Create arnold light and for light type choose mesh, and select object you want to glow. Then change light color, and also change object emissive in material settings
Is the only way to render Isometric to use the Orthographic (User) viewport? Can you use any kind of camera? Arnold, Physical, Standard? If not, is there any limitation because of that? Other than not being able to animate the camera, of course.
You can use any camera you want, I just dont need camera options for this stylized settings. Camera is more for realistic settings, motion blur, depth of fieldd etc
@@polygonmonkey Thanks. Great demo, btw. FWIW, I did find out how to do this with a camera. I think that didn't work for a Physical Camera but does for a Standard one. Here is a video showing how to set it up. I can thnk of a few benefits to having a camera rather than a Ortho viewport. It is easier to have a consistent setup for multiple scenes in addition to any camera settings that one might need. Here is a tutorial I just found: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--ccWtCYdHKc.htmlsi=FQyaKDOi5UD-S5Sf
@@EbolaStew I can do this with camera, I just dont need it🙂. I use camera when I need camera animation, and when I need exactly same position, for example when I send client work in progres, and they approve it, I need same angle.
Hardly worst( if you have some arguments, I would love to hear ), but maybe most difficult to learn. And that also depends, since its was much easier for me to learn 3ds max than houdini or maya, not to mention zbrush. At the end of the day, its all about how good you are as an artist. You should try some more simple and easier softwares, like Blender or Lightwave 3d, cause I'm guessing 3ds max is maybe above your limits.