@@GenaroNetoI got this achievement by doing something similar to this, but in the fortress. It's way easier than showed in the video. You can use improvised weapon and drop him wherever you want without him becoming hostile, and then just kill him, far from any other enemy.
Even easier way to trigger this achievement: turn invisible and reverse-pickpocket him all your money, use the Twist of Fortune special attack (Blood money). DONE.
Karlach is a treasure and it hurts me to know I won't be using her in my second playthrough because I want to use a whole different party. She is a treasure and I love her.
@@flithbrin Her acting is absolutely superb. I actually shed a tear when I killed gortash and she went on her little rant. Such heart. Love the voice actors in this. All of them did such a damn good job.
Gortash: "Ah, ah, ah! I wouldn't advise getting carried away, now. My Steel Watch can be a little trigger-happy when it comes to defending me." Karlach: "You know we can teleport, right?" Gortash: "Come ag -"
Gods, this game is a masterpiece. I like how it just lets you DO things and doesn't really care if you don't do things the way you are "supposed" to. Frankly, grabbing my most important NPC and using some sort of teleportation magic to yeet them into a canyon seems like EXACTLY the thing my unruly, unfocused, too-smart-for-their-own-good group of tabletop D&D players would do.
nothing better than realizing this game is masterfully constructed around bare-bones task completion. defeat gortash. when? doesn't matter. how? doesn't matter. where? also does not matter. it gets checked off the list and you can move on.
@@ancientalien000 It does a great job of emulating the tabletop D&D experience in that regard, which is, by its very nature, very open-ended and sandbox-like.
@@Josh-99 Eh, it depends on the style of D&D. There's the gonzo whatever-goes style and the more grounded rules-based style. Both are fun, but the latter tends to lend itself better to long campaigns where the possibility of permadeath is real because nobody wants to spend 200 sessions only to die because of some wacky shit someone did that shouldn't even be possible. In BG3 it works because you can always F8. Also it's a bit different when its single player, vs your decisions screw over 3 or 4 other people with the same amount of time invested.
@@MannyBrum Uh... if your character dies, just make another one. Any decent DM will let you just bring the new character in at whatever level the party is. The "tax" is the loss of your magic items, which your party members are DEFINITELY going to take off your corpse! Also, failure isn't "screwing over" the other players, unless you are intentionally trolling them, in which case you probably won't be playing at that table for long. Failure can be as fun -- and sometimes even more fun -- than success. The table I DM for recounts their epic failures as much as their glorious triumphs!
@@ancientalien000 The game rearely acts like that, and this is an oversight, not a intended feature. Normally you need triggers for everything and can't take any out of the box solutions
Did something similar. Went up to gortash's level through the outside of the castle. Setup an illusion to lure him close to the door, then a couple of pushes and yeeted him off the castle, fight was over in 1 round.
he aggroed me while i was in the banquet hall (somehow??) dashed by himelf into the banquet hall. wall of ice to keep his guards from helping him and then shadowheart spammed command. Fight was over in 2 rounds lol.
I hate when people claim that every single game they play is a masterpiece, but in case of BG 3 is pretty much accurate. Fact is if you can imagine, you can do it. That alone puts this game above and beyond many other modern rpgs, not fair to compare to games that are 10 years old or shit like that, it also has a lot of content, variety and I am on my 5th playthrought and I can say is just gets better the more you replay it, thats incredible. Currently 196 hours but I have to be honest...I lack Imagination.
In my 30 years of gaming, I have encountered only 3 games that I would describe as masterpieces: Dishonored, Death Stranding, and Baldur's Gate 3. 600 hours into BG3 and I am still finding new things.
@@NathanielTavington For me it would be (im totally forgetting some gems) dota 2. warcraft 3 and the thousands of custom maps dota 1 included. sc2. rdr2. gta san andreas. nier automata. f.e.a.r 1. dead space 1. red alert 2. age of mythology titans. men of war. diablo 2 and half life 1 and 2. Baldurs gate 3 obviously. Dishonored is okay. The story was interesting but im aware of the flexibility in how you can approach each encounter but as you said cheesing some things dont sit right with me, not lack of imagination. Id feel bad teleporting gortash out instead of fighting him properly as intended. Its more fun that way. But if i were playing another playthrough, i'd totally do it. As for death stranding, ill probably try it but people say its a walking simulator with the whole lot of it being like watching a 10+ hour long movie. Its on my back burner.
You wouldnt be able to push him all the way to the Temple itself i think. But if you split the group, and 1 part start the orin fight and lead her to entrance, while group 2 rings Gortash to Temple, i think its possible.
@@nickkowak9628 what about using him as imrpovised weapon to attack a party member and have that member move out of reach eavery time causing the attack to miss? would that still trigger him to attack? alternatively, chaining bard performance and minor illusion? 🤔 does he run from summons too? tho it wouldn't make a lot of sense as he IS an important (not to mention boss fight) NPC, I remember some goblins ran towards specific types of animal summons
Two questions: how did you get near him without triggering the cutscene, and how did you teleport if it is forbidden in that area? I guess they patched this in the newest updates, didn't they?
This worked surprisingly well. At least in the immediate aftermath, I haven't had time to test long-term consequences. I used a Hill Giant elixir to get my characters strength to 20, which was enough to pull off the trick. Right before I grabbed him I initiated telekinesis (using some telekinesis gloves I had) and threw a worthless item onto the floor (gives free telekinesis for 10 turns). Then I did the improvised weapon/fast travel trick. At the waypoint I walked to the corner of the building and drank a potion of speed, put it in turn mode, telekinesis'd him to the corner, then again to the edge of the dropoff. Then I just walked over to him and pushed him to his death. There is a guard there that got upset after the 2nd telekinesis, but I got out of it with a deception check that I was just teaching him a new martial arts technique (LOL!). Anyway, after he fell to his death I wild shaped into owlbear and jumped down (I'm sure I could have used feather spell or potion instead). After I took the netherstone off him the journal entries updated as if I killed him normally, and it triggered a short conversation with Emperor about there just being one stone left. The townsfolk, Flaming Fist and Steel Watch are not hostile, but the people in Wyrm's Rock fortress are. Don't know about the lower city yet (I only got to Rivington like 5 minutes before I tried this haha). I'm going to stick with this save. I would have never done this on my first playthrough, but it's fine for my second and it's actually kind of on-brand for my Dark Urge character. EDIT: They're not hostile in the lower city either. I wild-shaped into a panther, turned invisible, fast traveled into Wyrm's Rock fortress, snuck past the hostiles there into the lower city, and everything is cool again. The Steel Watch are now controlled by the Absolute, but they're surprisingly chill.
Yes, you can also bring him out of the room by pushing him with the Spirit guardians spell and push him off the bridge outside. Problem is that killing him either of these ways will softlock you out of 4 quests in act 3, including the submarine prison one, the Steelwatcher foundry one, the one where you look for the mermaid, etc.
@@maximumcockage6503Orin technically can’t do anything as she is bound by her contract. Not sure if her underlings are as well. Raphael would highly appreciate it on the other hand.
We managed to actually pick a fight inside the castle and unalive EVERYONE. I mean the machines, the guards, the reinforcements. No casualties. We finally used some spell scrolls that kept adding up.
Even after Patch 7 you can still do this lol; its awesome if you want to Cheese Gortash. You dont get go under the submarine or blowup the facility though
Did this with Minthara in the ruined temple to see if I could keep her alive without breaking Halsin's quest. I knocked her out, then had Lae'zel pick her up, fast travel back to camp and put her on the ground. She just lay there KOed, then disappeared the first time we long rested. My MC just ambient lined something like, "Dead. These True Souls aren't everything." After that the game just treated it like I'd killed her.
Yeah unfortunately as far as I can tell the whole "non-lethal damage" this is entirely for roleplay purposes because the game treats them like they died either way. Although I'd love to be proven wrong about that.
@@Vael221 why pick pocket when you can non lethal the trader mug their stuff/money and they completely forget it happened in the morning. you can also do this over and over.
(when you go to free the nightsong) I cheesed Balthazar, if you stay on that floating rock right before the area where he is if you stay in stealth mode you can attack him it takes a minute and you have to pass stealth checks but you can hide up in the corner or jump back up to the other rock save after every successful stealth check and boom he dead and you can still loot him
Heh honour mode, I killed him the same way, can't be arsed to risk the whole campaign on dice rolls so gortash died the Spartan way and some overgrown lizards ate an 'explosive' satchel in the face.
Simple question, I'm a newbie in BG3 and wanna know how do you dual wielding great swords? Is it only possible with swords or even with axes and more? Thx for your help mates
I remember doing the same thing, although with the help of telekinesis, in the same way, by the way, you can kill Orin, in one of the passages into the sewer you can throw Orin into the void and ruin part of the passage for yourself, it’s fun, but I don’t recommend it to anyone
You can (or at least could) lure him out on the walls of the keep with an undead summon. From where a simple telekinesis can accomplish similar results, followed by a hasty fetherfall retreat or death, flingers choice.
What CPU do you have in your rig? This specific part in Act 3 made me realize I was CPU limited, as it didn't matter if I was running it in 4k, 1440p, 1080p or dropping all settings to low. No matter what, I was getting 45 fps on the dot. I'm running an i9-9900k, so definitely not the newest, but still a really good CPU. Act 3 really tanks this game's performance, but you seem to be getting great results!
Running 1440p with a 9900K and 7900XTX I was getting frame rates of about 60fps throughout Act 3 in "busy" areas of act 3 and relatively low CPU utilisation. Not convinced that the CPU is the bottleneck. Rest of the game I was 120fps+.
Less crazy but I did the same with Ethel :) I crouched behind her while she was in invisible mode, triggered the attack and pushed her into the pit right in front of Mayrina :D Probably lost nice items but eh, 'twas the only way for me to solo it.
usually you are in a "red" non fast travel zone to prevent exactly this. somehow the person in the video fast traveled before combat initiated blocking you from fast traveling.
This was before his inauguration as lord gortash if I remember correctly. When you still had the possibility of allying with him against Orin. Betraying him would cause the fortress to go into red zone mode.
imagine you are bane's chosen, a brooding tyrant, a master manipulator... but you get picked up like a baby... a fckin baaaaaby... time for your breastmilk kiddo lol