La mayoría de esos combos no MATAN a personajes normales , IORI OROCHI y LEONA OROCHI resisten menos le quitan 20% mas por golpe por eso los alcanzan a MATAR.
@bigpayton52 it's different for every character, like in every other 2d fighter. The general movements for kof are variants on qcb qcf and an attack button unless you are ash or something. Terry's BUSTA WOOF is qcf qcf k. You can get this stuff via google.
Yeah, some of them are legid 100% combos, but a good portion of them werent, I find it stupid to include those. I mean thats like watching CVS2 100% combos done in Shin Akuma.
take on acnt that almost all combos are impossibl to make on a real 1-on-1 battle...anyway, those combos gives u good ideas of what to do in battle ;) Chin's combo's amazing xDDDD
@heavysaur It's his level 5 grab. I think you have to mash the buttons a precise number of times, but I can't remember off the top of my head- 3 years since I"ve played KOF. 13 I think or something. Should be in a FAQ.
Not fake. Notice how most of the time his dummies were Orochi Iori and Orochi Leona, those two are the characters with the lowest defense in the whole game. (they take 36% more damage than any regular character) But yeah 98 UM is broken in terms of juggling.
I guess that kinda explain it, but I've never seen a SDM do 60-70% damage before. But then I guess that defeats the purpose of 100% combos doesnt it? Since it only works on 2 characters with 0 defense, hence they arent really 100%.
exaclty! only 2 or 3 of them can really be performed in battle, the rest are like useless :S it's impossible you're able to connect one of them to another player on battle :S
la neta si esta cabron el pedo, los combos estan chilos....solo que estan fuera de la realidad o a lo menos la mayoria de ellos requieren de mucha ayuda del contrincante....
intentalo contra el CPU en normal, a ver si salen,los combos que pones son inverosimiles porque usas los dos controles y las barras infinitas,asi no vale