For the blurry mess caused by parallax, it seems you do indeed have TUFX installed. TUFX basically allows you to add post processing effects to the game, and some of these effects, such as motion blur or anti aliasing, may cause some visual artefacts in a complex scene. You should try opening the TUFX window and enabling or disabling effects as you go, which could help with the visual issues. I highly doubt that installing parallax with CKAN is the cause of any of these issues.
Oh wow, the arms were undocked and then just fell into position where they would re-dock into their final position?!? I thought it was a hinge, well done!
Love those stock hinges! Also I noticed it's designed so that the arms are all at the same height, which allows for add-on modules later. That might be an "old" file, but it contains so many cool ideas inspired by how things worked at the time.
I think "doing colonies but with depth and not tanking performance" is going to be the next big mod to hit the KSP scene. If I had to guess, probably some combination of Kerbal Konstructs and strategic use of the exploits Stratzenblitz used for the Dres Canyon Bridge and the 'flying below Duna's surface' videos.
When you're able to paint your crafts they are going to look HollyWood level no doubt. also, your crafts and rewatching the old Solar Nations series few weeks, back finally pushed me over the edge to actually try and commit to making a SN-like KSP cinematic series, still editing it but I dont think I could ever reach those heights of the actual SN series
@@vaos3712 "It definitely wasn’t easy" Yeah I made a whole episode, recorded the 2nd, realized "wait, I've screwed this up so bad" and completely reset lmao, 2nd time going better. Also, recording without a script was a stupid idea what the hell was I thinking xD
I loved the angled engines, reminded me of this... I think it was a tug in Solar Nations. But the where angled to protect them from reentry heat. Need to check your posts, I missed them. But from the glimpse it looked like some kind of horror asylum in space... Maybe? 😅
Vaos lazy painter is a addon for the mod t.u.r.d. you need the original mod for the functionallity. You also have to chamge the base coat in the normal part menu first.
From the main ksc screen (where you select ksc buildings- click on Scatterer “blue globe” icon. There under one of the tabs there’s options to adjust the antialiasing through scatterer. Try with it off to see if it’s parallax has a rendering bug for you. Here just a guess: if you have tufx, it’s AA could be Interfering with other AA programs
In order to repaint the parts you first need to install (manually, mod isn't on ckan) Textures Unlimited Recolour Depot (TURD), as lazy repainter doesn't work on its own.
VAOS, my brother, my friend, my inspiration, I really liked your Minmus Outpost/Colony. Sorry, im really frigging high right now but keep up the great work Buddy!!!❤❤❤
I love the use of KSP2's music in this video. It was definetely a step up from from KSP1's. Do you know if there is a mod that just replaces KSP1's music with KSP2's in-game?
No shame in bringing excess fuel, you can transfer it to visiting craft to send them on their way And we need more wife involvement, you should do a Multi-player mod playthrough with her
I just was going to try the Lazy Repaint, But in the mods list check where CKAN lists what you are installing and what dependencies are also needed and what it will un-install? It stated it would in the two I picked which was Lazy Paint & Simple Repaint which is lists as a dependency, But it will un-install allot of my already installed mods including my Hanger mod, So I choose not to go ahead with this! So I wondering if this Simple Paint would also un-install the same mods as the two Paint ones above? I so I will not do that.
I feel like your wife is angling for a cohosting gig. When started with mk3 utility craft I got excited because I love that thing. I built one in my sandbox it works beautifully. Anyway, I also love that moon and do remember seeing it before. I recall you trying to ram one of the segments into place.
I sense 20 fps before launch. Got a RTX 30 series or, on a 1650 (or super or ti), or a 1660 (or ti or super) Edit: it's mentioned in the description. Did not know it'd mentioned there. srry Edit 2: Same Resolution as i (1920x1200)
start with individual mods. just get rid of and replace them one at a time. If you exhaust the list of mods, save them to a separate folder, backup your save files, and start fresh with a fresh install.
Do you want to try some mod with life support system parts? I tried some of them, building a self-sustaining station with greenhouses and recycling turned out to be a challenge
It’s a great little program. Some mods you’ll have to install manually but for the most part, you can find and install 90% of mods from Ckan. Just click the mod you want and click install. boom done. (uninstall same way) 😊
Lowne gave a Starship static fire test, top billing over the launch of Artemis 1 on his little space news channel... Who cares what that Muskrat does or thinks?
Hi Vaos, I know you don't like mods that add parts, have you already tried Nerta's mods? Near futur tech or stocalite station? to do interstellar it could be not bad