You could take a look at the Outer planets mod. It adds planets beyond Jool in true kerbal fashion. You could go to the gas giant of Sarnus (saturn) with its rings and land on its moon Tekto (titan) with a thick atmosphere and low gravity. Or even its versions of neptune or uranus.
oooo I second this. I played with gameslinx's planets pack back in the day and I can't get it to run on the most current version but outer planets has been a fun stand in now that I've been back into it, so I could seeeee Matt liking it since he loves GL's stuff
As someone who owns KSP 2 but still plays KSP 1, so happy to see this. Thanks Matt! I keep telling people KSP 1 is far from dead, people will be playing it for quite some time to come...
You could make a series called KSP 2-in-1, where you implement all the promised feature of KSP2 using popular community mods. Interstellar travel, base building, nice graphics, new star systems, even multiplayer; they are all possible with readily available mods. Might make the algorithm happy until KSP2 works well, or humans colonize Mars, whichever comes first.
You should put a giant space station in high Kerbol orbit, outside of Eeloo's orbit on the outskirts of the Kerbol system, and it must have a lot of space for snacks because you cant really resupply it often.
JNSQ for a bit of spiciness, BEAUTIFUL planetary visuals, and just an overall better stock system with more planets and bodies that actually fit well within the game and feel vanilla Beyond Home 2.5x scale however, if you're looking for a completely new system! (2.5x because the default BH solar system is smaller than the Kerbolar system, unless you want that, by all means go ahead) Edit: say what you will about Ares I, but that thing was GORGEOUS
Glad you chose to do a KSP 1 mission, would love KSP 2 content once the game becomes playable but cannot blame you for not wanting to deal with its rough outer edges.
Idea for future missions: you could use RSS to recreate many real life launches. Viking, Voyager, Cassini, James Webb telescope, etc. Lots of fodder for future content. I'd love to see a challenge where you send the Curiosity rover to Pluto or Titan or something.
Emulating the complete Artemis III, IV and V missions, with a Gateway, Lunar Starship and Blue Origin lander would pack a neat punch from vehicles, orbits and the like.
I'm currently trying the soviet Moon landing program. I think the LK (landing module) poses interesting challenges: - it's way smaller than the US lander, not easy to replicate without clipping - only one seat, and the crew had to EVA from the Soyuz to enter the lander - it runs on fuel cells and not solar power (which I didn't know before launching it) I think it would make a good alternate history Moon landing video :)
Also an idea of the mission for you: just rescue kerbal from Laythe, BUT there is no Oxidizer on Kerbin! You need a Liquid Fuel-only SSTO with mining capabilities capable of reaching Laythe I tried it many times but it became huge and couldnt go beyond Kerbin
Plenty of interstellar planet packs out there if you wanna give that a go. Personally, I’d recommend the Kcalbeloh system since it’s a very cool system with some absolutely gorgeous planets.
I love that you are using KSP modded in your videos now. The mods add SOO much to that game! Can't wait until KSP2 gets fleshed out more. It's gonna be EPIC!
you should try “freeiva” and “through the eyes of a kerbal” for the series, it really gives a ton of immsersion and challenges you to build so that the kerbals can realistically go through your crafts
Hey Matt I just started the video but I want to let you know I absolutely love minified recreations so I really love your previous mini ones and I know I will love this too (just from the look on the thumbnail)
Matt, I’ve been watching since 2017 and I know how much you like to avoid mods to make it easier for new players. However, I do think it is possible to still be new player friendly while using mods (For example by only using one mod or mod pack at a time, linking everything down below, and explaining to players how to download mods, and illuminating via editing which parts are modded. It’d be a lot more work, but could really allow you to do mods while still keeping the character of the channel intact. If you do download mods, the following are fairly stock-alike, would be cool to see and really help spice things up: -Blue Dog Design Bureau - Adds new US Cold War / Space Race Parts in Stock-Alike Style -Tantares- Adds new USSR Cold War / Space Race Parts in Stock-Alike Style -Commonwealth Rockets Expansion- Adds new Commonwealth rocket parts from the Space Race in a Stock-Alike Style -Tundra Exploration- Adds new Stock-Alike Space-X Vehicles -reDirect- Adds Stock-Alike SLS, Orion, and Shuttle-Based Launchers -Cormorant Aerospace- Adds New Stock-Alike Shuttle and Buran Parts -Commonwealth Aeronautics - Adds Commonwealth, especially British, SSTO parts (Including Skylon!) I’d recommend looking at the GitHub and internal wiki pages for these mods, to see everything they have and how you can integrate tiphem together. Note that some of these require other mods to function correctly.
What about moving into Juno: New Origins for a change? It's sort of like KSP1, but looks like KSP2. Plus, unlike KSP2, you can play Juno on darn near everything.
Hejo. I think it would be entertaining to see a mass-scale cheap mon-kerbal Transportsystem for a possible colony. Creating a systemidea useful for wide-scale intergalactic ksb2 goverment
Playing stock ksp is easy. I recently installed RSS/RO, my word. I am yet to successfully launch a payload into orbit. I have made orbit, but just with no propellants left to deorbit
I do like mini builds. :) Giant builds too! :D I think I would like to see a few more mods; even parts mods so long as there's not too many. It's a little unrelatable when there are so many parts mods I can't tell what any of the parts are, but if they're introduced perhaps 1 or 2 at a time, I'd love to see the different designs. Does that space shuttle have enough delta-V to get to Jool? :D Yes it does, it has 2700m/s on the main engine in LKO and 500m/s on the maneuvering engines. There's a mission idea! lol I've done it with 2200m/s using a poor-quality Tylo assist to capture, maybe 400m/s for orbital correction, and aerobraking down to Laythe's surface. But I guess this shuttle would be annoying to fly due to its center of mass/thrust issue. Great to hear there'll be more videos and at no more stress to you, Matt! :) Edit: I've got to mention the Whirlygig planet pack. The home planet is so oblate and spins so fast, it's like a slightly higher-gravity Tylo at the equator and a much higher-gravity Eve at the poles! It's also got a moon with a SOI so small, a normal sort of capture burn has to start before you enter the SOI. Something for a challenge, perhaps. :D