if i change the mesh and pick up a different mesh it works, but as soon as i put it down it loads the Item ref. How can i pick up different mesh items and make them keep their mesh when i push it down?
Thank you! This works great in game, why does it not work with the take recorder? The item stays in place when recorded in the sequencer? I will buy you a coffee if you can help me solve.
Hello there, if you stand over the item you can have it pick it up simply on overlap. With the press E you need to meet the condition of overlap, and then if it's true and you did press E, well it will pick it up. I've a tutorial on pressing E to pick up items, you can use the 'multiple weapons' tutorial. Good luck!
friend, you can show me how to take an object and move it and PASTE it into another object. Example: we take the pipe, transfer it and insert it into the place where it is missing
Thank you very much I indeed did not use drag and drop it is strange that I cannot do it via the +ADD button I also noticed that in component then variable the manipulation automatically added the staticMesh notation thank you for the support you made very beautiful tutorials. Best regards . L.K