I hadnt seen his interstellar playthru until a few months ago. I watched just about all of it. It's amazing that this game was able to be modded that much that long ago. Pretty sure it was a 32 bit game which only used around 4GB of RAM at the time. It'll be awesome once modders get a hold of the new game and get to work on new content for us
highly doubt as a video series and doubt in KSP2 with rapid changes and rapid mod breaking (if there are any). Also he made it clear that his audience changed and ksp videos bring very few views for very much work. MAybe as streams.
@@Thisandthat8908 You should really trust people to temper their own expectations, and learn to let content creators speak for themselves, instead of pretending to be some kind of community spokesperson.
Very surreal that we're so far along in this timeline that your origins need explanations for some viewers. You're still "the KSP guy" to me, always will be. And that's a pedestal that is certainly among the most untoppable.
Started playing KSP 1 when I was in high school, over 11 years ago (0.8.x gang, "save buttons" were the cool new feature!). Now, as a direct result, I'm about to graduate from MIT with a PhD in Aeronautics and Astronautics. Hard to overstate just how much this game means to me. Thanks for covering KSP 2, Scott - fly safe! :)
Congratulations! My story is a tad less impressive, but I ended up with a BSAE from Georgia Tech and am wrapping up my MS in CompE this year after working in GNC for a few years. I've had the pleasure of working with some fun technology and even did some research on arc jets and hall thrusters at HPEPL way back and it all traces back to those hundreds of hours sunk into Kerbal...
I like the guy and don't have a problem understanding his accent, but I'd prefer actual actors in the game. Having a RU-vidr in there would be too much breaking of the fourth wall.
@@Hamachingo doesn't really make sense to sell dlc that only affects the tutorial. When you've played enough that you want to buy dlc, why would you replay the tutorial?
When KSP1 came out I was 12, just getting into PC gaming and was one of the first games I properly started playing, with the help of Scott's tutorials. 10 years later (last June) I graduated with a first class degree in aerospace engineering. I genuinely don't think I would have taken this route in life had I never picked up the original KSP. Thank you to the developers for releasing a sequel worthy of the original, and thank you to Scott for giving me the knowledge to enjoy the first game to the level I did. Legend.
The release of KSP2 and seeing you cover it is reminding just how much your videos and the game itself influenced me. I think that I very likely would have gone down a different path in my life without them, and looking back now from year 2 of an Aerospace Engineering PhD, I'm grateful for the path you helped send me down. Thanks for all the entertainment and education over the years, and here's to another round of budding space nerds being created!
Scott got me in to KSP1, which for all it's beautiful flaws is my personal candidate for Greatest Game of All Time (if it had come out half a decade earlier, it might have changed the progression of my life). I am absolutely here for Scott Manley plays KSP2, and I'll be a day one KSP2 player as well. Cannot wait to see what they all have in store for us.
@@ready1player31 Min requirement is 6 gigs of VRAM.... A 2060 or equivalent. Like a 1060 6g. Wow. Thats Beefy. That's going to be rough on some people, but Ive always preferred that the _rig attempt to meet the games requirements_ rather than the other way around. Sometimes I'll have a game for many years before i get to try it on ultra. I don't have the recommended either. That's fine.
@@snickle1980 And note that these requirements are for the current build of the game, too. As development and optimisation goes on and they reach the end of their roadmap, hardware requirements will likely go down quite a bit.
It all started for me on reddit years ago, when someone posted a picture with the caption „my greatest achievement in gaming“, showing Jeb Kerman in front of a crashed lander on the mun. I downloaded the game right away and i am hooked since. Your videos helped me since day one and i thank you for that!
I don't even remember how i found it, but it was likely from a forum. maybe Something Awful. The strut-free version. 😁 I picked it up again on steam later on. 2,200 hours. I wouldn't have been able to get into orbit without Manley. I remember that The altitudes were funky at one point, and you had to make your turn around 30k. Docking turned out to be my largest hurdle in KSP one. Took a while to get it. This time around, I'm not expecting to come across any huge hurdles until I attempt Jool. I'm not sure i understood correctly...are we getting satellite relays etc with the initial launch?
You were the one who taught me how to play KSP with your tutorials years ago, and I can’t wait to see more KSP content from you. I have about 700 hours in KSP thanks to you, and I’m looking forward to the next 700 hours in KSP 2!
When I was in elementary school, watching your Interstellar Quest series was my favorite thing to do. You got me into KSP. Now, I graduated high school last year and KSP2 is coming out in a few days. It’s crazy to think about. By the way, the original intro and outro brought back some great memories. Can’t wait to watch you dive into another KSP game.
@@aetherclouds1181 Currently trying to get into the United States Space Force, but if that doesn’t work then yes. My end goal was always to go to college. I want to be a national security analyst.
Thanks for sharing the gameplay and your insights, Scott. Your Interstellar Quest was a huge inspiration for me both as a player as well as a RU-vidr. Can't wait to see what you'll be doing as soon as we can go beyond the Kerbol system.
Hi Scott, just wanted to let you know that watching you play this game in highschool inspired me to become an engineer and it changed my life. My high schoolteacher gave us extra credit if we landed on the different planets and you helped so much. I knew from then on what I wanted to do with my life. I graduated from undergrad a couple years ago and now work at “new space” company and am pursuing my masters in aerospace engineering. My job is incredible and I’m excited to see the hardware I designed in Space! I just wanted to say thank you for doing this because it really does help people find their passion and pursue their dreams.
The old intro/outro was a nice touch! Been watching since the days of Interstellar quest and Galileo’s Conquest. Excited to see what you come up with in the new game!
KSP filled me with so much wonder at a very pivotal time in my life leaving high school. It kept my dreams alive as I failed out of college. Now I work for a certain aerospace company with a very Kerbal attitude, and I have to say, watching your videos Scott, they pushed me on the way there. I'm glad that as I matured on my path to working on real life spacecraft, your videos have matured into extremely detailed and informative aggregations of real life space events. Now this game is coming out, and I can't wait for it all to come full circle together.
I was here when this thing was first developed and watching you cover it as it came out as a teen, and now, as an astronomy Undergrad, it'll be an honour to make this journey again. Can't wait!
You taught me orbital mechanics and let me use that to learn how to play KSP back in the day. I really miss your KSP content so hopefully we have many hours of KSP 2 ahead.
I, for one, am totally stoked at the thought of Scott Manley KSP videos again. And I love the old school intro/outro. Scott taught me everything I know about orbital dynamics and aerospace!
Those tutorials look really handy considering how unintuitive getting into KSP1 was at first (for someone with zero understanding of space flight/orbital mechanics/etc). Keen to follow the rest of development!
Yes please? While squad did an amazing job getting people into this game Scott here did so much explaining how to play the game in its early days making it so much more approachable.
Ah. Wasn't expecting a AAA price tag on a niche EA product. I was hoping for around $30. Still, I reckon it'll be worth it in the end. I do wonder if the requirements and initial cost will put a lot of people off. Hopfully they can reduce those requirments as deveopment go on. Optimisation and all that jazz. Does look fantastic though.
@@randomnickify Considering many, many, many EA games never leave EA, regardless of studio size, and KSP itself was and is cheaper and has more and could run on most PC's reasonably...KSP 2 is a hard sell. If it goes up more in price, if it gets done, it will be an even harder sell, probably a "epic free" or "steam flash" only sale.
Thank you bringing back your og intro and ksp back to your channel! It’s really nostalgic, I remember binging and rewatching your old videos of ksp and enjoying your commentary
Its the original ksp experience all over again. I can still remember when science was added and I visited every single planetary body for science. Experiencing development again is reason enough to buy for me.
To be honest they can keep their nicer graphics, sound and cutesy voice overs for a game engine that doesn't stutter into single figure frames when launching a vessel of 300+ parts.
I got really disappointment with the minimum requirements. I hope the devs will do something about it :( An nVidia RTX 2060 for the minimum requirements??? Really? 😩
Discovered your channel in mid 2010s with KSP tutorial videos.. those darn rendezvous. Looking forward to new series of KSP 2 tutorial videos from you and all other Kerbal youtubers!
I got KSP2 on day 1. I am running a i5-10400f, 16gb DDR4 ram, RTX2060 6gb and installed it on a 4TB HDD. Game runs ok at 23PFS on high settings. While flying a basic rocket with 2/3 stages. I had to turn the settings down a little for more complex rockets. But keeping around 30fps. But the 2060 runs at 98% and 72 C while I play. CPU is not an issue at 70% and around 47C My Rooms ambient is around 20C. But a fully modded KSP 1 with Mech JEb, KER, galactic scale etc. Runs at a solid 60 fps with no hiccups on the same machine. I hope this info helps people. My suggestion for anyone wanting to play KSP... Get the original and learn. KSP 2 is very demanding and not feature complete yet. Hardcore KSP players will probably enjoy KSP2. KSP 2 is a long way from "ready" But it is still great to play it for me. I love KSP.
How nice to have had that event over at ESTEC! Yes, I went studying Aerospace Engineering because of KSP and Scott Manley and visited ESTEC quite often. Can't wait until the 24th to play KSP2.
Are ppl implying that because it wasn't in stock (and came from a mod), it wasn't in the game? ?!? That's like saying a game doesn't have bloom, if it's off by default in settings. Also, what I wonder is how the graphical plumes of the exhaust affect the accuracy of the physics simulation. Because that sort of detail is exactly the kind of thing I see myself disabling to squeeze just that little bit of extra performance out of the game :p Which is kinda painful, considering how evident it is that that detail was some devs lovechild :(
@feha92 Yes because a mod is a mod. Unless you specifically seek that mod out, it isn't in the game. Period. Not to mention that not everyone uses mods to begin with.
The nostalgia bone is tingling with this one! I was in high school as a senior when I first started watching KSP content from you Scott! And now I'm 27. 😥 But since watching you and getting excited about space, I joined the Air Force and worked on advanced fighter aircraft avionics for 6 years, and now I'm 2 years deep in my undergrad earning my Aerospace Engineering degree with a focus in Astronautics! Thank you so much for all of the content over the years and the years to come!
Very similar situation with me. I started watching Scott's videos back in my sophomore year of high school and got deeply interested in astronomy and physics. I joined the Air Force for 6 years to sort out my education and did a lot of NC2 work, and now I'm in the ANG working on my undergrad double majoring in security intelligence and physics, with a focus on astronomy. I'm even helping jump-start an old small college observatory, which is like a dream! I hope Scott does another Interstellar Quest series. The intro music to this video was nostalgic since I've been recently rewatching a lot of his older videos, especially the Xenonauts campaign he ran. Would be cool if he checks out Xenonauts 2 once it's out!
Hi Scott, Probably getting on for 10 years ago now I remember coming across your early KSP videos which was my first introduction to space and rockets and I very quickly became obsessed. Last year I graduated university with a masters in aerospace engineering and went on to get a job in the UK space industry. I have no idea where I'd be if I hadn't come across your channel back then, but I've always wanted to thank you for inspiring me throughout this whole journey, and I figured the release of KSP 2 would be the perfect time to do it ! I'm sure so many people have a similar story, but I know everything you do really does make a difference. Thank you for all of your videos and efforts, keep changing lives.
Definitely waiting on this one, at least until I see how development continues. From the time between its announcement and now one would at least expect Career mode to be out in early access. So Ill just see how quickly they release these updates. could be 2-3 years for all we know.
I can't explain how excited I am to get back into watching you play ksp again. You always provide a really exciting experience and I can't wait to see what kind of things unfold with all the new editing and stuff.
I will be on vacation starting Friday for a little over a week. While I also have other plans, the #1 reason is to play KSP 2. I am at ~6000 hours in the original. That's 100% due to Scott's unofficial tutorials. I literally never would have made it to orbit without that help. The week after I return to work, my project team will be hosting a large group of NASA folks as we try to refine the techniques needed to built the heatshield for the Earth Entry System of the Mars Sample Return mission that will be playing out over the next decade. It's the coolest thing I have ever had the pleasure to do professionally... by far. Not everyone gets to physically put hands on something that will make a 16 million mile roundtrip and end up in the Smithsonian. I would never have gotten this oppurtunity if it wasn't for my unending love of KSP and spaceship science. Thank you for fueling those passions, Scott.
Been waiting patiently for KSP2, and now that we're on the cusp I've got a giant smile on my face watching Scott play it again. I plan to be here for every crash, staging error, and Kraken attack. Oh, and the successes as well. Fly safe, Scott.
Bought KSP when 0.16 was released in July 2012 and your channel was the first one I looked at to learn tricks and how to fly ! Brings a lot of souvenirs back and I thank you for all those great years of content you gave us ! Looking forward playing KSP 2 alongside you ! Best from France :)
Im probably only gonna get the game when colonies and Interstellar travel gets added, those were the things I was mainly Interested in… I hope that I won’t have to wait too long…
@@radiofrank9485 That'll be the big probem: Mod KSP1 with what KSP 2 offers, with lower requirements or hope KSP2 actually finishes and you can afford it and to run it.
I watch this channel because of KSP, you taught me orbital mechanics and how to fly to faraway worlds in KSP, I hope KSP 2 turns out as amazing as it looks and you make many videos on it.
Hey Scott, not sure if you’ll see this but KSP and your channel are what inspired me to get into aerospace for my career! I’m excited for KSP2 to inspire a new generation of engineers. Keep doing what you do!
Back when I first got KSP when it was in Early access, I had so much fun learning how to build, fly, crash.... Then Stage. After teaching myself the basics and after more features were added, I found your channel when you started out doing Tutorial Vids. They were brilliant! Then even after you stopped doing KSP for the most part and switched to primarily doing your space news and Analysis, I stuck around because those videos are Brilliant as well. Thank you for the Years of Content! Friday cant come fast enough!!!! The game looks stunning! I am liking the new UI, and the Rocket effects are so awesome, especially the rocket exhaust expanding as you get higher into the atmosphere and space. All I can say And even though I am now a Veteran KSP player, I am so looking forward to more KSP2 Videos coming from my favorite KSP Teacher!
Alpha ksp was some fun times. Trying to see how fast we could break the physics engine was amazing. I have a bunch of old pictures and videos from back then as well. Loved working with the original developers and developing some of the early mods.
Started playing KSP 1 when I was very young and all of a sudden, after years of watching Scott Manley, Matt Lowne, and others, I’m 18 years old flying airplanes in real life… fucking crazy man
Appreciate that others might have different perspectives, but I could summarise KSP2 at the moment as 'half of the game you have been playing for a decade but slightly prettier, 50USD please', because that is what it looks like. I must wonder what the development team spend the last 4 years doing to release a $50 product with less features than the KSP version I bought in 2011 (0.16). I've literally been through high school and trade school since then!
First of all, they built the entire game from scratch to a higher standard. The game as it is now has much more than the original had when it came to early access. And what you see here isn't all they've been doing. They've already been working on all the new features. They already have other star systems and interstellar/colony parts. They just haven't polished it all enough for release.
@@asparagusstaging430 KSP2 is the minimum viable product they can sell to start bringing in revenue. I'm sure changing game engines and remaking all the assets was complicated, but the gameplay shows the same parts and planets I've been flying around with for over a decade. Outside of a brilliant graphical upgrade thanks to a game engine change, it is less than the game I bought for 1/4 the price in primary school.
@@powdermonkey7697 I suspect I'm in the same boat as you, but the way you phrased that seems like you're looking at the meal you had last week, and then looking at the stuff in your fridge and yelling "ITS RAW"... In software, the first 90% of the work gets 10% of the result, but once you have the infrastructure, you can build the rest up. (Unless you're doing slapdash demo work, where you spend 10% of the work to get 50% of the functionality and then hit a wall where it can't get any better.) Best to wait to see how it all fleshes out and whether it is worth it to you then. Early access is too early. I'm optimistic myself, and expect it'll bake up nicely for a year or two between development and mods.
i can already see we'll need another mod to reinforce connections between parts, there's a lot of wobble. also the new ui is pretty cluttered and difficult to read quickly, on top of being simply a different layout which is just annoying for someone who's played ksp1. i hope they give us the option to return to the normal ui, if not there is always mods.
By the looks of it there is as much wobble as in ksp 1, its an iconic feature of the game. And those rockets probably did not have autostruts, if thats even a thing now.
@@O5MO Yeah but they eventually fixed it in one of the updates so that they were a hell of a lot more rigid, reducing the wobble and need for dozens of reinforcement posts (or mods). It'd be a shame to go back to the original, more problematic version for KSP 2.
On one hand, KSP is long overdue for a new engine that's less of a kraken-filled mess. On the other hand, the lack of basic features almost three years after planned release day isn't great.
Looks great. I already know that i don't like the nav-ball in the bottom left... i would prefer it to be in the bottom middle. Hope there is a setting for this :)
Hopefully they allow you to move it later since it makes having ultrawide displays a pain in the arse. But I'll be holding off buying the game until that happens.
More flexibility with UI elements would be wonderful. I actually did a substantial amount of my KSP on a widescreen rotated to portrait. You know, the more general shape that rockets have.
Wow! the nostalgic outro. Its hard to believe just how long ago KSP began. I have never been any good actually playing KSP but I'm perfectly content experiencing vicariously through you once again like so long ago.
7:05 i think those clouds are just a noise map applied to a mesh with displacement moreso than volumetric seems like a pretty resource friendly way of doing things
It would be interesting to know the specs of the computer used to record that in-game footage and the settings used in-game, just as a benchmark. As an MVP (minimum viable product) version, I remain optimistic about where KSP2 is heading- releasing as little as possible makes fixing it easier and the sooner you can fix/improve stuff the better (source: I’m a professional software tester). I might just get the game this weekend and see how well (or badly) it runs on my PC with a GPU some way below the “minimum” requirement.
@@incription ARMA 3 will be playable before KSP2 is given that damn near every other vehicle sandbox recommends a 60 or 70 series card whist a 3080 is recommended and a 4080 is obviously struggling. I'm not sure Scott has said it himself, but the recommended hardware specifications are only reached by like 3% of Steam users.
I'm actually pondering whether to get it shortly after release. 🤔 On one hand, a lot of things are missing in the initial release, so I'd benefit from waiting for various features and improvements to be implemented. On the other hand, as a new player, much of my initial experience will be learning and messing around with the basics, and the current features are likely adequate for this purpose. I'll probably just stick to the games I'm playing now, and buy it when I feel a suitably strong urge to play it.
Same here. I figure I want to support the devs so they keep going, so I'll get the early release even if things are missing. I'll try and not be disappointed, since they already said what's missing
Support the devs? What you talking bout? They arent an Indy company anymore. If you want Support the devs donate to them directly by good people are stupid af.
@@sirbonobo3907 support the devs as in support a product by a company that I want to have. If you have something against supporting a product, do your thing, but leave us do ours.
Is there anywhere to find out how they've rewritten the code? Like is it a whole new physics engine? I'd love to know what's changed in terms of the underlying code.
Doubling this. From some other videos, how it runs does *feel* like it's still completely the same old KSP with slightly borked mods install on top, just wrapped in new graphics and UI, but feelings gotten from videos aren't too reliable, right?
The main thing I'm looking forward to, aside from all the cool interstellar tech and destinations, is the new map view with the improved physics integrator. More accurate maneuver projection and burning in timewarp being implemented directly into the engine is going to be absolutely awesome!
it makes me really happy to see you making Kerbal Space videos again. Your old videos taught me how to play the old game. I do hope you make KSP2 videos.
There's no one in the KSP community I trust more than Scott Manley. I've been a subscriber since the days of KSP 0.25 (the first version that let you blow up the VAB) and I can't wait for the new videos, not just for the fun new content but to hear trustworthy first impressions of KSP 2
Personally, I trust him Generally...after a decade, he's too closely involved for faith levels of trust. Still...if something was seriously off about the game or the release, i would trust him to mention it immediately. Moreso than some rando. TLDR: me too actually...
Barnstorming to the island airstrip in a rocket is a very Scott Manley thing...reminds me of the video where Scott does a speed run challenge to the island. :)
I haven't been this excited for a video game in a long, long time. I remember finding the original on Steam after it had already launched (I think it cost me ten bucks? twenty? It's been so long now). And I had no idea how to play it! Then I found this channel, and that made all the difference. I can't wait to get my hands on KSP 2! Sure my PC only just meets the recommended requirements, but I'm in this for the long haul. I know I'll eventually upgrade the PC, and when that happens then I can enjoy the nicer graphics. The more important thing to me is that KSP 2 looks like it irons out a lot of the jank early on. And the interface looks so much smoother. I'm so pumped!
It does look good... it's a shame those developers you sat down with at the start were casualties in the process. Edit: Yeah, given what the publisher did to the first development company, combined with the price tag and lack of features, I won't be getting this early on. Maybe later, we'll see. But I'll definitely be watching your videos when they come out, and following its progress that way. :)
I'm in the same boat. What they did to the OG devs was sickening. On principle alone I cannot buy this game, even when I could afford it. That said if I find it as a freebie I might play it.
@@ekspatriat So, Take Two Interactive bought KSP from Squad, the original developers, then hired Star Theory Games to produce KSP2. Take Two later decided they wanted to buy Star Theory, but the owners didn't want to sell, so Take Two took the KSP 2 contract back off them, and set up a new internal studio to produce it, called Intercept Games. As KSP 2 was the only game Star Theory was working on, they ended up shutting down, and Take Two hired a bunch of their staff at Intercept Games.
I love the idea of a game that will allow you to build infrastructure in remote places to act as further jumping off points. The only game that game close is Snowrunner where you can rebuild fallen bridges to open new paths. and bring supplies to a garage to open it up and have it act as a new respawn location
Started playing KSP1 (God, that makes me feel old) back in 2015. Now I’m hoping to get into A&M’s Aerospace Engineering courses. Crazy how this game has changed my life.
I feel like kid at Christmas waiting for this game! Not to mention, I can't wait for another series from you, Scott! I sincerely hope you'll consider a combo of the old Resuable Space Program and Interstellar Quest you did. That'd be awesome in this. Oh, don't forget we need a "Scott Manley Manuever" at least once :D Have a kid who's 6 now, who also loves your old series, and he can't wait either :D
Such a trip for me. I played KSP first way back before initial release, when I was just out of high school, and it really sparked my interest in space flight. Now, all these years later..... I'm still not doing much with my life but I got countless fun hours out of KSP and can't wait to play the sequel!!! 😂😂
Looking forward to coming along for that ride, Scott! I'm a newbie to KSP and haven't had much success so I'm hoping this new version will be easier for me to learn. The tutorials are supposed to be pretty good. But your videos are better!
I'm used to playing with mechjeb. I imagine that shortly after the game releases, someone will make a mechjeb variation for KSP 2. Eventually. See, I've always figured that something like Mechjeb was more realistic than some of the non-automated methods of maneuvering. Autopilot landing etc... I used mechjeb to land on some of the more difficult planets back in the day, before learning how to do it on my own. A helpful little add-on mod... which i wont have access to for quite a while in KSP 2😂 The tutorials look highly detailed compared to the original. I imagine that if your kerbal should suffer a heart attack, the tutorial could bring you down safely with all souls accounted for. I'm hoping that the game launches with the satellite relay parts at the very least, but i may have to adjust my plans. Unsure.
12 years ago, I started a journey that I still enjoy to this day. Soon enough, I'll start another! Can't wait for all the tutorials that I'm going to probably need! lol Thank you Scott !
I started watching your KSP videos at the start of my BSc. Now I'm watching this while wrapping up my PhD thesis, it feels surreal. Thanks for all the content Scott.
The UI on this one (and the graphics themselves to an extent) make it hard for me to actually see anything I want to see. It's kind of cartoon-cinematic-1980s... It's really bugging me. I'm thinking I might actually wait until they have some more features in, even though up to now, I had thought I would buy this as soon as I could.
Wonderful to see your first reactions on KSP2. The victory barrel roll put a smile on my face. I don't think the comparison between KSP 1 being a better deal for new players than KSP 2 at this point is entirely fair though. The new tutorials might not be that relevant for veteran players, but they do have the chance to make the topic more accessible for novice players. That being said, I can't wait for some of the stuff that is still missing from the EA release.
Yeah exactly - a new player to KSP isn't going to be too concerned about the few missing features, what they need most is the early game stuff and the tutorials
I remember discovering your channel back when you started the Interstellar Series on KSP while I was just a kid and I’m happy to see more videos on KSP2!
I don't really care about the new features as all that stuff they want to add already exists in KSP1 with a lot of mods. I just hope the have rewritten the physics engine so I get more than the 1 FPS I get with a modded KSP1 when building a big space station on a fast Octacore CPU with 32Gb RAM.
Scott and Kerbals go hand in hand like sulfuride acetaminotium and korksicrew planatonumium. I just invented those words - but they sound important and you get my point.
Imagine being the game devs and seeing a little Kerbal actually go up into space. I bet that was a once in a lifetime feeling itself! Hell of an achievement
I'm definitely in the "wait" camp. I look forward to seeing it develop, and definitely going to be watching you and other content creators to see how it does, but until the game catches up to or exceeds the current of KSP 1 in terms of content, I'm gonna stick with that. If nothing else, the fact it's now at an end point in terms of development means mods are pretty stable...