Bro ... I was just thinking on trying to make a jammer build and started to look up ideas... I think i just found what i want to try! Masterfully done! You are the flashiest mofo i have seen in this community!
word of caution; this build takes a bit of practice considering how much movement it uses, i only got the hang of it quicker because i exclusively played melee from D up to S lol much appreciated tho ♡ good luck on trying it out!
Are you playing on PC or console? What is your strategy when using the jammer? Does the jammer cloud work as long as you are on the other side of it to your opponent? You don’t actually have to be inside it? Do you shoot the jammer and then move towards it? You’re movement is nuts and I never play with melee or daggers (I use dual zimms, earshot and duo missiles), so I’m finding it hard understand your decision making when playing 😂 I’m currently in the promotion phase for S Rank but can’t seem to break through! Loads of heavy builds with high AP that outlast me.
the jammer cloud works like a sort of hollow obstacle. something like pulse protection but projectiles still pass through it -- and the wall of it is the actually jamming part rather than the whole thing. if both enemies are inside the shell, both can still lock onto each other. also, if missiles or others locked onto you and fired before you got into smoke, they only go out of 'tracking' once they pass the smoke, so it's not full disruption unless they go through. so what i like to do is basically dance around the smoke like you would peeking in and out cover, messing with vision against cqc matchups like zimmers or dual lasers for decision making, it's more of expecting what the enemy will do with their build. so let's say it's a dual zimms -- it should be rushing me down to get its damage and stagger off. and depending on how heavy they are (whether or not the dagger into wuerger combo will work will come to experience), i'll change my strategies. midweights can be staggered fully with the combo but it's a bit hard to pull off when the enemy knows their movement, so dance around the smoke to try to get them to shoot first and go in for the kill while they reload. if it's heavy class, it should be slower and easier to hit, so tickle them with the pfaus and kite then go in for the kill once the stagger's built up i'd elaborate more but i think that needs a separate video of its own lol also, i play on pc, with kb/m. i find that it's much harder to do the dagger sling on controller rather than on keyboard
What weapons would you recommend for a melee focused build? I'm still doing a playthrough but my biggest thing is maintaining damage/stagger for when I get to the melee range
depends on what you're going for. a very basic double melee build (and the first i ever utilized) is pulse blade + a staggering weapon, such as linear rifle or in this case wuerger -- then follow up with another melee for the stagger punishment are you using the right arms too? bashos increase your melee damage by a lot with its max melee spec