Having spent so many resources to collect this numbered "special" I've pimped it out. And as I'm working on some 279(e) missions it's full premium ammo Ahoy! Sweaty Nerd!
I always try to have some flexibility on this map to respond to the match. The beach doesn't have that, but from the central starting position you can rotate to the "inland" section of the map and respond to a push along the beach. Once I saw where the 279(e) was I rotated. You'll see tracking as it became evident that our Obj 261 Arty was on point with the target priority and the 279(e) was above me making it hard to pen the weakpoints on the left and right of the upper hull.
Field Mods
Level II - All terrain Suspension - +7% to maintaining speed crossing all terrain types; -5% Hull Traverse Speed; - 10% Suspension Durability
Level IV - Parallax Adjustment - +3% to Aiming Circle Size; -5% Aiming Speed
Level V - Periscope Electric Drive - +3% View Range; +10% Stun Duration; +15% additional Stun Duration
Level VI - Mobility
Level VII - Power Output Tuning (Setup 1) - + 2km/h Reverse Speed; -10% Turret Traverse Speed
Level VIII - Reinforced Hull; -15% to HE-Shell and Ramming Damage; -8% to Stun duration; +20% to crew protection from injuries; +4% to Dispersion During Movement; +4% to Dispersion During Hull Traverse
14 ноя 2023