and service. They can't show end game zooming play for us since it will harm potential player's experience😅
@elosyyy
@elosyyy Год назад
I'm watching this because of the thumbnail, made me laugh
@paulamblard3836
@paulamblard3836 Год назад
for base to matter : the item should drop already identified. so we know what affixe they have, and can pick the usefull ones. if we need to take everything, then identify everything, then vendor 99% of it : it is too mush effort.
@ryanirl2398
@ryanirl2398 Год назад
I'm okay with the slower combat as long as it looks an feels good. Powert scales.
@Pluke89
@Pluke89 Год назад
Why does it need to be fast?
@TKnightTea
@TKnightTea Год назад
It should be way slower in the end game (compared to POE1), you can't even tell what's happening in POE1 late-game. What they have shown on the exilecon (with the power scale of creeps) is just perfect, and do have some Elden Ring vibes. IMHO - if we take the power scale away and put on top of that - skill tree buff - decent item buffs - remove the under level - then it's going to get again to one shot everything and roll through all the content. Yes some speed up is required to have a feeling of progression , but not to the ridiculous amount that POE1 has , hopefully the maximum speed gain we get is about ~300% (based on the animations preview we had on the exliecon) compared to what we have been shown in the gameplay
@zigzera7757
@zigzera7757 Год назад
Honestly crafting is one of the things I don’t like in Poe reminds me of gambling to much taking the in game currency and using different ones to basically gamble on getting stats that are acceptable If last epoch had a much more open skill system like Poe I’d probably never return but the way you can get some build working on 3-4 different classes adds a lot of depth
@SPACEGOD21
@SPACEGOD21 Год назад
Items dropping unidentified is a mechanic thats used for trading because of roll variance. So you can sell certain uniques etc unid. Also some people like the suspense of identifying because of roll variance. I think its good they keep it.
@clyp3016
@clyp3016 Год назад
It's also for performance reasons, the item stats are rolled when you ID them, it's like the items are blank and when you ID, you throw an alchemy on them
@phoenixspirit62
@phoenixspirit62 Год назад
I play Titan Quest for me is fine the speed.
@hiftu
@hiftu Год назад
If they moved away from support gem multipliers then why we have seen "less" and "reduced" in support gems during the stream.
@Sjeg84
@Sjeg84 Год назад
Fully aggree on the flask and well stuff.
@TL-fe9si
@TL-fe9si Год назад
Thx for the update! I was worrying about the speed for a few days and poe2 drawing too many players which could kill the economy of poe1
@PowerfulSkeleton
@PowerfulSkeleton Год назад
The staggered league releases should avoid that issue.
@valjohnson7112
@valjohnson7112 Год назад
@@PowerfulSkeleton they thought poe1 leagues would start 1 month before poe2. 1 month in is like the peak of the poe economy.
@PowerfulSkeleton
@PowerfulSkeleton Год назад
@@valjohnson7112 Yeah, Chris clarified in the keynote it'd be in the dead part of the other game's league
@supersonicgamerguru
@supersonicgamerguru Год назад
I just hope that they ramp up the base improvements to poe1 now that the nebulous future fix of poe2 isn't going to be a factor.
@Xirpzy
@Xirpzy Год назад
Agree about identifying items. It doesnt add anything. Also doesnt make much sense for magic/rare items. I know what an axe or sword does even if its on the ground infront of me lol. Either removing the identify mechanic or reserving it to uniques would have made sense. Similarly portal scrolls feel unnecessary as well instead of just a portal button.
@toukoenriaze9870
@toukoenriaze9870 Год назад
Ggg knows it doesn't add anything ... Right now they do it specifically so you cannot use a loot filter on specific mods ... If loot filters didn't exist I'm sure wisdoms wouldn't either
@sazuteks3104
@sazuteks3104 Год назад
I'm so sold on the new gem slot system and uncut gems that I'm willing to forgive a lot until we have a more solid view of things, and I haven't seen much that I dislike so far. Assuming things are a bit faster than what we've seen, it'll be more my speed. +30% movement speed from boots is usually enough for me, and my quicksilver flasks keep piling up in my stash, unused.
@tomroohan
@tomroohan Год назад
Can you imagine a demo of the game where everything on screen chain explodes? you wouldn't see any of what the devs want to present. The have to present it this way to show the base minimum of the game.
@valjohnson7112
@valjohnson7112 Год назад
yeah it made sense to slow down the animations if they thought they needed to for the demo. but it doesnt make any sense to me why they would tell octavian to 'make it as hard as possible' also, why not just show 1 clip of a juiced lategame build, just to make us excited about what is possible?
@Feanturo
@Feanturo Год назад
I will wait till i can play it myself and if it really isnt my cup of tea i still got PoE 1 to play.
@Kracovia809
@Kracovia809 Год назад
Im cuiting on Ghazzy to give me some speedy necro build
@markusjohansson6245
@markusjohansson6245 Год назад
Personally the best arpg experience I had was in diablo 1 where you started really struggling with killing things having to be extremely careful to in the end teleporting around deleting a floor extremely fast. I really miss that in both d3 and d4, and even in d2. Would love to play another game where I get similar experience, but I doubt poe2 will be like this because the fans will complain too much.
@rusudenes8549
@rusudenes8549 Год назад
am I the only one who got the D2 speed/pacing vibe? The more I think/watch about poe2, the more it grows on me... a slower game whit lots of customisation?... the only think that really hit me hard was the date. That was unexpected! Well, good thing need time so GGG take your time. PS. I wanted to know the ascendency names soooo much, just the name was enough /grrrrrrr!
@AdellRedwinters
@AdellRedwinters Год назад
They already confirm the crafting bench is not currently in the game. I think crafting with currency items is 100% locked in, but the bench…one of the few ways to deterministically get affixes you want. Hopefully they don’t rely wholly on rng currency rolls for crafting cause that will be miserable.
@DustinSeiger
@DustinSeiger Год назад
On crafting: I appreciate the anxiety about crafting be dumbed down or simplified, but I also want a different game from game from POE1. If it’s just a better looking POE 1 I would be a little disappointed.
@toukoenriaze9870
@toukoenriaze9870 Год назад
Crafting wont be gone entirely ... Early on drops will be better and so will the vendor and thats where you will start ... But then after that we will still have crafting leauge mechanics to work with most likely in the mid/lategame
@traviswilcox7530
@traviswilcox7530 Год назад
It’s hard to even speculate because I keep hearing it’s overtuned while Mark (neon) clearly said he thought one of the bosses killig Octavian over and over was in a good state. 100 bosses that each take 5 minutes on average is 8 hours of just killing bosses in the campaign.
@satibel
@satibel Год назад
gold could be renamed as "drop shards" if they have a gambler. identified items can be one of those "you think you do but you don't" if the items actually are useful, you can go "oh, nice a vaal regalia, let's see what it does" and identifying the gear is a loot box, which is fun to open if you have decent odds to get something good. same way why don't stacked decks drop as random div cards? because opening them is fun. where it becomes complicated is that items dropping identified means you can filter good and bad items, and overall you basically only pickup items that are worth something according to the filter, which may miss good ones if not configured properly. I think identified items work in last epoch, because the mods have individual value, as you can basically extract the mod. but in poe you need most of the mods on the item to be good together. I mean, sure you could just make items drop identified, but I don't think it'd be much better.
@mypeanuthead7716
@mypeanuthead7716 Год назад
Maybe its just me, but crafting kinda sounds like torchlights system, just without the guaranteed ability to get the modifiers you want. Its kinda disappointing because you can't just get the super good base you want and not be able to reroll the super good base for another purpose.
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