Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun!
In this video is covering the broad board game mechanical history leading to Kingdom Death: Monster and explaining why I use Archtypes when playing Kingdom Death and the benefits of this philosophy. Note: This is not the ONLY way to play the game, it is just my chosen methodology.
You can support these videos either through My Patreon or KoFi
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Music:
Dark Fog Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Sections:
00:00 - Introduction
30 сен 2024