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Knights and Merchants (KaM) Remake - Unit Hit Point (HP) Bar? 

4EverTrying
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With this script drive.google.c... (which you will need to MANUALLY "install" to each map you wish it to work on) temporarily converts the hunger level bar into a hit point (HP) bar when a unit is attacked.
This script will not work in r6720, but it will work in the latest release release.knight... (or just about any version newer than r6720).
Have fun!

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6 окт 2024

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Комментарии : 11   
@GTrivia
@GTrivia 2 часа назад
Holy.... molly... you are a wizard
@garaapje
@garaapje Час назад
Thank you so much for this video and for your magic with the script making!
@4EverTrying
@4EverTrying Час назад
You're quite welcome. I *hope* the script is bug-free (I think so). I just wrote it today (with only getting 3 hours of sleep!) - More videos to come about a variety of topics / content that you will not see anywhere else! - I have actually do *so much* this year with tools to play this game better and also tools to improve the game. I just haven't got to making videos about the content yet, because as soon as I finish one thing, I do another! - But hopefully more video content to come soon!
@garaapje
@garaapje Час назад
@@4EverTrying Well, I really really like your work! Hope to find some spare time to play this old gem again. And then with some (or all...) your scripts. (If I can work that out, because its all hieroglyphics for me). Like more of "us" this was my first ever PC game. And it just made my life. The music from TSK is EPIC.
@jahezerfranciz
@jahezerfranciz Час назад
Wow, I discovered scripts a few days ago in KAM, and your script is so good, tks for sharing
@4EverTrying
@4EverTrying Час назад
Thanks. I used 2 strings (instead of 2 arrays) to keep track of things, because it's actually significantly more efficient to use Pos() to find a substring in a string than to loop through an array until the element is found. For example, here's a comparison of the two methods for another script that I wrote: Video Demonstration of the efficiency difference (benchmark) in destroying A LOT of schoolhouses on a LARGE map: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-D59IMJB5Sqo.html
@jahezerfranciz
@jahezerfranciz Час назад
@@4EverTrying Thats cool, tks for explanation
@garaapje
@garaapje Час назад
Offtopic from this specific video. But, When a map has an X amount of units (yours and enemy's) its like they al become zombies and go wandering everywhere. Even in the enemy buildings. Is this heard of before and is there something to do about?
@4EverTrying
@4EverTrying Час назад
Are you referring to AI groups like the ones that are stagnant (which I then use a bowman to "wake them up") at this part in this video? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jNbHkjPkCyw.html - Or did you literally mean they move everywhere? - But no, I am not familiar with the "even in enemy buildings" part. (The only ins and outs of enemy buildings is from recruits who are hungry but can't eat, etc.)
@garaapje
@garaapje Час назад
@@4EverTrying No, they go really everywhere! But I do have to say.... (it is quitte a long time ago I played it I have to admit) that some of the units where hungry indeed. It was most of the times when you played very much hours in one game. Or in specific missions where there are simply "to much" enemy unit being made. And then its like a game crash... -isch. The game plays on, but you have no control over your troops anymore. Units walk to the enemy lines, walk into enemy buildings. Straight from the school, right towards the enemy.
@4EverTrying
@4EverTrying Час назад
@@garaapje That's probably bugs from the original game. (Here is a large list of such bugs, if interested pastebin.com/HUxckKFd , but the **Remake** has fixed many of these kinds of bugs.)
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