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KSP 2: Diving into the MOHOLE! 

Matt Lowne
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Today I will be visiting the planet Moho, the in-game equivalent of mercury, in Kerbal Space Program 2! More specifically though, I’ll be visiting the Mohole - one of the coolest easter eggs in KSP 1 that has been carried over to KSP 2. For those unaware, the Mohole began life as a terrain glitch centred on the North pole of Moho - caused by an error with the planet’s height map, the Mohole is a steep, jagged crater nearly 5km deep and a super interesting place to visit. Players responded so well to the Mohole in fact that it was never patched-out, and in fact was made into an official easter egg in a later KSP 1 update. And now it’s here by-design in KSP 2, and when I got the game I knew that this was one of the first places I just had to check out!
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was Witness (Instrumental), and you can stream it on Spotify:
open.spotify.c...

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1 окт 2024

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Комментарии : 364   
@panic488
@panic488 Год назад
matt: “i forgot to add lights!” the unmatched power of the sun shining through the ground: “fear not my child”
@avramsetharcenastousiii7804
Bro. Matt Added Lights On The Lander So The Lander Can See In The Dark (Mohole)
@fiveoneecho
@fiveoneecho Год назад
I love how no matter what, Matt just cannot bring the right amount of crew. Whether it's not counting correctly or just forgetting to check on the stubborn game defaults, there is always one too many.
@himanu5625
@himanu5625 Год назад
They used to say "The more the merrier " ....
@eekee6034
@eekee6034 Год назад
Matt's kerbals love space so much, they sneak on board! ;)
@juliasophical
@juliasophical Год назад
Kerbal Stowaway Program 😄
@Restart_Animator
@Restart_Animator Год назад
@@juliasophicallol >D
@MajTom101
@MajTom101 Год назад
Matt: *struggles to find the mohole* Matt: This never happens to me I swear!
@tarrantwolf
@tarrantwolf Год назад
He doesn't wear his goggles when he plays KSP2 so he had trouble.
@0x5DA
@0x5DA Год назад
🤣🤣
@Sup-zd1nk
@Sup-zd1nk Год назад
Stop comenting i am toxic
@KlongKlongKlong
@KlongKlongKlong 3 месяца назад
@@Sup-zd1nkwe should stop commenting because you are toxic?
@patricks_music
@patricks_music Год назад
Imagine an extra astronaut sneaking their way on board and nobody noticing til the rocket was in space lol
@AdrianColley
@AdrianColley Год назад
Kim Stanley Robinson's gonna sue.
@jeremyglass4283
@jeremyglass4283 Год назад
that's the premise of the movie stowaway, which Scott Manley was a consultant for
@JacobBongers
@JacobBongers Год назад
@@AdrianColley ah, a fellow red mars enjoyer
@BambleBillbry
@BambleBillbry Год назад
I guess the Tintin comic Explorers on the Moon by Herge kind of follows that idea as one of the plot points
@FerociousPancake888
@FerociousPancake888 8 месяцев назад
@@jeremyglass4283Never knew Scott consulted for that. Not a bad movie imo.
@arro_rockets
@arro_rockets Год назад
7:20, hey Matt! They did actually significantly increase the thrust and the specific impulse of the new swerve engine compared to the nerv. It's now more efficient and provides more TWR relative to its size!
@TimbavatiLion
@TimbavatiLion Год назад
It is indeed a lot lighter than 5 Nerv engines, and has better thrust than 5 Nerv engines, and also better ISP. Makes the Nerv engine kinda pointless, but i won't complain.
@MinerBat
@MinerBat Год назад
@@TimbavatiLion its probably going to be a lot later in the tech tree when science mode gets added though
@MytheraI
@MytheraI Год назад
@arro_rockets ok Mr. science biologist
@anoniemw.222
@anoniemw.222 Год назад
​@@TimbavatiLion ​​On the forum they showed that the nerv engine will get major upgrades. Like a retractable nozle (able to use in vacuum and atmosphere ) and trust boost with oxidizer
@mad_mexican9930
@mad_mexican9930 Год назад
@@TimbavatiLion That's because the SWERV is supposed to be a Gas Core NTR, which are on a whole new level in terms of thrust and ISP when compared to Solid Core NTRs like the NERV.
@Ethan_PT7
@Ethan_PT7 Год назад
Rebooting Life on Laythe will be pretty cool once the colony features are added to KSP2
@CASA-dy4vs
@CASA-dy4vs Год назад
Make a life on jool with glitched parts or a floating base
@LowerBudgetOppenheimer
@LowerBudgetOppenheimer Год назад
Matt, if you need help finding the video, the timestamp is 11:50
@cat-nl4sv
@cat-nl4sv Год назад
i was about to panic when i saw you enter kerbins atmosphere at 8k meters per second, then i remembered heating isnt in the game yet.
@brianwhite9339
@brianwhite9339 Год назад
I hope he does another trillogy!!
@mihirepel7590
@mihirepel7590 Год назад
just me and the boys reentering at mach 24
@avramsetharcenastousiii7804
Its Ok. HarvesteR Didnt Add Heating Yet But There Is Aero.
@mroc170
@mroc170 Год назад
I know I'm getting my life together when I wake up before the Saturday Matt Lowne video instead of searching for it as soon as I'm conscious
@theorixlux
@theorixlux Год назад
I believe in you Mason. Get that bread!
@SunBear69420
@SunBear69420 Год назад
fake news. Scripted response to try and get likes on the comment.
@theorixlux
@theorixlux Год назад
damn! Don't out me like that! I get a dollar for every like I get /s
@triganden
@triganden Год назад
My Duna return maneuver plan did the opposite to what I had intended; rather than returning to Kerbin I was suddenly on my way out to Jool. Infinite fuel has never been so useful.
@cdz9400
@cdz9400 Год назад
YES! FINNALY! I never checked if they fixed the bug at the bottom, so this should be interesting. For those who don't know: The bug was that you would go straight through the bottom of the hole and fall to the center of the planet. Once you reached the center you would be launched out at interstellar speed
@broeretop1
@broeretop1 Год назад
Saw that happen to Scott Manley on release day, pretty funny glitch
@nether_bat
@nether_bat Год назад
The ultimate gravity assist
@jeremyglass4283
@jeremyglass4283 Год назад
that mohole looks significantly less deep than it was on day 1 when Scott Manley explored it
@aliensguy4291
@aliensguy4291 Год назад
yeah i was noticing that it looked WAY less deep
@jakedouglas6766
@jakedouglas6766 Год назад
Getting the EXACT same exiting SOI bug. I set it up the maneuver painstakingly, burn, and then as soon as I leave the planet's SOI its put me on a far worse trajectory. Its like I burned at the complete opposite side of the planet I'm trying to leave from. I fixed this by creating a prograde maneuver node on the opposite side of the planet that requires roughly the same delta V as the initial burn. Then when I start orbiting the sun I correct from there.
@haztepolvo5809
@haztepolvo5809 Год назад
i really love that light bounces off of celestial objects now, the spacecraft being lighted up only by münlight is such a beautiful aesthetic addition to the game
@jacksonnovak6568
@jacksonnovak6568 Год назад
Ive had the glitch with the orbit being wrong after leaving a planet. Ive also noticed that the enterance trageetory dosent line up. Seems some of the planets are rotated in the game files
@linecraftman3907
@linecraftman3907 Год назад
I had the glitch as well while trying to retrun to kerbin. I made a manuever and ended up burning away from duna orbit not thinking about it (also the orbital fade is reversed, super confusing after ksp 1). I think the manuever is wrong and not the final orbit after you exit SOI.
@lqm_lastquartermoon
@lqm_lastquartermoon Год назад
Wrong orbit line appearing when escaping from a SOI - that is a bug I experienced twice; once when escaping Mun and once escaping Minmus. As far as I remember I had to abandon and restart both missions due to that bug, since I usually pack so little margin with Mun or Minmus missions. I also don't know why this happens, it never made sense to me... In the end I developed the habit of re-checking by myself if this orbit line makes any sense considering my burn direction. Hope it gets fixed soon, before it breaks too many people's sanity!
@pathindsley
@pathindsley Год назад
22:19 The maneuver planner glitch happens to me fairly frequently. I pack extra delta-V and try to burn where I think my ejection angle should be. It's funny because the orbital mechanics work the same as in KSP 1, but the maneuver planner doesn't calculate something correctly and tends to point me in the wrong direction. The first one I remember was a Mun return to Kerbin and it had me fire in line with the Mun's prograde vector which, shockingly, took me to way too high an orbit. Reloading and turning the way I expected to burn and burning about what I expected to burn, I was close enough to aerocapture.
@Dakota__69
@Dakota__69 Год назад
With how much the devs fixed in the first patch and how open communication has been, all the naysayers seem to have departed (mostly). Can't wait to see how far you can go as they add new features in the future
@maximiliangroer993
@maximiliangroer993 Год назад
When this Bug happens, it seems like the manouvers are calculated exacly inverted. I noticed this on a mun Mission, when the game wanted me to performe the escape burn on the wrong side of the mun.
@NoahSimpson.
@NoahSimpson. Год назад
After watching RCE, it’s nice to see a Matt actually get into space.
@jdotoz
@jdotoz Год назад
Could have had a real "Cold Equations" scenario on our hands with the stowaway glitch if Matt didn't put such a crazy margin into his load out.
@wendkamapping4428
@wendkamapping4428 Год назад
The height limits for time warp are stored in one of the easily accessible files of the game, don't remember which one specifically, so this would be one of the easier mods to make to unlock them
@billtheunjust
@billtheunjust Год назад
I'd like to suggest a mission to establish a permanent outpost on the rim of the mohole. It would make finding the mohole on future missions easier, and also provide for space tourism.
@chaoseclipse0121
@chaoseclipse0121 Год назад
The Nuclear Engines in KSP2 actually have more powerful thrust values than they did in KSP1, so you're not tripping out on that Matt. That was one of the things they touched on in one of the interview videos.
@everestbc7007
@everestbc7007 Год назад
21:40 ye I've had this glitch all the time the way around it is to only focus on the burn time and to ignore the new maneuver trajectory
@anoniemw.222
@anoniemw.222 Год назад
would be cool if there would be water ice in the mohole (for recourse gathering), because it never gets sunlight
@Little908
@Little908 Год назад
Here's a tip for the fairings: You can actually make whatever fairing you want, to do this, all you have to is get the pop up error message, next select any part from the part picker, and congratulations, you have tricked the system! enjoy
@info-overload
@info-overload Год назад
I have a base in the mohole in ksp 1 , can’t wait to build another in ksp 2
@tarrantwolf
@tarrantwolf Год назад
Well, you'd best remember you have to have 2 spherical tanks to enter the Mohole. So don't forget those like Matt did.
@Sir_Opus
@Sir_Opus Год назад
I love how bill kerman snuck into the ship, so funny
@himanu5625
@himanu5625 Год назад
Yes, Infinite fuel is a real Live Saver at the moment. Sometimes the projection of the planned Burn is like within 80km of my target planet, I do the burn, and end up like 15 mio. km away...
@amanofnoreputation2164
@amanofnoreputation2164 Год назад
Seeing the Moho against the terrain is like solving a magic eye puzzle.
@giantryan660
@giantryan660 Год назад
As a newbie to KSP I can confirm that ambient lighting sliders are in the base game. Love your content! I've successfully landed on the Mun and Minmus multiple times thanks to you and the other big KSP creators!
@BobKermanKsp1
@BobKermanKsp1 Год назад
I am honored to be one of the two being on the bottom of the Mohole
@eekee6034
@eekee6034 Год назад
I always wish for a wireframe overlay for the dark side; like your HUD computer has the terrain elevations stored and can project them onto your HUD. Exploration! \o/ :D That docking was nowhere near as painful as when I was learning to dock my mining and tanker ships. Large docking ports, overpowered and unbalanced RCS, and _no idea_ what I was doing! No tutorials other than the in-game manual. It was painful for a while. It's easy now though. That orbit thing is absolutely a bug. The orbit shown outside Moho's SOI is kind-of the opposite of what the game predicted when you were inside Moho's SOI. It's the game's job to inform you relatively accurately, but a complete reversal of the results of your burn is about the most inaccurate the game could be. It must be a bug. Someone commented he thought some of the planets are reversed in the game files. Single-mission Life on Laythe would be EPIC! It would be good to see more challenging missions again. I have started to miss them after all. :) Pretty cool landing! Good show, Matt!
@csljr1
@csljr1 Год назад
I'd be interested in a rebooted 'Destination: Duna' all in one mission/video (in addition to Life on Laythe)
@SawyerRosenstein
@SawyerRosenstein Год назад
I've had the same bug of the totally wrong orbit when leaving an SOI despite the maneuver node saying I'm right on target. Hopefully something that'll be fixed in a future patch because I do the same as you, infinite fuel to get on the expected trajectory
@llamallama1509
@llamallama1509 Год назад
New patch on Wednesday, hopefully things'll be a bit more playable
@MrPieguyDaBoss
@MrPieguyDaBoss Год назад
Matt: Days of a mun and back is over Also, Matt: goes to the mun and back with the RSS mod
@NaeroSpace
@NaeroSpace Год назад
Now that we finally have collision and an actually flat surface in the Mohole, I am excited for the possibilities :)
@Kashi-K
@Kashi-K Год назад
matt is the only person ive seen actually made KSP2 videos all the others made one KSP2 video, then went back to KSP1
@Husk._.
@Husk._. Год назад
The matter of Kerbals not having enough space in the cockpits is concerning, it has happened too many times... What if it's not forgetfulness? What if it it not Matts fault, what if... IT IS A MURDER! A certain Kerbal could re-write plans to have an extra Kerbal on board at the wrong time. A perfect plan that would go over everyone's head...
@NC_Isro_64
@NC_Isro_64 11 месяцев назад
22:15 Dude dont worry this happend to me too it happend to me 3 times in ksp1 and 2 times ksp 2 IDK WHY Math calculations may have been incorrect??? this game is still buggy as HELL
@mindyjones2291
@mindyjones2291 Год назад
what if the cracken moved to the mohole
@alexhentschel1080
@alexhentschel1080 Год назад
with all your experience with ksp in general, i imagine you should have known that burn away from moho wasnt going to give you the orbit you wanted.. lol but yeah the maneuver planning is completely wrong. You cant trust it. you just have to eyeball the interplanetary transfer.
@aperson5443
@aperson5443 Год назад
How are you having success with this game?? It is so incredibly buggy I hope that’s not just for me like you are having serious issues with bugs right??
@therealdefoma
@therealdefoma Год назад
You should have left Bill at the bottom of the Mohole, it would have been a perfect opportunity for a Blunderbirds Mission!
@MrGrownman455
@MrGrownman455 Год назад
Yea if its too dark finding the mo hole can be challenging for most. So its nothing to feel ashamed about.😄 but the first thing I do when I touch down in the mo hole is to plant my flag in the mo hole.🤣🤣🤣
@luckytuck3463
@luckytuck3463 Год назад
I hope you do a career mode in KSP2 id love to see a slightly uncut version of that, i really enjoy the gameplay
@Sal-T
@Sal-T Год назад
You could have just stranded a kerbal in LKO, then did a separate mission to rescue him.
@w8aminute784
@w8aminute784 Год назад
casually reenters kerbin at over 8.2 km/s 25:41 Seems safe enough
@octokid0979
@octokid0979 Год назад
Today is my happy day because I finally installed Ksp 2! I am very exited
@Spookyma2
@Spookyma2 Год назад
Just in time ready with the popcorn
@NoobAlike
@NoobAlike Год назад
I had the trajectory changing when transferring too. I was leaving Duna from a 270 deg orbit, did the burn, and ended up in a complete opposite trajectory around the sun. I thought maybe it's because my orbit wasn't 90 deg but the game expects me to be? Regardless I reported the bug because it's very reproducable.
@patrikhjorth3291
@patrikhjorth3291 Год назад
I'm hoping to see some new KSP2 series in the near future that involves building a system-wide communication network, multiple space stations, land bases on several planets (including Kerbin) etc. etc. Seeing as how the game is very recently released, I guess it will be a while before that happens.
@knickohr01
@knickohr01 Год назад
21:10 I can't speak for KSP2 but I hat this bug in KSP1 a lot
@starwarsweexplain6380
@starwarsweexplain6380 Год назад
The Mohole is one of the coolest features in KSP 1, nice to see how they decided to do it in the sequal.
@chrisevans7368
@chrisevans7368 Год назад
A lyfe on laythe video sounds great, I think I would be interesting to see a revamped version of the underwater Base, maybe one that could move horizontally
@thomasprins6428
@thomasprins6428 Год назад
Woah caught this video super early. As usual awesome video Matt.
@minecraftastrox368
@minecraftastrox368 Год назад
Are you going to make any more movies, using KSP 2?
@flyrii
@flyrii Год назад
MOHOLE🎉🎉🎉🎉🎉🎉🎉🎉🎉
@aceathor
@aceathor Год назад
What is like to hear him talk at X2 ? No, it's like normal...
@CattyTatty
@CattyTatty Год назад
can you land on the mountain that sticks above the clouds on Eve? I heard someone in your dev question video talking about it
@KerbalsandWackMacs
@KerbalsandWackMacs Год назад
I think the fairing looks Kerbal enough
@Whatwillgowrong
@Whatwillgowrong Год назад
You can use Eva jet pack to deorbit a kerbal, you will need all of the delta v and the parachute
@drake52
@drake52 Год назад
I don't think kerbal parachutes exist yet is ksp2 unless they were added in the patch
@eekee6034
@eekee6034 Год назад
Kerbals may be indestructable in KSP2. :) They aren't hurt when they fall from the top of the VAB and there's no atmospheric heating, so it's possible they might survive a fall from orbit.
@thrillzgaming8599
@thrillzgaming8599 Год назад
Last. Change my mind.
@TheKitsuneCavalier
@TheKitsuneCavalier Год назад
It's sort of the belly button of Moho, isn't it?
@sierra1513
@sierra1513 Год назад
Really dont want them to sacrifice the realistic dark shadows, unless its a toggle
@zackaryshipard8572
@zackaryshipard8572 Год назад
Cool video😊
@MisterSquid1
@MisterSquid1 Год назад
Matt the S.W.E.R.V. is more powerful because it's a gas core reactor, instead of running at 1000ºK it runs by >5000ºK so it gets the fuel hotter and more isp
@cursedhoovy3686
@cursedhoovy3686 Год назад
I’m rewatching velocity lake, it’s very good. Combination with this, the only thing I’ve been watching if Matt Lowne
@surpnurp
@surpnurp Год назад
It's ksp nothing is absurd
@Randomguy82934
@Randomguy82934 Год назад
I Still prefer the modded ksp 1
@linecraftman3907
@linecraftman3907 Год назад
7:20 SWERV is a nuclear saltwater engine (NSWR), instead of a nuclear thermal rocket (NTR) like NERV passing hydrogen through a hot reactor, NSWR is basically like riding a contnious Chernobyl, the nuclear salts reach criticality in the combustion chamber. It also has like 1700s of ISP compared to like 800s of ISP giving you all that delta v.
@miltonmccuistion
@miltonmccuistion Год назад
The new terrain I ksp2 is crazy, I haven't explored much outside the kerbin system but kerbin's poles are crazy. Even though the mountains don't seem as tall, there are some really cool ranges. Minmus has some cool cliffs and craters as well.
@djrea4815
@djrea4815 Год назад
The Nerv engine in KSP2 has 75kN thrust in vac. at 3 tons. SWERV has 700kN thrust in vac. at 10 tons. So nearly 10x the thrust for only 3x the weight. which is a way better deal than x5 Nerv
@carltheshivan
@carltheshivan Год назад
Matt, the SWERV is not just five nukes trapped together. It is a "nuclear lightbulb" style closed cycle gas core engine, which is a near future engine we don't quite know how to make irl. The real life version would actually have lower twr than a sold core one like the Nerva, so it is pretty overpowered in KSP 2.
@tomclanys
@tomclanys Месяц назад
21:30 yup, just happened to me on the last version with a mision to Jool. Wasted almost half of my fuel to fix the orbit, since the planned burn put me on Kerbol escape trajectory as soon as I left Kerbin's SOI.
@crowdozer3592
@crowdozer3592 Год назад
Someone is definitely going to set up a launchpad in the mohole once colonies come out
@roberine7241
@roberine7241 Год назад
that tank looks ridiculous
@SomeOfGaming6124
@SomeOfGaming6124 Год назад
I guess that extra was a stowaway
@Totally_Bonkers
@Totally_Bonkers Год назад
you talking about not wanting to be spoiled made me kind of sad, because now ive realized that i've watched so many KSP1 and KSP2 videos that i'm running out of things to wonder about.
@TestECull
@TestECull Год назад
22:06 I've had that happen in the first game, too, albiet not to the degree I couldn't just course correct. SoI changes have always fucked with orbits in KSP since the dawn of time.
@yeetrpg
@yeetrpg Год назад
I think modders should put ksp2 features in ksp1. Like planets and ship parts. So we can play KSP2 kraken-free
@Spaealien
@Spaealien Год назад
get this man more likes
@SP4CEBAR
@SP4CEBAR Год назад
Is it possible to construct a hydrogen rocket with a negative weight at sea level (so it's like a zeppelin)
@antoniodease559
@antoniodease559 Год назад
Duna base next pls matt
@ThylineTheGay
@ThylineTheGay Год назад
Calling it a hair like texture, while talking about the moHOLE, is umm. Unfortunate?
@Jkauppa
@Jkauppa Год назад
try making a sphere mesh football space craft, yep rolling vtol drone kinda helicopter rocket quad
@robertbuote6119
@robertbuote6119 Год назад
First 300 viewers 😃
@chr00bs
@chr00bs Год назад
that maneuver glitch happens to me all the time, really frustrating, I use the unlimited fuel cheat, because I did have enough fuel to make it back to kerbin
@oofie9932
@oofie9932 Год назад
KSP 2’s player count dropped below the originals in February, now, it’s drastically lower. Like I said in an earlier comment on this channel. They needed to fix the game quick, and they didn’t. RIP KSP 2. It’s official 😢
@jamesarterberry222
@jamesarterberry222 Год назад
Yay another ksp 2 video
@mynameisjundertag3568
@mynameisjundertag3568 Год назад
Bruh, just tried the game out, got one of the stock rockets to orbit for me and when looking at the planet with my computer setup it gets 5 FPS and when I am looking away of the planet it gets 50 FPS and in the map screen the GPU only gets up to 20%. NEED TO UPGRADE NOW
@LegendaryGodKing
@LegendaryGodKing Год назад
There's a time wrap mod. Works great. Otherwise you can modify the global physics file. Pretty easy also increase the joints number to like 9,000,000
@ryanjones4106
@ryanjones4106 Год назад
Interesting bug I’ve run into multiple times now. When I was trying to build a space station, I was sending up a craft to bring additional parts. When I time warped my cargo ship, my targeted space station (which was already in LKO), decided to change its orbit to an elliptical 1,000,000km orbit in a crash trajectory. sad face lol :(
@emporer15
@emporer15 Год назад
What about a multi-launch, multi-vessel generational/pseudo colony ship in KSP1 that goes out of the system, and then when KSP2 adds the other systems, you can launch a much more advanced ship to rendezvous with it for rescue or upgrades? It might also make for a nice visual just to have a retro-KSP1 and a futuristic KSP2 ship side-by-side, but since you'd have to make the same ship twice and then basically cheat it into position, I understand if you think that's a bad idea.
@homefront1999
@homefront1999 Год назад
I know there was some issues going behind the scenes with the developers and the publisher for KSP2. I could honestly see the Publishers not understanding the community, and forcing a fan favorite thing like the Mohole to be patched/removed from KSP2. Angering fans.
@cmcc3721
@cmcc3721 Год назад
They REALLY need to fix that jet stream effect before patch 2 is released. It's VERY amateur. An immersion destroyer.
@torstenwinkler8610
@torstenwinkler8610 Год назад
Don't you dare say that the shadows are too dark - I did that on reddit and the community unloaded their hate onto me. No! It HAS to be realistic, because even though it is a game and as a gamer you kinda need to see something - people will not accept if you suggest to slightly enhance pitch black screens to a level where you can barely distinguish features on the screen. People seem to be crazy in love with 100% black on 100% black. Maybe you should think of using this community favorite in your videos more often.
@theprogrammer32
@theprogrammer32 Год назад
21:45 Hey! So i've almost encountered something really similar to this. the maneuver node and the orbit it was showing were calculated wrong. I don't know why. But the solar orbit you ended up in actually seems to make more sense considering you were burning against your solar orbit to leave moho (i had to look really closely, but after you finished moving it it was against the sun). I was planning my return from Duna and the maneuver node just simply didn't make sense. I was trying to exit duna and slow my solar orbital velocity but no matter what direction i left it had my solar orbit projecting outwards. It was like the game was thinking "oh, well they're increasing Delta V by 1km/s so once they leave duna there solar orbit HAS to be higher! I didnt test it, i just gave up at that point, but I think it's the same thing that happened to you here.
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