@@moonknightishyeah, he just destroyed their legacy, I can’t take them seriously anymore. I think there should be DIRE consequences for Tom. Possibly even prison time, depending on the severity of the inevitable fallout.
Some of the footage for the Switch is oversharpened due to alcohol consumption. That is a game mechanic and if the player consumes more alcohol, it start showing other visual changes to signal the drunkness of Henry.
Just one point - if there ever was a game where the label "fantasy RPG" would not fit, it would be Kingdom Come: Deliverance. Much better label would be a "historical RPG"
I'd probably label it something esoteric like "immersive sim" just so that no one goes in thinking they're going to make a thief/archer/charisma build and play it like Skyrim (or anything else, for that matter). Definitely a game that asks to be accepted and played on its own terms. Reminds me a lot of playing OG Deus Ex the first time.
@@hughJ ooooh, now that caught my interest. A friend of mine got me interested in this game of years ago and I own it for Xbox but still haven’t played it. She thought it sounded really intriguing and so do I
@@rebeccasam3434 And now to rain on your parade a little: It's like trying to go back and play Daggerfall again. When you're accustomed to modern (especially western AAA) games you start to forget how coddled you are compared to how games used to be. Playing Daggerfall there's a strong sense that the game world doesn't care if you're having fun or not. You will run into situations that are impossibly hard, you may recognize that it's because you're trying to play the game "wrong", but the game doesn't telegraph how you're playing wrong. KCD has that Daggerfall/Morrowind and Witcher1/2 vibe where it's a game not made for everyone. Just like Daggerfall, in KCD you are probably going to die several times in the tutorial segment(s) as you're trying to understand how the systems work. Unlike Daggerfall you have a deliberately limited save system that discourages you from save scumming. Remembering that KCD was at one point a Kickstarter backed game kind of lends some rationale to why the game is that way. No Kickstarter game is going to have a successful campaign if it's just promising to do what everyone else is doing. People back those campaigns because they want a game to take some risks and be willing to be a little rough around the edges. It's a game that looks like a "normie" game on the surface, but it doesn't play like one. I'd easily take it over anything Besthesda has made since Morrowind, but I'd guess 99% of the mainstream gaming population wouldn't agree with that.
@@hughJ I've never seen anything more accurate in my life. This game is really hard if you don't understand it and I feel like it takes a long time to understand it. Towards the beginning you're actually scared of combat. The combat system takes a while to get used to and you can't save whenever you like. Bows don't give you an aiming reticle, and it doesn't explain where the arrow will go. You have to figure that out on your own. This isn't a game for everyone, and you're exactly right about it feeling like older RPGs before everything got streamlined.
I can not believe it. Man, switch developers are hardcore. The devs must have so much fun trying to push that tegra x1 chip to the absolute maximum. MAD respect.
On the one hand, the Switch is underpowered to a point that's starting to be a bit of a bummer. On the other hand, I wonder if having less powerful platforms around to target like the Switch and the Series S has kept engines from getting too bloated and given developers more reasons to care about optimization and helped to cultivate related skills and knowledge. The fact old PCs still play most modern games or the existence of high frame rate gaming on console probably has at least something to do with these less powerful platforms.
This is a special game and I recommend it to anyone that hasn't played it. I'm way more impressed with this one than some of the other "impossible" ports because it still looks beautiful. Most of the others looked jagged and blurry. Truly an amazing accomplishment with this one.
Definitely worth at least trying. I gave it a good few hours before it left PS+ Extra a while ago but I didn't feel the need to buy the game and continue but I still enjoyed its dedication to realism at times
A good example is you can follow vendors walking town to town and hanging out. When you go find the priest in the woods, the priest walks back all the way in a realistic manner and you can walk with him. Etc, etc.
@@AlexDiaz-gw5ov The story NPCs also seem to be persistent in the world. I believe it was the siege engine builder NPC that I was able to KO and carry across the map, steal all his clothes, and he actually walked back while I was away doing other stuff. I was able to check up on him every half hour or so. Totally expected him to teleport and/or reset once I was outside some radius, but nope. A far cry from TES games where guards are telepathically connected to the NPCs inside homes and just teleport inside the house. Every NPC seems to have a full day/night loop. They wash, they eat, they dress (if they have sleepwear). If they are sufficiently injured then they'll immediately go lie down to recover (same mechanic as the player). The merchants load the merchandise in their storefront and store it in the back after they close. If you sell a ton of X to that merchant, you'll see tons of it on display for sale the following day. The vendor's profits are persistent, so they get very wealthy if you keep buying stuff from the same vendor over and over, and you can then track down where they live, break in, and steal it back.
I Kingdom Come Delivered myself when Warhorse Studios announced a port for the Switch around two years ago or so. Now that the port finally released, it's about what you'd expect out of the Switch. A technically impressive miracle port that's good enough to be enjoyed, and I'm fine with that.
I must say, i am surprised at this port. Also, surprised that pop ins aren’t as bad as i expected. A lot of ports on switch have major pop in textures. This doesn't seem as bad as others.
I think the shadows of trees being blurrier with bokeh is actually more realistic. Its like shadows looks in real life. Sharp shadows in foliage looks so fake in videogames.
Given how things like loading times are better on Switch than PS4/Xone with their optimization, I would really like to see what a PS5/XSeries port looks like.
Strangely enough, the real time cutscenes seem to have the biggest visual hit, while outdoor gameplay looks quite impressive visually for Switch. Usually the reverse is true for games in general.
This is one of my favourite games of all time. Please don't refer to it as "a fantasy RPG" it's not a fantasy game. Anyways it's mindblowing that they even got the game to fit on Nintendo switch. I'd rather play it on PC or Switch 2 if it will be backwards compatible
Honestly some out door footage looks pretty respectable next to the XBONE. Sure the sharpening is sometimes too much but other then that it seems fine. But some of these cutscenes with character animations look really rough. I guess the open world nature of this game makes that nearly impossible but pre rendering some of these cutscenes on the PC version and using them in the Switch version would probably look a lot nicer (kind of like Resident Evil 4 on PS2)
Prerendered cutscenes would potentially bloat the file size, which is a huge issue already on Switch as physical cartridges are expensive and most users probably have 128 GB or less in total storage.
dude just look at it...this is a sub 30, sometimes sub 20fps oil painting. just because the initial release on last gen consoles was really bad, it doesn't mean that this muddy stutterfest is impressive on switch. it's like with doom 2016 & eternal, they both look absolutely horrible on switch yet people go full simp solely for the fact that it "runs".
What an achievement! I didn't figure the CryEngine to be smashed into the Switch as well as it did here. Yes. I am aware that Crysis is on switch. But it looks like there's a large number of preserved features preserved for this title.
The previous Cry Engine games they completely conquered on the Switch, Crysis 2 and 3 really take advantage of the Switch hardware to deliver way better than the 360 or PS3 versions of the game. (It also helps that they were dealing with nearly 8 times more memory than the 360, on a newer system).. A Crysis engine made for the next generation, though. PS4 and XBOne... now THIS is impressive.
Absolutely spectacular that this is playable at all. Never could have imagined this running on a handheld in 2018. Now the Deck can handle it easily and the Switch is doing OK. Wild
It's crazy to me that Switch is still trucking along and getting ports that nobody thought the system ever would be capable of. Sure, it's struggling, but the fact that it can run this game this well is pretty insane!
With Steamdeck running this at a mix of high/low settings at a smooth 40fps im not really that blown away by the Switch version. Its great you can play it at all on Switch but the cutbacks are way too severe for me.
Well, I wouldn't always think like that simply because of examples like Hogwarts Legacy. Yes, it technically runs, but it's not exactly the same experience.
@@TerraExcessum lol, no it is not. The Deck is $350. Both need SD cards, a dock for the Deck is typically $35 and any Bluetooth controller work. Then you save a ton of money on games. KDC is under $10. With no internet cost, no Switch tax the Deck is cheaper.
Won't do a PS5 upgrade but will work absolute voodoo magic to get this to run on the switch for the 5 people that will play it.
6 месяцев назад
I really do admire the work Saber have shown here. Its no easy task to port this game onto Switch. Mainly because this game is super CPU heavy. Most people dont know this, but this game simulates all the NPC on the entire map all the time. They dont just go out of memory when you leave a village, no, they are being simulated even if you are on the other side of the map. Thats because it has some implications to the fast travel, where bandits can ambush you for example. When you "fast travel" your model is traveling through the world and can be ambushed by knights etc. So I am mighty impressed with the work Saber have shown here. That being said, I dont think anybody should be playing game that runs at 26 frames per second in any part of the the game. I think in this day and age, we should just not have to deal with this kind of thing at all. We simply need Nintendo Switch 2! Where is it?
Wish they'd do a PS5 upgrade with SVOGI. Even if it was a £10 upgrade. Crytek are updating Hunt Showdown this year at least so hopefully we'll see what current gen consoles can do with Cryengine then.
I do love my Switch a ton, but these impossible ports feel a little too compromised now that I have a Steam Deck OLED. I think I'll stick to 1st party games on Switch, and anything 3rd party I'll play on my Steam Deck OLED.
oblivion had sharper textures and a more stable frame rate tbh😂 but good call, bethesda should release oblivion, fallout 3 & new vegas on switch, they should run pretty darn well.
@@RU-vid-Censorship-PoliceNot on 360 it doesn't. Entire buildings would pop in right in front of your face as well. This looks like what you remember oblivion looking like but if you went back to it I think you'd be pretty shocked. I played the PS3 version recently and it was an eye opening experience.
They put money into this port but not into optimizing it for next gen for current owners. Tbh, that is enough to toss them in my blacklisted pile, as unique and enjoyable as may have found the game back in the day.
Impressive. So many companies that know how to program closer to the metal and no one knows about them. Quake or tomb raider on gba hello let’s get this in the triple a space. Games like god of war are still insane looking
After buying a 2K golf game on switch I'll never make the mistake of buying a game on switch that's available on other platforms unless it's an indie game with low requirements like Worms or something.
I think the term impossible port is overused, there isn't such a thing as impossible port, it really boils down to how much you're willing to reduce the quality of a given game and how much of a rewrite they are willing to do on the code of the game and/or engine for it to work better on the target hardware, but seriously, you'll be surprised at what can be achieved with the right cut backs and optimisations, we see that with some of the stuff being done on the C64 like Doom for instance, which sounds like an impossible port. With that said, this doesn't look too bad as ports go to weaker hardware, but I do have to wonder with the Switch 2 on the horizon, if it would have been better for them to wait for that.
@@erasmobellumat3973 Bro, it would be fantastic. That game is amazing and ran ok on ps3 (worst port by far), so much that they did far cry 4 even with all the new improved graphics and mechanics
@@erasmobellumat3973 oh absolutely. considering the game ran ok at least on its worst port (ps3), it shouldn't be hard to fit it for the switch. Especially considering the switch got a few Assasin's Creed games. Playing Far Cry with motion controls would be sick
I can play this game, more or less maxed out in 4K on my PC, but the fact that they were able to actually make this game Playable on the switch is quite impressive. I’m actually thinking about supporting it.
Even though we're all pretty much waiting for Switch 2 at this point, it's still cool to see a large scale demanding game like this get ported over to the Switch decently. It's even more impressive that they managed to port it over while keeping the main features that Cry Engine 3 provides. They could have easily went the lazy route and strip most of the foliage from around the land like other developers do with Switch ports but I'm glad they didn't, they actually cared and optimized!
theory: warhorse squeezed in features that could have been traded in for performance so they are already in the in the code when it comes time to make a switch 2 patch
Saber interactive are extremely well talented at their craft. The company deserves an award from Nintendo for their phenomenal support and contribution to the Nintendo switch.
It's a very nice port. I really hope it pays off and sells rather well on Switch, I still enjoy playing these kind of "PC hardcore games" on my Switch. KDC somehow fits well on Switch low-specs too, the slow nature of this game somehow makes the low framerate less noticable. :)