I'm pretty convinced that Agent Under Fire, Nightfire and Everything Or Nothing were rejected movie scripts....and quite honestly i think all three of them could easily have translated to the big screen with Brosnan at the helm from 01' to 05'
He kind of looks like a blend between Brosnan and Moore. Supposedly, it's modeled after the voice actor even though they were originally going considered getting Sir Roger to reprise the role.
Yes, I do, definitely Lazenby anyway. I see that they also made a lot of Brosnan Bond games, Craig games and a Connery game, but never any Moore or Dalton or Lazenby games.
Does anyone else find it really twisted and sick that R would show Bond a hologram of a naked Zoe (yes, it is her) after she died in front of them just four levels back? She's still presumed dead at that point, it's not until level 10 that you learn she's still alive.
14:20 oh but isn’t that a 007 tradition? Get a fancy gadget infused car, show it off and then have it end up in pieces. Cmon man! Get your head into the James Bond mindset
2:35 the guy with the vials is Lachaise from the World Is Not Enough. There were a lot of leftover bits from the original PS2 version of that game that this originally was.
The first part of "Night of the Jackal" (the part with the bus) was "Agent Under Fire's" playable demo at Toys 'R' Us, Target, and other stores. I remember playing it and starting with only one flashbang grenade (or something)...clearly they didn't want you playing for long.
Multiplayer for This game was incredible!! My sis and I played hours of it. all the mines, the grappling hook and jetpacks were a blast. The guns were done so well too. man This takes me back.
I plan on doing all the Bond games post-GoldenEye... And maybe when I run out of movies, games, books and top 10's I'll be forced to buy an Atari so I can play the pre-GoldenEye games!
I like the original story games as well. Especially when they get the actual actors involved and have an opening theme. It's like movies that never were. I had Agent Under Fire back in the day, wasn't too keen on it though.
I use to play this game religiously... I love Night Of The Jackal, the night atmosphere was really eerie. And to be honest, there were parts of this game that use to absolutely creep me out. One of my childhood favourites.
Thanks, man! And yeah I started doing Bond videos in 2010 when there was hardly any hype for 007 at all so I'm certainly going to keep trucking with these. I won't rest until I've reviewed every film, game, book and soundtrack there is to review in the Bond canon!
Still a pretty good game for today's standards. But Goldeneye aged like shit and just gives me a headache if i try to play through it. As for Nightfire, that remains an awesome game.
@@KegOfMeat Everything or Nothing deserved a better multiplayer deathmatch mode closer to Agent Under Fire and the like, though. It could've been just like co-op, but with the ability to shoot the other player. (The co-op missions were cool, though. "Agents, you've BEEN detected!")
The only thing that ever genuinely pissed me off about this game was the fact that the screen flashes white when Bond gets hit. It's super annoying especially on the second half of Streets of Bucharest when you can't do anything to prevent yourself from being hit.
Andrew Bicknell portrayed James Bond in likeness only for Agent Under Fire in which the character was voiced by Adam Blackwood (our amazing friends who voiced james bond in tomorrow never dies,the world is not enough,and 007 racing)
"Not going to be as cinematic" Well I'd say they probably didnt have enough time or room for more cutscenes. I mean I'd say more gameplay is way better over cutscenes :D. I mean I'm fine with their being no bond girl tbh. Kinda more fun
In the beta version Carla the Jackals death had blood shooting out of the steam pit instead of green or white. This game was originally more violent with bigger explosions as well.
@@Thatguy55595 - Yeah, it screwed a lot of games up at the time. Especially Grand Theft Auto 3... probably one of the prime examples. They had to remove entire missions, vehicles, characters and dialogue. They even had to change the police car colours from Blue to Black, as the Blue colour schemes were almost identical to the NYPD.
@@nobodyshome4633 yeah I know look up Spider-Man 2 for ps1 there’s a really rare version where the last mission takes place on the twin towers. And syphon filter 3 has a really rare front cover that is the towers in flames that had to be recalled just days after it released. Weird
@@Thatguy55595 - Yeah. It’s quite weird just how much had to get changed or cut from video games. It even ruined music at the time. Most notably Mariah Carey’s soundtrack album Glitter and Jay Z’s The Blueprint album. Both released on September 11th 2001
The game, Agent Under Fire, is the closest i can ever get to playing Quake III Arena, due to this game running on the same IdTech3 Engine that QIIIA used. If you played both games, you can see AUF it's just a Bond Mod for Quake III, with an extra engine (i think it's an modded or extra racing game engine?) for vehicle missions thrown in. I dunno if IdTech3 Supported on-rails shooting that i havent heard of, unless im wrong. You can see the similarities better in the weapon hand bobbing movement, camera bobbing movement, how weapons are sorta pulled out, the handless handling of weapons in Multiplayer, the weapon and item pickups bobbing up and down and spinning like they do in QIIIA, and maybe how the AI acts in multiplayer as well. Plus i dunno if the death animations are unique or taken right out of QIIIA. I realize now all Quake Games are on steam, and makes me wish these 007 games had PC counterparts (not in the vein of Nightfire's) i can r eadily play on w/o having to rely on e ither emulation or slowly withering hardware that becomes increasingly expensive or scarce to find. AUF for PC , with like 32 multiplayer would've been INSANE with Q-claws and Q-jets flying all over Rocket Manner with missile launchers and grenade launcher and... oh it'll just be UTTER CHAOS and STUPID fun!
What Could Have Been: The studios' original plan was to bring Roger Moore to reprise his role as Bond. John Cleese was initially going to reprise his role as R from The World Is Not Enough, but due to copyright issues, he had to be replaced by Miles Anderson. In the original design for Evil Summit, Bond was originally meant to fight a clone of himself rather than Bloch again as the final boss. Malprave also would've survived presumably to return as the villain in a future installment.
"What they'll think when they wake up doesn't seem to bother M or R..." That's one of my stealth game pet peeves, and I'm glad someone else finally pointed it out. Yes, rendering someone unconscious in a silent manner will help infiltration, but it leads to just as many - if not more - questions after the fact.
haha no thanks. EA is fucking evil company. Killing countless game franchises. If they were in a James Bond movie, THEY WOULD BE THE MAIN VILLAIN OF THE STORY
It's a good 'un. I played it a bit as a retro game. I can't get the hang of a FPS on a console controller, so I didn't compete it though. The only disappointment is the standard one with games like this in that they can't really follow the narrative of a Bond adventure. It wouldn't make much of a game if you only killed three people or something. I sometimes wonder if we could see something like Property of a Lady as a game with Dalton doing the voice?
Nightfire is my favourite Bond game, the recent ones seem to be too much about running and gunning as apposed to using gadgets and memorable Bond moments
2:52 i actually like that this was a unique bond, in a way i kinda hoped he’d return in Nightfire, especially since neither game is directly based on a film
The heat signature glasses should be an optional gadget on the tank level. At least I am 90% sure on the PS2 version you can take them on and off on that segment. I remember because taking the glasses off was actually easier. I could have this is my head totally wrong, but I am 90% I recall messing around on that level with friends and experimenting with them on and off (and the consensus that off was optimal). I know that they made some gameplay versions for the GameCube release (which came out later), I am curious if this is one of them? I only ever played the original PS2 version. In any case I had a blast, this game had a great single player and multiplayer experience. I know that this game was not popular with critics, but I enjoyed it for an early PS2 title.
I used to play this game all the time, Night of the Jackal was also one of my favorite missions, it's a shame the Bond games aren't made like these are, the James Bond video game franchise is turning into basically a new type of call of duty.
Ah Agent Under Fire, in my top 10 Bond games at least, but as a kid I could only get to a certain level and never was able to finish it until a few years ago!
I HATE Goldeneye 64, as a Bond experience it's utter shite! And all these years later developers are still living in the past trying to live up to a game that wasn't even that great in the first place. Everything Or Nothing, now THAT was a Bond experience! We're in desperate need of more like it, hopefully whoever gets the Bond license next are interested in making the ultimate Bond game... instead of shitty fps games with Bond in them.
I always enjoyed this game but had to give up once I reached the oil rig. By then the difficulty seemed to spike for me, but it was so long ago may need to give it another go. Nightfire remains my favourite since I never own an N64 and didn't play Goldeneye.
The helicopter thing, to my knowledge, couldn't actually be done in another game until Grand Theft Auto IV. People have said you can shoot the helicopters down in earlier GTA games by aiming at where the pilot would be sitting (the black windows mean you can't actually SEE the pilot) but this has never worked for me.
Could you review Goldeneye for the N64 anyway? 'd like to hear your take on it's popularity in the context of console and PC games of the time and in contrast with the film (which came out many years before the game). Especially the bonus levels and inclusion of other non-golden-eye Bond characters in multiplayer.
Ah I belive this was my first 007 game, I remember my uncle having a Gamecube and I borrowed it a bit and played this a lot trying to finish (I swear to God I came into a room wityh him playing and he was in a maze-like room with guards walking around and I could "never" find that maze-like room maybe my mind is fixing up memories but swear there was a area like that but I could never find that one room) and a long time later after I failed endless and finally got to new lvls think it was around the end but I couldn't finish it. Reason being? You have to chase a guy through a vent or something and not 1 sec in the place explodes, I tried to jump out a window or kill the guy but nope and as such I gave up and never replayed again....
Did you ever play 007 Racing? A terribly titled game as you don't really race it's more a vehicular combat game. It's really really hard but quite memorable.
On its own, Goldeneye is still a good game, I admit I've had my share of multiplayer fun with it. It's the legacy it's left that's the problem. It's held up on a pedestal as THE gold standard of Bond gaming. And I feel that while people obsess over Goldeneye 64, a true Bond experience will be a long time coming! Bond is crying out for a huge, open world adventure like Assassin's Creed or Just Cause 2.