2:01 no way tf2 engineer’s wrench was added to item asylum Edit: to specify, i meant the repairing mechanism of the engineer from tf2 to sentries, dispensers and teleporters, not the wretch weapon
honestly, they should add a kit with a negative dmg multiplier (make it a legendary kit and have like -0.1x multiplier) and call it a medic class or something. It would be cool to see.
It is actually possible in pubs lmfao. Big rock fortitude + joy. Get maximum hp increase from big rock (+150 HP), then use joy enough times until -0.1x DMG multiplier. You should have enough max HP to not die.
Or: get absa map, find an arrow, be lucky enough to get a stand (it gives you +150 HP), and use joy. Pretty sure big rock isn't necessary at this point.
And the best thing is that you literally add health points (making it go over the original max hp) So for example, a oneshot dummy who was 'healed' using this method won't die to a single hit
Funnily enough, I figured this out myself by accident simply because I used the joy, then saw that the damage mutlipler went down, so I tested, and ended up figuring some stuff out. With the damage multiplier in the negatives, you can easily survive a portable don't touch me if you use it, you can also use the furantur to give enemies YOUR hp rather than stealing it from them, though of course the death note doesn't care and still just kills.
Honestly unironically this could be a kit in the game, well as a troll kit Like, a kit that can only kill via map hazards, but has top tier survivability with self damaging items healing and keeping your targets healthy so you can actually get the kill credit
hey I know this thanks for showing anyone I don't know if I was the first discover this glitch anyway if you use vampire knife or vamprism it make you're health decrease a little dnangndjwjdnriwjsn