That's the funny thing about Arin, everybody thinks he's bad at videogames from the way he plays on the show, but I remember when he took out the blood starved beast in one go in bloodborne, and the time he beat the final boss of undertale without dying (which I thought was impossible)
Yeah, a scary game needs to be challenging enough to let you feel fear, but not so hard that you need to redo sections over and over until you get accustomed to the scary parts.
@@fireblade295 They need the touch of a skilled game designer, and/or focus on atmosphere rather than active threats :) One of the Vrchat versions of the Backrooms do that. Of course, it has other bad design chooses instead.
Can someone please make a compilation of arin saying something out of pocket and Dan following it up with “take it easy!” Because those are hands down the funniest moments
It’s possible Ninja Brian helps him with that. Like Dan comes up with a tune in his head and then Brian helps transpose it for him. Mel Brooks created a lot of the music for his movies that way. We would sing the tune he had in mind onto a tape recorder and then send the tape to a friend of his who was a composer to transpose.
Michael Jackson couldn't read or write music either. Instead he made the music in his head, and sang the tune into a tape recorder, recording each instruments beat separately.
In case anyone was curious, the song isn't really a waltz, but can be felt as 12/8 (4 sets of 3, like a shuffle) which can feel a bit like a waltz at slower tempos
@@realbellemare8626 Also true, the song itself is usually written in 4, but with how slow and swung the recording is it feels like 12/8. Both time signatures are essentially the same at the end of the day, just different feels and notations
I liked the chase scene, it's a cool adrenaline rush the first time, but it's so punishing and the bookshelves fall so inconsistently that it just ended up being frustrating in the end. And the side hallway is just so jank, like damn dude.
The fear of crowds is actually Enochlophobia, Google just pulls up a article about agoraphobia that mentions they often fear "places where large crowds gather" not crowds themselves
@@deadchannelseriouslyitsdea9776 hey, 2017 is a good game grumps vintage. That year gave us DDLC and "Thank you for calling GameStop where you can pre-order Call of Duty: Infinite Warfare... You must die"
as a classical musician I’m so proud of Arin learning so many musical concepts, even when he’s wrong, because at least he’s thinking about it and that makes me super happy
He's either bad at the game (often because he skipped/ignored the tutorial), or he's great at it, he's never "ok" at the game. Arin's a man of extremes.
@@FightingFoodonsFan Unironically his mindset about Game Grumps too. I think Danny said something about how he gets very intense very quickly and his response was something like "You gotta be, because you can't go through life half-assedly" essentially saying that that's what's fun and enjoyable for him, he gets very grumpy and very happy in one video, it's never in the middle of the spectrum
I will never get over how good of a playtester Arin is. He says exactly what he is feeling and it is always so clear. (Not to mention he always finds a way to have fun even when dealing something which was frustratingly designed) He really embodies that thing he said about talking like the pot-boy from Elden Ring. *my heart is filled with vigor!*
no way man, the song is trash until you know they're rowing it merrily. the conclusion where they posit that life is but a dream really makes you think too.
I just noticed Dan works music like Ross works art, purely on instinct and feeling, since I remember that episode when Ross mentioned he has no visual imagination, and Dan doesn't have music knowledge. Pretty cool :D
The current title/thumbnail trend on youtube is pretty scummy imo. If you didn't enjoy the first backrooms episode and don't plan on watching the second one, you'd still click on this video because literally nothing in the thumbnail or title show any relation to the game being played. You'd just think "Oh, its another spooky game" and click it, then click off when you realize its ep 2. But it still gets your click, and that's "engagement".
@@lunarazure9969 That's actually entirely false. RU-vid cares about watch time and videos with short times, like people clicking off early, negatively impacts engagement and reduces virality.
@@chrismanuel9768 The engagement trend changed recently to favor titles/thumbnails, but thanks for incorrecting that person when they are actually right.
An entire floor of a building being dedicated to an indoor pool sounds awesome. Only scary part about it would be the Logistical nightmare that would be maintainance.
after spending so long not watching Game Grumps and then coming back, when Arin said he was 34 I had the realization that they too age like actual people and it made me sad a lil bit. I was 15 when I was introduced to game grumps and I've loved them every since. Now I'm a 21 year old college senior. Time is moving too fast and I hate it.
"For socially anxious people this is probably what real parties feel like." I can confirm this is exactly correct. And in fact you don't have that one friend telling you you're making a big deal out of nothing and no they won't take you home yet, so in a way this is actually slightly better.
Def sounds better when you put it like that lol. “Why are you anxious? Just stop being nervous.” Capital advice, my bro. Gonna clutch onto my last, rusty spoon and continue to try to enjoy the party while having the heart rate of a jogger.
Parties: where your friends make you go when you say you don't wanna go, then get mad when you don't wanna be there, but then refuse to let you leave This is why I'm no longer friends with party people
I mean, Level Fun =) is fucking terrifying, and if you *knew* you were alone then it would feel a lot safer. That said, I thought The End was supposed to be completely empty. What’s that thing crawling around in there for?
I haven’t read up on what people have wrote about it, but I like to think that yes, it is **mostly** empty. There already is no escape from the existential terror of the deadly silence and overwhelming uncanniness of being doomed to the backrooms, but even among those poor hopeless people, most of which end up begging for some sort of sign of life other than themselves in this barren plane, god help you if you see even a hint of movement. You are being watched.
I think the backrooms are personally more interesting when it's just the office aesthetic, with random holes and the impossible spacing. The dark room and the party stuff is just a bit too tryhardy imo.
I like back rooms having varying environments but mostly the monsters are kinda goofy to me. Like it’d be cool if the monsters/threat were less like, straight up monsters and more intangible and unconventional? You know what I mean?
Yeah agreed, and it doesn't really even work. The audio carries it once they're out of the office space cause it completely loses the entire reason the backrooms is creepy in the first place. The emptiness is the reason it works, once you fill the emptiness it's no longer liminal it's actively lived in and used
Row, Row, Row Your Boat is actually in 6/8 time which is similar to 3/4 time. Same amount of notes, but a different rhythm to which beats are stressed.
That chase section reminds me of a game I played where the speed of the pursuer is based on your own speed so if you do too well it actually gets harder to escape
3:06 THIS IS INDEED HOW PARTIES FEEL LIKE FOR ME. The muffled music in the distance, the empty party rooms, and the suffocating feeling of loneliness and being left out
Man I swear this agoraphobia conversation comes up every year and they both LITERALLY forget what they've learned and revert back to what they originally thought it was xD
@@QuikVidGuy it’s essentially a fear of leaving your safe space. It’s why agoraphobics stay home so often, because you never know what could happen if you leave.
I feel like obstical run segments should be doable first try. The horror goes away after the 3rd death. It feels like you have to be very lucky to know how to navigate the stuff falling down.
@@GreatWightSpark try alcohol. why else do you think you have to be an adult to drink it? if kids drank they'd just figure it out sooner. gotta protect the innocence, ya know?
I feel for Arin with the crouching on this. I hate that almost every game with WASD movement defaults crouch to ctrl. Most awkward key to choose. I switch it to left alt whenever possible.
The funny part about the ending of this video is that technically they didn't escape because the place they're actually in is actually yet another place that's meant to look somewhat like real life but it's actually a elaborate disguise that is yet another one of the back rooms.
@@reneehapeman i got the same vibe!!! back floating around without a care in the world. i like to think it’s like one of those sensory deprivation tanks where the water is the same temperature as ur body so u just feel weightless
I was listening to this while working on animation, and when Arin said “DADY NO!” I almost drove my pen through my iPad laughing. Definitely one for the Arin quote book. (which I’m sure exist somewhere. If not, I WILL!)
9:50 Agoraphobia is fear of open OR crowded places as mentioned later in the video, but it's also the fear of leaving your home, and/or entering spaces that are difficult to escape from. It's kind of your catch 22 of phobias in terms of spatial fears.
This game feels like a good example of how to take a spooky premise and just shoot it in the foot with a whole magazine’s worth of bullets. Like, the monsters and environments become way less scary and unsettling when you’re constantly dying over and over and having to restart from the same damn checkpoint and go through the same damn level a thousand times. It quickly takes it from “survival horror” to “tedious trial and error simulator”. Especially that fuckin hospital run level. It’s scary the first time, maybe, but after you die once it’s just annoying since, unless you’re the Ultimate Luck or have god like reflexes, you’re just making little bits of progress to see how to get around the next bullshit obstacle that pops up out of nowhere before dying and having to do it all flawlessly again to see the next obstacle until you see them all, memorize the pattern, and then execute the run flawlessly (which this particular chase is very dickish in that it leaves practically no room for error). The visuals and sound were pretty good, so it’s just annoying that the gameplay itself just boils down to such trial and error bullshit or tedious “climb 100 flights of stairs for 5 minutes” tedium. Kudos to Arin for sticking through it for two long episodes and dozens and dozens of annoying restarts. Hope the developers of this game stub their toes on one of hundreds of these types of dime a dozen subpar horror games and have to restart from their last checkpoint.
"I do music completely on how it feels, I know nothing about theory." Dan, if you ever see this, that just made you an even bigger idol and role model to me. Thank you.
anything really past knowing their are certain beats you gotta hit, and what certain sections of songs are for, you're golden as long as you can play your instrument.
Dan, I am also 43 and I too see it all as one long amazing ride. Life is too short to sweat about the small stuff, and to not have fun every second you can. Plus, I got lucky and married my best friend so I got my ride or die!! We have watched you both since the beginning, and we love both you guys!!! HUGE fans of both your show, art, music and everything else that both of you do. Both of you keep being amazing and doing what you do!!! We will keep watching and rooting for the whole crew!
agnosia as described in the video in The End is a real thing! the man who misstook his wife for a hat contains several case studies of sufferers. it usually comes from some kind of brain injury, and ppl with it can't identify objects by looking at them, but usually can once they have input from another sense
It is a waltz that Arin is talking about, however the time signature is 3/4 instead of 3/3. The top number is the beats in each measure, while the bottom number is what thyme of note gets the beat (in this case the quarter note). There’s your unnesessary music lesson for today.
i think it's because, rather than a chase scene, (most of the time) you have no time to react. you're walking and then there's a loud noise and you're dead.
I love the pool rooms so I get really excited but then really nervous to see if the people making these games will pay it justice. It’s like the coolest, chillest level of the backrooms because there are supposed to be no monsters, the only danger is a bacteria that can kill you but it’s only in the deep water. It’s also cool because it has the vibe of like a spa or gym with the only light coming from skylights and tinted windows as well as maybe a few white lights thrown in giving it the vibe of an atrium. I also think it works well with game developers and artists because while all the other rooms are closed in and maze-like or seem like a false outside environment, the pool rooms are kind of a mixture of the two allowing for really cool architecture and a mix of closed in locker rooms and the high ceilinged but still enclosed space like indoor water parks.
4/4= four beats in four counts 3/4 = three beats in every four counts, leading to the classical "waltz" mm-_bop-bop_, mm-_bop-bop_ sound 3/3 would technically be three beats for every three counts "or 1/1 for common time" or just common time in a triple meter. More often than not, the bottom number is a divisor of 2 (even). So you can have 3/2, 3/4, 3/8, 3/16, 11/16, 7/8, 6/8 (it's 3/4 but every single beat could be placed as "tripuhlet-tripuhlet" so that you're playing triplet-based over eighth notes instead of quarter note beat), 12/8 (3/4 but faaaancy so that you can transition simply from 3/4 to 6/8 to 4/4 at any point in time within this meter). We used 12/8 (can be counted 'in 6' or 'in 4') a lot when marching simply because we could break down the complex drumline rhythms into different meters with it to transition from 4/4 to 6/8 patterns while the rest of the band is doing a simple 4/4. For the 'in 4', it's "one, two, three, four" as the pulse. For 12/8's 'in 6' feel, it's counted like 16th notes (1e&a) without the 'e' count/2nd partial of the 16th notes "1-&a, 2-&a, 3-&a, 4-&a" in a faster/bouncy "tri-puh-let-tri-puh-let" while your foot taps out "one, two, three, four" with each downbeat. In other words, a triplet fits on every beat of "one, two, three, four" that you derive from 4/4. "Tripuhlet-tripuhlet-tripuhlet-tripuhlet" being a full bar of 12/8 Watch "Irish Drinking Song" from Whose Line is It Anyway and do the tripuhlet thing over it and I promise it'll make more sense. The only people who cannot read music are the ones who choose that they cannot do so... Now, WRITING MUSIC on the other hand... I can read a sheet of sheet music with ridiculous hemiola patterns and splits between seventeen people on the subpartial between beats 1 and the "&" of 2, but I cannot write music like Dan. An ability does not define your potential as a musician, it only ultimately adds to what lies therein. That's what I find most remarkable about modern musicians who actually make it. A significant majority of them couldn't read music to save their lives, yet still put out majestic soundscapes and deep mysticism within their lyrics. How the hell they remember all these songs for decades without the metaphorical "study guide" is what is truly baffling to me. Prime example of where that doesn't work and is a detriment to others? Lars, during the recording of Guitar Hero: Metallica. Ya ever seen a train wreck? Cause that's a trainwreck. Everyone else whipped out a tab book of charts from the last 30 or so years, Lars "winged it." _sigh_ "Take No. 8073, aaaand rolling"