Myabe halfway through, and it's good! These shorter indie games are a relief. Playing Rebirth, I'm often doing side quests during the paltry few hours I get every week to game, and I long for the old days you could finish a game in a weekend. This and Faith were admittedly the most fun per hours spent I've had this year.
As someone who recently 100% the game, I can definitely say it's worth the money! Crow Country is just a well-crafted survival-horror game that isn't too punishing, but not easy. It feels like a perfect entry for a survival-horror game. The puzzles are cool and unique and rewards you for paying attention to all the clues and notes. There's never a bunch of locked doors that you'll never be able to open that exist simply to waste your time (Silent Hill is pretty guilty of that). Every room can be explored, and they don't overuse keys being the main item. There are only three keys in the game, each which get used more than once. The level design is great, and everything feels connected in a satisfying way. Doors or areas that seem blocked off that don't require keys act as shortcuts, that once you get to the other side, allows you to open it up for quicker travel around the park. It makes backtracking to areas much easier and elevates a lot of problems that existed in old-school survival-horror games. It feels like an evolution of the classic formula as opposed to just copying the gameplay of its predecessors, faults and all. It also doesn't overstay its welcome and pad out longer than it needs to. No arbitrary other keys to unlock a key to get another key to do one thing. It's a relatively short game, especially on repeat playthroughs once you know the puzzles. On one hand I almost wish it was a bit longer because I had so much fun in it, but I feel its length is exactly where it needs to be. Seriously though TL;DR get the game if you want a fun survival-horror experience.
Beat it one day. Burned through it at a far quicker pace than I normally would have. Excellent game. Weirdly enough, reminded me of Luigi's Mansion (one of the very first games in my memory) with the cuter aesthetic of things.
Design wise this is a great survival horror miniature. Wish the final note would be readable before the final boss, missed it on my playthrough and had to look it up to get the final twist! Only real complaint besides I wish it had more !
Finished this yesterday and loved it! There's only one puzzle that feels dumb and worth spoiling for those coming in (note this is correct st time of writing): The Mush Room puzzle gives 6 mushrooms, 3 safe to eat, 3 not. The game gives you the tools to figure out which ones are which, and it feels good to eat only the safe ones without error but it doesnt matter; you're supposed to eat all of them anyway and just tank the damage with medkits. You'd think the safe ones might maybe help with that, but no, they dont. It's easily the worst puzzle
This makes me want to see your thoughts on Homebody! I've been watching your videos almost nonstop while crafting in FF14, and I'm having a great time. Your voice is so relaxing, and I love your ideas/thoughts.
Ever heard of Alisa? It's like if classic RE2 and RE4 had a baby with an Alice In Wonderland backdrop. It seems like something you'd really like so please do check it out sometime!
Might need to check that out as well. I know it gets said alot but that game definitely looks and feels like something from the late 90s. I can already imagine the box art in the store.
I gotta say that this game is absolutely PERFECT if u like something similar to the OG resident evil or even just like games with some puzzles, 10/10 highly recommend
Game actually plays a lot better with tank controls, I think. I dig the hybrid setup. It's a nice concession to people who really don't like tank controls.
As someone who never plays survival horror or any of the Resident Evils (besides like an hour of Dino Crisis), I loved the demo. Bought it right away. The puzzles were so fun and made me feel clever and satisfied when I completed them and the aesthetic and general atmosphere of the whole game is just amazing
Its got this Dark Cloud look that I cant find at all scary. I know its a survival horror but I immediately am taken out by the FF7 level polygonal attatchment along with the dark cloud level cute.
3 minutes in and I’m convinced. It was the music. Cool little game to play on a nice summer evening. The older I get the more I find myself developing old school tastes. I guess it’s appreciation.
i'm glad i was convinced to try this game, ended up nearly 100%ing it this last weekend (14/15 barely missed S rank cause I healed too many times and i haven't gone through again yet), i loved the puzzles, though the mush room took way longer than it should have...
I'd have said it looks a bit more like Ocarina of Time or Quest 64 personally. Still cartoony but with cleaner lines and longer limbs, just dragging it out of "chibi" category but not such realistic proportions as, say, FF7 battle screens or FF8.
I ADORE this game and I'm so happy I went into it blind. The level design is great , gameplay is fun and it's so charming, yet spooky. The puzzles were more of a range of fun or simple aside from the train. The game is not the least bit subtle with its hints, often giving too many. One code to a cool puzzle is actually spoiled if you look around the same area. Those decisions to me were frustrating, but it's otherwise a 10/10 experience.
of the list of things i like to be in games . this game ticks all of boxes. presentation music artstyle background details intractibility puzzles pacing color palet. level design. when i first saw the trailer i almost thought it was fanmade clips by fans and not a real game. . devs are starting to read feedback or this devs just have a proper artistic vision
Anyone who can handle a shotgun one handed is just full of black force energy. I'm a sanitation engineer full of muscles but I know me trying a one handed shotgun shot would only reward me with a completely dislocated shoulder lmao
@@cloudwaves1648 you're watching this channel and still judge games by their graphics? It's "Overwhelmingly Positive" on Steam, so evidently I'm not the only one who liked it.
Watching I reca playing one survival horror where you were in a dream. You went through a lot of mental pain and so everything was limited. The scariest part is that the environment changes constantly like a randomiser. I don't usually play survival horror but after that, I played Silent Hill on an actual PS1 and and behold, I never had this sense of dread over everything.
Boulder got mad that Hades II surprised everyone with their early access launch. I found that fucking childish. They got mad because they didn't tell every other dev what they were doing, so now people are focusing on Hades instead of their games. Come on.
Why do these indies love jagged edges? It's so inconsistent to recreate a psx style game, but these graphics are on the level of Dreamcast or PS2, like, why?
I recently played it, and while I don't really find it in anywhere close to the same sphere as the unbelievable beauty that is Signalis, it is indeed keeping alive a genre of survival horror that I have sorely missed. Managing Resources is truly my spirit animal.
1:44 "there's some pretty funny flavor text when examining objects" > "It's a big crow. Hello, Mr Crow. I'm looking for your boss. Do you know where he is?" Where's the fun on that? it's flavorless