It would have been great if the game asked you in the remake: hey do you want to play like the old and shitty card system or you prefer a more action rpg battle system like KH 1. No one would touch the card system again. It's awful, bad idea.
I agree that they should have offered that as an option. It makes sense for a Gameboy Advance game to have a system like this if they are trying to retain the entirety of Sora's capabilities of the PS2 game, but they have such a functionally limited button set to work with. Since it was done out of necessity though, they should have taken advantage of the return to the more advanced platform with some sort of combat system more inline with the first game, or at least offer the option. I personally don't mind the card combat, but they should have made it more accessible to people not interested in the change when they had the chance.
@@cainreval7885 it is nice of you to share that feedback you obviously care enough to try and help him out. interesting concept for the video - Idk if i've seen another that acknowledged this aspect of game development - having to balance theming vs focus. Feels like today we just use UI elements for determining focus primarily - games are larger in scale.