Also I wish this game had a thing where units (and maybe resources) would move on from mission to mission. Imagine swarming the shit outta Undead at 5th mission, like 30 or so Footmen and having same "infinite money" shtick as AI does. Also imagine Uther's face if it were canon. I know it wouldn't be balanced but I don't care it's kinda funny
In RTS campaigns resources and buildings don't move from one map to another because it just encourages turtling and you can spend as much time in a map as you want, thus starting the next one with a lot of resources. That's why you can only get 1-2 levels for each hero in every chapter, so you don't get a level 10 Paladin by the 3rd chapter
Why did you send so much ghouls to lumber when you already had like 2k+ of it? You've got enough to send ghouls to fight instead of lumber. Also would help with not getting the upkeep.
@@xetanth87 yeah, figured they'd work okay in defence. You're right on one thing, should've gotten trolls earlier. Also shame map maker didn't add any heroes, yet left some item spawns. Weird. I'd definitely add some Lich there, claws+ring is perfect loot for that hero, especially without DK around.