This battle report features the Imperial Navy Breacher versus the Phobos Strike Squad facing off on Into the Dark. This match-up was the finale of our local league season of Into the Dark.
Thanks for these great batreps! Clarification questions. I am pretty new to KT and could be misunderstanding something. At 22:15 and again 22:46, does the marksman have visibility to the targets in order to establish LOS? The camera angle makes it seem like the hatch is in the way and blocks visibility ("While a Hatchway is open...its hatch has the Wall trait."), At 39:10, isn't the target in engagement range of a friendly operatives, which would prevent a shooting attack? Isn't the center of the board open in Duct, which forms a long shooting lane all along the center. Again, it's really great that you do these, the questions are not meant as criticism!
No worries, we love feedback in all forms, best way to improve! About the marksman, it is a limitation of the centralized camera creating the appearance the door is in the way, but the marksmen had visibility. So at 39:10 the models are not in engagement, but within hatchway fighting distance, which is unique to into the dark. Yes in Duct the central line is clear, what you are seeing is an open connector in the form of a beam that appears to shut off the corridor, but it doesn’t. It simply was added to improve stability and character to the setup. For more info see Into the Dark terrain guide.
Sorry, trying to understand what you mean. We are trying to add some angles and B-Roll to improve immersion, hopefully you are referring to that, if not let us know!