True but thats how good content is achieved if we waited this long and got something bad it would be unjustifyable but with the quality it is justifyable
@@muratgulfidan1684 spit brit, maxor, seeth, and amigus and sovietwomble including mart have a very long slow upload rate but whenever they upload it is always a high quality.
The way a warp drive works in theory is by warping spacetime around the ship compressing it in the front and expanding it in the back creating a wave that the ship can surf on. So the ship gets to travel faster than light by moving the universe around it rather than vice versa.
Warp drives are brought up so often in sci fi, but never really explained. Like "oh yeah this ship has a warp drive we will get there quick" but they almost never go into detail. The way they mechanically and physically work is so friggin interesting, and the fact that they are *technically* possible as far as we know is even crazier. Its a lot like wormholes.
@@zeallust8542 Technically they are not technically possible, as they require either more energy than the big bang(i.e. more energy than there is energy in the universe) or have matter with negative mass, a thing that is unsupported by physics and has never ever been observed.
@@diablo.the.cheater Youre right, but its a crazy concept. A lot like dyson spheres. It would require something undoable by current understanding. But mayyyybeeee
"I wonder if the people who made this game have strong ties to physics and astrophysics..." Squad was a guerrilla market ad company. Harvest was a freaking artistic designer that liked to put little aluminum paper men in fireworks and pretend they where kerbals going boon. And I, who never got a A in physics back at school can calculate a direct ascent manoeuvre to the mun eyeballing the angle of orbit. Plot orbital rendezvous by instinct and use mun's gravitational pull to cut up gas on a free return trajectory... Oh boi
36:30 , I don’t think he does , but one explanation I’ve heard for a theoretical warp drive is that it squeezes and stretches space time infront of and behind the craft , as though you are pushing it thru a straw , hope that helps lol
22:09 the math for antimatter collection in the mod that puts it in KSP is based on the real world math that's already been done for our solar system, scaled appropriately to the Kerbol system in-game. Most of the math and mechanics for the game itself is just lifted directly from the real world research we've already done, and the same for the best mods in my opinion. All that research for space is available publicly on the various space agencies' websites.
You know based on your comments on the James Webb Space Telescope I think you guys would like "The Insane Engineering of James Webb Telescope" by Real Engineering, which I know one of the people on your channel has reacted to a video theirs at least once so I have a precedent for recommending this video. In general I think both Real Engineering, and their sister channel Real Science are something you guys should check out if you so fancy. I should also mention the JWST video I recommended was made before the telescope even launched, so just keep that in mind.
Great recommendation. There a ton of really bad videos out there about JWST. Those text to speech videos that tried to portray artists renditions as photos from the JWST before it even finished the final-initial mirror unfold and alignment. You can never go wrong with Real Engineering.
Arf's explanation here in the comment section is a very nice and concise explanation of a warp drive. The only thing I would add to it is the clarification that by compressing space in front of you and decompressing behind you will both push the vehicle and the universe naturally
alright, dont know if mart explained it in a different vid or didnt but, bassicaly, the warp drive is bogus, now there is a hypothetical drive that could be called a warp drive on which this one is probably based called the Alcubierre drive, to put it simple. You squish and pull the universe in a right way, warp it you could say, and surf the distortion like a wave, while never technically exceeding the speed of light the distortion would be moving you and your little pocket of space at superliminal speeds, the problem with the Alcubierre drive is that, atleast the unmodified original version would require an artificial blackhole to bend the universe and materiel to survive the proximity to the blackhole, a modified version using exotic matter with negative mass (which, atleast according to how we THINK the universe works, doesnt exist) was also proposed a couple years later.
21:47. Doesn't look like Martin has Kerbalism installed but with the Kerbalism Mod, while making the game much more difficult, it gives you a ton of cool tools, like an very cool looking mangnetic field map of a the planets and even Stars and black holes, it you have those mods. It shows the different levels/bands of the magnetic field and you can clearly see which planet has the strongest. Like Jupiter's, Jools Magnetic field is massive and get pushed far into space behind it due to their parent star's stellar wind. In KSP with the magnetic GUI turned on you can just pop into the map view and compare the different fields.
Do you have a modlist recommendation? The one thing I dont like about KSP is that the goals are actually really simple once you know how to do them. But mods add a new layer of things to learn and do.
If you guys haven't already, you should watch his videos on the Just Cause 3 speedrun world record. He did about 3-4 videos on it and he still holds 2nd place. Also can't wait for the 4th and final part in the KSP series.
Another reaction suggestion. Getting killed even more in my summer car by marticitopants. Also love watching your content. Much love from Glasgow Scotland
You guys are my favorite reactors!! btw you should also check out TF2 sfm called:"Spy's disguise" made by fortress film,which is very well made and high quality 💕💕