Medic pistol with upgrades is low key OP. I'd put it above dual 1858 revolvers for similar damage with more total ammo, faster reload, better sights, and the ability to heal. It's my go-to trash killer even in solo
How many upgrades? The first is a big step up for a 70% damage boost but the later ones? Do they have a meaning if you go above than 2? Just asking for clarification because l am a novice in KF2 equipment knowledge, or knowing which weapons have a high DPS despite looking they don't do much(just an example)
Since the middle section of the TL should be remade entirely imo, and the context requires a lot of explanation - I'll be lazy and brief. Dual .500s (A) are worse than a single .500, and a single .500 is borderline overpowered (S+) even off perk. SPX is useless (F) due to how it's a .500, but inferior in every single way. 1894 is even more useless (F-) due to how it's an inferior SPX. A .50 DE shares the same drawbacks in relation to a single M1911 or 1858 as the aforementioned rifles to their counterparts, though DE has extremely niche usecases which bars it from the F tier. iirc rhinos are kinda bad and impractical so they shouldn't be anywhere close to A.