I feel as if this monkey should be called the martial artist monkey and each path represents a different martial art of course only if the tower get other paths
Strange idea for new single-path tower: Corporate Synergy Monkey: Practically melee range, attacks maybe 3 times a second, one damage and pierce. Junior Assistant: Attacks 5% faster Assistant: 5% increase to range and can see camos Executive Assistant: Moderately costly; Can hit leads; Absolutely no change to stats Shift Manager: More pricy; Still no change to stats General Manager: Suddenly beastly (base 8 damage, +5 pierce, +400% attack speed, triple range; +50% ceramic and MOAB class damage) and provides LARGE buffs to other tier 3/4 of same type in 125% of its attack range and debuffs all 0/1/2 globally. Can now receive external buffs and spreads them to other affected tier 3 and 4. Also receives additional buffs depending on how many of its kind are on the board globally (like shinobi tactics, but only affecting the tier 5; the buffs to tier 3/4 remain the same). Gains ability to sacrifice one of its kind to either do AoE damage, stun all bloons in range, or possibly create a Legend of the Night portal. The more the ability is used, the higher the chance that it does nothing. Here's where it would get tricky. It would sound on paper that it would be ideal to just have tiers 3/4 and 5, but in order to buff one it MUST debuff another. It will prioritize buffing top tiers and debuffing lower tiers. The stronger the tier that is debuffed, the stronger the buff it will give. For example, debuffing a tier 0 and granting it to a tier 4 would not be as advantageous as debuffing a tier 2 and granting that to a tier 3. There's a limit to the buffs it can grant, but it has no limit to the buffs it can receive even though there will be diminishing returns.