The waveforms are really spot on! Also, for those who want an idea on how Kitsune^2 accomplished their waveforms, they would 'chip' whatever sound they could use within GM.dls, then amplify it in OpenMPT by 1000% followed by looping/tuning
Unfortunately, I currently can't access the project files, so please have this .nsf instead: drive.google.com/file/d/0B4yeBYKnhkEkQmtodkllY0xGU1E/view?usp=drivesdk (Opens in NSFPlay)