This gives me a good redstone idea that Mumbo could try... Automated musical chairs! The songs get cut off at random intervals, and everyone but a few people in the minecart chairs start falling into lava. Could be a fun project! (also potentially future update hermitcraft material)
This is an amazing idea! Depower the hopper under the jukebox randomly to stop the music, then after a delay, cause the floor to retract. Only the minecart track, the carts on it, remain. Maybe add powered rails for extra challenge. I like this idea.
The crazy thing about Jukeboxes isnt even that they can be played automatically but that they can be used as 4-bit information storage in a single block.
@@hsheheishje9649 Jukeboxes interact with comparators to create one of sixteen redstone signals depending on the disc. Since bits are multiplicative by two, 1-bit is either on or off, (0-1) aka binary. 2-bit has four different outcomes, (00-01-10-11), 3-bit has eight options, (000-001-010-011-100-101-110-111), and 4-bit of course has sixteen. Usually we represent sixteen in hexadecimal instead for ease of use. (0-1-2-3-4-5-6-7-8-9-a-b-c-d-e-f) with f corresponding to a value of fifteen, which is the sixteenth value in the sequence.
"You know, for years, scientists have wondered, can you make grown men and women weep tears of joy by playing Lena Raine's "Pigstep"? And the answer is yes, you can, as long as it is preceded by seven "Cat"s."
After people got mad at Minecraft live 2021 cause they announced a lot of features that ended up getting scrapped they decided to go safer last year, even saying on the live that they are only going to be talking about things that are practically 99% done. Of course people then proceeded to get mad that the next update was tiny and barely anything is being added. Some people 😐
That's cool. I hadn't realized they had updated the jukeboxes like that and now I'm wondering how to make a jukebox set up where players enter a "coin" and get to select the song that plays.
A simple way (if you have some redstone knowledge) would be locking filtered hoppers, each with their own disk. Then using the button (only active if a coin was put in the system) to unlock that specific hopper to flow the disc into the jukebox. Once the disk is done it would then need to flow the disc back into the empty space. It wouldn't be that compact however.
Here's an additional challenge: add a system that allows you to put in whatever combination of music discs you want into a selection chest, play them in order _or_ shuffle them, then deposit them back in the selection chest either after they've all been played or when a stop/eject button is pressed. Additional challenge: combine this with the portal mod to make a DVD player, which plays a different movie depending on what disc is inserted.
being able to make a looping jukebox or jukebox on shuffle is so nice for them like jukeboxes are nice to have in case you just want to listen to music briefly but the ability to have ones in your base not need to be manually replayed or changed means you can just straight up have them on now with zero hassle really
I used 4:27 to copy the back and 4:35 to copy the front. I still don't know how it works but it does work, I just don't know how to do the whole button thing so I use the lever. hope this helps also, I recommend making a record farm to easily get most of the discs (as well as free gunpowder)
@@aceofnothing7469 I did the same, it's pretty cool. I built it with stone and dirt blocks on the edge of my mountain fort, so it fits nicely into the scenery.
Wow, that's awesome! I don't do a ton of redstone, but I took a step outside of my comfort zone this weekend and managed to make an automatic playlist. Your designs are a lot more compact though, so I'll definitely return to this video when I want to build one of these in an actual survival world :D
that’s great to hear! i’ve been messing around with redstone ever since it was first introduced to the game, so i know from experience that it can take a bit to get a real understanding of how it works, but you’ve got the right attitude to learn, and i wish you good luck in your redstone endeavors! :D
Most of the complicated mechanics all come down to compacting builds, I've noticed. It's pretty fun to see how much effort can be put in to go from a 10x10 space to an 8x8 or so.
Nice! Right on the (day scheduled+1). Congrats. It's so lovely seeing you enjoy doing videos again, I find it very noticeable in the past two videos. Keep 'em coming! :)
Makes for some fun with codelock doors, they could already be used for it given the redstone strength was equal to the disc number before but the ability to move them in and out via redstone makes for easier input design instead of having to allow access to a music box.
Thank you for this, I was just trying to make an automatic juke box on my server. I have the randomised jukebox working fine, using a different method to yours, but I did pinch your record display thing to add to my base to show which record is currently playing. It took me a little while to manage to fit it into my current base design, what with me having a lot of redstone in my building already, in the location where I wanted the display to show. But it is now working and looks brilliant!
Hey, I hope you read this because I've got an amazing video idea! You should make a remastered 20 doors in 100 seconds video but make them huge and more modern. One of those videos from 9 years ago popped up on my for you page and I remembered the times those videos were the reasons I watched you. I recommend doing a video of building it and then show it off at the end because that would be way more entertaining for this audience. I hope you consider doing this idea!! Have a nice day
I refuse to use anything other than mumbo videos to rebuild redstone contraptions myself because whenever something doesn't work I'm required to think for myself which has helped me learn redstone in the past quite effectively compared to step by step guides
You can very easily add an input to remove the disc early. Since a hopper under the jukebox would lock the hopper while a disc is playing, just use a hopper minecart, push a wall block onto the center of it, and when you want to end a song just push the wall with the hopper minecart under the jukebox and then retract it. Then you can take the disc out of the hopper minecart with normal hoppers under it.
The final product is something I'd actually want in my base which is a weird thing to say because it's pretty big for something so pointless, but the ambiance and feeling it would add would be unmatched, plus it would give me a big appreciateion for Minecraft music disks
I love how Mumbo went from making redstone contraptions, to making redstone contraptions and decorating it, Mumbo the redstone-builder hybrid Minecraft Player :)
1) i was just thinking today that i really wanted to make something like this and it happened to show up on my feed and 2) i am absolutely terrible (like really really bad) at redstone, but just from pausing to look at your design i was able to recreate the shuffler part! i'm honestly so pleased with myself right now (i won't be making the display with the lamps, mind you) but this is such a nice little contraption thank you mumbo lol
For real it's like they're starting to implement the good features from bedrock. Maybe they'll increase the Java wither to bedrock difficulty to actually give Java players a challenge.
Mumbo: " The fact JukeBoxes with Music can be part of an amazing Redstone Build someone will likely do it for sure. " Also Mumbo: " I want to make my own i-Spud where it can be my personal playlist of music. For example, Potatonite by SpudderMan5000. "
I built this in mc before your video came out by a day. Mine was oversimplifed. It used a sculk sensor, water and fish. The dropper would send the discs up a water column past a hopper on top of the jukebox. The sculk sensor would trigger the dropper when it hears the hopper pick up items on the receving side and the sound of fish and mobs. When the jukebox is done playing, a hopper below picks it up and sends it into the shuffling system described above. Sculk sensors can be used to generate random signals based on the background noise in mc.
Could you use this to make a music-powered combination lock? Like, have a specific order to the way that discs have to be inputted, and, since there aren't discs at the place of the lock, it's much more difficult to break. Idk about practicality rn, but it could be pretty cool to build?
It's easy to work around, usually if you want the top part of the Jukebox to be visible it'll be touching the ground, so you can put a redstone torch right under it to make sure the trapdoors are permanently powered
Mumbo, tie in secret doors to certain songs playing on the jukebox with the red stone reader, could make a ‘mystic’ tower that way, currently building one that opens up the floor on the spooky song.
5:06 Mumbo: you can have this somewhere in your base and constantly have background music as if there is not such a feature; regardless, pretty cool disc shuffler
Now I just need song selection, playlist creation, playlist suffle, loop this song, loop all songs, earlier song, first song, next song, last song and wireless buttons.
for people who want to do a more compact style having blocks to indicate instead of lights can be done. The length of a block despawn is longer than any mysic disk so, when music disk play check power depending on power despence block. I cannot explain how it works very well in words but it esentially quaters the size. Only thing that takes up much space is the power level indicator and thats mainly because I suck at compressing those :)
i like the design like building a bar stage thing and changing the songs via arrow shot or snowball would be a cool thing in a sever casino or something
Strange, you said "If I was building this in my base" and not "When I will build it in my base" Awesome contraption! I like redstone circuits that are fun instead of just functional. Thank you!