A general overview of the Plague Island challenge in Kingdom Two Crowns, looking at the mechanics of the challenge and then some tips for getting the gold crown.
Its always nice to see your tutorials especially on these tougher challenge modes can't wait until they finish all of the challenge modes (also new RU-vid icon is looking pretty nice)
Hi, I think there are quite a few types of enemies in the game and I think more people would welcome new enemies. Maybe they'll do a challenge island where there's a big boss who'll take us a long time to beat. Otherwise you have a great content that will help a lot of people when they play this amazing game. Keep doing what you are doing and good luck in the future.
Thanks for the support. A boss fight sort of thing would be pretty cool, they've hinted that they're working on new things so we'll just have to wait and see
On my first run through, around day 5 or 6 was a blood moon and my defences were crushed instantly on this night, I only had wooden defences and wooden archer towers at this point and therefore they fell before the greed. I went in blindfolded and played it like a normal campaign, albeit with some changes, Focusing generally on generating Income via Archers Hunting.
Am I the only one who is like very interested in the lore and story behind the greed? Like what are they? What's with the purple goo? Why can they infect people now? What exactly is their cycle of life and biology? Why do they crave gold so much? So many questions. I hope that if there will be another kingdom game it will have more lore as to the origins and story of the greed. Am I the only one wondering these things?
I'd love it if they released a lore book, even if it wasn't that long, just enough to establish the world a bit more and explain pretty much everything you asked
@@possplays My personal theory is that the greed don't really reproduce, but instead are made out of a blueish-gray membrane and the purple goo inside of them, we know they are moulded from the goo because we see them being created this way by the breeders, greed nests and the spawning pools inside the cliff portals. I think that they crave gold so much because it is necesary for their survival, I think that the purple goo is needs gold inorder to be made: think about it, we know that the greed steal lots of gold and take it back to their cave, but when we go inside their cave there is no gold to be found any where. They are stealing gold so that they can make purple goo from it, thus making more of themselves.
That's a cool idea. Though they also steal tools like bows and hammers, and take gems, so maybe they can convert most things into fuel for their creation, or they just like stealing things but gold is the actually useful thing
Looks like archer towers is the key for this challange because greeds cant attack to archer towers. (if you think greeds are going to destroy your walls, drop your coins behind the wall to protect your archers because you dont wanna mess up with those hybrid greeds. While your archers get behind the nearest wall, greeds will collect money that you dropped to ground. After that your archers will be safe )
This is rather easy when you recruit six guys per day and have a dozen archer tower outside your initial walls.All you need to do is drop coins outside the wall at night,so the greedlings who got past the towers to attack will pick up the coins and got killed on the way back.
Thx bro,love your content.Btw can you make some videos about the achievements in the game? I am kinda confused about the “a new heir” and “never gives up” and such
Thanks! It's something I'll look into. The "a new heir" achievement should unlock when you lose your crown in the campaign and the greed take it, resetting you to the first island. The "never give up" achievement isn't one I've got yet but it looks like there's some easy ways to grind it so I'll probably be able to make a quick video for that at some point
I think Dire Island is probably the easiest challenge, it's quite a short and simple gameplay loop that you have to repeat until you get the gold. Both the plague and skull island challenges are harder, but aren't too bad once you've got used to their mechanics
have you ever made a video of tips from the huts of the elderly in kingdom two crows? if not please do it because I don't know what each two old men do.
Oh okay, so they die during the daytime now. A very good mechanic because those armored breeders are very hard to outmaneuver. I managed to survive only at 22 days because they are so tanky, being able to stay alive even during the daytime. But now, I might try doing another run again and see how long I can hold on.
hi poss plays i was wondering what to do if your farmers stop working this is how it happend:right when winter ended 1 farmer started farming while the other four stayed around the town center (and im certain there arent any walls blocking it) i closed the game and opened it nothing changed but after 2~3 days one farmer started going and in 5~10 days they all started working wasn't that big of a problem cuz i had hunters for income but would be helpfull if i had a solution idk if its cuz i am on mobile?
That's a bit annoying. Unfortunately I don't have a solution, I would've just suggested saving and loading/restarting as this sorts out most things like this, but clearly it didn't this time. It could be that the ground still wasn't ready for farming, as the weather takes a few days to transition between sessions, but I'm not sure
Not sure why it seemed so much harder for me. Three max walls on each side, three max towers on each side (plus some farther out), dozen archers on each side and lost on day 16. 3-4 breeders on each side and they just walked straight through, barely paused at the max iron walls. I've never seen maxed full health walls crumble that fast on both sides. Yet in his video he does it with just 1 man towers somehow.
The breeders seem to have a couple of strange bugs/behaviours, most of the time they move quite slowly, and won't reach your walls before daytime, but I found that if they got hit by arrows, usually from far out towers, then they'd speed up and be able to easily reach your walls without any issues. It's hard to know if the slow speed or quick speed is the intended one, but it might be that the far out towers are triggering the quick speed, which is why they can reach your walls and destroy them so easily. Also, breeders will spawn greedlings when hit by arrows from far out towers, as it seems to trigger them being in combat, so I found the far out towers didn't really get much damage on the breeders and just caused more greedlings to spawn. On this playthrough to get the gold crown, there were a few nights when I did have quick moving breeders on one side, but then they changed back to being slow, can't really explain what would've caused the difference. I went out to look at the breeder during these nights but that's unlikely to have changed anything. They might have changed the breeder behaviour in the November update, but for now I'd just try it again without building far out towers.
@@possplays So second try made it to day 47. Only twice did they turn to lightspeed again flying faster than horse at a run. Plowed through 6 max walls in about 15 seconds. Seems to be some kind of bug that randomly causes greed and breeders to go lightspeed. They just start jumping entire screen widths. Very odd.