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Is there anything Druids can't do in Pathfinder 2e? 

RebelThenKing
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Between their armor and spells, is there anything that limits your Druid build in Pathfinder 2nd Edition? Are they actually the best healers, best casters, and even pretty decent in combat, or does their love of nature limit what you can actually do as a player??
0:00 Intro
0:41 Overview
1:31 Druidic Orders
2:59 Animal Order
3:40 Flame Order
4:30 Leaf Order
5:05 Stone Order
5:36 Storm Order
6:28 Wave Order
7:36 Wild Order
8:29 Defenses
9:29 Healing
11:07 Anathemas
12:44 Conclusion

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20 июл 2024

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Комментарии : 40   
@infostorm618
@infostorm618 Год назад
Wild order druids, isn't just about the claws, they get access to changing shapes into animals (stronger as you level), and eventually dinosaurs, elements, dragons and even kaiju @ 20.
@peebothulhu8768
@peebothulhu8768 Год назад
Indeed. Tell me of another class type that simply let's you EAT enemies?
@sfigge1355
@sfigge1355 Год назад
Something to focus on for druid is many of their abilities are especially useful for campaigns that avoid cities and easy shopping. Wild morph gives you ability to get a slashing or piercing weapon with no bulk and increasing traits. Good berry feeds you and your allies a full meal for 6 berries. If you are lost in the woods or in a survival campaign, you're still good to go with a few castings. As others have written, rising surf gives great distance movement for 1 action, but also increases height. You not only escape regular difficult terrain, but you can also clear objects that often cause movement issues like long tables or fences or other things that require a climb check to pass. That pops up a lot more than just difficult terrain.
@RebelThenKing
@RebelThenKing Год назад
Totally agreed about having a survival based campaign. I have a few druid builds I'm dying to use in a very outdoorsy setting where they really shine.
@RebelThenKing
@RebelThenKing Год назад
Also a good point with Rising Surf and getting to glide right over tables, chairs, bar counters, etc that can eat up a lot of actions.
@potatogamer4082
@potatogamer4082 Год назад
nice vid. i find that there's not that many summary videos of pathfinder 2e classes so this is nice. i like that this is good overview of a classes and its subclasses and what it can do with some with its mechanics. i feel like i actually learn more about the system with videos like this. also the fact that these aren't 1 hour long deep dives, seemingly unscripted, with bad jokes forced in and instead they're well edited videos with clear talking points is nice.
@RebelThenKing
@RebelThenKing Год назад
Thanks and glad you enjoy the format!
@yg.theman
@yg.theman Год назад
Love the content so far. Keep up the good work. Now let's talk about rising surf. One thing I think you may have been undervaluing was how large that movement speed increased is. Most creatures have a movement speed of 25 ft and fast creatures usually have a speed of 30ft early on. And rising surf guarantees that any creature that closes the distance will need to spend at least two actions to chase them down. In addition, a lot of the water spells that exist have a lot to do with displacement and as a druid with the primal spell list you likely create the difficult terrain. And because the spell increases in height and distance with level, it stays competitive even with high level speedsters. Let's talk about the utility of wild morph. The claws are as good as any weapon the druid can get and they leave you with a free hand. This is important because it actually opens up the druid to engage in item play. However, the primary reason for choosing wild morph is that it allows you to access some of the you benefits of your wild forms without losing your ability to cast spells as the battle forms from wild shape prohibit that. Which means things like flight, elemental resistance and reach ( have you seen gnomish flick mace) are all accessible through this one form. Also insect form lets you do shield, staff and bite No other droid can do that.
@RebelThenKing
@RebelThenKing Год назад
Thanks for the additional context on the wild order!
@jonathanbennison9220
@jonathanbennison9220 5 месяцев назад
One other Major benefit we have seen in our party. It lacked a Cleric at start. We did have 2 PCs with Battle Medicine. Its base 1 Battle medicine, per Hero, per Medic. This means that our Monk and our Rogue, were both able to use Battle Medicine once per day on our Ranger. So each hero with Battle Medicine, at lowest levels, is similar to a nunber of free potions / elixirs, equal to the nukber of Heroes in party. 1 per hero, per Battle Medic. 4 Heroes. 2 medics. = up to 8 battle medicines per day.
@tonymoyer2817
@tonymoyer2817 Год назад
Great info and presentation. Hope you have better luck with subs. Thanks for sharing!
@toodleselnoodos6738
@toodleselnoodos6738 Год назад
Great videos! Glad to have another fantastic addition to the PF2e RU-vid community!
@RebelThenKing
@RebelThenKing Год назад
Thanks! Many more videos to come.
@ColinGrym
@ColinGrym Год назад
Reading the Core Rulebook, the anathemas don't come across quite as terribly extreme. First off, the Core Rulebook states that druids only lose powers if they perform enough acts that are anathema to nature, leaving the interpretation of "enough acts" up to the DM. Is the druid's conduct still a net benefit to nature? This allows for at least some of the hand-waving you describe. They also all specify that it doesn't force you to act against all sources of *potential* natural damage, to act when the mining/farming/zoo-keeping is done responsibly, or to pick fights with obviously superior foes. People lighting off fireworks is unlikely to seriously harm the natural balance or be a major source of pollution, so your storm druid can probably just sigh and think about how much more impressive his Tempest Surge would be. As to your example of animals in a zoo, I'd rule the druid would treat that the same as farmers keeping cattle - the druid may want to roleplay their disapproval and sadness, but at the same time the rules don't force them to act except in cases of cruelty. If the irresponsible mining operation is being guarded by minotaurs more powerful than the party, then the druid can recognize that and plan to come back later without it being anathema. Nature teaches a harsh wisdom: the lion cub may hate the hyena, but it won't attack the enemy until it is grown. Personally I'd treat it more as an opportunity for roleplaying. If you wanted to create a side quest for your druid you could describe zoos where the animals are barely kept alive, huge burn pits where rulers dispose of a city's worth of garbage, or mining that is done without respect that results in despoiled earth and fouled water (a la real life mining in the Amazon for instance). There's no need for your druid to ignore the lich king raising an undead army in order to fight citizens of the local town because of particularly smoky fires (although your druid may want to roleplay disapproval or take time to educate people). More climate change advocate than ecoterrorist until a line decided upon by DM and player is crossed.
@DrPluton
@DrPluton Год назад
I played a Storm Druid for a while. I found it quite fun, especially once I got Wind Caller. Having access to Chain Lightning as a druid was pretty nice too.
@jonathanbennison9220
@jonathanbennison9220 5 месяцев назад
Very awesome, for the low cost of 1 skill prof. And 1 skill feat. Several Backgrounds even build into it nicely. Rogue is perhaps one of the best skill healers. With Battle Medicine and its upgrades easily accessible beside some other skill feats. Rogues just have so many skill feats to spend. But yes. Love Druid, And yes, Love Skill Based Healing.
@canecodabravura
@canecodabravura Год назад
"Café do Brasil" brazilian follower here o/ Nice overview of the druid btw.
@RebelThenKing
@RebelThenKing Год назад
Good coffee, nice looking decoration, and when stuffed with insulation their great for sound absorption.
@jonathanbennison9220
@jonathanbennison9220 5 месяцев назад
Treat wounds... 11:02 Is not actually once per hour. Its a 10 minute activity. Yes, without an upgrade, it's got the 1 hour lockout per patient. However, that still allows a Medic to Treat Wounds 6 times, in an hour. Once per hour per patient. And remember, that there are some major upgrades. Ward Medic, is neat. 10 minute lockouts instead. Battle Medicine hourly instead of daily.
@jeffersonromao4999
@jeffersonromao4999 Год назад
Druid's Rising surf depends heavily on the GM's style. If the GM likes to create encounters with dynamic terrain, then the spell is great. But if every encounter is flat terrain without many elements impeding the players' movement, then the spell won't be as useful.
@RebelThenKing
@RebelThenKing Год назад
That makes a lot of sense. I think in all the campaigns I've played we don't talk about difficult terrain much unless it's vitally important to the characters and story, so I'm probably not seeing the potential uses of Rising Surf as much as I should.
@jonathanbennison9220
@jonathanbennison9220 5 месяцев назад
7:36 Perhaps in teamwork, or in combination, with any other feature which creates difficult terrain. Certainly cool if it allows you to bypass a nasty obstacle... But, whereas you might use it less often to advance into adjacent melee... Perhaps you use it to fall back, out of melee adjacent range with enemies, out of danger, to the midline or rear guard... Ignoring difficult terrain at the same time. And 35 ft move was pointed out to me as a subtly powerful 1 action, because it takes many enemies 2 actions to catch you. That seems to have some merit.
@VileScarMind
@VileScarMind Год назад
Clumsy 2 and 1 persistent electrical damage are listed as failure effects of Tempest Surge, not critical failure effects :-) Makes it even more vicious!
@RebelThenKing
@RebelThenKing Год назад
Oh indeed. I dare say it's the best focus spell in the game.
@slaplapdog
@slaplapdog 9 месяцев назад
A Flame Order Druid should fit in well in a city. They could actually very good fire fighters.
@TheLibGamer
@TheLibGamer Год назад
Ultimate heal bot??? but only with the treat wounds action. All of the other healing/medicine skill feats that make healing better are locked behind the medicine skill and can't be used with the natural medicine skill tree. So very good, especial if you have a kind GM, but not necessarily better than any other character that prioritizes WIS and the medicine skill.
@jonathanbennison9220
@jonathanbennison9220 5 месяцев назад
10:28... Wisdom, on a Cleric... A. Pseudo Dumpstat? That's not only, crazy talk... But in your Cleric VS Druid, you speak sense... Recognizing both classes as Wisdom beneficiaries. Wisdom is also, of Course The core for WILL saves... So I was of the mind that to a retain degree, every character benefits from the best WIS / DEX / CON they can afford.
@ronaldshaw4309
@ronaldshaw4309 Год назад
Difficult terrain comes up because the druid is most likely to create difficult terrain where there would normally be none. Ensuring that the druid can move freely while the enemies can't.
@jonathanbennison9220
@jonathanbennison9220 5 месяцев назад
8:28 Why does Wild Order exist? Because fans would riot, if there were no Wildshaping Druids. It reads as a nod, to the original 3.5 Druid, with its Animal companion (Animal Order) and its wild shaping (Wild Order), along with its spells, healing, and natural wild skills. Druid was apparently too powerful, too versatile, in the past... And so it was dissected, like Ranger, into split personalities, from its original versatile form.
@Dlnqntt
@Dlnqntt Год назад
I am currently playing a Skeleton Animal Order Druid with Sorcer Dedication. Easily the most fun character I have played in a long time!
@valeclaw1697
@valeclaw1697 7 месяцев назад
One thing druids cant do: Use that +2 status bonus for their actual good forms.
@RebelThenKing
@RebelThenKing 7 месяцев назад
Haha, shots fired!
@Thebuffshaman
@Thebuffshaman Год назад
Considering all the ways druids make their own difficult terrain the wave focus spell is a lot better than he gives credit for here.
@NickDeShane
@NickDeShane 6 месяцев назад
Just started the video not even through the ads. But I can answer that nope there's nothing can't do. People they don't like them need to get gud.
@jamesdoyle6914
@jamesdoyle6914 Год назад
The only order that beats the stone order is the paper order, obviously
@RebelThenKing
@RebelThenKing Год назад
😆
@McFatson
@McFatson Год назад
I would politely but firmly disagree about druids being the ultimate healbots. Natural Medicine is a fun feat in concept but Rules As Written it doesn't allow you to qualify for must-have Medicine feats such as Ward Medic, nor does it allow you to try higher Medicine DCs to heal more HP to keep up with scaling And since both skills are Wisdom based, you're spending twice the investment in proficiency boosts and an extra skill feat for what amounts to a cool reflavoring. Granted, an herbalist druid is still a REALLY GOOD healer, and I would be grateful to have one in the party, but a healing cleric with the Medic archetype can maintain even the most accident-prone parties.
@a.h.s.3006
@a.h.s.3006 Год назад
I had this discussion with my GM while creating my Druid in regards to feats like Risky Surgery, and they concluded that Natural Medicine do qualify for any medicine checks, including Risky Surgery. I would prefer to put this question the GM interpretation, they disagree then so be it.
@aralornwolf3140
@aralornwolf3140 Год назад
"Wisdom is a bit of a dump stat if you're a Cleric". WTF?! Wisdom is too important for spell casting for Clerics to be ever considered a dump stat. Sure, if you're a Warpriest, then having lower Wisdom is important to enhance your combat stats... but that's the only time it's okay to have lower wisdom score than 16. (Other than you're using pre-errata 4 character creation rules, then 14 is the highest some ancestries can reach due to the -2 ancestry flaw in Wisdom... like my 10 Wisdom Goblin Warpriest of Torag.) Wisdom is important for the Saving Throws, Spell Attack Rolls, and Counteract Checks. What's the point of casting "cure disease" or "neutralize poison" if you're spell casting modifier is bad? Lol. As for Wild Order Druids, they are in the same spot as the Warpriest... they want to increase their combat effectiveness at the expense of magical ability. What's the point of a battleform if you can't, well, battle, lol. Of course, they could use their battleform for other reasons than just combat. So they can still eschew their combat prowess and fulfill the caster/scout roles just fine.
@ProbablyEzra
@ProbablyEzra 11 месяцев назад
Wild order druids actually don't really care to increase their strength or dex for attacks, tho con for hp is high on their list of priorities. This is because the wild forms you get allow you to either use the attack bonus they give you or your own, whichever is higher. Though, if you don't plan on picking up multiple different forms via class feats having high str/dex is nice to keep your attack bonus competitive for the 'gap levels' where your specific wild form is falling behind
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