That beginning part talking about Riku's fight basically teaching you not to be greedy with button mashing attacks... I can't believe Kingdom Hearts trained me for Dark Souls.
I never thought about how the fights against the kids on destiny island are for teaching you the combat and game mechanics. It's so interesting how game designers teach you sneakily, without you realizing it's happening. Game design really came a long way in the ps2 era.
It makes perfect sense that Triton would be extremely suspicious of anyone wielding a Keyblade, especially at this point in the story. No matter how positive the actions are this time. It suits his character very well.
Yes, he had always been conservative and closed minded and he represents orderlyness of the royalty. Royalty has always been put into question by pluralism of politics historically.
@GooseJuggler2112 same, i always thought it would affect the universe or the trio(Sora, Donald, and Goofy) to some degree - like cursed or something, or changing a world's environments or npc interactions.
This series was really special to me growing up. It's been amazing reliving it through someone who's passionate about the games. You get Dearly Beloved, and that's the main thing to me. Thank you, I"m really looking forward to the rest of the series!
That battle almost did me in. I died so many times and was forced to watch that long unskippable cutscene all over again each time. Tinkerbell was a must.
I've been addicted to "retrospective/analysis/video essay" types of media recently; something about seeing a lengthy 2+ hours of content, filled with nostalgia, hits the spot. Kingdom Hearts being one of, if not my top, favorite games/series of all time, I was so excited to see someone had tackled this beast of a topic. Every minute of the entirety of 3+ hours flew by and I am only that much more excited to fire up video 2 about CoM, right now. Thank you for spending so much time making not only this video, but the others in this playlist I now have saved forever. You've earned the subscription and like, everyone else should follow suit. Cheers !
I don't think I've seen anyone as critical of KH1's story as you are, and I'm thankful of that. Personally I think KH1 has the best wtitten story, but even then it's only adequate at best for a video game. Not good, but does enough of a job to keep most interested in the narrative of the game.
There's one extremely important aspect of KH that is often neglected, and it's that the audience is only supposed to know as much about the world as Sora does at any given time. The real deep cut is that Kingdom Hearts takes place in the same universe as Final Fantasy 13, and is a consequence of the events of Lightning Returns. In fact, Lightning was supposed to get her own Keyblade Armor in LR before the idea was scrapped, but the concept art and model still survived and made it into an ultimania book. (It's also further confirmed with Fabula Nova Crystallis showing up in KH4's trailer and Sora being put into Crystal Stasis by Yozora in Re:Mind if you fail the fight)
Oh man that summer of 6th grade truly was a life altering experience. I decided to watch Naruto therefore branching me into anime and Japanese culture and I noticed just beneath my dad's Tv stand a strange checked ps3 videogame case. A young boy sitting on the throne in a anime-esque sense with a gold crown, DopNald n Gooby, (two other "games" spliced on the cover)I couldn't pinpoint exactly the emotions that looking at gave me but I just knew this game was gonna be something else. Something I needed to experience. I load it in and.......I can't even describe how dearly beloved made me feel. This ethereal experience, I for but a moment transcended the bounds of my humanity and gained consciousness into another realm. I sat there staring at the screen not entirely ready to start the game and miss out on this beautiful masterpiece. Kh1 will always be with me, in my heart blah, blah, blah. But My favorite rendering? Of Dearly Beloved is without a doubt 358/2 Days. This was the second time Dearly beloved made me reach out from within myself into another dimension and yet again I was appalled at the beauty. Too bad the gameplay is pretty poopy but Roxas is my favorite character and thank you Kingdom hearts. You are one of my Dearly Beloved pasttimes. -My Friends Are My Power. 👑🗝️⚔️
One of my favourite underwatched long form channels to listen to alongside Private Sessions and PatricianTV. It's funny how you even mention The Elder Scrolls series in this analysis making me wonder how long it will be til you give your take on them. Keep it up!
Oh this clunky fucker will always have a huge place in my heart!!!! Lol many of nights spent on school days with my brother and sister trying to take out Sephiroth and Ansem and Ice Titan and just messing around looking for dalmatians ❤️❤️❤️. Still one of my favorite games of all time despite my nostalgia, i can critique it but i can never hate it. Great video!!!
The music is what brought me to this series. I never really cared much for the childish story with the Disney characters. But I dove in to the darkness. The whole over arching story is quite intriguing 😂❤
In the beginning in Traverse Town you don't actually need to kill any shadows to progress the story. If you see all 4 cutscenes of Sora and Donald & Goofy missing each other and visit the Third District you can then go back in to the Accessory Shop and leave to continue the story. Killing 5 shadows is just the easier and quicker options which is the reason why most people think is the way to progress.
simba, mushu, and bambi are all really good summons i dont know why you think otherwise. I also find the way the jump works quite intuitive cause how long you press the button determines how high and long you're in the air much like hollow knight and some other games
seeing the announcement vid yesterday: oh cool, so like a new 40 ish minute kingdom hearts video every couple months interspersed with the occasional 10 minute video devoted to recoded or something. got it seeing this video in my sub box: ah.
After working my way through your MGS vids I cant wait to continue with Kingdom Hearts. Really appreciate the work you put into your content - love it! Please keep it up even in tough times.
I honestly don't find anything wrong with the Platinum Match. It's hard to be hard and that's why I love it. Run from his pillars before he uses them and you'll be fine. He hits you without warning? Better have aeroga on and curaga on the ready for use. The abilities in the game are meant to help you with it. I don't think it is bad design if it's meant to be that unforgiving. Plus, his match is child's play compared to the data battles. Ugh, those are nuts.
As always, your analysis is dangerously based and very well thought out. I'm looking forward to the next installment! I'm curious to hear you thoughts about 3. Keep up the amazing work my guy!
I have to say I've been playing this series since it first came out in 2002 when I was 11 years old. Only during this retrospective did it dawn on me that you fight a shadow version of yourself in Neverland because it's an homage to Peter Pan's Shadow coming to life...
Hi, LV1 speedrunner here. Impressed with the deep dive into the game, I'm mostly here to clarify some things about how EXP Zero works. I'm one of the few people who went into Cheat Engine to chart out the damage while re-routing the category once we had access to the PC ports of the game. For one, you mention that Sora deals "a basic amount of damage across the board," when the reality is a bit more nuanced than that. Sora's damage scales against all enemies with at least 300 HP, or one full bar of health if you could see it with Scan - not sure why the 300, but I guess this is how the designers decided to categorize boss vs. non-boss enemies. The higher a boss's HP bar, the more damage Sora will deal to that boss. Once an enemy has 300, each add-on of a section of 1-150 HP changes the math ever so slightly. The reason that this can seem indistinguishable from a fixed amount of damage is that over the addition of 1-2 HP bars, the individual non-finisher hits probably only change by 1-2 points, but the finishers will grow at a much rapid rate since they're dealing more or less double damage compared to the non-finishers (the reason I say "more or less" is that sometimes, due to damage being rounded because all damage is dealt in integers rather than floating-point numbers, there'll be off-by-one calculations). Unfortunately, this does mean that forced fights against bosses with less than 300 HP will not have any scaling engaged, which is why fights like Lock, Shock, and Barrel are such a pain - against bosses under the threshold, Sora is only dealing the minimum of 2 HP damage per Keyblade swing, no matter if it's a finisher or not. Lock, Shock, and Barrel (and Oogie Manor, while we're at it) are particularly notorious as run-enders among the community for this reason, you pretty much have to camp them out with Blizzaras to get any decent damage whatsoever. Oh, and this scaling only applies to Sora's default physical attacks - if you use some additional ability like Blitz, even though Blitz is a finisher, it will only deal chip damage to bosses while EXP Zero is equipped if you fall enough below the enemy DEF (which is pretty much all the time on LV1). What's more is that this can actually yield to incredibly weird results - you mentioned the damage caps inherent to bosses, but EXP Zero's scaling can sort of break these. Ansem I has a damage cap of 15, for example, but with EXP Zero's scaling, Sora deals 8 HP damage with a non-finisher hit and 16 HP with a finisher. This is actually funnier when you have enough Strength to regularly hit the damage cap, because you can whip out a full combo on Ansem with EXP Zero equipped and then you'll deal 15 + 15 + 16 HP damage total, which is just not how the game was intended to work haha. Against standard mob Heartless, you also get a bit of scaling, although we still have no idea how the game sidesteps the usual formula - it seems that you'll deal next to chip damage against certain enemies, but you'll be turbo-boosted against others, and we haven't been able to tie this to any variable such as HP or shared DEF or other such things. The game just sorta...assigns you damage against a particular Heartless. Magic damage is always pretty reliable, though, and EXP Zero doesn't really affect this outside of damage storage. Also, special bosses aren't the only instance in which Sora will take more than 2 hits to get KO'd; your hit count changes whenever you're in a Coliseum Cup (also some fights in End of the World). LV1 is super-weird and fascinating for a game like KHFM in terms of its math, imo. Let me know if you want more details like the raw formula for the adjusted EXP Zero damage!
It just occured to me that it's kinda odd that Riku-Ansem fights like Riku, and that Riku uses many of the unique moves used there later in the series. You're not fighting Riku in that fight, you're fighting Ansem, you're fighting Xehanort, he should have his own unique way of swinging the keyblade around. Though Riku later using the unique moves from that boss fight, Dark Firaga (edit: forgot he used that one in Riku 2), Dark Break, and Dark Aura, does play into the theme of him claiming control over the darkness and using it for good.
I don't agree with all your points in this but I'm extremely happy that this game finally has a video that actually does it justice. Excited to hear your opinions on the later entries as the series just falls apart and loses the what it had. Though most fans like them, just from the title of your series I have a feeling on where you think the games ultimately headed. Personally I'm only a fan on 1, CoM, and 2 and just pretend it ended there.
Hm...I DO appreciate that you use a speedrunner's input to point out inconsistencies in the Sephiroth fight, but I also want to point out that speedrunners are not always the best gauge, especially on the 'I might get lucky' front. Speedrunners are used to dealing with things as fast as possible. They want to take the shortest route between the start and end of a fight. That means in a non-deterministic fight the decisions they're making aren't necessarily to avoid damage, they're to set themselves up for the best possible scenario to deal damage quickly. They go for speed, not consistency, and they would rather scrap a run than do suboptimally, at a certain point. That means there are probably a few of those situations where there IS a safer way to play, and the runner is just not taking it because doing so would be slow.
Little correction on the Sephiroth fight actually, compare to the original version the actually modify him, specifically they make me more unpredictable compare OG and most important of all they made him much MUCH more trigger happy with the Fire Pillar attacks, in the OG he mostly use the Fire Pillar at the end of a sword attack, so you could predict it, in Final Mix he can use it whenever he want basically, specifically the big difference is in Final Mix he can teleport and when he appears immediatly use the Fire Pillar, he never does that in the OG or of he does it's very rarely in the OG, also when he retaliate after 4 hits in OG I'm pretty sure he couldn't retaliate with the fire pillar.
You said that you've never heard of telling your party members to attack being used. Well, I'm here to say that I've used it. And to great success. When I was young and far less skilled, I went into more than a couple boss fights that at the time were just too difficult for me to do without getting significantly stronger first. But I found a way around that. Using level geometry, I was able to avoid most attacks that Clayton and dragon form Maleficent could use on me. Allowing me to use Donald and Goofy to chip away at their health until I felt comfortable in running out to deal the final blows. Cheap way to win a fight, but I was Eleven, and loading a save meant going back and still being stuck on the world till I got to a high enough level that you could pretty much tank your way through.
I remember when I first played it, I misunderstood the keychains and just thought they were key items, so I made it all the way to the second Riku fight in Hollow Bastion with the Kingdom Key equipped. I also love FromSoft games now, so y’know. Pretty on trend for me.
1:55:35 nah you’re not nostalgic I played my first kh game (kh1) at 16 or 17 and even then dearly beloved made me feel like the series has been in my life forever
I’m at the part around 47:30 where you are talking about a fix for the multiple inputs needed to reach certain spells from the command menu. The fix you mentioned uses the circle button and I think that the devs purposefully left out circle as a means of allowing the player to jump before casting. Your solution wouldn’t technically remove that option, but it would definitely make it more technically challenging as you would have to jump, than press and hold L2, than cast. Almost like a street fighter combo… honestly maybe it could even be fun. But I also believe if they were to set up the shortcuts to allow for all spells to be cast on a whim, that would take away from the strategy of the gameplay. I personally believe that, although frustrating to new players, the command menu introduces a unique way of introducing skill to the game beyond learning and understanding enemy attack patterns. And I think they made the right call of keeping the quick spell slots to a minimum so players wouldn’t be frustrated about not pulling off a heal on time. I personally think even removing quick spells all together wouldn’t be that detrimental. Maybe allowing the system to be unlocked via ability’s like dodge rolling and stuff. This could even give healing items a little more usefulness since it’s a simpler input to preform quickly than cure? Anyways rant over. Liking the video so far
Also making the lock on mechanics devoted to the bumpers would mean you can’t change your lock on while having your quick spell triggered. Not a big deal but taking small options like that away from real time combat can feel clunky. Okay now I swear that’s the last thing
Looking back kingdom hearts seems so cringe but then you see Clayton loading his elephant gun while straddling a giant invisible monster and it goes so hard I’m back on board.
When I read comments like this, I feel so much sympathy. KH3 really drove that home for me. It reminds me of that line from Brokeback Mountain, "I wish I knew how to quit you." We're the ones who need to just leave it alone and walk away. The series itself still has an audience eager for each new installment. So we can't kill it for them. That wouldn't be fair. But I definitely understand this sentiment. I wouldn't have to 'quit' and 'walk away' if it would just die on its own. But the new games bring new players who go back and play all my old favorite games as they work their way toward the newest ones, so I get to relive that experience along with them. That's nice. Having new people play the old games for the first time is worth new games coming out that I have no interest in. I just have to stop following those new players when they get to the games that ruined the franchise for me.
I played most of the games and dream drop was the worst till 3. At least all the rest of them felt like a unique story was happening in the Disney worlds but 3 was just so lazy with it and the combat was so painfully easy with the whole "press triangle to win". I was so disappointed. It was the same hype I had as a kid with KH 2
Why would you want a series you love to die? Any series that goes over 3/4 has prequels and introduce new concepts, I personally don't get why time travel and the differing ways the "evil guy" comes back is such a problem.. the portable games was the low light of the series but as for being games on said console in a vacume, none of them was bad (except re:coded)
Really great work here. I followed the series also for over a decade and i appreciate the hard work you did out into it. awesomo :3 edit: kairi is the girl in the secret ending back then, now its gonna get reckoned to someone else xD
Thanks for doing this, these things really help me get through my work days and nights. there are a lot of long form essays on the site but most of them aren't worth a damn. I can already tell this is a great channel and I'm mad that YT hasn't sent me this way sooner
I don't think it's fair to say sora completely forgot about saving them, I just think he put it in the back of his mind, but still active, as he did this other objective and the writers understood that only hearing sora go WHERE FRIENDS every 5 mins would be a little annoying.
Just blasted through this whole analysis series the last few days and they were all very engaging watches. I'll be VERY interested to hear your analysis once we get to the Osaka Team titles because I feel far too many people give them a free pass for dropping the ball with so many elements that made the PS2 games so great. Folks get into squabbles over pendantry with the story and lore but completely gloss over the many shortcomings as far as mechanics go, especially with Birth By Sleep.
Do you plan on adding KH 3 to your retrospective list ever? I would love to hear a deep analysis on the game from you since I really adore your opinion on the subject. I also believe you should have a much higher view and subscriber count on your channel. Keep up your amazing work as it is definitely paying off for you
To me it seems Sephy is not staggering because he's already in the start up of fire pillar. So whether he is stunned or not came down to fire pillar having a quicker start up than his other attacks. Like in the clip where you hit him after 44f and he gets a jump slash off, you can see that's he's already a way into the attack start up. Do his slashes normally have super armor? It's been a long time since I fought him so I can't remember, if not then I have no excuse for this fight. Fire pillar being uninterruptable makes sense though.
The eels are present in the first Ursula fight to build up your MP gauge if you run out. Since they always resurrect, you will never soft lock yourself in the fight if you deplete your items. I actually like the Ursula fights and the first Oogie Boogie fight, but I agree with you on Jafar. He's annoying to chase.
I may be misunderstanding something, as i have never actually played kindom hearts, but based on your description there should only be 6 possible builds, unless you can choose the same one to keep and get rid of. Assuming you cant choose the same, then you would first have 3 options then 2 options, making there 6 possible builds.
+ Sword - Staff + Sword - Shield + Shield - Staff + Shield - Sword + Staff - Sword + Staff - Shield You’d be correct, also I completely forgot I specified 9 builds lol. If that’s the only thing I got wrong in a 3 hour video I’ll call it a success
@@Tetramorre Well I dont think i could correct you on much else. Like your video so far, ill have to continue where i left off when i get some more time.
pre-rendered cutscenes hurdle over the uncanny valley while modern ray-traced garbage look like demon androids staring into space… & the more stylized anime-ish regular game play is actually preferable a lot of times anyway… I actually made a pnach file that allows L1 & L2 to be used for shortcut menus for more magic & items
This is a video game made in 2002.. Please dont try to hold it to the same standards we have today. It was literally a made up clusterfuck of franchises made right after computers really became a thing, so im not suprised it has some holes in it. The fact it came out as good as it did is mind blowing. It was brand new, of course it isnt gonna be perfect. I feel like a remake would be cool, but preserving the uniquity of this game might be the best way to go. Sure its flawed but shit, it was made in 2002 🤣 whatd you expect? Id tell people to quit being so damn critial and love it for what it was when it first came out.
Did my final thoughts at the end of the video not make it clear enough that I think the game is a resounding success, even with its faults, even compared to many of its contemporaries?
I don't agree with all your statements (for example, I like mix of stats and skill, I found few bosses back when I played this in 2002 to be "turn based/I didn't even bother dodging" [seriously, there's a reason I used Tinkerbell for Dragon Malificient!]), but I appreciate the effort you put into this. So Like and Sub from me, since I do like promoting people that do good work, even if I might not agree with all of it. Though, 100%, KH2's combat system was an improvement in most ways (and high point, imo, for the series...)
1. The breakout after 4 hits thing is consistent with Riku at the beginning. It is supposed to stop you from spamming an opening. "This game was designed for you to have a lot of potential hits before needing heal." No, it wasn't. It is okay to drop some combos and come back. That's why you were struggling with some of these bosses. 2. You are supposed to jump over half of Sephiroth's attacks. Just like Kurt Zisa's spinning attacks; the horizontal one should be jumped over and for the vertical one you dodge roll to the side. Leaf bracer was never necessary. 3. Kingdom Hearts was the first Souls game. Git gud.
1. I didn’t complain about Riku’s 4 hit break out because at that time you only have a three hit combo. By the time you’re fighting Sephy it’s likely you’ve already equipped combo pluses and that’s just a silly mechanic at that point. Besides, the 4 hit combo with sephy isn’t really where my problem lies, it’s in the fact that he can immediately do what ever he wants after the 4 hit retaliation, something that wasn’t a problem in the original release because his retaliation was programmed differently. 1.5: I still disagree. Riku 1 at hollow bastion retaliates after 3 hits, meaning you can’t do a full combo without taking a hit unless you perform a very specific jump when he jumps at you and hit him in the air. Giant Ursula is constantly dropping pillars of light on your head. You can avoid taking damage in that fight if you want it to take ten minutes, a problem of itself. Sephy can choose to use a fire pillar after a retaliation, resulting in an unavoidable 2 hits. Parasite cage can swipe at you after you’ve already jumped in the air, his patterns aren’t 100% consistent, and once you’re in the air you have no recourse except getting lucky with a parry. Not all of the bosses do something like this but, unfortunately, the ones that don’t are boring and too easy. Even then, parasite cage is still too easy lol 2. You… saw me jumping over his horizontal slash right? I did that pretty much constantly during my level one attempts. I didn’t regularly roll under his jump slash, but are you trying to justify those hitboxes with this comment? Cause I don’t agree, a garbage hitbox is still a garbage hitbox regardless of the context, if Sephy didn’t even touch me during his attack I shouldn’t have taken damage. And besides, even with as ridiculous as the telegraphs and hitboxes for the sword slashes are, they are still not even the biggest problem with the boss. 30% of the time that I hit him after a horizontal slash I ended up taking a fire pillar to the face with no recourse on my part. The other 70% I staggered him. Why the extreme level of inconsistency? And like I said, it’s not because of the auto retaliation after 7 hits, I checked each one and didn’t show any clips where that was the case. As for leaf bracer never being necessary, of course it’s not, I never said it was required to beat him because people have done it at level 1. I just advocate for it because he can deal unavoidable damage. And I could have pushed through and eventually beat him at level 1, no doubt in my mind about that, I just didn’t care to because of his inconsistencies. 3. I mean, if every Dark Souls boss was either boring or poorly designed then sure
Jesus Christ do I hate your version of the controls. If the game had been that complicated I would not have finished KH1 and would not have become a KH fan. The entire point of the L1 menu is to be able to quickly cast spells without taking your eyes off the action. It's easy to remember 3 button combinations. It's almost impossible (at least for me) to memorize 7, let alone all the other cr*p you mentioned. I would have to stop and look at my spells pretty much every time I opened the menu, which makes it no different than opening the regular Magic menu. And in certain boss battles, stopping and taking your eyes off the enemy can get you killed. Also the reason you can't assign anything to the O button is so you can jump while the menu is open, because again, being able to use this while moving is the whole point. Also remember that triangle-prompts were not in the original game, those were added in FM. If I remember correctly, summons were not on the main command menu, but in a sub-menu within the Magic menu - the 3rd menu item was originally for firld actions (the things that now use triangle). I'm sorry, but your control scheme would have been a massive detriment to the game, as far as I'm concerned.
Ticking clock louder than the presenters voice as they try to set up the video has me turning this off immediately after starting it. was excited for the series on KH after the hype video cause i have the same questions, but can't deal with that kind of editing and audio quality present throughout multiple hours.
I was just complaining on another video that kingdom hearts fans are terrible at retelling the story of kingdom hearts. This is the first time I've seen someone actually tell the story instead of just giving a list of disconnected events that only really matter in context. With this video, you provided all the necessary context and didn't bog anything down with explanations of future games that are unrelated every couple seconds. I also really love all the tech talk since I'm making a kingdom hearts dark seeker saga demake for GBA.
One thing I always think about with the intro of the Raft building is that it's not an ACTUAL desire to leave, but moreso an activity done by kids who are starting to gain a desire of exploration. They always come to the island in a bay [as we see it later from the mainland in this and KH2] with rowboats, but they still are close to home. It's an activity that represents their desire for independence, and foreshadows them eventually going on their own. Its something for them to do together, an activity that makes them happy. Or maybe these three were planning to go out to sea with about 2 days of food and half a days worth of water, considering how they act I can see that happening they all share about 13 braincells that mostly belong to Riku on the best of days.
Debatable. Riku fell for the clearly evil witch's manipulation just as quick as Terra gets duped by discount Emperor Palpatine. Sora would have at least questioned things first.
No idea if you'll see this, but thank you for making these videos. Just came from the MGSV video. I have some form of autism, used to be called Aspergers. I have a tendency to take things at face value more than I'd like. Enough so that I can't see the depth of things that others can. I know there's more to these stories than I can see, so this is helpful for me. Helps me sound smarter when I talk about it. Thanks for your work, I deeply appreciate it!
It's a bit out of context but I just wanted to say it. It still baffles me to see that despite how good your retrospective video are, you still only have such a small amount of subscribers and view count. Yet you keep on pushing some of the best content available on youtube. I might not always agree with what you say, but you are a wholesome source of inspiration for me to not give up on my goals even though I have almost zero chances of my content ever being noticed. I genuinely hope that you will soon blow up and have the opportunity of making a living out of this.
Well he is currently at 1.4k subs so it's expected. If he continues making these videos that's gonna shoot up. As soon as the youtube algorithm shows some love he is gonna explode in subscribers. I'm just glad I found the channel early.
The biggest issue is the community shift most people would now rather watch a 30 second clip such as RU-vid shorts and tiktok. I feel you lose so much room for detail in those types of videos
Over saturated market with most people doing several games in less than this video's length. They also mess up basic details and have no idea how to play properly.
The part where sora goes from being a shadow to a human again I always felt is like how Ansom is basiclly a bodyless shadow himself before enhabiting riku. Sora having a strong enough will and emotion to basically awaken and take his own shape again. Talk about achievements in ignorance.
I've wondered for about 10 years why Sora felt that he knew Hollow Bastion and why he felt like he knew the picture in Deep Jungle. I put 2 and 2 together and knew that that cadtle in the picture was Hollow Bastion but I never understood why Sora felt like that. Now it makes sense that it is because of Kairi. Thank you for answering this question for me after 10 years.
1:35:50 There's actually missable NPCs in Agrobah that are reskins of the man we see get his heart taken in Traverse Town and a reskin of Wakka both explaining how their towns were full of people but everyone is off hiding now. They're only available after clearing Agrobah and not leaving the world. They'll be occupying the stores. It's weird that they would do that at all and I wish they'd make that more of a regular thing for worlds.
Regarding difficulty, I think its because its a kids game and being able to avoid challenge by grinding a couple levels and swapping gear around is a good way to have some challenge but also allow a parent to help the kid out without needing to play the game for them.
What you say about stats versus skills is interesting. I must have been really terrible at the game, because anytime I tried to get involved in boss fights I would get killed all the time. I just let Donald and Goofy take care of everything while I stayed as far away as possible.
I work 12 hour shifts so I'm always looking for long form videos that I can listen to without having to watch the video the entire time so I'm. Glad I came across your channel, these videos are really well made and well narrated I hope to see you gain more subs ill definitely be watching every video so keep up the great work!
I believe the control scheme of the original PS2 release is superior to the remix versions because the right stick scrolls through the command menu and L2 and R2 pan the camera. This allows you to comfortably maneuver Sora around the battlefield while searching spells and items.
Love the video so far! I just wanted to mention my experience as a child of what you discuss at 34:43. The devs most definitely leave out plot details in their KH iterations (which I’m sure you discuss ad nauseum in your other vids, as you should!). When I was little, I didn’t mind or even really notice it that much. The first several times my brother or I played through KH1, I hadn’t yet seen Tarzan, Hercules, or The Nightmare Before Christmas. But the game did well at giving me the basic gist of “this dude be bad, and he’s currently doing bad things.” They take this a bit too far in later games, in my opinion, but maybe that’s because I have now seen all the featured movies and know just how much they’re not telling Sora/us. Storytelling isn’t great, but this issue kind of helps the pit-stop nature of the worlds (which you also discuss). This is also why I actually love how much Olympus Coliseum shows up. It gives them an opportunity to explore a different facet of the (first) film in each game instead of fighting to cram a whole plotline into a tiny filler arc.
Man I was watching patricians metal gear survive vid you were on, thinking to myself yeah this is cool but I wanna watch a kingdom hearts retrospective, but I like this dude patrician has on his vid so I'll go sub to him. Search your name, and kh1 retrospective uploaded 1 day ago. Wtf, what a treat.
That thing about Mickey not being in 3D before is wrong. 2 years before KH there was a 3D racing game by Rare called Mickey's Speedway USA, which did feature Mickey rendered in 3D. Both as an in game character and for promotional renders. Oh, and development on that game started a year before in 1999 while development for KH started in 2000.
You’re right, that terrifying Rare game was probably actually the first. While that’s true, there still wasn’t a style guide for the character, making it difficult to green light a design for Mickey given the barriers present between the America based Disney and Japan based Squaresoft. Not my words by the way, Shuji Utsumi said so in his interview in the Otocoto source.