Not gonna lie, nothing change for AP kayle in 14.10 besides lethal tempo being removed but kayle already preferred fleet or pta anyway before 14.10. Champs abusing lethal tempo not having the rune anymore is a win for her tho.
swifty's is really good on kayle. People miss the damage but it's not that bad if you build nashors tooth first because it's overloaded with attack speed and the ap gives attack speed via passive. you can chase people, you can run away, you can dodge skillshots, without w, often. I see it as movement speed giving you the ability to dodge with skill = that skill's damage in hp. so instead of like 200 damage yasuo q you can just have 0. additionally you can run to mid after being camped so you may miss 1-2 minions less in bad spots. ultimately you can sell it for zephyr 6th item
16:40 Nemesis: If enemy team has Nautilus you lose bc he can cc you down Also Nemesis when Nautilus is on the enemy team: the enemy team has no cc so we should be good Hello??
kayle needs buffs for earlygame she's legit unplayable, she got hit turbo hard with lethal removal and nerfs on her passive attack speed scaling and mr resistance nerfs it's so unplayable as a kayle main now
problem with kayle is that ur such a useless turt for so long. Yes at level 16 and 3 items u enter the god stage, but u will never get there. And even if you do your team carried you there in most cases, so ur even more reliant on your team to do well in the early and mid game. That's like the worst climbing idea ever lol. Depending on your team to do well