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It could be GREAT! - Cities Skylines 2 Traffic Management Tools 

YUMBL
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➤CS2 has many excellent new features that make the base game MUCH more complete than its predecessor. The road tools and traffic management options have come a long way, but there are still a few options players may need in their battle against traffic backup.
In this video I share my opinion on the state of road building and refining intersections and interchanges in the soon-to-be-released game of Cities: Skylines 2.
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0:00 Intro
0:52 The Road Creation System
2:51 Selection of Roads
3:27 Lack of Lane Management
6:46 Easy SPUI Timelapse
7:52 It's Nearly Perfect
9:46 Roundabouts
#citiesskylines2 #traffic #interchange
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14 авг 2024

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Комментарии : 244   
@nonstandarduser_
@nonstandarduser_ 10 месяцев назад
Per-lane direction assignment is a must, quite surprised there's not an in-game mechanic for that given how well designed the new road system is
@Poppa_Capinyoaz
@Poppa_Capinyoaz 10 месяцев назад
They'll be releasing a full price DLC to add that functionality.
@skayt35
@skayt35 10 месяцев назад
@@Poppa_Capinyoaz I don't think they'll release anything like that, their developers have got no time for it.
@zyhgar25
@zyhgar25 10 месяцев назад
@@skayt35 It's paradox as their publisher... soo it's not off the table they have plenty of times released features in paid DLC a bit after release.
9 месяцев назад
There will be DLCs and I see that they will provide this at some time. Seeing how much they added to the base game of CS1 I would bet that they will not lock it in a DLC, but release it as a free update.
@automation7295
@automation7295 9 месяцев назад
@@zyhgar25 Yeah, they've provided free updates for CS1 for base game and it's DLCs. Tollbooth were added as a free update, also new vehicles to assign to bus, tram, trolleybus, ferry lines.
@astrognash.
@astrognash. 10 месяцев назад
Per-lane settings on the existing tools feels like such a no-brainer, it wouldn't really require adjusting the existing UI all that much and would really let us refine what's going on. Fingers crossed they implement it (and if not, I'm sure we'll have a mod for it sooner than later)!
@Seriously_Unserious
@Seriously_Unserious 10 месяцев назад
TM:PE2 anyone?
@TheBodiesInTheWaterBeckons
@TheBodiesInTheWaterBeckons 10 месяцев назад
Knowing Paradox. It'll be a paid DLC.
@OJGamingYT
@OJGamingYT 10 месяцев назад
Yea I agree. I always think the same when I see goofy things in a game... like "No one thought about this?" but hey it happens, overall they made what seems to be a well rounded successor, but yes hopefully they add per lane to all tools. It'd just make so much more sense.
@astrognash.
@astrognash. 10 месяцев назад
@@TheBodiesInTheWaterBeckons That's very unfair. I can't think of a time in CS1 where they EVER released improvements to the base functionality of the road tools as a paid DLC, they were ALL free updates
@japes7
@japes7 9 месяцев назад
Not saying we don't want this as an extra. But seeing how traffic behaves much smarter I don't think what specific lanes do are gonna be such a big deal as in CS1 where you sometimes had to really force lanes to just sort our traffic. Here, yes the lanes might do too much but the cars won't get in each other's way it seems.
@ofen5415
@ofen5415 10 месяцев назад
The base of whats possible is so much better. So I am so confident that things like TMPE will make this game great.
@taffypride1983
@taffypride1983 10 месяцев назад
TMPE would be absolute gamechanger on this ew game :-D
@aboriani
@aboriani 10 месяцев назад
Yeah, I'm just as thrilled about the launch of TMPE 2 as I am about the game itself
@automation7295
@automation7295 9 месяцев назад
@@taffypride1983 So according to CS2 is only an ew game because TMPE isn't in the game? I guess you considered Cities: Skylines an ew game when it released back in 2015? Or maybe you talked about Cities: Skylines II already back in 2015?
@broomslayer4428
@broomslayer4428 9 месяцев назад
@@automation7295 I can't really speak for them, but maybe they typo'd on "new"?
@jacobmiller2957
@jacobmiller2957 10 месяцев назад
when he said i built these manually i pictured him outside with a shovel digging ditches for roads
@marxman6896
@marxman6896 9 месяцев назад
The speed and simplicity with which you can build these "modded" intersections in the vanilla game is a MASSIVE improvement. Whoever designed the road tools for CSL2 deserves a lot of credit for making a toolset that is both easy and powerful. It's not 100% there yet, missing some TMPE things specifically (lane arrows, timed traffic lights), but it's a gargantuan improvement over vanilla CSL1.
@ralalbatross
@ralalbatross 9 месяцев назад
Also removal of parking spaces
@marxman6896
@marxman6896 9 месяцев назад
@@ralalbatross Add trees, grass, or wide sidewalks. This disables street parking.
@bondhuis
@bondhuis 10 месяцев назад
'Realistic' is so locale dependent. I'm a Brit who has spent lots of time in mainland Europe (Netherlands), lived in Canada for 17 years and now in Houston. The variety is mind boggling! Nice video and I'll be back to watch more whilst I wait :)
@381delirius
@381delirius 9 месяцев назад
Welcome to Houston!
@deathdealer312
@deathdealer312 9 месяцев назад
@@381delirius Wooo H-Town
@anniegoodridge7941
@anniegoodridge7941 10 месяцев назад
Have to say, that left turn - left + straight + right turn is something that exists in Milton/Quincy, MA and I have almost gotten into a car accident like 3 times because of it, if you're in the middle/right lane you need your spidey senses tingling at all times
@Leo_Chan
@Leo_Chan 10 месяцев назад
A 4+2 road may not actually solve all the lane issues as the second lane from the left will still be a left and straight if it follows the same logic as the 3+2. It might even make the third lane a straight and right instead of straight only. So either the turn enabling logic would need to be adjusted or the manual per lane connections would be needed.
@JakePlayz37
@JakePlayz37 9 месяцев назад
cs1 4+2 roads work great
@Damic_Damic
@Damic_Damic 9 месяцев назад
Agree with your observation. I assume as long as a lane is available they will be able to make the turn. In 4+2 you'd probably get a left, left straight, straight right and right turn lane. Only other option probably would be left, left, straight right, straight right, which does not sound safe for both most right lanes.
@JakePlayz37
@JakePlayz37 9 месяцев назад
@@Damic_Damic well it depends whether its connecting to a 4 lane or 2 lane road, if its connecting to a 2 lane road theres no reason to have 2 turning lanes as there is only 1 lane to turn into to begin with, but yeah if its 4 lanes all sides then yeah it would prob do smth like that
@alexitosworld
@alexitosworld 10 месяцев назад
I loved how they have embraced modularity in this version (modular buildings, modular road additions...) but they felt short in a few places. I wish we could change per lane directions and even add lanes as addons to roads, in that way we could make any road we want instead of having to keep adding new roads to the game.
@LiLBitsDK
@LiLBitsDK 10 месяцев назад
you can add lanes afaik
@alexitosworld
@alexitosworld 10 месяцев назад
@@LiLBitsDK can you? I think you can replace with other roads, and when the new road as more lanes yes... that's kinda adding a lane but not really.
@Distress.
@Distress. 10 месяцев назад
@@LiLBitsDK He means like maybe changing the direction of the lanes, so turning that 3+2 into 4+1 or 3+2 with median would be nice. I don't think that's technically possible so hopefully considering how many road options we already have, means we'll get even more in DLC. I need a asymmetric road with medians DLC from what I can tell.
@LiLBitsDK
@LiLBitsDK 10 месяцев назад
@@alexitosworldit is sorta "new lane" since you decide if it should shift the road left/right or keep it centered on the original road so you can put the new lane to either side just as if you added a new lane
@monkeytime9851
@monkeytime9851 9 месяцев назад
I was pretty shocked that you can't do something that simple (directing lanes individually).
@old_printer
@old_printer 10 месяцев назад
Good bye Node Controller, Intersection Marking Tool and Traffic Manager We will miss those old mods they were fun
@poxtaz.
@poxtaz. 10 месяцев назад
While I love watching you build cities, I gotta say, videos where you explore different topics are waaay more interesting :) Keep it up!
@katrinschroder8985
@katrinschroder8985 5 месяцев назад
tmpe is still neccesary
@Verschal
@Verschal 10 месяцев назад
5:54 i think it will, with a 2 and 4 roadway, turn into; left lane to the left, center left to left and straight on, center right to right and straight on and right to the right. I think this because it will try to use all possible target lanes. I don't have the game yet, but it really looks like that to me. edit added visual aid:(⬅)(⬅⬆)(⬆➡)(➡)
@YUMBL
@YUMBL 10 месяцев назад
Fair point. I’ll be running lane arrows asap!
@markmallens187
@markmallens187 10 месяцев назад
Two things I noticed: the markings on the road when placing a roundabout also mimick the shape of the intersection (nice touch!). On the highway I still see traffic in the lane most to the left, while in real life traffic would keep the right most lane. Something that has stuck from CS1 unfortunately it seems. And indeed, I too miss the option to change directions per lane, not just for the entire road leading to an intersection. But someone will make a mod, or they will change it themselves I reckon.
@GrebeExtreme
@GrebeExtreme 9 месяцев назад
Realistic style traffic (which tey will change lane to right to known reason) could be good and bad at the same time. I think for ai is better to be on the opposite site of the road, bcs they dont plan to use intersection and they try to save his right lane for a guys who will stuck in traffic.
@lucm2708
@lucm2708 10 месяцев назад
Per lane arrow control is so basic, very disappointing that this is not in the base game. Generally, these details make it a no-go for console yet again for me.
@Distress.
@Distress. 10 месяцев назад
Well good thing the console version has been delayed lol. I feel like PC players will kind of be beta testers.
@lucm2708
@lucm2708 10 месяцев назад
@@Distress. Good point! I hope they still do as much as possible and add crucial easy-to-add features
@Tobiassaufus
@Tobiassaufus 9 месяцев назад
​@@lucm2708Looking at CS1 I am 100% certain they will add additional features like that in the future. And even if they dont/or at least until they do, there will be mods like TM:PE2.0 or something that make it possible
@ralalbatross
@ralalbatross 9 месяцев назад
Not really. It adds a lot of clutter to the UI which isn't immediately useful to most people. TMPEs UI for it was absolutely atrocious and would result in a ton of visual spam
@Cmoehlman12
@Cmoehlman12 9 месяцев назад
@@ralalbatross All they need to do though is swap the no left turns or no right and instead make it so they add a left turn or a right and right clicking removes them
@boznia456
@boznia456 9 месяцев назад
Thank you so much was looking everywhere for a guide like this! I wondered how to make designated left/right turning lanes on large avenues, now I understand thanks. And they definitely need to change the road tool to singular designated lanes, as my main street in my hometown I'm trying to make has large 6 lane avenues, with designated right and left turning lanes and two forward lanes.
@skayt35
@skayt35 10 месяцев назад
The new lane snapping option will literally save me the 50% of highway building time I previously spent on straightening out through lanes and smoothening radius of exit and entry lanes👌
@rj7855
@rj7855 9 месяцев назад
#4:11 / 4:29 it might be not what tou want but it makes perfect sense, at 4:25 for example the "exiting" roads all have 2 lanes so it makes perfect sense that the a road leading up the intersection has two lanes per direction, ive seen that IRL
@ericernst7414
@ericernst7414 10 месяцев назад
I can’t wait to try modifying your SPUI intersection to a two cycle light. I hope it works. I’ll call it SPUI+
@IMakeStuff92
@IMakeStuff92 10 месяцев назад
The lane connection tools mod in CS1 were absolutely perfect. this is what should be implemented again here.
@adamcetinkent
@adamcetinkent 9 месяцев назад
Those weren't vanilla, though?
@IMakeStuff92
@IMakeStuff92 9 месяцев назад
@@adamcetinkent no they weren't vanilla. I'm just saying that is the standard that should have been implemented. Full control and very simple to use. Beautifully done
@Doddibot
@Doddibot 9 месяцев назад
Roundabouts are even more overpowered now. Traffic lights are basically like CS1 vanilla, and no control of directions of each lane. I have a feeling everybody will just be relying on roundabouts even more than in CS1.
@YUMBL
@YUMBL 9 месяцев назад
Roundabouts are suddenly a functionally excellent and easily implemented solution. God help us 🤣
@herbie_the_hillbillie_goat
@herbie_the_hillbillie_goat 10 месяцев назад
I can see why it took so long for them to come out with a sequel.
@joshuasims5421
@joshuasims5421 10 месяцев назад
Because you can do per-lane connections, as well as per-side tree options, I suspect the underlying system would support the needed turn lane options. That’s why I’m not worried; I think the bones are just so much better. We just need the interface/tools to be implemented.
@schmidbag
@schmidbag 10 месяцев назад
Super excited to have the best C:S road builder on youtube break this down!
@Vespuchian
@Vespuchian 9 месяцев назад
Considering how good the tools are before the game's even out yet, I'm certain most of the 'missing' content will find its way back into the game as it matures over the next year. Per-lane tools seem like a _fairly_ easy addition given how per-lane snapping is already implemented, and zoning toggles are sure to make a return given how universal their absence was noted by playtesters. The future's looking bright for CS2!
@khuldrek6198
@khuldrek6198 9 месяцев назад
Having built just one city I know i can do better. But the lack of Per Lane adjustment was my only complaint with the road management tools. I think you summed it up nicely. Thanks
@KimForsberg
@KimForsberg 10 месяцев назад
Hmm, the default lane rules seem on point to me. Getting the left turn only seems very much correct when no opposite straight through lane. Not sure about the dedicated right turn lane, I would like to assume it would automatically appear if there is no straight-through lane on the opposite side, but from what I could see, that wasn't tested. Forchign right-turn only on a lane with normally a straight through is a AI-guiding hack from CS1, which should not be needed for CS2 right, with AI that likes to spread out on the lanes. Only thing missing for me is priority roads and per entry in intersection give way signs. Oh, and cul-de-sacs based on the ploppable roundabouts, it's just a roundabout with no island and instead radial zoning. Of course we need to be able to make raised roundabout service interchanges as well, not sure if someone has tested that yet.
@robc2581
@robc2581 10 месяцев назад
I still think there is a lot to explore here in terms of how roads connect to each other and how you manipulate connecting certain lanes to get the intersections to look the way you want them too. Nice starting point though Yumbl and I can't wait to get my hands on it to explore. What we've got here is a very good base that is only going to improve with time. I'll take what we've got over modded CS1 any day of the week. I love making intersections, don't love that it turned into such a time consuming, tedious process in CS1 once we got node controller and IMT. I think people are going to come up with really wild but more natural looking things than we've ever seen in CS1.
@YUMBL
@YUMBL 10 месяцев назад
I totally agree! We are off to a great start, and things can only improve from here.
@sergeygladkikh8520
@sergeygladkikh8520 10 месяцев назад
Thank you sir, really great to see your take on this topic. You've been my guiding light for mastering the art of CS1 interchanges.
@ClareFlack
@ClareFlack 9 месяцев назад
I finally got Cs2 working on my laptop and I'm excited to start playing.
@Yay295
@Yay295 10 месяцев назад
I'd be interested in seeing how a manually-constructed CS1-style roundabout works in CS2 compared to CS2's built-in roundabouts.
@YUMBL
@YUMBL 10 месяцев назад
Great question. Not as well i would bet
@adamcetinkent
@adamcetinkent 9 месяцев назад
What do the different sizes of roundabout actually achieve? Just slowing the traffic down more via a larger diversion?
@RobinOttens
@RobinOttens 9 месяцев назад
​@@adamcetinkentI'm guessing it allows more cars onto the roundabout so it can handle busier traffic without clogging up. I haven't seen any busy traffic in the videos I've seen of this game though.
@KellyWu04
@KellyWu04 9 месяцев назад
I think what the game at 6:00 is doing is filling up all the available left turn and straight-forward lanes. For example, there can be two lanes turning left, so there will be two, and they will be mixed with the two lanes going forward. Having a 2 + 4 road might fix this as the game would allocate the right two lanes to turn left, the right two lanes to go straight, and one straight lane to be a shared right turn. This is also probably why at 3:30, on the 1 + 2 road going right to left, there are two left turn lanes, as there are two lanes going south that road can fill.
@inyobill
@inyobill 10 месяцев назад
I learned sooo much from your technical discussions in Cs, I can hardly wait to see what you teach me in CS II. I just realized that we need solid lines between lanes, not only dashed lines. That would help reduce the hoinky-boinky lane stuff. I would like to see European-style lane discipline rules also included (left lanes ONLY for passing, ...)
@StewEnergyItalia
@StewEnergyItalia 9 месяцев назад
Great video and very well done deep analysis
@sjguy1962
@sjguy1962 9 месяцев назад
Hey, great to see your video, great as usual. I have been playing it quite a bit and patiently have played a paced game with all the content gated behind milestones. Eight months in the game to get to the small city rather effortlessly. I do agree the road network is much improved over the first game and lane management would fix some issues for sure. I must also say that the handling of industry and city services are very well done. Looking forward to more of your content on this great game.
@HiddenMissive
@HiddenMissive 10 месяцев назад
If the traffic AI is improved, I don't have any issues with the vanilla turn options. Honestly, I would prefer giving them multiple left and right turn options as opposed to forcing all right or left turn traffic into a single lane, assuming the AI used the options intelligently and correctly.
@oddcool1
@oddcool1 10 месяцев назад
You summed it up perfectly. Great video, keep it up.
@richieep
@richieep 10 месяцев назад
Always a great day when yumble uploads
@dwc1992
@dwc1992 9 месяцев назад
I hope we will be able to adjust speed limits on roads. 60mph on highways are too slow. In Germany, the autobauns have no speed limit. Even in the US, most highways (interstates) have 70 to 80mphs. The higher speed limits help move traffic through your city. I agree with the need to have control over the arrows. Along with control of the arrows, we need control over the signal lights. In Cities:Skylines, you couldn't control the lights to allow left turns while stopping the straight through traffic. This is where TMPE was helpful. You could establish a normal intersection, especially with a 6-lane road. One lane left, on straight, and one right. The right turns lanes would have a constant green light (or basically a yield sign). Then first north/south left turn lanes go, then the straight N/S lanes go. Then E/W left turn lanes go, then E/W straight lanes go. When I had 4-lane roads, I would make them 6-lane roads at intersections. Traffic flowed so much better.
@stuchly1
@stuchly1 10 месяцев назад
Daaamn i really hope the per lane options get added that sounds so silly to ban all lanes at once.
@Ilikefire2792
@Ilikefire2792 10 месяцев назад
They really should add the options to pave shoulders on higher speed roads like freeways and allow you to chose/ban traffic directions on a per lane basis as well as doing the whole road (like it already to)
@LiLBitsDK
@LiLBitsDK 10 месяцев назад
I like the idea of paving shoulders... also the center pieces we should be able to adjust much more with grass(in game) with concrete (in game) with chevrons/lines/not in game) etc. etc. and the trees should have the option for "round dirt around them" instead of either concrete og grass all over
@billyswong
@billyswong 9 месяцев назад
Perhaps one can just add footpath parallel to the highway manually? Should be good enough for most players.
@Ilikefire2792
@Ilikefire2792 9 месяцев назад
@billyswong pedestrian paths aren't supposed to be next to high-speed roads. I feel like it would definitely add some unrealistic waking path problems lol
@Raysureeea
@Raysureeea 9 месяцев назад
Per road stop signs would be sick too, and yield signs
@zantar2482
@zantar2482 9 месяцев назад
My guess is the first few months of release, into the console launch, will be QoL updates like adding lane specific controls.
@gabiballetje
@gabiballetje 10 месяцев назад
Yeah, i do really want as node controller thing to enlarge crossings etc so opposite lanes can go right and left at the same time without meeting in the middle. And of course better lane control, where can they go, set every direction as you like per lane, they only just missed the mark there. Then the crosswalks, not just removing them, also moving them, like sometimes they go VERY angled and it looks weird. Also, turbo roundabouts or lane shifting roundabouts. An option to pick where each lane can go from a single lane would work, basically like TMPE did. Wouldn't be surprised if some of those things pop up in expansions, not doing it would be missing the mark by a lot. Of course modders can do it, but honestly, they should do it themselves. Most of these things seem like in comparison tweaks or minor changes in some way, should be very doable ! That said, it's already a VAST improvement !
@YUMBL
@YUMBL 10 месяцев назад
You can actually make larger nodes depending on where you connect a road. It can be a full node diameter back on any side. Not as clean as NC, but just as functional
@northernwolfentertainment1654
@northernwolfentertainment1654 10 месяцев назад
Awesome video! Can you make a video showing all of the networks in the game? Like all of the road and rail options?
@Wineballs
@Wineballs 9 месяцев назад
I'm going to be the voice of dissent on this. Per lane management mattered in CS1 because the traffic "AI" defaulted to using one lane unless the other lane(s) were the only option for reaching a specific destination. In CS2, cars use every lane. You're not going to have a massive single file of car lemmings. They will use the lane that is most agreeable to their route.
@YUMBL
@YUMBL 9 месяцев назад
Per lane management is worth having if one wants to make anything close to a real world intersection solution.
@derrickjohns
@derrickjohns 10 месяцев назад
Since you're able to snap to each lane and take the new road straight, even beside the already-existing road, could you make an intersection where the lanes split into separate roads and thus get the desired exclusive turn lanes?
@alexjenkins1079
@alexjenkins1079 10 месяцев назад
Perhaps this'd be good for, say, more complex (semi-)motorway interchanges, but I'm not sure for just standard roads (Wonder how many might try to re-create "Spagetti Junction" in Birmingham (where the M6, A38(M) and A38 meet)
@rubenreyes2000
@rubenreyes2000 9 месяцев назад
The way the game is doing it is the right way. You may want to prevent some of the left turns but that would be more of an exception than the normal / expected behavior.
@YUMBL
@YUMBL 9 месяцев назад
Not at all in my experience. Do you have an example that matches either of my 4 way intersections featured here?
@destoc5661
@destoc5661 9 месяцев назад
I think the road tool logic calculates the number of lanes and the alignment before setting the straight/turning lanes.
@MattJames2211
@MattJames2211 10 месяцев назад
The fact they didn't put in per lane adjustments for right/left turns in the game on release is really baffling
@rynfromk2l
@rynfromk2l 9 месяцев назад
I'm really looking forward to building a diverging diamond in CS2.
@Nirossen
@Nirossen 9 месяцев назад
This is exactly what I want as well!
@Zarosian_Ice
@Zarosian_Ice 9 месяцев назад
i had all the same issues, also, lets say we got a north south stoplight, i noticed on green, both north south go east and west causing horrible traffic.
@timgeurts
@timgeurts 9 месяцев назад
oh wow we all gonna have the same tools!! wtf does that mean what a weird start, of course we have its a new game! ((ly YUMBL dont worry x))
@JohnDoe-mq5lh
@JohnDoe-mq5lh 9 месяцев назад
We need this asap! I love the Game and despite of it's flaws i already stopped playing because of just this..
@Lucasolvalou
@Lucasolvalou 9 месяцев назад
Almost seems like they were making great progress on traffic management tools but then the big boss told the team to spend more time on the cim simulation and yoga animations nobody asked for, or the poorly implemented seasons. Hope the community can carry this game forward.
@trevsguitarstash4967
@trevsguitarstash4967 10 месяцев назад
I'm so jealous!! i can't wait!!!!!
@brningpyre
@brningpyre 9 месяцев назад
I think lane control is my personal biggest request, aside from optimizations for large cities (game gets pretty unplayable north of 250K pop, even on a good system).
@vulduv
@vulduv 9 месяцев назад
10:40 That's just a completely regular roundabout. Having the left lane also be a straight forwards lane is pretty common for when a roundabout is built where a larger and smaller road meet. Depending on where you live, of course! I wish we could alter the amount of lanes within the roundabout itself though.
@YUMBL
@YUMBL 9 месяцев назад
The amount of lanes in the roundabout depends on the number of lanes on the approaching roads.
@vulduv
@vulduv 9 месяцев назад
​@@YUMBL That's something I suspected. Good too, since two 1+1 lane roads crossing wouldn't need more than 1 lane in the roundabout itself in most cases. Still though, having an override for it wouldn't be a bad thing. For example, my favorite kind of roundabout involves having each lane spiral outwards from the center, to eliminate crossing any lanes when exiting the roundabout. But such a design on a 4 way intersection needs at least 3 lanes within the roundabout itself. (As well as the lane connector tool to stop vehicles from changing lanes while already inside the roundabout.) And with how the roundabout tool works in C:S2, I would need 3 lanes to approach the roundabout from at least one of the directions... Which is a bit excessive for a roundabout in most cases. Would work for terminating an arterial and evenly dispurcing traffic onto 3 1+1 lane streets. But in lower traffic areas that don't have a 3+X lane road, it just couldn't be made with the roundabout tool. Even if we did get the lane connector tool in the near future. One could try making it like how one makes roundabouts in C:S1, with just a circle of one way roads. But I highly suspect that C:S2 won't recognize that as a roundabout, sadly. :
@YUMBL
@YUMBL 9 месяцев назад
I think more roads with alternate lane configs would solve a lot of intersection (roundabout) related issues. A 3+1 and 4+2 come to mind specifically, but there are others. The way the game treats a roundabout as its own configuration rather than a circular road with its own lanes is a massive improvement overall, and will simplify roundabout making and altering for beginner and advanced players alike
@vulduv
@vulduv 9 месяцев назад
@@YUMBL More road configurations would be great in general! And I have no issues with how roundabouts are created in C:S2, it's a great way of doing it. And I don't have any issues with it picking a reasonable number of lanes for the roundabout automatically. I just don't see a reason why we shouldn't be able to have a bit more control over how our roundabouts are configured.
@capriceranana5733
@capriceranana5733 9 месяцев назад
I hope they add sone options to further customize roads.
@Rodiandrea
@Rodiandrea 10 месяцев назад
parclo at the start of the video = #feels
@oganessongang
@oganessongang 9 месяцев назад
This wasn't really mentioned, but public transportation is missing a lot of options too. Bus lanes cannot be made strictly exclusive (cars will enter them for right runs) and tram tracks aren't right-of-way it seems. Also, there is no way to pick if the tracks should be on the sides or in the center.
@JPEaglesandKatz
@JPEaglesandKatz 9 месяцев назад
One thing that is even more mind blowing is that there is no UNDO in the game.. This would make life bearable in so many areas...
@YUMBL
@YUMBL 9 месяцев назад
I imagine an undo option would open the door for a lot of unexpected exploitation in the vanilla game. Possibly cheapening the achievements for those who care. Deleting a misplaced network or moving a building is also rather cheap, so I do t think undo is necessary.
@Reeal15
@Reeal15 10 месяцев назад
In my opinion, most of the issues I've seen people have with the game (BESIDES performance concerns; that's still a legitimate worry I thin), can be easily solved with a patch in a week or two or rather quickly with mods - i.e. the lane controls. That's small potatoes and is a rather simply mod to throw in. The big plus for me with this game is the far more-intuitive road creation tools and the more-detailed zoning options. Those alone I feel will make a huge difference in the game compared to CS:1
@amisimon
@amisimon 9 месяцев назад
I've just noticed that this year, two CS2 will come out Or came out if you are 3 days in the future
@namenamename390
@namenamename390 10 месяцев назад
It's interesting that there's no option to place a yield sign. You can either have traffic lights or stop signs. If I understood you correctly, cars can and do yield at roundabouts, so the ability is there, it should've been fairly easy to implement yield signs.
@sharpless
@sharpless 10 месяцев назад
Yield is default if no traffic light or stop sign, but sure. Both yield and stop should be toggleable (how do I spell that correctly) per incoming road
@YUMBL
@YUMBL 10 месяцев назад
This is correct. Yields are automatic, and are the default at junctions that dont have a light.
@NewBuildmini
@NewBuildmini 9 месяцев назад
@@YUMBLIs there a way to change the priorities? And are 4-way stops possible?
@jigsawxxtrap592
@jigsawxxtrap592 9 месяцев назад
They should consider doing priority roads again so I can have the stop signs and traffic light prioritize the main road. Leaving it open from stopping traffic as much as the side streets. They should also add yield signs for one direction lanes that merge into the city street at an angle like the round abouts
@YUMBL
@YUMBL 9 месяцев назад
Yields are the default but they are on all sides. Stop signs can be toggled, but are also on all sides. Traffic lights only change if traffic is present so in that way the road with the most traffic is prioritized automatically.
@jigsawxxtrap592
@jigsawxxtrap592 9 месяцев назад
@@YUMBL I figured out what you mean by it’s default. As long as it has no light or stops at it. I haven’t tinkered a whole lot with the game yet, but I definitely don’t need all way stops everywhere I put them. I’m also used to being able to switch it to the traffic view and see exactly what’s a light and sign and toggle it that way on or off per that side of the street, which is why I said add yields, because I don’t see most of em and if I do I probably think they’re stop signs.
@coolranch7537
@coolranch7537 9 месяцев назад
YUMBLS BACK!!!!!!!!!!
@YusukeTFT
@YusukeTFT 9 месяцев назад
I really want to see the mechanic of the vanilla overpass working in the cities 2, i think Will Be more playable
@TheNerien
@TheNerien 9 месяцев назад
For the lane management, I use another road to the angle to tunr right.
@Banthah
@Banthah 9 месяцев назад
Per lane turning will be patched in at some point soon I am sure. The game is being released as a working game, which it is, but there are quality of life improvements that will follow, no doubt. As well as the paid DLCs (like biking I think…)
@terrydactyl2077
@terrydactyl2077 10 месяцев назад
Can you remove all the lane lines within the middle of the intersection?
@RobinOttens
@RobinOttens 9 месяцев назад
Love the new road tools. What I'm not seeing in the videos though, is do you actually need to do any of this in order to manage the game's traffic? Does traffic ever get bad enough to need a more complicated intersection than just two roads crossing?
@N3UM4NN4TOR
@N3UM4NN4TOR 9 месяцев назад
Just because this video is about the road network I’ll say this here. Really wish that they had included roadside parking as one of the service tools like adding grass or large sidewalks. Kinda shocked that wasn’t thought of. More shocked there are no bikes. Which leads to my next want which is the ability to add bike lanes the same way.
@YUMBL
@YUMBL 9 месяцев назад
Roadside parking is actually default for almost all the roads. And it can be removed by applying the wider sidewalk.
@N3UM4NN4TOR
@N3UM4NN4TOR 9 месяцев назад
@@YUMBL sorry I meant the actual parking space. Like the spaces on parking lot roads mod. Where you could do the angled parking spots.
@YUMBL
@YUMBL 9 месяцев назад
Totally! I did that for my Newmarket build. Main Street USA vibes.
@lucianminea
@lucianminea 9 месяцев назад
The left turn options are perfect, no need for adjusmtent. You have two lane on the left, so the game makes one dedicated left turn, and another straight and left, because there's a lane available. And if you put a traffic light, it's perfect, all lanes get to move faster. Maybe you just didn't looked at this enough.
@YUMBL
@YUMBL 9 месяцев назад
Yea, but too bad its a two phase light where the straight and left turns all go at the same time 😳
@lucianminea
@lucianminea 9 месяцев назад
@@YUMBL That it's a classic 4 step traffic light, one for each direction in a classic intersection. That's why the lanes are this way. So the two left turning lanes get to move at the same time. It seems fine to me.
@YUMBL
@YUMBL 9 месяцев назад
No, the light is two step in game. Thats the problem.
@lucianminea
@lucianminea 9 месяцев назад
@@YUMBL Ohhh shit, sorry !!! :) How can this be ?? The only tow phase traffic light, in reality, is on very small intersections. That's a bummer, now I get you.
@TheGraemeEvans
@TheGraemeEvans 9 месяцев назад
my roundabouts fail spectacuarly as soon as they get busy, cars push partly on an block several lanes while waiting in the way for traffic that can't move because there is a muppet whos pulled on to the roundabout and block half the lanes.
@jameshetley5116
@jameshetley5116 10 месяцев назад
The four legged intersection and the funky lanes is nothing new to me here in a small town in Canada
@BoguZk
@BoguZk 9 месяцев назад
However this seems logical, because lanes are trying to fit thir counter-parts. That means you can overcome this by applying proper road types.
@terminalrex
@terminalrex 9 месяцев назад
I cant wait for mods, yes the roads are an improvement but at the moment the lack of control on a per lane basis is crippling, im getting a lot of texture isusses on roads and the one major one for me is not being able to set no parking on roads.
@YUMBL
@YUMBL 9 месяцев назад
You can remove parking by applying large sidewalks, grass strips, and/or large medians to networks. It is built in.
@IDontHaveAMicrowave
@IDontHaveAMicrowave 9 месяцев назад
My biggest frustration with designing my cities is having to work around the lack of lane management
@SuperMickyChow
@SuperMickyChow 10 месяцев назад
It's honestly baffling that you can rename just about anything in the game (imcluding rocks and trees) but there's no individual lane control
@FreakAzoiyd
@FreakAzoiyd 9 месяцев назад
4:40 well this would be the standard layout in Germany for this configuration
@Ramotttholl
@Ramotttholl 10 месяцев назад
Looks like as long as there are 2 lanes to exit the intersection. it wants to allow 2 lanes that enter the intersection to leave in that direction... unless your taking a right (short corner)
@prestondibling2102
@prestondibling2102 9 месяцев назад
@ 5:12 SAY IT LOUDER FOR THE DEVS IN THE BACK
@ash36230
@ash36230 10 месяцев назад
Dunno if you've talked about it in vid bur given the debates on performance, what's your experience been on whatever your hardware is? Also saw one guy made a diverging diamond in vanilla 🤯
@tajothy2692
@tajothy2692 9 месяцев назад
ill stay to cs1 until i can customize the traffic lights. one of my favourite parts of the game to make perfect intersections
@kaptminerochannel3172
@kaptminerochannel3172 9 месяцев назад
Pls make a video on making a double dog interchange and put it in your steamworkshop tnx yumbl
@JonathanHarvell
@JonathanHarvell 10 месяцев назад
I think I'm going to try the Super-U style intersections like they use here in NC a lot. No left, no straight, must turn right and then U-turn about 1000ft down the road, which may or may not be signaled.
@JakePlayz37
@JakePlayz37 9 месяцев назад
thats a bit weird and overly complicated ngl.. a roundabout is much simpler
@JonathanHarvell
@JonathanHarvell 9 месяцев назад
@@JakePlayz37 note I never said it would be practical, that I just wanted to try it. And in real life around here, yeah I would much prefer roundabouts, but I doubt they're going to put roundabouts on US Highway 1
@JakePlayz37
@JakePlayz37 9 месяцев назад
@@JonathanHarvell yeah thats true, do what you want haha
@RMJ1984
@RMJ1984 10 месяцев назад
I think the way to look at Cities Skylines 2, is the same way as the first game. Cities Skylines 1 was not perfect at release. Cities Skylines 2 isn't gonna be perfect at release and at least they are honest and open about it. But it will be improved and added to it, with both free updates and dlc. These are very good suggestions and i definitely hope that they listen and implement it.
@WhatsleftofTom
@WhatsleftofTom 10 месяцев назад
It's only got half the content, and it's buggy as hell on launch, but honestly, what AAA game can't we say that about in '23? CS2 looks great, I'm excited to try it out on launch and I'm really excited for what it could be in a few years time. I wish it had more stuff in it, I wish companies didn't hold back so much core function for DLC but I'm still stoked for CS2 and looking forward to what everyone can do with it
@rafathebroken9083
@rafathebroken9083 9 месяцев назад
TM:PE Will need to be the first mod of this game!!
@thagoden
@thagoden 9 месяцев назад
I also hate that the vehicles STILL wait till the last minute to change lanes. why they cant enter a lane when it starts, I feel traffic jams would be a less of an issue. They love to cut in!
@wck
@wck 9 месяцев назад
It's not going to matter at all unless they turn up the volume of traffic. CS2 has drastically less traffic being simulated than CS1, which means very little traffic congestion. To get the the kind of congestion you might see in CS1 at 20k population, you will likely need to have over or 150k population in CS2. It's so hilariously unoptimized though that simulating CS1 levels of traffic would probably crash the game.
@bazzakrak
@bazzakrak 9 месяцев назад
Nice video Sir, good quality and asking some good questions and pointing out some things. I do have a question for you in regards to your SPUI at 8:19 we see it, and from the top on Franklin Street there is a left turn. Is that left turn for solely going out to your highway ( Florence Street ) or will the cars be able to turn up on Butler Street. Just wondering how that left turn signal is interpreted
@YUMBL
@YUMBL 9 месяцев назад
Great question. Franklin turning left onto Florence is that roads sole purpose. You cannot reenter the freeway via Butler from Franklin.
@bazzakrak
@bazzakrak 9 месяцев назад
Thanks for the answer@@YUMBL Have to live through you and some others on RU-vid until I try and break my computer when the game comes out ( 11 year old model so I am prepared for it )
@DeanShirley818
@DeanShirley818 9 месяцев назад
I don't think we need both lane connectors *and* lane arrow controls like we have with CS:1 TMPE. I'd settle just for lane arrow controls in CS:2. I think with the improved traffic AI in CS:2, and the lack of nodes, we won't need lane connectors.
@thirdofherne9232
@thirdofherne9232 9 месяцев назад
I am soooo missing the Intersection editor to be able to build an intersection and save it to plop as I need :(
@thehuskyden
@thehuskyden 9 месяцев назад
I do not like the highlighted lane markings (not sure if it's meant to represent road wear or the path vehicles take) so I hope it can be turned off or modded out.
@Topgun232
@Topgun232 10 месяцев назад
It might be a bit janky, but couldn't you make custom 4-way intersections by drawing lanes going where you want them to?
@golemofiron7250
@golemofiron7250 9 месяцев назад
I don’t think so, there are still some limitations, also it wouldn’t act like a single intersection anyway
@AmnChefke
@AmnChefke 9 месяцев назад
Tbh, your lane problem at 3,25 sounds more like a you problem. because its quite common in the EU. i do understand that you want the power to change it though per lane
@YUMBL
@YUMBL 9 месяцев назад
The reason that any configuration is common anywhere is because the traffic engineer had the OPTION to configure it that way. And thats all I want :)
@EliteInExile
@EliteInExile 9 месяцев назад
Your intro logo looks like it says YUMBY
@BoguZk
@BoguZk 9 месяцев назад
Pump up the video with likes and comments so the developers can see it!
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