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Jin Saotome - Marvel vs. Capcom: Eternity of Heroes Reveal Trailer (MUGEN Fan Game) 

DarkCipherLucius
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Reveal trailer for Jin Saotome, the pilot of giant mechs like Blodia from Cyber Bots! Jin's limited air options hindered his potential in previous games. I decided to add a lot more to his options, including a new Super Armor installation. Jin hits very hard and has more unique normals compared to the other characters. His updated moveset will help him get around the stage much quicker!
Everything shown in this trailer is subject to change. Such as effects, character attacks, team combinations ect. ect.
The project was originally started by Infinity Mugen Team, but I have taken full responsibility and re-started the project from the ground up. All characters are made from the very beginning and are heavily tested for endless situations that may arise during gameplay. Be it bugs, glitches, or anything game breaking.
As the only coder for the project, I can only work on this on my spare time. It's taken plenty of time to make sure all characters play to a certain standard. I do not wish to provide mediocre gameplay. The goal is to demonstrate and bring the best version of a Marvel vs. Capcom fan game.
Many new characters will be featured in this fan game as well as adjusted gameplay mechanics to provide a mixture of the classic VS series, Marvel vs. Capcom 2, Marvel vs. Capcom 3, and Marvel vs. Capcom Infinite.
Follow my Twitter/X for more information and updates.
/ thespace23
Jin Theme Remix provided by:
Environ: / fkmx7ityjudpmxan7
Bluekuma: / wepzs51szgdz6kkz7

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12 сен 2024

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Комментарии : 14   
@DarkCipherLucius
@DarkCipherLucius Месяц назад
Jin's differences from classic games to EOHR 1) Small frame data adjustments 2) Crouch MP has MvC1's behavior, but hitting air opponents drags them back to the ground. 3) Crouch MK velocities adjusted for combo routes 4) Stand HK does a hard knockdown 5) Stand HP and Crouch HP's knockback velocity adjusted to prevent possible infinities. 6) Air HP ground bounces if not in a Super Jump state. 7) Typhoon is currently a Half Circle motion now, I might revert this back to a charge motion. 8) Typhoon can now be used in the air, but only once until he lands 9) Dynamite retains s and is a get off me option (charge move still) 10) Saotome Crush is a hit grab that does a wall bounce, OTGs 11) Blodia Punch can now be done in the Air 12) Blodia Vulcan's "random" projectiles follow a pattern so its more reliable to hit. 13) Cyclone DHC window extended after damage is dealt, this used to be impossible in MvC2. 14) NEW special move: Saotome Torpedo (Air ok) Overhead special, long start up, excellent move to combo into a super. Half Circle Forward motion + any Kick, strength determines distance. 15) During his Taunt, mash until Jin sets himself on fire, not only will this add a hitbox while hes taunting, but will now install Hyper Armor to all specials and normals (excludes Hypers and grabs) for a brief period of time.
@Glux247
@Glux247 Месяц назад
Omg, you turned it into a utility!!
@AVPboy6754
@AVPboy6754 Месяц назад
Gorgeous updates on this timeless character.
@Charion-50
@Charion-50 22 дня назад
Radical to see Jin spiced up your way!
@turnicutdubz
@turnicutdubz Месяц назад
welcome back! combos are looking buttery. are you using IKEMEN for this?
@DarkCipherLucius
@DarkCipherLucius Месяц назад
Mugen 1.1 only, i have no clue how to use Ikemen sadly.
@thednice
@thednice Месяц назад
YOOOO! It has been since MvC Clash of Super Heroes I’ve seen him. Seeing him in a fan made MvC game now is amazing, keep up with your project it’s 🔥🔥🔥
@Xanxus75
@Xanxus75 Месяц назад
Looks awesome as usual 🔥
@thehero8573
@thehero8573 Месяц назад
I don't know if you are still choosing characters for the roster or not, but i thought i would mention that there is a pretty good mvc style phoenix wright that i would love to see fit into this roster.
@DarkCipherLucius
@DarkCipherLucius Месяц назад
I understand that Phoenix Wright is a beloved character. I thoroughly enjoyed the original trilogy, and Spirit of Justice. I don't see Phoenix Wright as an actual character that can fight though. I recall the character himself stated he does not like to fight, is a pacifist, and rather settle things in the court room because that's his job. What Capcom did in MvC3 worked because they really REALLY had to get creative. If there is a Pheonix Wright character already made, I can look into it, but if the sprite work does not match CPS-2 or simply looks awful, I will reject it immediately. I have a pretty high standard for sprite work.
@thehero8573
@thehero8573 Месяц назад
@@DarkCipherLucius understood, and yeah, there is a version that even has his turnabout mechanic, supers, and Maya from UMVC3. I understand if it doesn't fit your vision however, just thought it was worth the suggestion since he is my favorite character in a fighting game.
@eduardovinicius2302
@eduardovinicius2302 Месяц назад
🔥🔥🔥🔥
@Ignaciozubiriadesseno
@Ignaciozubiriadesseno 27 дней назад
nice proyect but, how many characters is in the game? ps: my english is kind of/so so.
@DarkCipherLucius
@DarkCipherLucius 26 дней назад
i am going up to 70 characters. the roster is already planned
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