DECK CODE: FhDBvG8LFcDhx3UNF+CA8bMPCxAw/rgPC+GQAbkQCxGgA7oQCzGwirsYC6FwEcERDBAA How to counter: just snipe him before he gets burst #genshinimpact #geniusinvokationtcg #genshintcg
the problem with the current overpowered meta is, and you see it already with the Narwahle, that they are experimenting with the concept of increasing Max HP, is that the whole concept of balance of this card game is too unbalanced with the amount of DMg the current meta deals easily, with Cards that have only laughable 6-10 HP Its neccessary that MHY makes finally for ALL cards neccessary HP rebalances and adds finally cards, that have more HP than 10. The concept of 10 beign the max all cards can have absolutely doesnt work for this game anymore,. The very moment you add there a Card, that can theoretically have far more than 10 HP.. or cards, that have such insane defense, that you essentially can't touch ever their real HP anymore, because all dealt damage to them gets outnegated by shields, makes it neccessary to rebalance the general HP concept of all cards. Basically defeating a card, by just doing 1 attack that does reaction damage and automatically causes a secondary attack with the potential power to deal like 4+ more damage (if it can react again) is simply overkill, when cards can have in most cases only maximum 10 HP... such a combi is basically for every card with lesser than 10 HP guaranteed instant kill to force these cards to instantly lose their revive ability, which in certain cases revives also only with 1 laughable HP, where a fly's fart is enough to defeat the card forever, unless you throw an egg card after that, which also revives only with 1 laughable HP. This new discard meta with its tons of automatisms in the background is imo also annoying af, because it makes matches take so much more time, because you are forced to see first all the stupid mechanisms that run in the background, until you are finally able to do something again - it starts to feel like, as if the game just plays itself more, than that it is played by two persons ...
I was using kaveh with narwhal and mona alot, but then I switched to this version of yours it's more realible. But then I got a crazy idea and added ganyu (mona kaveh ganyu) It's so chaotic, makes no sense, but then ganyus talent gets burned and 6 damage from nowhere😂😂
I think this deck have issue with one that could cleanse hydro/dendro out of character as it take until end turn to apply second element and trigger bloom for Kaveh.