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"IS THERE EVEN SPACE FOR ANYTHING ELSE??" 14 ROUND MADNESS | Mechabellum Gameplay Review 

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"IS THERE EVEN SPACE FOR ANYTHING ELSE??" 14 ROUND MADNESS | Mechabellum Gameplay Review
Update 0.7.42 Chaotic Fun
Three experimental features
Three experimental features
Random Free Units
During a game, players will encounter several opportunities to obtain units for free. Get 5 squads of Sledgehammer, or 3 Wraith, or 1 level 7 Rhino for free? Players will encounter many such difficult choices.
To ensure that the game doesn't end too quickly, the player's base health has been increased by 500.
If this feature proves popular, we will introduce rare units through this feature in the future.
Duplicate Reinforcement Cards
Many reinforcement cards now appear multiple times in the game. 2 Laser Sights? 4 Ranged Specialists? 3 Nukes? It's possible.
Changing Deployment Zone
The deployment zone for the first round will now be slightly smaller than before. We hope this will improve the first round layout diversity of certain MRR ranges.
Balance Adjustments
Melting Point
The production interval of the Tech [Crawler Production] has been adjusted from 30 seconds to 32 seconds.
Scorpion
HP increased from 19677 to 20661
Attack increased from 10305 to 10821
Equipment
[Enhancement Module] adjusted from level 2 to level 3
The effect of [Absorption Module] is adjusted as follows: Increases the equipped unit’s HP by 30%, and converts 90% of the damage dealt to HP.
#autobattler #mechabellum #paradox

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6 сен 2024

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