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It’s not as big as you think 

Any Austin
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#hyrulefield #twilightprincess #wii #wiiu #analysis #essay
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26 сен 2024

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Комментарии : 774   
@GANONdork123
@GANONdork123 Год назад
I feel like Twilight Princess Hyrule Field definitely makes itself seem bigger by having all the important locations in the middle of the map (aside from the Faron region) and then having Hyrule Field stretch around the outskirts of the rest of the map, and allowing you to circle the entire way around without encountering a loading screen if you take the right paths. It's kinda like how Lon Lon Ranch took up a good portion of the middle of Ocarina of Time's Hyrule Field.
@GANONdork123
@GANONdork123 Год назад
@@thekiss2083 It's possible as long as you take the west path around Kakariko Village (the one that crosses the old wooden bridge next to the bridge that connects to Castle Town) and the west path to the north of Lake Hylia (the one with the Spinner puzzle that nets you a heart piece and is has Lizalfos on the ground) rather than passing through West Hyrule Field. Those two paths bypass the Kakariko Village and West Hyrule Field loading zones respectively.
@IceSpoon
@IceSpoon Год назад
Though I agree with that mentality, I think most of us did a full circle by galloping and stopping with a "wait, that's interesting" every now and then, as Austin says. You can walk in OoT and BotW's Hyrule Fields, but TP's one is too barren to do that and enjoy it.
@GANONdork123
@GANONdork123 Год назад
@@IceSpoon Perhaps. I've always found OoTs Hyrule Field to be much less enjoyable to traverse due to being less geographically interesting and the fact that Epona is optional and you can't even get her until becoming adult Link or after beating the Forest Temple if you missed getting Epona's Song before pulling the Master Sword. Twilight Princess gives you Epona after crossing the southern part of Hyrule Field only a single time. Also while it's secrets are further apart, I find the secrets in Twilight Princess's Hyrule Field to be far more interesting and easy to stumble across. If you ask me, though, I'd say Termina field is the king of open field areas in Zelda. It's very visually interesting, significantly smaller than OoT and Twilight Princess's Hyrule Fields, and contains many more, and very tightly packed secrets and goodies to find.
@RTU130
@RTU130 Год назад
ye
@theking8347
@theking8347 Год назад
Epona is pretty much useless in TP once you become able to transform into a wolf at will and warp everywhere. And Wolf Link can also run almost as fast as Epona.
@fantomflasch2289
@fantomflasch2289 Год назад
If you look at the detailed Hyrule maps, the infinite death pits in the Elden province are where the Zora river flows. So when you are in the bird flying minigame up the river, you are technically going through those big dark chasms.
@KairuHakubi
@KairuHakubi Год назад
oh that is rad, I never noticed that.
@fantomflasch2289
@fantomflasch2289 Год назад
@@KairuHakubi Yeah, also when you knock King Bulblin off of Elden Bridge, he presumably gets washed down to Lake Hylia, where you fight him on the next bridge.
@KairuHakubi
@KairuHakubi Год назад
@@fantomflasch2289 damn. more unexpected continuity than that thing where it turns out the first five McBain sketches go together as a logical storyline
@pigaboyAKAthecoolestguyonearth
oh yeah that's a detail i have always noticed in the smash games.
@RTU130
@RTU130 Год назад
ye
@ngwoo
@ngwoo Год назад
The size gives it verisimilitude. TP's Hyrule Field is basically the smallest possible size they could get away with and still have it feel like you're actually travelling between different locations.
@sleepdeep305
@sleepdeep305 Год назад
Ding fucking ding my dude!
@AA-lj5rp
@AA-lj5rp Месяц назад
Real word damnit
@gabrielsolon8491
@gabrielsolon8491 Месяц назад
HOLY SHIT SICK WORD, I MEAN IT
@AA-lj5rp
@AA-lj5rp Месяц назад
@@gabrielsolon8491 THATS WHAT I SAID
@Mr.Foxhat
@Mr.Foxhat Год назад
Personally, I liked the world's size for making Epona actually necessary to use. In Ocarina, Epona is quite literally just a side quest and is not necessary to finish it. In Twilight Princess, she is necessary and plays a role in gameplay and setpieces. Also, Twilight Princess' cave systems and hidden puzzles (like the ice puzzle in the Lanayru province) make it so fun to explore, even if the stuff in between isn't the most amazing.
@aoBubs
@aoBubs 27 дней назад
there are a few caves, but I found exploring Hyrule Field very disappointing, I was expecting to find a lot more stuff than than there is. The Great Sea in Wind Waker was far more enjoyable to me
@canifer5546
@canifer5546 Год назад
What a great episode of "Austin says some stuff about a game I've never played" 10/10
@e_knees8816
@e_knees8816 Год назад
Did you mean 'What a great episode of "Austin says some stuff about a game I'm now going to play?" 10/10'
@TheCthulhucakes
@TheCthulhucakes Год назад
i would highly recommend
@PowerSynopsis
@PowerSynopsis Год назад
You absolutely should play this game.
@gigastrike2
@gigastrike2 Год назад
It's pretty alright. BotW kinda ruins the rest of the series. Ngl.
@repingers9777
@repingers9777 Год назад
​@@gigastrike2 I love botw and am excited for totk more than I am to live, but twilight princess is still my favorite and forever will be unless totk is that good.
@Mateo52897
@Mateo52897 Год назад
Having played Twilight princess at launch on the wii, I was in awe walking through Hyrule Field for the first time. I was very satisfied with the amount of secrets as the game kept you coming back to discover new things like puzzles, chest, and heart pieces, as you progressed in the game and obtained more items. There doesn't need to be an overwhelming amount of things to do like skyrim to be considered good. I like that the game lets you breathe and enjoy the beautiful scenery, music, and backdrops of the world in between quests and dungeons.
@slime-up9st
@slime-up9st Год назад
i totally agree. it doesnt need to be smaller, or jam packed with POIs, i think it was perfect how it was.
@yourmum69_420
@yourmum69_420 6 месяцев назад
yeah I agree... and it's sooooo much better than botw, which somehow gets a pass from everyone for being boring and empty
@3xbucket
@3xbucket Месяц назад
I agree - also, like considering this game came out in 2006 on the gamecube... and that there are so many detailed awesome parts of the game like faron woods, castle town etc...
@aoBubs
@aoBubs 27 дней назад
I found the number of secrets pretty disappointing when I re-visited the game on Wii U. it's the bare minimum for a zelda game that there's going to be stuff to come back to, and for how big the world is, I was expecting far more. but the video said it well, it's like the same amount of content as in Ocarina of Time, stretched out to a much larger world. except even then I think Ocarina of Time's secrets are more interesting because a few of those holes in the ground have some weird stuff.
@Drowzee64
@Drowzee64 Год назад
TP's Hyrule Field felt so impressive back to me back in the day. I loved watching the shadows of the clouds pass by as I ran around on horseback. I'm a fan of the dollhouse approach that makes the world feel bigger than it actually is - in fact, I think it would be good if more games returned to world maps around this size.
@dorkbrandon4422
@dorkbrandon4422 Год назад
All zelda games need to do is return to exploring dungeons not shrines
@WilfredCthulu
@WilfredCthulu Год назад
The best part of Hyrule field in twilight princess is just seeing it progressively open up more and become more active especially around castle town (like the goron and malo mart stuff and small things like agitha going out to get bugs). That is one of my favorite parts of tp and makes it feel like you're really making a difference. Otherwise yeah it's just big for big.
@Radien
@Radien Год назад
I appreciate the “opening up” aspect a little bit, but it takes quite a long time to open up and until then you are fed the various portions of the map piecemeal. It was a little frustrating to see - for instance - Eldin Province open up, and then realize you have virtually no option but to head straight for Death Mountain with little exploration. About 45% of Hyrule is unlocked after freeing the Lanayru Province from the Twilight, so you have to complete 3 whole dungeons before you truly get to explore “freely.” After that point, though, I enjoyed the game a LOT more.
@aoBubs
@aoBubs Год назад
the way it takes a while to open up is something I disliked about it, coming from ocarina of time. as a kid, I just wanted to go mess around in castle town early on.
@TheTrueFool
@TheTrueFool Год назад
Generally, I prefer smaller, more detailed world spaces over larger empty ones, but the latter can be advantageous. It can give more focused moments additional room to breathe, like a quiet moment right after a high-emotion scene in a movie: You have extra downtime to ruminate on story beats or wind down after an intense bit of gameplay. It can also help to convey how desolate a setting is - Shadow of the Colossus is a great example. Overall though, I'm glad we've mostly moved past the phase of games needing to sell you on how big their world is.
@dorkbrandon4422
@dorkbrandon4422 Год назад
The bigger the maps got the more bored I got
@LunamrathP
@LunamrathP Месяц назад
"Overall though, I'm glad we've mostly moved past the phase of games needing to sell you on how big their world is" I mean, have we really?
@WolfbloodJakeWilliams
@WolfbloodJakeWilliams Месяц назад
I love giant but empty open worlds when it feels like I'm meant to be just travelling through them quietly. I think natural environments are required for this. Games like GTA 5 always feel a bit uncanny to me because there's this massive world with lots of people and detailed buildings, but outside appearances and some minigames every street basically serves the same purpose, has the same elements, which isn't how the real world works, buildings can be entered and they contain different things and you can do different stuff there. But when its rolling hills or big forests, and I'm just walking through them, that's the same sort of feeling in a videogame as real life, I'm just admiring the scenery and thinking about what has happened and what will happen. This is why RDR2's map feels so much better to me, it doesn't require an impossible amount of work to feel believable.
@kentadams9704
@kentadams9704 Год назад
“If you think it’s bad, say you think it’s bad, and keep talking” - good advice for everything
@IceSpoon
@IceSpoon Год назад
This advice was bad. And I just said I think it's bad.
@dawsond4123
@dawsond4123 Год назад
Thanks Kamoshida
@SeanLives
@SeanLives Год назад
Yeah all too often especially on comments o nothings people just say ‘no’ or ‘their blunt opinion’ and don’t explain why or elaborate or give any balanced view, if something’s worth saying it’s worth explaining
@ninja_tony
@ninja_tony Год назад
@@IceSpoon is not bad, for the reason the comment above explained.
@unnameddelta38
@unnameddelta38 Год назад
@SeanLives I really like how you phrased that man, "if somethings worth saying, it's worth explaining." Very clear and concise, but can be applied to so many aspects of life.
@DERyuga
@DERyuga Год назад
The indiscernable difference between it being bigger and smaller that you're looking for is the fact that if it was smaller, having a horse wouldnt be nearly as exciting. And given how much the game wants you to ride your horse, and given how much of an improvement that is from ocarina of time's horse riding (and majora's and wind wakers travel combat), Id say hyrule field succeeds in doing what it set out to do. I remember being a lot more into the riding in twilight princess and it making for great moments that wasnt offered in the other games. Botw has this too of course, but because there are a lot of areas you have to climb and since you can teleport near everywhere, and since the horse movement is also pretty automatic (you hardly control the damn thing) it doesnt really feel like a game very friendly for horse combat or riding. If you're not a big fan of horse combat or whatever thats fine, I think that does answer your reason of "its bad/good and this is what that means". For a game about actual exploration, I'll give botw points for that, but for a game that kind of centers around set-piecy, cinematic moments, Twilight Princess uses what it does have very well. I think they ultimately choose to achieve different things
@clydesapere1977
@clydesapere1977 Год назад
Agreed. Also, does every location need to be dense? I mean yes, it's nice to have so much to do, but I always thought Hyrule Field was just the central land to go through to reach other regions and I never expected to hang around too much. It's just a wild field with some enemies and secrets if you look for them. Also, from a narrative point of view, Hyrule Field is the land you step into when you leave home and see the vast world. So, the epic music is great, the strange enemies are there to foreshadow your future obstacles, and your horse has value (much like it would in real life!) for the sake of getting around.
@yourmum69_420
@yourmum69_420 6 месяцев назад
botw sucks
@tarnw3301
@tarnw3301 Месяц назад
Chilling with Epona is the main reason why I like TP' Hyrule Field the most
@torydavis10
@torydavis10 Год назад
I'm definitely in the camp that a slightly-too-big world with lots of walking and looking at stuff makes a game more engaging. I like when the game encourages learning landmarks and efficient pathing and punishes forgetting to do something while you were there. I also agree that the goodies you get in a game are more exciting when there's a little scarcity. I'm currently replaying paper mario, and I love how they kept all the numbers small. You do 1 damage for most of the first chapter, so it's awesome to be able to double bounce and do 1 damage twice. When you can finally do 5 damage in one hit you feel like a god. You can hold like 10 or so items, and only buy/sell/find one of one thing at a time, and only a different few things each part of the map, so it's worth figuring out what you like to carry and where to find it.
@alexanderackerman3807
@alexanderackerman3807 Год назад
The keeping things small in Zelda is one of the reasons I like it so much. Getting the master sword feels significant because there's only like 3 swords in a game, and it's not like most games where I feel like am are swapping weapons every 5 seconds or need to constantly upgrade one.
@Dash123456789Brawl
@Dash123456789Brawl Год назад
@@alexanderackerman3807 I pondered the emotional significance of the Master Sword after reading your comment, and I’ve found that it’s not the same for me. In the 2D games, I don’t remember the Master Sword feeling all that significant to me aside from the substantial damage increase. In the 3D games, it varies, but typically comes down to the significance to the way the story unfolds as you claim the sword. In OOT, you didn’t only get a legendary sword… you also got 7 years older, and doomed the kingdom to 7 years of turmoil under Ganondorf. (At least in one timeline) In WW, you finally learned the truth about Boat-Dad, Tetra, and how/why Hyrule was flooded. In Twilight Princess, you get back your true form, the ability to switch forms at will, and reconciliation/fantastic character development with Midna. You might even reconcile with Skull Kid, too.
@jarlwhiterun7478
@jarlwhiterun7478 4 месяца назад
I love when game words connect and your perspective of it changes throughout. For example, Elden Ring, Dark Souls and Dark Souls 3
@Drew_150
@Drew_150 Год назад
I don't think I've ever heard anyone so nonchalantly tear into a video game like this
@anonymone453
@anonymone453 Год назад
It really tries to recapture that feeling of walking into OOT's Hyrule Field for the first time. Just a sense of overwhelming openness, designed to make the player feel small. If that's the goal, then I don't think every corner of Hyrule Field needs to contain curated content. My biggest complaint with games like Skyrim is that you can't walk ten steps without tripping over something significant. Let the world breathe.
@rachaelpatteson9111
@rachaelpatteson9111 Год назад
I concur 100% even though BOTW has a ton of tiny curated areas with koroks and shrines the majority of it is just…… pretty, and a nice place to walk through.
@Perplexum
@Perplexum 4 месяца назад
Yes! A large world needs spots of emptiness between points of interest. If you stumble over something ever 10 meters or so it makes the world feel small again, and less immersive.
@SchrodingersTransCat
@SchrodingersTransCat Год назад
My favourite part of the overworld in Twilight Princess wasn't the overworld itself, but the handful of bombable walls that led to LOOOONG cave systems. They seemed to go on forever, you had to go carefully and check that you've investigated every intersection, and as far as I remember everything in them was optional--just rupees, heart pieces, potions, etc. It harked back to that feeling of pure exploration from the very first Zelda on NES.
@saricubra2867
@saricubra2867 Год назад
Then BOTW removed caves...
@SchrodingersTransCat
@SchrodingersTransCat Год назад
@@RenSako Yep. I liked them anyway. Partly because the game otherwise felt pretty scripted (all those long cutscenes ...) but the caves just let you go for a wander.
@coniferous4637
@coniferous4637 Год назад
I personally like twilight princess way more than BOTW. It just has so much more character. It doesn't have as much "stuff", no doubt, but its limitations almost makes the game have a more mysterious and intangible air about it. The art, sound design, locations, and characters also feel so much more inspired to me. Its genuinely intriguing to me which is part of why I love it, but I also love the characters, the vibe, the temples, and the minigames. Something about BOTW ironically felt more empty and shallow to me, like nothing really had significance or consequence. I felt like BOTW allowed me to be lazy and find a way to cheese the puzzles. I realize this is a very unpopular opinion haha
@gravity119
@gravity119 Год назад
I just beat this game 100% for the first time. I… agree. The biggest sin is locking so many objects to nighttime and then not giving the player a way to change the time, forcing them to check their phone for 6 minutes until the Poe appears
@islaamN
@islaamN Год назад
Finding Poe spirits, collecting goldenbugs, and having the mail man sprint along the quiet plains of Hyrule and break the tension just to give me a letter are good memories I’ll never forget from this game. :) Thank you Austin.
@jindraws
@jindraws Год назад
I’m glad you pointed out how terrible Death Mountain looks. To this day I still don’t know what I’m looking at
@HayabusaTaichou
@HayabusaTaichou Год назад
I remember when this game came out a lot of the excitement was tied to Epona being a really integral part with the new horseback combat mechanics as well as her having more story relevance. I think it makes sense that they purpose built Hyrule field for her and I personally recall it feeling more like a path that loops around the map than a big empty space.
@marcgomez8391
@marcgomez8391 Год назад
I dunno I've always really liked TP and its environments. It can be a bit big but it overall feels like it was designed as a slower experience compared to other games. It's cool to take a few minutes to enjoy a ride from Ordon to Kakariko. It's cool that you can loop around the entire field with no loading zones.
@spencernaugle
@spencernaugle Год назад
Twilight princess is the most cinematic of the Zelda games. So just like a movie, the game uses the slow parts to build up tension that is relieved in a sudden burst, creating intense feelings that stick with people for a long time. That's why you'll find so many people nowadays saying that Twilight Princess is the best Zelda game.
@regalternative
@regalternative Год назад
I've been replaying Twilight Princess recently and realized that the dungeons are really the game's strong point. I still enjoy going through the field but remember how I felt first playing it, realizing it's actually a bunch of smaller fields that make the whole map feel bigger overall. But after playing much larger games I see now how quick it is to get across these fields and it seems like there may be some graphical illusion that makes them look a lot bigger.
@jare720
@jare720 Год назад
Thank you for playing this game and keeping me from dropping money into my broke janky wii just so I could play this one more time. My favorite locations were Snowpeak Mountains (for the vibes) and the city in the clouds (for the anti-vibes) and I'm glad you gave them some recognition. I may not like your point on Hyrule Field as it hurts my boomer nostalgia, but you're right about one thing...we all fetishized Midna at some point in our lives.
@any_austin
@any_austin Год назад
you can’t prove I said anything about Midna
@ManleyReviews
@ManleyReviews Год назад
holy based. i made a tp video can i have 50 bucks lmao
@asackboyplush6508
@asackboyplush6508 19 дней назад
True or imp Midna?
@basil3663
@basil3663 Год назад
yes! i love your closing thoughts here. why are we all so fixated on being the judge of art goodness when all that does is shrink the discussion to a boring yes/no question. tell me how you feel when experiencing the thing, try to articulate why it has that effect, point at things and ask if they're weird! make your art critique into art in and of itself. not everything has to be a quantification.
@kingcrimson4133
@kingcrimson4133 Год назад
9/10 comment. :p
@MerkhVision
@MerkhVision Год назад
I really feel what you’re saying here! Basically, more media analysis needs to focus on the experience rather than judgement, on qualia rather than quanta.
@Randomeaninglessword
@Randomeaninglessword Год назад
I don't know how much I would like it now, but back when I was playing this on my Gamecube I loved the open horseback stuff. It felt epic, and the horseback fights with Moblins was so cool, it reminded me of Lord of the Rings. Twilight Princess was a blast.
@Millez
@Millez Год назад
Just woke up from a 10 year coma. Glad your channel hasn't changed!
@TheJoeJoe323
@TheJoeJoe323 Год назад
Was thinking the same thing!
@Millez
@Millez Год назад
For the record: this comment is a joke about how 10 years ago Austin uploaded the first Twilight Princess Eggbusters episode. This channel is special and always will be.
@crazybeatrice4555
@crazybeatrice4555 Год назад
This was a really nice video, it helped me think about how perspective and environmental design make us believe the size of the playfield in a game is bigger than it actually is.
@any_austin
@any_austin Год назад
appreciate you
@euner_xcx
@euner_xcx Год назад
Twilight Princess is basically Liminal Spaces The Game before Liminal Spaces were an actual topic
@OfficialJoeyC
@OfficialJoeyC Год назад
This is beautiful. We need an unremarkable and odd places for twilight princess!
@KairuHakubi
@KairuHakubi Год назад
The weird thing to me is how little I remember of this field. I just remember it was exactly like I always dreamed zelda could be, right down to the horseback combat stretching across the field. I think it's because it's so empty and not very interactive, compared with the previous fields where you had a lot of like.. hey go roll into that tree, cut that grass, see if there's a secret bomb spot.
@saricubra2867
@saricubra2867 Год назад
There are bomb spots, you weren't exploring enough or judging a book by it's cover. I get it if you don't remember Twilight Princess, there's no official way to play it nowadays on a current console. I have the Gamecube original and still a fully functioning retro CRT Wii and Gamecube setup.
@saricubra2867
@saricubra2867 Год назад
@@RenSako Hmm, you have stuff in the mountains and for other areas. I ended up finding heartpieces in every single one, just like in A Link To The Past.
@andrewprahst2529
@andrewprahst2529 Год назад
PS: I started writing this comment before I finished the video. Being big gives you a feeling of freedom that gives you a break in between the cramped dungeons. I think something that you're really neglecting to note is the horse. (Ya I know you did now) I mean if you could only ride your horse at top speed for like 10 seconds before you hit a wall, or if your horse was only slightly faster than walking, it would feel a lot lamer. To be honest, when warping is in the game, it's not like you're actually having to run through these fields constantly anyway (like you basically have to do in wind waker), so honestly, it functionally serves more of a way to make the game feel like it isn't all locked in doors. Personally, I actually have a lot of fond memories riding and running through these fields. For me it kinda has the chill vibe of a car ride. Who knows, maybe I'd be sick of it if the whole game was riding though this field, but since it's basically an optional activity, it really just lets you have a nice victory ride after clearing a dungeon you've been stuck in forever. I also never really went into the game expecting it to be realistic, so maybe that played a role. In case you are wondering, Twilight Princess and Breath of the Wild are a toss up for my favorite game of all time. Some might be surprised to hear that, but as amazing as BotW's world is, I did kinda miss the aesthetically diverse and difficult dungeons from TP; that's a big part of Zelda for me.
@coolguychecker7329
@coolguychecker7329 Год назад
Twilight Princess's overworld suddenly becomes populated with content once you get the Master Sword. Poes and hidden grottoes pop up when they previously didn't appear before. The problem is that the Master Sword unlocks fast travel and the main quest will have unlocked most of the portals up until that point...so there's no reason to explore the overworld again when this new content materializes into existence.
@Thierce
@Thierce Год назад
That and also you get the horse charm super late into the game (between dungeons 6 and 7). Having to find horse grass to be able to call Epona is super annoying considering the world is so big and slow to traverse. Also not giving the player the option to cycle through day and night really made poe hunting a lot more inconvenient than it had any right to be
@RTU130
@RTU130 Год назад
right
@saricubra2867
@saricubra2867 Год назад
​@@Thierce So big and slow to traverse? Have you ever played Wind Waker, Breath of The Wild?.
@Thierce
@Thierce Год назад
​@@saricubra2867 Yup, but im talking about TP
@saricubra2867
@saricubra2867 Год назад
@@Thierce Pretty bad take, with epona it takes about 3 mins going from Ordon village to the top of the map. The shortest traveling time relative to game world size with Majora's Mask. Wind Waker takes several dozens of minutes because it's all water.
@magica3526
@magica3526 Год назад
It feeling large invokes a specific feeling of a grand adventure, even if it's barren
@carlyc2242
@carlyc2242 Год назад
Twilight Princess sticks in my mind because it came out as the exact same time as Okami, which is a mind-blowing, incredible game that also featured a wolf on its cover. Although now a beloved classic, at the time Okami came out it did so poorly in sales the studio shut down. I have always thought it is because people were only going to buy one "wolf" game ta a time, and Twilight Princess had the big Zelda name. Not that I hate it, actually it also sticks in my mind for the soundtrack and some really unique areas, but it is nothing compared to the beauty of Okami.
@MarkTheMagnificent
@MarkTheMagnificent Год назад
I feel like there's literally no other channel that's talking about and appreciating games in the same way that we see here. I love it.
@Bleargghhhh
@Bleargghhhh Год назад
I don't know if it's just because I'm high but this episode felt like the most ranty stream of consciousness. Like it made sense and felt totally abstract at the same time
@chompythebeast
@chompythebeast Год назад
That's our Austin for you
@jiographic
@jiographic Год назад
literally
@forrrrestjohncave
@forrrrestjohncave Год назад
It also helps that the entirety of Twilight Princess feels that way.
@toxic_revenant3
@toxic_revenant3 Год назад
I think some of Austin’s comments were a little unfair to the game but most of it is on point.
@orangesilver8
@orangesilver8 Год назад
I'm so happy for this hard hitting 16 year old journalism.
@LTPrototype
@LTPrototype Год назад
I remember fighting the bulblin king in that really cool horseback combat section being one of the high points of twilight princess. I remember one of the low points of twilight princess was when I went back to the area you fight him in, a weird outcropping of empty land seemingly surrounded by bottomless pits, and realized that it was just a boss arena with no value beyond that single set piece.
@voicebross
@voicebross Год назад
litterly after that the bridge got stollen and you had to find it and teleport it back
@MachFiveFalcon
@MachFiveFalcon 5 месяцев назад
7:05 "Twilight Princess is a very boring game, but its moments of excitement are a lot more exciting than the least exciting moments in the game... which can sort of make a game like Twilight Princess for certain people stick in your memory a little more deeply than Breath of the Wild." You caught me red-handed - I'm that kind of person. I have to admit that I love TP in spite of its obvious flaws.
@MasonOfLife
@MasonOfLife Месяц назад
I think he’s flat out wrong…I’ve played through Twilight Princess 5 times and I’ve literally ever been bored playing it…. I’ve played BotW twice and TotK I stopped 3/4s of the way through because of boredom, and in BotW I like the game a lot, but I was bored FAR more in BotW than I ever was in TP I can’t even comprehend how he could say that
@dsouth7754
@dsouth7754 Год назад
You know, the gorges actually make me think of something I hated in BoTW, which is the northern section of the map. I don't really like bottomless pits in level design, anyway. You look at a death pit and know there's nothing down there, but then get irritated because instead of having _nothing_ down there to explore, the game could have had _something_ instead? Invisible walls actually bother me far less in games than using canyons/gorges/bottomless pits to indicate the limit of the world.
@jonathanbukey4424
@jonathanbukey4424 Год назад
One thing I really disliked about Breath of the Wild was the pattern of the shrines. You have to activate it, enter, and go down the elevator. At the end, you talk to the character, get the same item, and teleport out. Some of this is skippable, but it really doesn't make sense to repeatedly put the player through the same little scenes over and over, especially if it's not to serve as a loading screen. Somebody mentioned how you can warp in Twilight Princess so you can experience the large fields once or twice if you want. You don't get stuck in the repetitive, useless pattern of traveling through them over and over if you don't want to.
@saricubra2867
@saricubra2867 Год назад
Twilight Princess also has 3 times the enemy variety of Breath of The Wild and obviously it's a real Zelda, so the dungeons are truly unique and varied, the story is good too and you get heartpieces in many ways and no dogsh*t stamina or weird survival gameplay bloat.
@CrazyRiverOtter
@CrazyRiverOtter Месяц назад
Something funny about those scenes is that they actually ARE loading screens. If you skip them, the loading screen will be longer as a result. That's why speedrunners let them play out sometimes.
@AROAH
@AROAH Год назад
I bet there was pressure for the developers to make the game feel larger to look good up against the open world fad starting to catch on at the time. Note the comparison to Shadow of the Colossus.
@KairuHakubi
@KairuHakubi Год назад
well that, and they were kinda trying to be the opposite of the previous game, while still running on the same engine and with the same designers and lots of same people.
@TheOtakuArtist
@TheOtakuArtist Год назад
It's so great seeing you make another video on my favorite game of all time! Funnily enough, at the time of this upload, I'm replaying Twilight Princess for like the 100th time haha. I'm very bias but TP's Hyrule Field is still my favorite - I love the music, all the locations, and everything you can do in each part of the field.
@Ganondorfdude11
@Ganondorfdude11 Год назад
The "Flat cutout" of Hyrule Castle made me think, "Let's not go to Camelot, it is a silly place." But for real, most of the unconvincing distant landscapes are artifacts of this being a game originally designed for Gamecube where you would be playing in 480i resolution and those objects didn't need to be detailed because they were supposed to be blurry and distant. The HD remake of Twilight Princess didn't actually do much besides put more detailed textures on everything and make it run in 1080p.
@Kryptnyt
@Kryptnyt Год назад
It does remind me of how Morrowind felt like a much larger world just because of how slowly your character moved for much of it, and as you become more powerful and more swift the world becomes smaller and smaller. If Link was really big but his movement speed didn't scale up to that, it'd still feel big
@logancrawley2634
@logancrawley2634 Год назад
Windwaker felt a lot bigger, maybe it was just harder to navigate...at the time Twilight Princess seemed really big
@ds2121able
@ds2121able Год назад
Crazy how twilight princess has just as empty of an open world as ocarina, but it’s art direction and (seemingly) vastness makes it so much better to navigate.
@saricubra2867
@saricubra2867 Год назад
Isn't near as empty as Ocarina of Time. There is a complex cavern system that it introduced and it was removed in Breath of The Wild for some reason. It had Heartpieces inside dungeons as well besides the boss room which was a first for the series, expanded upon the hookshot concept and getting more use on the overworld, dungeons... Fun fact, Twilight Princess has 3 times the enemy variety of Breath of The Wild, 7 real dungeons. The game is still awesome, very fun to explore, mainquest is complex and varied, sidequests are straightfoward, fun dungeons, the camera system (on the Gamecube) is still better than current games... Don't judge a book by it's cover.
@Horsethe666
@Horsethe666 Год назад
Some of my favorite parts of your videos is watching them on the clock so we both get PAID. ALSO SUPPORT THIS MANS PATREON SO HE CAN MOVE SOMEWHERE WITH BETTER INTERNET AND BRING BACK THE CHILL ZONE AND SHOW US COOL PLACES IN FLIGHT SIMULATOR
@ddnava96
@ddnava96 Год назад
The fences on the wooden bridge are 2+ meters tall. That makes me believe they literally enlarged the map after they designed it
@Miss_Trillium
@Miss_Trillium Год назад
For me the field is only memorable because of the things that take place in it, not the field itself. King bulblin fight, the freaking mailman run up to you with his eyes bulging out of his head like he's in the vacuum of space, catching bugs for a girl, some other interesting fights, and of course the Zant and Ganondorf fights I'll never get that mailman out of my head
@Miss_Trillium
@Miss_Trillium Год назад
@man with a username I'm not sure I'll be closing my eyes tonight, thank you Oh gods, is this how he became the mailman?
@chamab.6800
@chamab.6800 Год назад
“Here’s a nice cardboard cut out of Hyrule castle. Zoom in on that. That’s a classic.” 😂💀 The deadpan voice is chef’s kiss.
@ajorsomething4935
@ajorsomething4935 Год назад
In a world of highly scripted video essays, there's something refreshing about hearing someone just ramble about something that interests them. With the caveat that the person has to be naturally entertaining enough that the viewer does not get tired of hearing them repeat themselves and stumble around. For me, austin strikes this balance.
@thelastpersonalive
@thelastpersonalive Год назад
You're a brave man. I once called TP boring on r/Zelda and I got death threats for 3 days.
@georgeparker6664
@georgeparker6664 Год назад
The phrase if you think it's bad say it out loud and then keep talking is a phrase I think should be used more often.
@IanFraser420
@IanFraser420 Год назад
I think Hyrule field in tp serves the same purpose as the ocean in Wind Waker. You’re meant to experience it on horseback, and the map just gives you a playground to run through, simulating travel across the countryside the same way wind Waker, and even phantom hourglass, simulate seafaring.
@HeyZKay
@HeyZKay Год назад
I would describe this video as "borderline incoherent" but also probably "my favorite thing I've seen you make"
@HeyZKay
@HeyZKay Год назад
Video essays should be like this.
@averyholmes6286
@averyholmes6286 Год назад
I'm about to finish twilight princess for the first time (might get all the bugs and any left over side quests first so I've been putting it off for a few weeks) but I've never played a game before that annoyed me so frequently but was still so addicting and enjoyable. I've heard people talk about how a certain amount of jank can be charming and I definitely think that applies here, playing this game makes me so nostalgic for when games weren't so polished and perfect. I'm kind of hoping BOTW2 goes in a darker direction like this game and majora's mask did, based on the trailer I think it will but for some reason I can't get very hyped for it? I think I just got so tired of BOTW and just wanted a fresh, clean slate type of experience but I really hope it blows me away! Awesome video, I can't believe I never played TP sooner, I just love almost everything about it
@lilkibbles3480
@lilkibbles3480 Год назад
Yes! We need another installment of angsty link
@chompythebeast
@chompythebeast Год назад
Yeah I just can't get excited about a game that started as DLC and ended up taking 6 years to develop using the same engine as the last game. I think of BotW as the best game I've played in years that I have almost no desire to finish. It just doesn't scratch the Zelda itch for me. It TotK manages to throw in a bunch for old school fans I'll be pleasantly surprised, but I am disinclined to think that's the direction this team is even interested in going. As it is I'm not even sure I want the game on release
@averyholmes6286
@averyholmes6286 Год назад
@@chompythebeast me either, the shrines are so soulless and repetitive and the divine beasts weren’t much better. I think that has to be the biggest disappointment in BOTW for me, the only thing that comes close to resembling a traditional dungeon/temple is at the very end and you only get one.
@Thierce
@Thierce Год назад
I feel the same way as you guys, and seeing that TotK will be reusing the same overworld as BotW really worries me. I have no desire to explore that version of Hyrule again
@emmafr1edman
@emmafr1edman Год назад
Getting this post notification on my phone while doing homework was so wild I closed my computer
@any_austin
@any_austin Год назад
Back to work Emma
@samk8005
@samk8005 Год назад
I remember buying a Wii back in the day so that I could experience the largeness of this field in glorious 480p
@lnsflare1
@lnsflare1 8 месяцев назад
I mean, Breath of the Wild is also a dollhouse surrounded by bottomless pits, just with over a decade of hardware advancements to stretch out how big and intricate of a dollhouse your could make.
@BlueBeetle1939
@BlueBeetle1939 Год назад
That's what she(Zelda) said.
@KindredKin
@KindredKin Год назад
I played Twilight Princess as a kid, and it's the Zelda game that had the strongest impressions on me. I never completed the game, although I think I only had like the last area left after the sky place, not sure. I distinctly remember the chickens in the sky, and the desert atop the plateaus beyond the horizon that you need a canon to reach. My childhood memories vastly misconstrued the canon. Like a vague thing I was sure was real. Like I knew the canon was real, but it had this puzzling vagueness about it in my memories. I think there is something so dreamy and impressive about launching oneself over the impenetrable border walls of videogames, revealing a completely new location and atmosphere. It was the foundation for so many fantasies and dreams. (And later when I played Mario64 on ds, I'd end up dreaming the same of the outside castle, and that waterfall beside it. I wanted to go up beyond the waterfall. And also to see what was ontop of the roof and behind the castle). I had many dreams that merged various places together. Some vague dreamy mishmashes. Places that puzzled me while playing, or seemed suspicious, my subconscious would make up secrets there for me to find. Such a peculiar game. The characters, the atmospheres, the artstyle, the sounds... the chicken people. Sus.
@geekchris105
@geekchris105 15 дней назад
Breath of the Wild really just...bored me? I felt like it was a game that punished me for playing it with the durability system (not exactly level design) but it means I spent most of the game avoiding fights so the world felt very samey as a result.
@Shaiath
@Shaiath Год назад
I think, as I grow up and spend more time on larger games, I find that I don't have the same emotional connection I had as a child to the neat little things you find in a smaller world or smaller areas. No idea how to explain, but maybe an example will help? In The Witcher 3, I came across a beautiful garden with wooden lattices, it appeared to be very old and storied (as it was partially falling apart, I think) but I kind of just rushed through it, looking for The Next Thing. Meanwhile, as a child, I recall spending time in the room at the entrance of the Forest Temple of OoT, just hopping from tree to tree and enjoying the ambience. I still think about that garden though, so maybe I just wasn't in the right headspace at the time. Maybe I just spend too much time watching Austin's "weird and unusual places" videos.
@chaoslord8918
@chaoslord8918 8 месяцев назад
I feel like the Zelda worlds keep expanding in both size and features that they maintain almost the same amount of density. I wonder if they might benefit from not expanding in size as much, and filling the empty space with more content. Imagine TP with BotW's tree and monster density, or the holes in OoT being BotW-style Shrines instead of the same grotto every time.
@vuke6931
@vuke6931 Год назад
I appreciate seeing these more one off videos. Series are great too, but keeping different content in as well keeps things fresh. Also it makes sense given the game is literally about Twilight, but TP's sunset/sunrises are simply gorgeous
@DarthWillSmith
@DarthWillSmith Год назад
Breath of the Wild thinks Twilight Princess is positively adorable.
@nicholaszacharewicz693
@nicholaszacharewicz693 Год назад
I wonder how much the size of Twilight Princess' Hyrule Field had to do with the beta Hyrule Field in Ocarina of Time (as seen in the Giga Leak, iirc). Maybe the devs saw it as a chance to do what the N64 just couldn't handle. Your concept of them just blowing up an actually small thing very nicely sums up that early OoT field's feel for sure. Thanks for articulating that, and for this video!
@TheCthulhucakes
@TheCthulhucakes Год назад
i dont really find the game boring except for the section where you go find the book pages that was a little slow could it have had more quests and depth to the field sure but the devs were pressed for time for and it still came out as one of my favorites of all time
@TheCthulhucakes
@TheCthulhucakes Год назад
@Obscure Gun very true and even majora's mask managed to become something special in such a short time
@harrytipper6393
@harrytipper6393 Год назад
5:46 Death Mountain looks like goddamn cabbage and I fear I'll never be able to unsee it again.
@MasonOfLife
@MasonOfLife Месяц назад
I never really understood what I was looking at lmao
@King0Jingaling
@King0Jingaling 5 месяцев назад
Breath of the Wild is all open world, environmental puzzles and physics, and has much much less in terms of story and dungeons, whereas Twilight Princess is almost the opposite, having loads of story, dungeons and minigames and probably the best open world in terms of scale they could make at the time with the limitations they had.. I think people need to respect the level of bespoke content Twilight Princess has. Plus, I quite like the haunting loneliness and melancholy of the TP overworld as well, it goes with the theme of Darkness & Light being two sides of the same coin, and a world where sometimes things are just meant to be negative and not necessarily have a happy ending.
@Nosavo
@Nosavo Год назад
what I think is kinda cool is that the emptiness of the field makes the field seem bigger. If the field were smaller it would be denser, with more things to do. But because they enlarged something small essentially, it makes the field more barren, thus creating the illusion that it was big.
@edarjolefeu3575
@edarjolefeu3575 Год назад
I always felt that the field in Twilight Princess was very tedious, but I kind of feel that way about most of the ‘boring hub’ areas in zelda games. Good video.
@natesprenger8633
@natesprenger8633 Год назад
love how austin just gets distracted by random things mid sentence hes just like me
@michicrj
@michicrj Год назад
I think it’s a lot more fun that the field is big initially but feels a little smaller when you get your horse. The difference in the initial slow toil vs barreling through it all later is a fun contrast.
@kingvinoda3896
@kingvinoda3896 Год назад
I remember being excited about the possibly of having a scene where Link fights alongside an army against an army of monsters and maybe that was the reason for the size of the map. Never happened but it could have.
@BaldorfBreakdowns
@BaldorfBreakdowns Год назад
Hyrule Field is neither too big nor too small. It's precisely as big as it means to be.
@PP-ok2xt
@PP-ok2xt Месяц назад
my mom said the same thing about my penis
@aquaintsound
@aquaintsound Год назад
Great video. One thing I found engaging about TP Hyrule Field was the emptiness for setting the scene of a world that has been stripped away- that extra moment of contemplation especially without the horse - just listening to the music and feeling how empty it is in comparison to the vibrant small community you start in. It really made the switch from environments and gravity of the world being unpleasant
@copseforest
@copseforest Год назад
You're so right, I wish people would waste less mental energy on "good" and "bad" games and just open themselves up to what a game is offering
@PracticallyaPerson
@PracticallyaPerson Год назад
I think the only reasons Hyrule field is so large is for the final battle arena and that one protect the cart mission that plagues my childhood.
@cocanecaulk
@cocanecaulk Год назад
In Red Dead Redemption 2, you actually spend the majority of the game in an area that was one of those cheap, deceptive far off regions that gave the illusion of size in rdr1. I find it very strange to go back to rdr1 now and look at New Hanover, Lemoyne and the north half of West Elizabeth before they really existed
@beguiling_
@beguiling_ Год назад
Babe, wake up, Any Austin posted something related to things I enjoy
@Princely_Crow
@Princely_Crow Год назад
I agree with your philosophy on criticism and analysis of games.
@4.1132
@4.1132 Месяц назад
One of the reasons Hyrule field is so large is because mechanically it had to accommodate the final chase/fight on horseback. It also needed to be expansive and somewhat barren for the story to feel more impactful. Twilight Princess is very linear and it is very focused on building atmosphere and characters. Midna’s lament wouldn’t feel impactful if the way to get her to Hyrule Castle was super short. You spend quite a lot of time in wolf form as well, which is faster than Link but slower than Epona. Having quadrupedal motion changes the perspective of distance while maintaining the sense of scale that the world has. Hyrule field in general is there to give a sense of scale to the world. It’s the connection to other regions and one of the zones you traverse a lot. BotW doesn’t need to do scale like that because it literally has much farther view distance to begin with. BotW needs to also put much more rewards into the overworld to get the player to move around and explore, because the story is not linear and frankly it there’s a lot less focus on it. Twilight Princess is very theme park while BotW is very sandboxy, outside of the great plateau there’s not really a push towards a specific directive. Compare that to TP which 90% of the time has a clear directive to get to a specific place and fulfill a specific objective. They’re really not comparable.
@bistestander
@bistestander Год назад
You know, everything is bigger in Texas. Maybe Hyrule is secretly Texas.
@jacobbradley5235
@jacobbradley5235 4 месяца назад
The 12 Angry Men reference really caught me off guard, that was hilarious
@standoidontwantalastname6500
this just sounds like you've been filtered by BoTW. TP Hyrule Field was very much impressive for its time with a scenic atmosphere, and you make it sound more desolate than OoT's.
@tmwk__
@tmwk__ 21 день назад
To me, it was made in a way where you would race through it with Epona in mind, like a giant straightforward highway. It's not anything like BOTW or TOTK. Yes, it's lacking in detail, and it's really just green fields, some water, and gray, stony areas. And one interconnected pathway.
@nightssega4260
@nightssega4260 Год назад
death mountain is a ball for some reason. maybe they wanted it to be the moon, but I noticed this when using an infinite double clawshot code.
@PrimePCGaming
@PrimePCGaming 8 месяцев назад
Horse riding feels like something you're actually doing so you can cross features sections of lands that you are just meant to ride through meanwhile I will have much less patience for walking through an empty space with nothing in it. The speed does play a big part in it.
@moseistrujillo8300
@moseistrujillo8300 Год назад
The concept of measuring something not in units of length but in time is something I do a lot in videogaming. The experience of the player comes in a change in surrounding/environment. How much time that takes makes a big difference. I bet you could remember a time in a game where your movement speed is greatly reduced (ie stuck walking) when in a beautiful/impactful area. Now imagine all the different speeds you could have available; some players would zoom right by without even noticing. This must be balanced with how much time it takes to cross an area because time is a fundamental resource the player has limited access. The result is to think of a space in terms of time, and to make the time they spend as entertaining as possible. I think all games try and balance this issue of exploring a "space". weather that may be an actual map or the 64 squares of a chess board, the rate of exploration is commonly more important than the space to be explored. I really like these videos you make. it makes me feel less crazy knowing im not the only person thinking of these kinds of things while playing games.
@KairuHakubi
@KairuHakubi Год назад
totally agree. I think it's why there's been such a push these days for bite-sized gaming and 'gameplay loops' and all that other stuff we didn't really used to need. because OTHER games, the big cinematic AAA games, have gotten verrry slow. last time I tried to boot up RDR2, by the time it was done loading, I managed to leave the camp, run over a turkey, bring it back to the camp for food, then I was out of gameplaying time.
@twilit8162
@twilit8162 Год назад
Something Twilight Princess did that unfortunately hasn't really returned are the hidden caves that lead to actually pretty sizeable areas- not talking about the Cave of Ordeals. One of the caves expands on the Iron Boots from the Goron Mines, another uses the Ice Blocks from Snowpeak, and so on. They have Heart Pieces and other rewards. Hoping these mini dungeons reappear in future titles, plus minibosses, would make exploration more rewarding.
@gabisabrina8257
@gabisabrina8257 Год назад
This video is not-so-secretly really smart. Your views on game aesthetics always leave an impact on me.
@Captainnjackk
@Captainnjackk Год назад
I feel like only someone who played Twilight princess 5 years after it’s release could possibly think it’s a boring game
@Ares_gaming_117
@Ares_gaming_117 Год назад
I really really really like the ending note and that's why I'll keep coming back to this channel. It's so tired to just say a game is bad. It's like, okay...? Are you implying that I shouldn't play it? What are the greater implications of it being bad? And what do you think about it beyond that?? Cheers Austin
@Foggovor
@Foggovor Месяц назад
I’m so glad people are finally realizing Twilight Princess is just a really sophisticated illusion
@realtoreii
@realtoreii Год назад
and suddenly i want to play twilight princess (again)
@yosefu5009
@yosefu5009 Год назад
The default of botw is that little twilight princess claw shot pit but then it also has even bigger more standout-y moments like the dragons and mazes to replicate that same experience of excitement that tp has
@noahsabadish3812
@noahsabadish3812 Год назад
yeah it makes TP feel like a very basic prototype for what was to come
@yosefu5009
@yosefu5009 Год назад
@@noahsabadish3812 yes but I think botw also goes too far in that direction and makes doing all the things feel like a chore (korok seeds mostly)
@noahsabadish3812
@noahsabadish3812 Год назад
@@yosefu5009 the thing about korok seeds is you literally aren't meant to find them all, the reward is literally shit, they're just puzzles you're meant to stumble upon as you explore. there's a reason they didn't add a korok seed tracker.
@alchemicColored
@alchemicColored Год назад
to be fair, breath of the wild even has death planes at the edge of the world.
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