Here is a sample of some of the environment work I did while working on Kingsroad. I did look development at the beginning of the project to help guide a very heavy outsourcing push for most of the props in the game. I grayboxed all of the props before they went to outsourcing. Internally we concentrated on level design, set dressing, lighting, scene assembly, terrain painting, post fx etc. We used Speedtree for our trees and some foliage. A lot of the foliage and rocks were done internally. We were able to develop a lot of content in a short amount of time with a small art team and I'm proud of the work we did on this.
29 авг 2024