Well, this weapon absolutely slaps. It's good and does an insane amount of damage but at the cost of it being Single Target and Slow. Regardless, it's definitely fun to mess about with! (I realise during this video I didn't show gameplay, my bad, it still works in normal situations, it's just follow-through ruins the fun in clusters)
Put the build on harmony and with a Warframe that had literally zero melee bonuses I hit 2.14B. Granted it took a lot of attempts but hitting that with nothing but whacking them hard felt nice :)
How? I’ve hit 24 million but that’s with ash prime. Tbf I don’t have any of the prime mods but without ash I’m hitting 24k consistently. Do this build require ash prime?
@@JonJones-u6v no. Its caused by the interactions between Harmony heavy attack passive and Melee Affliction To make it clear: Harmony heavy attack passive deals all the status procs in a single heavy attack. Melee affliction gives 6 more stack to each status present on each enemy if they're knocked or flung by melee hits, but it just needs the ability to do it, not actually doing it so it works even on enemies immune to any type of cc (knocked and flung included) Put those 2 together and Harmony deals hundreds of millions if not billion of dmg Personally i prefer using Melee elementalist mod with Shock Troopers (volt ability with the augment) Melee elementalist is a new multiplicative dmg mod so why not Also Status Duration mods on harmony helps a lot
@@JonJones-u6valso works better on higher lvl enemies or enemies with more hp for some reasons For example i rarely hit the 2B dmg when starting a mission while hitting 2k+ enemies result in most of the times in a 2B hit
@@JonJones-u6v It's all luck. You need to hit the enemy's head with the heavy, proc a slash status, and "knockdown" your target all before Harmony's passive kicks in. add all that together and with out any help you'll have a breathtakingly low chance of hitting 2.1B. But since it's possible with nothing adding anything that buffs your damage will only serve to improve your odds of smacking something too hard.
I think different procs arent taken into the calculations when they die, so if heat detonate kills them the slash detonate wont be added to the total damage shown. Well this is a theory from my testing. It could also be just normal weapon damage being too high if you stack too many buffs and strips. Keep in mind status for the double proc and crit rate also affects how hard the DoTs hit.
Wow, you did a great job explaining what makes the weapon so good. Even "just" 21M is quite good in 99.9% of all content, so yeah, this rocks. I was always wondering whether the special effect would also apply to the forced slash procc, and now that I see that it does, I'll definitely give this one a try, as that is quite cool. But yeah, really good guide, man. Also makes you wonder about Lavos, who passively can get more status duration. Usually just a gimmick, it might be quite good with this particular weapon. 🤔
I loved this video. Totally subscribing. I have dyscalculia that causes me great difficulty with keeping track of the numbers game in Warframe modding, so this breakdown of how everything works has been absolutely wonderful.
Dude breaking things down like this is so easy to understand please continue to make videos like this some of us aren’t as intelligent we just see a build and think okay it works then go to another area or frame and are like “wow the game is cheesing me atm I’m not hitting my damage” so now with this being explained we now why it does what it does, when it does lol 😂🎉❤
I love this format , i know its not for every video but for build craft/build videos this format is great. It feels more casual and friendly. Also the content was great you really helped me with Harmony as i under used it until the stream/video and now i love it! Keep it up and see you on the next one!
Don't get why people are whining, this is exactly what I wanted out of a heavy attack melee. I don't even have all the best mods for it yet and I am already hitting for millions of damage without worrying about getting headshots. It is already amazing for dealing with overshield enemies when using crowd control warframes.
oh hell yeah saw your tweet! wanted to see the build and youtube recommended delivered! ( which is kinda scary that google knows what i want and sees )
Hi, I discovered you with this crazy weapon, and I really like your way of explaining things, it was really clear and concise, I subscribe without hesitation !
Reaping spiral's neutral light attack combo does include a fling move which works with melee affliction, however you have to not hold a direction key during the combo
Set this up yesterday with Empowered Blades on my Triple Umbral Citrine and it's life-changing for Void Cascade with her gem priming and tripling status chance and duration lol!
I like this kind of video a lot more than the others. I have one request when you do run these videos. At the end give a quick run on steelpath survival.
Was able to replicate 2.1B with Lavos. Did not have bane mod, but used roar and his valence augment with electricity to also force electricity procs. His other passive is that ability duration also extends status duration with any weapon. Also to note, I have not used any forma on my harmony, and my melee affliction is only rank one.
And I agree but I think you and some others are missing the point. This weapon truly is one of the strongest we've ever had. Off the top of your head, can you name a Melee weapon without primer, buffs, debuffs, etc that can not only reach 2.1b max limit.. but if those limits were removed can reach beyond the billions into trillions in one single swipe? My emphasis was showcasing that point even if it doesn't translate 100% all the time due to body multipliers needing to be factored in. Personally I think it's wild but then again I'm a geek and wanted to shed some further light on this haha
Bro I just tried it out on my baruuk and it slaps enemies out of existence , it's even better dps wise than my Desert Wind Prime 7 forma 2 umbra forma build.
I just have one question @NoSympathyyCA1. Harmony comes with a Vazarin polarity and you have a Naramon polarized slot where you have Melee Elementalist. What were you using that for and if it is part of other builds can we see those as well?
Thanks for the question. I actually showcased this in the video. Whenever I do heavy attack builds I use the combination element against said faction. So I showcased me WANTING to put Viral in for bonus dmg against orokin. But for Harmony, it works better that I don't go elements. So I had previously forma'd for Primed Fever Strike. Well, that was a waste with this unique heavy attack build haha
I saw you have a kulletvo build for this, what exactly are you changing in that one? I guess the starting combo because it's an easy build up fir what tho?
Thanks Ed, and absolutely. On my Kullervo scythe build I don't use any Damage Mod nor Sac. Steel. I use Viral Element for bonus dmg against Orokin. I use Arcane Fury as a dmg replacement but I also have 5x Tauforged Violet Archon Shards. So the moment I use Wrathful Advance I barely see Harmony proc because I'm dealing too much base dmg that Harmony won't have anything to convert because the enemy is already dead. It's a mouthful lol
been trying out this weapon for a few days. i wanted to have a strong weapon to handle some of the elite/unique enemies, but sadly, it can't one shot enemies like the jugulus, acolytes, necramechs, and sometimes some eximus because you can't do hard cc on them to activate affliction... at least, not with only roar and bane. needs more DoT from other sources i guess.
I'm trying to main wukong prime and getting his ult or melee to do shit ton of damage I would love a build if you have one for that just love using the frame
I wonder how well it would do with melee duplicate discipline merits with 12 times combo for heavy attack or a melee Crescendo with heavy attack efficiency
i use this melee a lot with my electric frames using melee influence. it is roken on geaqr. love this melee..never put range or lasting sting on it.. ive only hit damage level cap with gyre.. let see if this ui;ld makle it lovely with other frames
Nerf coming after devs see this 🚫🧢 was just talking about streamers/content creators posting videos on certain things doing things they shouldnt nd then it getting nerfed immediately after 💯
100%, I do mention this in this video. If you primer + wrathful and hit 2.1b on initial hit, then Harmony would deal Trillions (But can't due to limitations) So most of the time you wouldn't even see a damage number from Harmony because Wrathful kills the enemy and Harmony has nothing to proc
Quite a few weapons can reach cap but need primer/help from other weapons or abilities. Also depends on which enemy unit you hit. A Butcher is easier to proc 2.1b on where as a Heavy Gunner takes a fair bit more overall damage to hit 2.1b. See my Kullervo video on "how to make your melee weapons hit billions" to learn more if it helps you
It would still be 2.1b, it doesn't change anything unfortunately If Warframe for some reason removed the Integer Limit then it would hit Trillions with that specific setup
Don't get me wrong, Warframe has a lot of different ways to obliterate enemies into dust. However - I don't recall many weapons holding the potential to One Shot Raw like this. So it's just neat and I wanted to give it some exposure to those who also aren't aware
This is a purely Heavy Attack set up. I have no Attack Speed generated from anywhere - unless I put Arcane Strike on a Warframe. Otherwise, without A.S, it would be even slower to use. So you can use Tennokai, just remember A.S
Really cool and indepth explanations. i just have one thing to correct: Your explanation of faction mods and their interaction with bleed status is misleading and borderline wrong. You said that "our slash ticks with this [faction mod] will basically deal double damage". This is not what double dipping means, even with the harmony equipped. Double dipping means that the mod not only increases your damage once, but twice. In the case of slash heavy weapons it increases the damage of the initial hit by 1.55, and then each slash tick after that again. Example: Lets say your faction bonus is x1.5. Without the mod your weapon deals 2 dmg on hit, and then 6 times a slash damage proc of 2 damage each per second. Totalling 2+(6*2) = 14 damage. If you now equip the faction damage mod, your weapons deals 2*1.5 = 3 damage, and each slash tick deals also 2*1.5=3 damage, giving you 3+(6*3) = 21 damage. Which IS NOT double of 14. Double dipping here just means that the faction damage mod increases both the initial damage AND the damage over time. Other than that, I enjoyed you going into the detail and explaining really thoroughly why you chose the mods you chose. I imagine this is quite helpful for new players.
No, your explanation is incorrect. The strength of the slash proc is based on a "modified" version of the weapon damage, which includes faction mods, but then when the slash proc ticks and deals damage, the faction multiplier is applied *again*. As a result, a +55% faction mod results in +55% damage on the initial hit, but +140.25% damage from the resulting slash procs. (See the Slash Damage page of the wiki for more detailed calculations.) To illustrate with the numbers you chose, with the faction mod, your weapon would deal 2*1.5 = 3 damage, and the slash ticks would deal 3*1.5 = 4.5 damage, for a total of 3+(6*4.5) = 30. Since all of the slash procs together generally represent significantly more damage than the upfront hit, a +55% faction mod results in more-than-double the amount of overall damage that would have been dealt without it.
Hand on my heart I honestly don't know how I even prove you wrong.. and since you're accusing, there isn't really much place in me stating that I haven't removed a single comment from this video. I should be petty and remove yours for humour but fuck it I'll let it slide lol :)
@@NoSympathyyCA1 Giving you the benefit of the doubt that maybe some of your mods or youtbe alg removed it for whatever reason. Ill post it again and if it stays up, ill remove this comment.
@gurkengerd9981 Your benefit of the doubt means nothing to me. I have no mods for my RU-vid and you're straight out accusing for a reason that has nothing to do with me nor whatever else you think is associated with me lol