Wait it's spelled "segue" I thought it was spelled as "Segway". I've seen a few people say it like that is it a dialect of English like how Americans spell "color" while Britian, Ireland, Scotland, and Wales spell it as "colour"
I have a feeling that the final leg design for Lunar Starship is going to be much longer leg elements that splay wider from further up. The sheer height of the LS just screams necessary.
Quite funny that I thought the thumbnail was the real deal and that it was weird that he didn't just take a screenshot of his version haha... So in other words, well done!
Big thanks to CuriosityStream for sponsoring this video! I'm a huge fan of the service they provide, and with the link below it can be yours for just $15 per year! Link: curiositystream.com/mattlowne Code: mattlowne Just to pre-respond to any potential comments: 1. "The Real Moonship won't land with the raptors, but will use different engines so as not to disturb ground material" - Yes, but I couldn't find an elegant way of executing this in KSP, as the side-mounted options are either too weak (twitch) or too bulky (thud). 2. The Real Moonship has 4 landings legs, not 6 - Not confirmed yet, the newest render appears to show 4 legs, but the geometry looks a bit off, the spacing between the legs does not look right if there are only 4 legs. I used an imaginative leap when making this replica! 3. Here is the blooper reel: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9-uslpNv0J0.html
I had trouble with that. I was able to pick them up and deploy them but I could not interact them or start them, but they did work as I saw messages later.
I mad a falcon heavy launch in KSP where I recovered all 3 boosters AND put the payload into orbit. Easiest way is to have a very shallow ascent before ditching the two side boosters when apogee was around 40km (lets you avoid a boost-back burn as they'll naturally land near KSC), then had a hard nearly horizontal burn on the final booster until apogee was roughly 80km. Gives plenty of time to switch back to the side boosters to land them (had to use mechjeb to land them both at the same time).
I'm from the Future. The SpaceX Moonship was a huge success after several Launch Scrubs. However, in-orbit Refilling had some issues. Only 80% of the fuel was transferred. Leaving the Moonship in a decaying orbit. So sad. But a success nonetheless!
@@benjaminrickdonaldson Lies. It docked perfectly. Then poop floated across the vestibule & Scott said "shield your eyes, fools! pink eye in space causes space pink eye!"
It would be more interesting to make this lunar starship with the ring of small engines in upper first third of vessel. Just like it is planned. I wonder how good the stability would be.
9:28 Got the Tesco reference xD and you mention Costco, spot on yeah, I could see their branding department in action already. "Kirkland Signature Heavy Rocket; Value 2 pack" flying off the shelves
Hi Matt, there's a mod called FMRS that allow you to "travel back in time" to booster separation and land it after you finish your mission/ get in orbit.
Here in America, we have Costco. It's literally a warehouse full of groceries, electronics, hardware, cloths, toys, etc. If you can think of it, they probably have it. They own a brand called "Kirkland" that's the discount brand exclusive to Costco & Kirkland stores. They ain't bad, though. Glad your hand's better, man.
I also have to acknowledge that amazing sponsor transition, even having read a couple of the comments I totally didn't see it coming. I thought you were going to put the Union Jack up with some bass boosted "rule britania" or something. 😂😂
@@stadtrepublikmulhausen4121 Apparently people chose to be "triggered" by simply not responding XD I check back here every few days to see if anything changed, starting to look like nothing will :P
Hey Matt can you do a question of the week on space this week. The way that it would work is someone would post a space related comment and you could answer it. Just an idea :)
There is a mod called fmrs or flight manager for reuseable stages, check it out, it will allow for easy recovery of anything you ditched by first ditching it, flying the payload to the point it needs to be, click on jump back to seperation, fly the recoverable stage back, land it and then simply click on: jump back to main mission. The payload will be there where you left off but the booster will be recovered! It works by creating internal quicksaves, very close to what you simply do.
I encountered that same bug with the surface experiments. if you drag them and drop them out onto the surface and then try to pick them up and deploy them, they just dont work at all. I had to redo an entire mission because my surface experiments were bricked and wouldnt work. Hopefully squad fixes it, because it would make deploying a set of surface experiments much easier.
FMRS is really really nice a mod for "re-use" and combining saves. Mostly works well. I've also done boost to orbit, quick switch, land, quick switch back and finish orbit. But FMRS mod fixes this.
I love watching your Kerbal exploits! I really want to see a Duna Starship, or maybe a realism overhaul version? Side note: COVID hasn't forced us into lockdown, the government has.
23:49 That _junk pile_ of high-tech science equipment! XD The KSC & island airfield buildings enter my render distance when I'm in orbit; well before the land underneath them! XD
in The Astronaut Farmer the main character is making a rocket and tries to get dunkin donuts to sponsor him and he wanted to put the logo on the side of the rocket
NASA loses the bid for the moon lander contract. Matt shows concept picture of the Starship moon lander, which has "NASA" in big letters, with no SpaceX logo in sight. I'm like, LOL!
I thought you did not have the DOCs well I was wrong I look very closely and I scored it the robotics I’m just lucky you are my favourite RU-vidr I like to describe to you you’re the best RU-vidr ever see Mr beast is rich but you’re better you know more about him you know about space it’s Ava this is of a new tube is it like you do