Have to admit, i'm very impressed by this build, you've put a lot of thought into it, and even just in the grass texturing you've placed a lot of effort into making it look natural with the mixed flora. The maze itself seems a nice balance between complexity and not pulling your hair out, and the variety of "hint" sections are really innovative and break up the potential monotony of a basic walled maze. At no point did I feel "oh look, more walls..." there was nice variation throughout that kept my attention, and I especially liked the statues and the overgrown cave-like tunnel section, I feel like they bring a lot to the level design. The end statue is, frankly, immense and appears as if it would have been a pilgrimage sight, a place of religious worship to the solar system or something, it is intriguing. Further level design I would like to see "graffiti" on the walls alluding to, or hinting at, the uses of such a place (I know, currently not possible within the current program), and the idea of bowls and other items alluding to human interaction is something i'd definitely like to see... Maybe even a skeleton in one of the collapsed sections even, though nothing overtly morbid. If I came across this level in a game, I would absolutely not be disappointed.