when i installed Morrowind on OpenMW, my first time playing it in 20 years, i maxed out the draw distance and removed fog but i had to revert it because it harms the sense of scale and whimsy when you can see the map end to end. it suddenly feels so small.
I legit didn't know you could fast travel when I first played oblivion! Literally finished the main story line before i found out fast travel was a thing lol. No regrets though as I loved exploring the map and clearing every dungeon I came across. Long live oblivion!
@@bEtHeSdA_LAME_sTuDi0s a few years ago i downloaded OpenMW and played through the game for the first time in 15+ years with a pencil and notepad and found so many small things. it was really rewarding during a slow moment in my life where i had the time to do such a thing.
@@CEO_of_Unpopular_Opinions They're called cells in Bethesda's engine, but it's the same basic principle. I don't even play minecraft, "chunk" has just become a more common term for this kind of level loading tech. Most open world games stream the world now that tech has improved to allow that.
Are there any mods for making the magic combat better? I have tried multiple times to play oblivion but it's just so... boring if you're using magic. Maybe i'm spoiled by Skyrim VR, but the magic combat in Oblivion is just "look at the enemy, cast the spell, hope the enemy hasn't moved by the time the spell is done floating over to him"
@Rihcterwilker Basically, is there a way to make the magic more like it is in fun games? Where it feels like actual magic rather than a very, very slow arrow being thrown
@@mattc9598 enemies also use Magic in Oblivion the same way you do. If you were to instantly hit them, it would unbalance the game. Having to align with your target for the magic to hit him is how the game was designed. Just get good.
I was inspired by a sick morrowind jump i saw on youtube like a month ago, and wanted to replicate it in my favorite ES game oblivion. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bxRSr_JoPf0.htmlsi=6ThkzpsUnicLnUNp
@@GolemoidPut some respect on the 360 name! That lovable box allowed me to enjoy hundreds of hours each of Oblivion, Skyrim, Fallout 3, and New Vegas with minimal crashing. Treat it right and it will treat you right in return.
@@tremendousyeet3467 what do you mean? This has nothing to do with memes. She is mentioning flying floating spirits stealing her crystal ball right after the dude is flying and floating around. Because of the coincidental timing it's almost as if she's complaining about the player character flying around. It's obviously not funny if I explain it, but the comedic timing there is pretty good. This has nothing to do with memes and I have no clue what you are going on about. Maybe it's you that is brainwashed. Seek help.
Always feels a shame that scale is always off in RPGs, due to limitations of course. But once you see the Imperial "City" from above you realize how small the game world actually is yet contains lore that says that things should be bigger. The city itself probably has a population smaller than most small towns if you think about it. Most guardsmen dont even have a home besides the barracks other than the named ones.
I've read it's an important part of the game design of cities. When you're walking around them, you're "tricked" into thinking they're bigger than they really are. Not entirely sure how they do it, but it's definitely worked on me
@@Dylius01 Yeah. But Lore wise the imperial city is mind-bogglingly large. Like there could be a TES game taking place entirely on the central island of Cyrodil that the Imperial City is on, and true-scale would be the size of the entirety of Cyrodil in Oblivion's scale.
@@BenderSnakeand nobody in the elder scrolls community will acknowledge that. Skyrim is the worst elder scrolls game in terms of level design. It really breaks immersion
IKR, if you are moving to fast away from the loaded area (700 or more speed) the game is likely to crash, so me looking down was to try ensure im in the right region and not loading in too many things at the same time. But it looks so funny to me watching the game try to keep up
In Morrowind you could legit do this by training acrobatics to 100, then fortifying it to something insane with various spells, and then casting the jump spell as you leaped. I could leap from Ald Ruhn all the way to Soltsheim.
100 speed plus boots of blinding speed for 300 speed, an exquisite belt with fortify jump mag 100 for 2 seconds. And i could easily hop across the map in 2 or 3 hops
you can make the rings to be op in oblivion, but you just never gonna get the souls or whatever it is needed to do so, so its techically got op rings that you cant really make
@@votpavel you have a cap to enchanting regardless of the soul's power. Generally the more expensive the ring, the better enchanting potential. But the alchemy->fortify intelligence loop is broken AF.
In Morrowind you can just stack 5 spells for jump +100 from rings and jump over the entire map and futher, stopping yourself by slowfall spell when you need it. No acrobatics involved at all.
that's a good question, the PS3 was the first way i got to play oblivion. I'm sure the speed running and jumping mechanics is possible but im not if you can remove fog on console. I would assume doing this on console would crash the game frequently too.
That was cool lol. Yeah, I think the Elder Scrolls is coming to an end or at least it's going to be different with microsoft in control now. I think ES 6 will be xbox exclusive and there will be no physical media for it.... oh well, I have Morrowind, Bloodmoon, Mournhold, Oblivion, Shivering Isles, Knights of the Nine, Skyrim all on physical disc... thanks for the vid..
My first time playing Oblivion, the game crashed when I moved the grass rendering slider too high, and this dude just cleared 1/3 of a continent in a single leap.
I'm not trying to drag Oblivion with this comment because I played a lot of it... But my memories of this game aren't necessarily that it was a really good game, just that there was a lot of content that kept me playing (even if a lot of that content was boring). This video reminded me of that a little, because I always felt like so much of the geography looked the same as everywhere else, with a few exceptions like Bruma and Anvil. Even Skyrim does a better job of having varied geography. Like, I couldn't tell you the difference between Chorrol, Skingrad, Leyawiin or Cheydinhal in spite of playing the game for hundreds of hours. Maybe its just me.
thats pretty valid insight, but for me im not the biggest fan of how skyrim is all snowy in most the places, probably cause im from florida and rarely ever see snow. What i love about the TES 3-5 is that they are all in very different setting from one another, with morrowind all swampy and mushrooms everywhere, oblivion with the centralized plains and forest and central imperial city, and skyrim with the blizzards and snow. And then on top of that there are places like Bruma, Riften, and solstheim that would fit in the environment of another game more, which just adds to the cross game immersion imo. Another thing is i like the magicka system in morrowind and oblivion more than skyrim. Finally, in my most recent playthrough of oblivion i totally had the same though of all the towns look the same expect bruma and anvil, but i actually didnt really mind after enough hours. Its probably because my absolute favorite game, earthbound beginnings, all have very similar looking towns except one or two of them.
@@sharpless2953 Can't argue that they do succeed in making the games different across releases. And if I had to choose between the mechanics of Skyrim and Morrowind/Oblivion, I'd definitely choose the latter. I prefer more papery-feeling RPG than light action. Currently feeling the pull of Morrowind again.
Lol when you jump in or out of the cities they’re terribly rendered, uninteractable blobs of texture that mimic the landscape of that city, and if you wanna get out you gotta jump back over the city wall, or reload. If you wanna see for yourself go too anvil, jump on top of the haunted house you can buy for 5000 septims, and get on the chimney. Even with low jump and a feather spell you can get over it.
Depends on how deep the river is there, if its deep enough to accommodate shipping then its fine, as for flooding do we know if that settlement is built upon a flood plain?
You better tell me what magical barriers protect places like Leyawiin Fighters Guild basement, the city is like one bosmer worth of height over sea level and these buggers built whole underground Arena in there!
The original design for Leyawin was it was a city built across a bridge. One of the daedric quests still refers to it as such. Physically there's no room for ships to pass through in the release version of the game.