If you're short on wildcards, you could also try mono-blue tempo. It performs much better in platinum and above compared to mono-red in my experience. The only rares being either the djinn or the shark.
CGB loses to mono-r: "They only won because they were on the play with Kumano. No skill." CGB wins on the play with Kumano: "Look at my awesome brew. I won because of my choices and skill."
I'd like to think he understands the irony of his own comments, but something off putting about him is his sort of sense of arrogance and elitism. Again, I'd like to give him some credit to think he's self aware that he's making this type of commentary.
The hilarious thing about this too is that this type of commentary is super common in any kind of competitive pvp type environment. Used to watch a lot of destiny pvp streams and the top guys would complain all stream about the enemy team using a "cheesy " or "unoriginal" load out and winning when they do it it's unique, big brain, top plays lol.
Ridiculous when a player thinks winning/losing a match isn't for the greater part based on matchup, deck strength and draw luck. Skill is secondary mostly.
This isn't just CGB though. This is like every player in the history of MTG. Almost everyone thinks that any strategy their opponent uses is scummy and cheap while it is big brain 5D chess if they use it themselves. I'll be the first to admit, I get caught up in the same thought process when playing.
Im going to say this. I have grown to love control but i always need more wildcards for them. Every time CGB makes a new mono red video its always easy to craft the deck because its usually uncommon/common wildcards i need to use.
How? I literally spend no money on this game, and I have 60,000 coins... i have like 20 rare wild cards, 12 mythic, 1000-1500 of commons uncommons. And I usually break top 1500 every month. I WILL NEVER PLAY MONO RED!!!
"You can draw just as many cards in an aggro deck as you can in a blue/white control deck." This sentence fills me with so much revulsion that I literally felt my face contort in utter disgust.
@@rodrickjones4212 long story short, that means control decks and, to a lesser extent, midrange decks, are useless. The game just becomes "play creature, attack" on both sides.
Opponent at 5:00 should have marched two of their things and one of cgb’s. With that they go to 2 and poison is at 6. Anything that targets off the top is then lethal where as the play they made, march 3 opponent creatures, isn’t enough to save them for 2 turns. They just didn’t go for their only out which is no land+play with fire. If they were holding a blue spell with march, they also just screwed up since they had lethal, march 3 creatures of theirs+2 opponents stuff, 7 poison plus 3 from swing gg. CGB made them have it and they couldn’t keep their cool. Tunnel vision against mono red where you focus on your life total more then lethal attacks is pretty big
The first version of this deck that CGB made (with 20 lands and 3 Squess) is still my best performing deck in BO1, currently sitting at 65% win rate. This one has less lands, less Squees and even more card draw, so you can never go wrong.
I believe the first player on poison could have missed lethal if they had one spell that could target their board in hand.They could march for one of CGB's attackers and two of their own guys to go from 4 to 6 poison, then the crack back gets to 9, then they would just need their last card to be some sort of targeting spell to win.
Honestly, even in that case it is a matter of skill to know when to burn/trade for blockers. I love how even the most braindead deck still has interesting choices with a decent skill ceiling.
To be fair, red isn't just about punching people in the face. It's about taking game actions immediately in the current turn. So anything like drawing or exile spells and dealing damage are all available to red but it all must resolve within the current turn. Hence wrenns resolve, capricious hellraiser and chandra
That's literally the mono-red I built. Took me to myhtic very quickly. I never seen it as a card advantage deck. I just go aggro with anger pumping provoke.
Content like this really draws me in. I just don't like games that are too long and drawn out. Top decking Thundering Raiju is not the way I draw it up. My plans have designs upon greater aspirations writ upon the clouds and drawn from dreams. Like the Junctions of old, I must be drawn from my defeated opponent, and don't forget to steal! Draw.
That intro is such a nice moment emotional growth. A lot of things start to make sense when you realize that it's all a matter of taste, with taste meaning whatever feels right for them.
Some other really solid picks for this type of deck are khenra spellspear and chandra dressed to kill. Splashable honorable mention pia nalaar consul of revival
After trying this out myself I understand why some people rage quit after seeing it. If you aren't able to do enough damage early you just loose without card draw. But with the card draw it makes much better.
poision reddit mage should have phased your two kumonos, exiled a card from hand, and phased all three of their critters. woulda survived and applied 3 poision to swing 3 and get 1 from any targeting effect... they either had no blue card in hand, or were just bad.
If you enjoy torturing other mono-red players, I suggest going boros and adding a set of angelfire ignitions to your usual mono-red aggro deck. The fixing is a bit of a problem, but worth a try. Nothing beats seeing your opponent insta-scoop, right after turning your Feldon into a 5/5 lifelink trampler on turn3. 🤗
When I try to play slow midrange I get destroyed by greedier control or combo decks, I get annoyed and load up mono red and destroy those slower decks. The circle of life…
I like playing against mono red because I know its a free win or lose to their exodia hand. If I see blue mana turn one on the other hand I immediately know im not gonna have fun regardless if I win or not
Nice deck. Made this deck and the game is stupid easy. By turn 3 they pretty much are dead. Mono red is really a I win button and if wotc wants to ruin their game I'll join them in their folly
I really like blazing crescendo as a card in general, not so much in current standard. It just feels so bad having to pump your opponents creatures whenever you're on the losing end. Waaaay too much cheap instant spot removal in the format that could get you. There's also better ways to use 2mana in mono-red to be honest.