Did not expect this reaction to the intro! KingScarlet and me threw together a full version - check it out here and, shockingly, on Spotify! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BmGEb8lLHiA.html
"Oh hey Tear got made reasonable, maybe I'll get back into YGO. Hey man what's meta now?" "Zonelock Macro Cosmos stun." "Great! See you next format then!"
This is literally me right now I quit when pendulums came out because I was like the game is way too fast and I think the meta deck when they first came out was absolutely ridiculous. The qi? I just returned to the game spent $200 updating my crystal beast deck because of the new structure decks Just to find out the deck to be 100% craps on my game plan. I already spent all this money so I'm not going to quit again but it is it is discouraging already, Or I'm going to need two more copies of that big rock cuz I only ordered one copy thinking oh I only need one in the deck But after seeing this three is definitely a necessity
It's not a budget option but literally deck list from last ycs vegas champion. This is list slightly modified if im not wrong but the point is to make consistent setup not easily broke or sometimes just ariseheart pass.
Wow. I think that third duel in the best of three is the first time I've sped up a TMT because I knew exactly where it was going, and Joseph wasn't fast enough. Not looking forward to seeing this one in Master Duel.
If MBT is right and it's only so good because everything else got hit harder, then based on the way MD tends to do banlists (very lightly as evidenced by the Runick "hits") it might not be the #1 meta pick. Regardless it will be exceptionally unfun whenever it does come up, especially by virtue of being 1-off duels
Hey!, big fan here Joe!. I was going to suggest you to do a "personal ban/veto" of that broken af shit and just insta-scoop at the first Kash card played (Like I'm doing when I get matched vs Runick stun/Spright Runick). (Since I mostly just play rogue/T2/T3 decks and that shit's so broken that I literally have 0% chance of beating them and just don't wanna lose the time or experience their end-boards (Konami please kill Fountain). But then I remembered your monthly climb to Diamond that you do with Rogue, T2, T3 decks. Its going to be a grim future for that series for sure Hardleg :(
They were the illusion of games. You were still gonna lose, but you just had more turns to pretend. Both decks are broken, but Kashtira is just being a bit more in-your-face. We need an emergency ban list for Mind Hacker and the other Xyz, this deck will become way more fair, and other decks will be able to shine
@@thaaqibabrahams4095 Tear vs Tear was still a game. Tear vs spright arguably playable too. Kashtira? Not even the mirror is a game. Also yes, for sure banning Kashtira cards so that floodgate turbo decks can strive is going to fix a lot. This format is doomed and will need more than touching up Kashtira a bit to be fixed.
@@claire6452 all floodgates need to be looked at as well as Mind Hacker/Shangri-Ira. Any Kashtira player that's goes first on games 1 and 3 more than likely will win.
While I'm sure they must be terrible to play against, I really like how Kashtiras thematically represent conquest. They take away land (Shangri-Ira), bring in opressive laws (Ariseheart) and bring in enforcers to react to any resistance (Fenrir) or try to choke it out before it happens (Unicorn, Ogre).
I remember watching a Kashtira deck profile that was posted before photon hypernova and they played fking instant contact for a free level 7 to go into harmonizer gradielle which was the most based stuff I’ve ever seen before I saw the zone locking
Yeah it was a common card we basically have to play, since base Kashtira doesn't do much. You're running cards like Dragonic Knight, Mekk-Knights and Instant Contact solely to get L7s on the board.
They knew Kashtira's comeback ability is basically nothing. In any other matchup that'd be a bad idea, but you don't need a full kit to beat a crippled Kashtira.
They had Beaver, Blue and Thrust to play through one unknown in hand and a set Preparations they knew about. There's literally nothing they could banish that would change the outcome of the game. Anything other than holding the Nib until the very end would have been objectively incorrect
i think the entire visas storyline is going to be about konami testing forms of interaction and resource management that have yet to be really tested in yugioh, at least in a good few years. i get *why* they thought giving a deck consistent access to better ghost reaper + macro on mommy drident's legs + zone lock would be something to experiment, but i think anyone with an nth of a braincell should have tried to stop them months before they designed fenrir.
A lot of people point out the zone lock as a non game, but there are a lot of other cases that are just as bad. Eradicator on spells? You've got nothing to play. Skill Drain and you don't have an out? Guess you die. There are so many "draw the out or you lose" situations that I feel get swept under the rug. I respect a good back and forth, but Yugioh is a game about stopping your opponent one way or the other. Kashtira just makes it more visible. Ban Diablosis btw.
Its a very powerful FTK deck it feels like. The game ends if you pull off the combo before the opponent gets to play, and if you get outed, you just cry and seethe and say "game2?"
as funny as that frase is after a million times, seeing as people also hated the meta interactive deck , maybe it´s time for a lot of players to be honest and admit actually they don´t like yu gioh and just move on to something else
@@eldavid8774 the problem with too interactive decks IMo is that the gamestates can become too dense, like, in tear mirrors, it's extremely commun to have huge chains that lead into more mill chains, which although it can be interesting to watch how it unfolds, it takes tool of the viewer experience.
@@KingVerus they hated it before it was tier 0 have you seen the comments on the tear ten minute testing? I was promised that the deck would kill the game a year ago and here we are still Malding over cardboard
Sadly true, kashtira games are so boring, if you draw evenly nibiru the deck literaly flops, and if you floodgate or book of moon them then the game is just “go next”
I can't believe how different the game was when Tearalaments Ishizu cause many players to drop the most use Hand Traps and it felt... bad. Not for that but how hard it was to deal with the deck but now... this is MUCH more depressing! Either you lose instantly or you get FTK. And now we're back to Big Rock and Feet. Kinda crazy.
That game 3 against labrynth kinda shows my problem with kash, they can open really ignorant pretty easily. Iblee plus full back row lock is kinda crazy. Yet conversely it's kinda shit too, that hand lost to a single book of moon more or less going second. There's a lot of hands that are ignorant going first but just fold to interaction going second. The zone locking at least has more outs than the floo boards of old did. The only card that is really ignorant is arise heart as well.
@@shawnjavery It's dreadful that Iblee is used even more effective here than before... and how the damn card in 2023 is a menace even in Duel Links meta no less Book of Moon being used an easy way to trigger more locks. Still, I feel no love for this current meta especially in RL since Kash is ridicules to build due to their prices.
How tear and Kash even made it out of Konami's design department is a wonder. Last three formats have literally been "spend a deposit on a car's worth of money on a deck, your opponents won't even be able to play against you unless they hard-draw the out bro or play exactly the same thing as you"
Tear was a insta win against anything that was not Tear or opened and played Shifter. In contrast Kash is telegraphed AF and can die to conventional handtraps. In comparation with Full Power Tear this archetype is more tamer and limiting Shangri Ira resolves the problem of being capable of locking all the field turn one.
@@Helem5XG tear is insanely fun, does interesting things, and is skill testing Kashtira is bullshit zone lock turbo+macro cosmo and if you draw the out you instantly win
@@flogos989 at the end is just a matter of perspective. I don't like the concept of a deck milling my own deck and making my GY unusable. It killed my locals because where I live cards are somewhat expensive and there's always THAT guy that has the newest meta deck bullying people. With Kash at least the price of entry is absurly more higher and I just need to main deck handtraps in any deck i have to play the game in comparation of "Just draw Shifter and don't use the GY bro"
Hmmm, Complete zone locks or U-linking, Hard to decide which is worse tbh. At least we got an Awesome rap to soften the blow that is this steaming Pile of Kash!
I said it before and I’ll say it again. The only positive about Kashtira matchups is that it’s over quickly. Either Kash wins or it doesn’t, and the match is likely decided in like 15 minutes so you can stop wasting your time and just break for lunch until time runs out.
As a blind go second fan, I am more than happy to run 3 of Nib, Lava Golem and Sphere. Staples that get more and more ageless. Especially Golem, got me some of those in the early days for stall burn strategies, now I use them to delete problems.
The key to recovery is to have more extenders. In my deck I can extend to full board and still have cards in hand that will build me a strong board just in case.
Yeah, I definitely agree on that last point. This deck is just boring. It either autopilots itself to a win or it just dies. It's boring to use, boring to play against and boring to watch. I guess it's the deck to beat right now but I personally hope it doesn't stick around.
Unfortunately. It'll prolly be around for a while outside of banlists. Khashtira is unique that it does lose more than tear. But you specifically need to play a critical mass of the counters to win consistently because if you don't draw the out on turn 1, you auto lose. Which leaves you much weaker against every other decks in the format. So you either build your deck to beat Kash or everyone else. Because Kash has ways of playing around some of it's counters. So you basically need all of them.
Every archetype in the game should get a field spell on this level. Along with a link 1 to search it. And a negate of some kind or disruption of some form.
What I can’t stand about Kash is how utterly oppressive it is and how clearly beatable it is. It loses hard to a bunch of side deck options, yet if you don’t draw the out you lose!
I was in a dilemma whether to get this or not. I really like the banish face-down especially from the extra deck, but the deck skewed more towards shangri la and zone locking, which wasn't fun
Hey mbt, I recommend cutting droplet bc you won’t be able to use it under ariseheart or shifter. Other then that nice list bro! I hope you had fun running it and I loved the skit!
I love the tinfoil hat theory that Konami designed the archetype this way to get people to buy multiples of 1-of extra deck staples like Zeus and Accesscode
As a lover of Xyz, this is the first time in a LONG time I've been excited to play a modern Yu-Gi-Oh deck. The mechanic of banishing cards and locking out the opponent's zones just feels so unreal to me, and for some reason seeing the zones slowly get eaten up is just such an interesting mechanic to me. This might legit get me back into the game after almost a full decade. God help me
As soon as I return to Yu-Gi-Oh since the beginning of pendulums. Of course the meta deck as a deck that will crap on mine (I decided to return because the deck I've had since 2007 got support through a structure deck it's my crystal beast) their entire game plan craps on everything I am trying to do that's insane
damn, that labrynth duel really was just "whoever wins the die-roll wins the match" in a nutshell. both decks completely shutting down eachother. it's a war crime of a format but at least it's not tears lmao