@@TheAechBomb even more fun: make the planets realistically break apart while getting close enough. Gotta dodge debris to get into orbit :) might need a supercomputer to render such a mess though.
"Am I gonna end up touching Eve?" - Linx, the first man to sin. "Everyone's inside Eve." - Linx, 2020 "That's requiring an awful lot of thrust." - Linx, 2020
i think what happened at the beginning was you left kerbin for just a bit and then kerbins orbit got closer to the sun and left you behind. at that point it calculated your velocity around the sun and the EVERYTHING went into the sun.
Did you ever mention making the sun smaller? I must have missed it. Also, I’m amazed how... energetic you manage to make these thumbnails. They’re something else.
This is slowly turning into an image out of Outer Wilds with its tiny solar system with weird accidental planetary jumpscares and low orbiting bodies Great video, and I look forwards to seeing what strange things you do next!
Was it not possible to subtract out the speed of Kerbin? The problem with SOI switches and making the distance a function of your speed is that, by crossing over from Kerbin's SOI to that of the Sun, you're suddenly going from a few hundred m/s to solar orbital velocity, which means that the Solar System becomes very small. Surely the speeds of Kerbin and your craft are stored as 3D vectors, so that you can do some mostly uncomplicated math to figure out your speed relative to Kerbin and keep things nice and consistent. For the Sun, that's pretty straightforward - just subtract Kerbin's velocity vector from yours. For orbits around other celestials you'd have to add the speed of the parent around the Sun to get your speed relative to the Sun, then subtract Kerbin's vector as before.
When I see a new upload I just know to feel bad for jeb in his new escape out of the sun that has some major problems or something but your content is some of the best on RU-vid
I am not ashamed to admit that I stood here waiting for 1080p to buffer just so I can get a good screenshot of KSP beauty shots Also Eve vibing is relatable
here is some ideas that you could implement: 1. use universal speed, not surface (it's like target sun and use target's speed) 2. set some constatnt of how much radii of orbits will decrease and use this formula: radiusDecayConstant = endR - startR * exp(-v * speedOfDecaying ) (startR is 1 bc radii not changed) (i reccomend to set speedOfDecaying like something small) 3. by that exact constant reduce radius SOI of planets and moons
What about the faster you move planets will shrink and gravity decrease and get closer so if u go fast enough they r touching each other but r microscopic
Here's the ultimate challenge: get to Laythe, land and plant a flag, but any atmosphere is inverted AND everything is getting closer AND the Sun is getting bigger AND random parts explode