/ deskclips P-Groove: • P-Groove S-Groove: • S-Groove C-Groove: • When you could cancel ... Music is from Super Double Dragon: • Mission 4 Truck Super ...
@@djhero0071it's true that matches run on the long side but the moment to moment gameplay is fantastic. It's not the game's fault that the grandpas that ran cvs2 tournaments thought 4/7 finals was a good idea
@Varleran correct: because of the 3 vs 3 format, this game should ALWAYS be played best 2 of 3 for regs, best 3 of 5 for finals. Playing this 4 of 7 is absurd
a widescreen release would be cool. if they removed roll cancel, there'd be a lot of crying tho. they definitely would remove that glitch if they ever released the game on current platforms.
"Sir, they've figured out our defenses, we can't parry them anymore!" "Fear not, I have a plan. We shall parry them still... but in THE OTHER DIRECTION!"
What I like best about this video and the S Groove one is that they both show and explain how the mechanics of the grooves work in a concise format, while also providing some entertaining scenarios.
in the arcades back then, i started playing N-Groove (loved the running vs dashing, and the short hops). but when i discovered that K Groove was essentially a safer parry mechanic, i was hooked. especially seeing how you gain chip life.
@@LIONTAMER3D Their breakdown are as follows: K = The damage bonuses REALLY add up, even if you don't land a super, and as a result makes players extremely threatening when raged, possibly requiring the most respect of any situation. Its short meter allows for multiple rage activations per round, making landing a super almost a foregone conclusion for top-tier characters. N = Has a least one clear matchup advantage over every other groove (for example, being able to guard cancel/counter roll out of blocked A-Groove custom combo strings) and a few unique tricks of its own, like Level 3 super "pop tricks." Has much less potential than the top-tier grooves at their best (for example, only has a 20% attack bonus versus K-Groove's ~35%) and no true "gimmick," requiring extreme meter efficiency to make up the difference.
Multi-time champion Ryo "Bas" Yoshida also released his character tier list w/ the best grooves in 2020. The highest being K-Groove Sagat. He chose one or two grooves for each character. K was chosen 19 times, C = 17, A = 10, N = 4.
Man I miss this game so much. Still my most favorite fighting game of all times. Also I love this theme song too. Sounds like its from Super Double Dragon on Stage 4 or 5.
"Some may say that it was luck, that helped this team to advance. That doesn't matter to me because this team won. They just better keep in mind, that luck works in many mysterious ways."
man I think of someone like Q from 3rd Strike and how the players of him are usually really good at defensive stuff. Q in this game with K groove could be terrifying :P
Yeah Ryu's face is stuck in the floor but I'm more concerned about how pissed he looks in his portrait. He looks like he needs someone to talk to. ... Or send to the hospital
Best fighting game ever. Also maybe yall know this, that all the "grooves meters" names come from the games of each company. Like Capcom games, they have C-A-P grooves, and for SNK, well S-N-K grooves.
Have you thought of extending this approach of covering "fighting mode" options to other games, in orde to not run out of this kind of content? Like covering the SFA3 isms, and maybe KOF 98 modes, etc?
When Desk inevitably makes a playlist out of all the Groove videos, what if they put the playlist in order of the in game Groove selection? Something like C A P S N K
Now that you finished the grooves at ac-ism, you need to make a video about the gc-ism, the weird gamecube only mode that you can do instant specials and supers with a flick of the c stick