My opinion (easy-intense) Easy - SoMD (Forgotten Ridge) Personal Difficulty - Bottom-Low Easy SoMD is the easiest tower in my opinion. It's very beginner friendly (probably even more beginner friendly than ToAST) and it's short and sweet. It has obstacles that are easy to comprehend while still being enjoyable and simple. Easiest Medium - ToM in Ring 1 Personal Difficulty - High-Peak Easy Although I haven't played ToM in a long while, I remember how it spams one stud wraps and repetitive, easy gameplay. Very lazily made, especially the walking simulators. Easiest Hard - ToH in Ring 1 Personal Difficulty - Bottom-Low Hard ToH is easiest because it is more beginner friendly with jumps easier to comprehend for JToH beginners and nothing over the top or complicated. Easiest Difficult - ToCH in Ring 2 Personal Difficulty - Bottom Difficult ToCH has copy paste jumps. I think there wasn't much effort put into it resulting in easy jumps. The only reason why it's Difficult is because of a few jumps like the jank one on F3. Easiest Challenging - ToDM in Ring 5 Personal Difficulty - Peak Difficult ToDM is such an easy Challenging, so easy that for me, it's easier than ToSP. ToDM is descending, and most of it is netted. It's easy not to fall into the GBJ if you practiced it. It also has some easy gameplay, and even with the hard jumps, most of them are above a net. Another reason is because I spent more time on ToSP. Easiest Intense - ToPA in Garden of Eeshol Personal Difficulty - High Challenging ToPA was my first Intense, and it's my favorite Intense currently. ToPA was really enjoyable to grind and beat because of its easy and simple gameplay, with nothing too over-the-top, and nothing jank. Starting to jump from Intense to Remorseless!!
My opinion (Easy - Extreme) Easy: SoMD (Located in FR) Personal difficulty: Mid - high effortless SoMD is really easy and beginner friendly and also it is very short. Medium: ToM (Located in ring 1) Personal difficulty: Mid - easy This tower is much easier than ToFT and ToOD, it contains some difficulty spikes but the gameplay is very easy. Hard: SoLW (Located in FR) Personal difficulty: High - medium The first floors are really free and this steeple is one of the shortest towers in jtoh. Difficult: ToKY (Located in ring 1) Personal difficulty: Peak - hard This tower is too easy for difficult but its too hard for hard. Challenging: ToTC (Located in FR) Personal difficulty: Peak - difficult This entire tower is free before the outside section located in floor 10. Intense: SoBA (Located in GoE) Personal difficulty: Mid - high challenging I did this steeple as my first intense and this steeple is really short and too easy for intense. Remorseless: ToTS (Located in ring 1) Personal difficulty: Mid - high intense This remorseless tower is just free before the last 2 floors, i did this tower as my 1st rem. Insane: ToDC (Located in ring 2) Personal difficulty: High - remorseless This tower is too free before the last 3 floors, also the last 5 floors are netted which makes the tower high remorseless in my opinion. Extreme: ToHH (Located in zone 3) Personal difficulty: Peak - insane The gameplay of this tower is slightly easy for extreme, the first 2 floors are so free, but theres some difficulty spikes, and im grinding this as my 1st extreme Edit: Starting to jump from bottom insane to mid extreme!!1!
Easy and challenge my opinion: Toast - low easy Tom - peak easy Tops - low medium Tosa - peak hard Torc - peak difficult Sod - peak challenge For the bonus one Pat - peak easy Tozd - low easy Sobj - mid easy
(Easy - Insane) My opinion: Easy: ToSFU Chill gameplay and tons of safety nets Medium: SoFM (Forgotten Ridge) Very easy gameplay and tons of safety nets Hard: SoLW The raw gameplay is a little harder but its very short Difficult: ToKY Pretty easy gameplay, the only reason this is difficult is becuase of the purple floor and the final floor. Challenging: ToCF (Zone 6) not really a reason here it just is Intense: ToIE Pretty easy besides some difficulty spike. You ont need to worry about the last 2 floors. Remorseless: CoSR The raw difficulty is easier because it is long, but its safety netted halfway through. I beat it as my first rem in 2 days. Insane: ToDC You dont need to worry about the first 7 floors. 8 is okay when you grind hard enough, and 9 and 10 are hard but doable. Should be bottom insane.
@deadchannel7895 sad dude i hope you beat it, also i didnt even beat ToBBB i just put it cuz my friend said that is mid intense and i went check and was true like i guess that would be high intense imo
My opinion: Easy: ToZD, toast but better. Also safety nets Medium: same Hard: same Difficult: same Challenging: Soc only challenging part is 3 stud stick out Peak difficult Intense: Toie should be mid challenging (also my hardest) Remorseless: ToBBB word of mouth Insane: ToDC easy until last 4 floors Extreme: tosm I don’t know lots of extremes Terrifying: Tofn word of mouth Catastrophic: Toam used to be terrifying (if not that togf) Horrific: tovh word of mouth Unreal coiv only unreal legitimately completed Nil: cov litterally only nil
My opinion Easy:SoBJ Medium:SoO Hard:ToH Difficult:ToKY Challenging:ToSP Intense:ToTF Remorseless:ToTS SoBJ should be mid high effortless SoO should be high peak easy ToH should be peak medium ToKY should be Peak Hard ToSP should be mid difficult ToTF should be mid challenging,Low challenging or even high difficult ToTS should be high intense seens floor 1 and floor 9(hardest 2 floors)is not even remorseless
My opinion: Edit: This is easy to insane, I can’t judge towers I haven’t played or beaten before, Even in aj Easy: ToAST, it has low easy gameplay but it basically has 9 floors because f10 has no jumps, Also it is less than 3 minutes, Should be mid-high effortless if only effortless wasn’t a joke difficulty Medium: ToM, The tower is just boring on floors 1 4 5 6 and 9 to 10, The only parts where it gets creative is 2 and 8, Also it is very short, And if you do f2 without touching any killbricks, it would go from easy to difficult, All difficulty came from f8 and f5, F8 was just where I failed the first jump of the floor 2 times in a row, but it was just free after that, I also went wrong way at f5, And the 1 studs at f6 ( or 7 ) in a medium just doesn’t feel right, Should be High easy Hard: ToHS: Old version, For modern time I would have picked SoLW since I beat it as my first hard but no I thought of ToHS, It does have some hard jumps but it goes from effortless gameplay to a really challenging jump, Should be high medium, But revamp, they did a good job Difficult: I chose SoFF because it has difficult gameplay but is really forgiving and short, It was also moved to high-peak hard, Difficulty all comes from final stretch, If only not for that part it would have been low-mid hard, Now with it, Should be mid-high hard Challenging: Same thing, ToSP is only challenging because of floor 9 which is intense difficulty, Floor 7 and 6 are also difficulty spikes, F6 being low-mid chall with a 9 stud high jump at the end with a 2 stud gap on both sides, Floor 7 is even worse, it has unindicated conveyors, Which rises itself to mid challenging, Also it is less than 5 minutes, even if you don’t speedrun it and has 9 floors, It is even harder with floor 10 which is mid-high intense, Floor 1 is just easy gameplay, Should be High-peak difficult Intense: Definitely ToIE, It has a lot of tricks but also intended skips, that shorten it to almost less than 5 minutes, Or even shorter! All difficulty comes from floor 8 outside, or floor 3 without skip, If you are on mobile ( like I am ) F4 and f5 will be hell because of the thin studs, So on mobile it would be low intense But on pc Should be High challenging Remorseless: ToVE, Basically This has remorseless gameplay, but is also the shortest remorseless, And is easy to learn, Just Jank, Should be high intense Insane: ToUH, Oh a modern one finally I guess, I also grinding this as my first sc rn, It does have insane difficulty gameplay but is just high rem on floors 1-4, Also the tower is forgiving on floors 1 to 6, with partial nets on f2, f3 and f5 Floor 6 has a entire safety net except a 12 stud unclimbable jump near the end of the floor, Floors 7 to 10 are the only reason why this is insane, Also if you failed the first few jumps of floor 7, You can save yourself near the end of floor 3, But any further and then, If you fall it will be a very bad reaction, It will be ok if you fail one of the lodges, But it is just less than 10 minutes, Should be High-peak rem, I did this a few times with all jumps mode on in the cscd area which really nerfs it alot
my opinion: easy: ToAST or that one easy steeple in forgotten ridge medium: ToM hard: ToH just kidding. hard: SoLW (cuz the gameplay is super easy) difficult: ToS (for me) challenging: ToSP (tosp is difficult diff without the difficulty spikes at f9 intense: ToIE, the floors that are intense is floor 3, floor 5, and floor 9, for me. rem: ToTS insane: ToTL extreme: ToBK i guess terrifying: ToFN (pure trash, but pretty easy for a terri) cata: ToDIE, its extremely hard, but super short
@@lucasrombauer4 dude beat them first no way ToEA is intense i beat it multiple times+ 2 times on a diffrent device and i can make sure it is intense. towers cant be effortless so ToSFU can be only bottom easy.ToM gets its diff from f7 where there are one studs and everything it isnt as easy as you think. ToSP is challening due to f9 but there is no way it isnt. ToCH fits into difficult difficulty the same as ToFN so thats why they in that diff. ToGF is NOT high terryfying, like did u even try other floors than 6? you dont know how tedious they are. ToBBB idk. ToEH's other floors arent as easy too. i was thinking im gonna enjoy that video fr but i wasnt (sorry)